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Trickyblackjack posted:I really liked MHW, but it was the first game that I played with these time-limited quests and log-in bonuses and I couldn't wrap my head around why they existed in this game I payed for. I imagine it will be even worse in the next one. Nope, Rise basically has zero of that. They've released "Event Quests" but they stick around forever once they come out.
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# ? Dec 1, 2021 15:34 |
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# ? Jun 3, 2024 22:29 |
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Trickyblackjack posted:I really liked MHW, but it was the first game that I played with these time-limited quests and log-in bonuses and I couldn't wrap my head around why they existed in this game I payed for. I imagine it will be even worse in the next one. To be fair to monster hunter, it was really difficult to muck up the timed quests i did unless you were strolling around carefree
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# ? Dec 1, 2021 15:37 |
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sebmojo posted:finally getting round to finishing cod infinite warfare and it's just comical how much it's star citizen but actually good and fun. there's a nice bit of well written character work in amongst the oorah mil sci fi dialogue, it looks gorgeous, plays great. I’ve been saying this for years it’s great.
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# ? Dec 1, 2021 16:05 |
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that went well, i think (glad i took your advice and turned on whichever gift bag rezzes on rest lol)
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# ? Dec 1, 2021 16:25 |
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Fruits of the sea posted:I really loved MHW, kind of a bummer that they are removing content. Is it because of licensing issues? Presumably.
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# ? Dec 1, 2021 16:42 |
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For hunting horn to no longer be the least-used weapon, something had to take its place at the bottom of the usage stats If that had to be lance, so be it
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# ? Dec 1, 2021 16:51 |
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I tried many things in MH games, but while some entertained me reasonably well (hammer and dual swords), I just love my sword and shield too much to bother with anything else. It's simple, it's quick, it spams elemental procs, it has some block, it has some stun/break potential, quicker item use in some versions of the game... It's just a cool comfort zone I'll never manage to graduate out of I think. Plus the crafting system doesn't quite encourage diversification due to the same rare parts being used by multiple weapons.
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# ? Dec 1, 2021 17:01 |
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dr.acula posted:To bring GOG back up again, I really wish the Dune rts was on there but im sure its caught up in licensing hell Doesn’t that game have a really good Sega Genesis port?
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# ? Dec 1, 2021 17:11 |
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Gay Rat Wedding posted:For hunting horn to no longer be the least-used weapon, something had to take its place at the bottom of the usage stats I'm happy for HH players but the dumpstered weapon should have been LS instead.
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# ? Dec 1, 2021 17:13 |
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i'm still mad about insect glaive why isn't it just glaive i don't want the damned bugs mechanically or aesthetically
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# ? Dec 1, 2021 17:15 |
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god, this game is so good. I wish I could screenshot the entire trial so far and show it to y'all, I missed the classic Phoenix Wright sense of humor.
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# ? Dec 1, 2021 17:16 |
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punk rebel ecks posted:Doesn’t that game have a really good Sega Genesis port? You might be thinking about Dune II, the RTS one. Dune was released on Sega CD, but I have literally never heard someone talk about that version.
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# ? Dec 1, 2021 17:17 |
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JollyBoyJohn posted:To be fair to monster hunter, it was really difficult to muck up the timed quests i did unless you were strolling around carefree i think he was complaining about the "for one week only, fight ezio auditore from assassin's creed for his assassin's creed" timed quests, not the time limit on quests. instead, to be fair, i think after iceborne came out they just made them all permanently available as a "gently caress it who cares" move
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# ? Dec 1, 2021 17:21 |
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Cowcaster posted:i think he was complaining about the "for one week only, fight ezio auditore from assassin's creed for his assassin's creed" timed quests, not the time limit on quests. instead, to be fair, i think after iceborne came out they just made them all permanently available as a "gently caress it who cares" move What do you get from the quests that are disappearing? Anything unique and good?
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# ? Dec 1, 2021 17:33 |
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i just said, you get the creed, from assassin's creed
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# ? Dec 1, 2021 17:35 |
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Those timed exclusives all kinda sucked so you're not missing much imo
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# ? Dec 1, 2021 17:38 |
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what the gently caress https://www.youtube.com/watch?v=YmBu2zxe-Yw Some modders, man. Sininu posted:What do you get from the quests that are disappearing? Anything unique and good? A costume aka layered armor that replaces your character model with Bayek's from Assassin's Creed Origins. A mantle that makes you run 20% faster, gives you a guaranteed critical hit if you attack unaware monsters, and makes all enemies aggressive on sight. In practical terms, only the run speed was useful and almost exclusively for running around collecting materials.
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# ? Dec 1, 2021 17:45 |
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the only time i hear yogscast is when they do their holiday donation bundle and they're doing it again. donation link isn't live yet but this time £35 gets you: Hyper Light Drifter Murder by Numbers Wildermyth Heaven's Vault Pathway Surviving Mars 20XX The Void Rains Upon Her Heart Anodyne 2 Sizeable Disc Room Clustertruck PictoQuest Frog Detective Regions of Ruin Figment Valfaris Radical Rabbit Stew Shift Happens Fling to the Finish Rising Storm 2: Vietnam Tales of the Neon Sea Ultimate Chicken Horse PC Building Simulator Samurai Gunn Just Die Already Kind Words OCO 12 is Better Than 6 The World Next Door Barony Golf It Urban Trials Tricky Wheels of Aurelia Kao the Kangaroo Round 2 Hearthlands Pankapu Boreal Blade Jumpala Murderous Pursuits xThrust honestly, compared to past jingle jams, this list is pretty solid. even some of the afterthought stuff is interesting, and there are a couple of games from this year (Wildermyth, Sizeable, Fling to the Finish) in this mix this time one uhhh kinda odd thing that is maybe a dealbreaker is that a Call of Duty Endowment Fund pack is also in the bundle. if you're a COD fan cool I guess. if, however, you're maybe not a fan of ActiBlizzard right now because of, you know, all the stuff that's come out about them... it's icky. it's a fund co-founded by Bobby Kotick himself and a clear attempt at manufacturing goodwill that also will get players into the COD ecosystem to pay more money (as you get in-game items).
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# ? Dec 1, 2021 17:52 |
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Maybe I'm in the minority, but games that have hubs that you need to run around every time to do whatever - buy food/eq/mission board - make me nope out of the game immediately. Does anyone really enjoy having to run around a hub to access the various stores and such? MH:W and Outriders both had this, and I immediately lost interest in continuing, as I could see myself doing the same thing ~hundreds of times depending on the length of the game. I get there are some short cuts here and there, but having to run around a redundant hub just seems pointless to me.
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# ? Dec 1, 2021 17:54 |
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Kragger99 posted:Maybe I'm in the minority, but games that have hubs that you need to run around every time to do whatever - buy food/eq/mission board - make me nope out of the game immediately. Does anyone really enjoy having to run around a hub to access the various stores and such? MH:W and Outriders both had this, and I immediately lost interest in continuing, as I could see myself doing the same thing ~hundreds of times depending on the length of the game. I get there are some short cuts here and there, but having to run around a redundant hub just seems pointless to me.
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# ? Dec 1, 2021 17:59 |
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Kragger99 posted:Maybe I'm in the minority, but games that have hubs that you need to run around every time to do whatever - buy food/eq/mission board - make me nope out of the game immediately. Does anyone really enjoy having to run around a hub to access the various stores and such? MH:W and Outriders both had this, and I immediately lost interest in continuing, as I could see myself doing the same thing ~hundreds of times depending on the length of the game. I get there are some short cuts here and there, but having to run around a redundant hub just seems pointless to me. It's done for the sake of pacing. It's the same reason why an action game doesn't instantly just put you in a new room full of baddies as soon as you've cleared out the previous room full of baddies.
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# ? Dec 1, 2021 18:00 |
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hubs are ftw. any game with the deus ex thing where you gently caress around in a neutral/base level between missions is ftw. except wolfenstein the new colossus which sucked
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# ? Dec 1, 2021 18:01 |
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The 7th Guest posted:the only time i hear yogscast is when they do their holiday donation bundle and they're doing it again. donation link isn't live yet but this time £35 gets you: For the games I don't already have I am only interested in Wildermyth, but that seems like a solid bundle all around. Great charities listed as well. You can do good, get games, and even write it off on your taxes. Everyone wins!
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# ? Dec 1, 2021 18:04 |
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Kragger99 posted:Maybe I'm in the minority, but games that have hubs that you need to run around every time to do whatever - buy food/eq/mission board - make me nope out of the game immediately. Does anyone really enjoy having to run around a hub to access the various stores and such? MH:W and Outriders both had this, and I immediately lost interest in continuing, as I could see myself doing the same thing ~hundreds of times depending on the length of the game. I get there are some short cuts here and there, but having to run around a redundant hub just seems pointless to me. i'm with you it sucks
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# ? Dec 1, 2021 18:08 |
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Jack Trades posted:It's done for the sake of pacing. That makes sense, thanks. I mostly play games for the action/escapism. I'm fine with a small hub, but when I have to go vertical, or there's large spaces between the various stores/interactions, it just feels like a waste of my time. I'm generally a very impatient person, so that's deffo factoring in.
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# ? Dec 1, 2021 18:11 |
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if you go to the "gathering hub" in either the vanilla game or iceborne it alleviates it a bit by at least consolidating most stations in a single room (iceborne even better than vanilla) but there's still a few excluded things that crop up every few missions that you have to leave and hunt down and it never stops feeling like pointless busywork every single time
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# ? Dec 1, 2021 18:16 |
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Vanilla Monster Hunter World had a crappy hub. Thankfully they fixed that in Iceborne/Rise.
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# ? Dec 1, 2021 18:17 |
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Kragger99 posted:That makes sense, thanks. I mostly play games for the action/escapism. I'm fine with a small hub, but when I have to go vertical, or there's large spaces between the various stores/interactions, it just feels like a waste of my time. I did not enjoy the hub in Monster Hunter World at all. I thought it was handled really well in Monster Hunter Rise. You could explore the larger town for quests/events and such from time to time, or hang out in the dense single room with everything in it (upgrades, food, missions, etc.) before launching an online mission. I was in that room 90%+ of the time.
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# ? Dec 1, 2021 18:20 |
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I like how they do it in Vermintide 2 where you CAN go around and talk to the people in the hub if you want or you can also just open the menu and access the same thing from anywhere in the hub.
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# ? Dec 1, 2021 18:26 |
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The Lone Badger posted:I'm going to plug Rage 2 on a 70% discount. Yeah the open world does it no favours, but the combat is surprisingly arcadey and fun once you get some powers. Yeah this game was pretty fun. I need to finish it at some point. punk rebel ecks posted:Sakuna is a good game. My only gripe is that it's a third too long. It gets a bit repetitive. But it is definitely unique. More than that, I think. I ended up quitting after I realized how many times I'd have to go to the same area to fight the same creatures and grow the same rice before I could open up a new one. I hate grind. Coincidentally why I ended up hard passing on Monster Hunter sebmojo posted:finally getting round to finishing cod infinite warfare and it's just comical how much it's star citizen but actually good and fun. there's a nice bit of well written character work in amongst the oorah mil sci fi dialogue, it looks gorgeous, plays great. I wish this game from 2016 was a little cheaper than 20 bucks. Still might pick it up I guess, call of duty in space is a pretty attractive prospect for me. I got a non-legit version a few years back but the audio was totally broken, hopefully that isn't the case with the real thing.
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# ? Dec 1, 2021 18:29 |
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Most hubs are fine because they’re usually small with everything clustered around but the absolute worst hubs I ever had to go through were the ones in Guild Wars 2.
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# ? Dec 1, 2021 18:50 |
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Got a bug to play Spellforce 1 again, and turns out not only is it still being updated, but it also got official mod support.. today??
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# ? Dec 1, 2021 18:56 |
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punk rebel ecks posted:Doesn’t that game have a really good Sega Genesis port? I was aware of the Sega-cd game which was completely a different game, not sure about Genesis.
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# ? Dec 1, 2021 19:06 |
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Jack Trades posted:It's done for the sake of pacing. The good action games do exactly that. The genre keeps recovering more and more in that direction and it's better for it. The only real reason to do it in a single player game is for immersion, and for most grind games it's just dogshit that makes the game worse.
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# ? Dec 1, 2021 19:06 |
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Infinite Warfare was the best COD campaign post Black Ops 2.
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# ? Dec 1, 2021 19:29 |
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A hub is only as good as its music. Case in point: Tristram
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# ? Dec 1, 2021 19:30 |
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Fruits of the sea posted:A hub is only as good as its music. Case in point: Tristram most hubs i can think of besides that are ambience-oriented background and it kinda sucks
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# ? Dec 1, 2021 19:31 |
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Disposable Scud posted:Infinite Warfare was the best COD campaign post Black Ops 2. i still dont get why advanced warfare got the hype and IW didn't. i guess because it had Kevin Spacey, boy that aged well
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# ? Dec 1, 2021 19:33 |
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Hubs give places meaning. An architect or city designer would probably have a term for it. In Resident Evil 4, you will immediately remember every area on a replay, then immediately forget when you're in the next room. This is the minigolf approach to area design. It's fantastic. But it doesn't mean anything. In Dark Souls III, which rivals it in (less-wacky) level design, the stages have meaning because elevation dictates you can get a view, and these discreter meanings are tied into a whole meaningful world by the Firelink shrine. You could compare these games to character-driven sitcoms and the Wire, where the people who made that show said that the main character is the city of Baltimore. But the Wire fails among non-Baltimorean audiences where Dark Souls succeeds, because of the static shots of amputated city-parts. The photography direction just whiffs; the thematically intentional isolative effect only works for people who already know the city. By the way, it's really good and important for games to have doors that are locked on the other side, for reasons I'm sure you already know. If the Wire had used this technique and others from Dark Souls it would have been a boon.
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# ? Dec 1, 2021 19:41 |
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# ? Jun 3, 2024 22:29 |
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StrixNebulosa posted:
It’s shocking how good it is. I was initially under the impression that the games were just “direct to video” style spin-offs. But they are actually better than the traditional numbered series. The cast and setting makes Phoenix and his crew seem so uninspired by comparison.
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# ? Dec 1, 2021 19:41 |