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Jazerus
May 24, 2011


super-redguy posted:

This is an incredibly bizarre read on human relationships? People don't just make friends or join clubs because of adversity or whatever we do it because we like the same coffee place or play baseball together or talk about TV.

not talking about making friends or joining clubs. those aren't "communities" in the sense i mean - i guess i'm talking about the server-wide community. early MMOs had a real "us against the world" feel that drove people to build bonds out of necessity instead of simply mutual affinity

i'm not saying this is better or worse than the WoW/FFXIV model of joining clubs and making friends. it's just different.

Jazerus fucked around with this message at 18:42 on Dec 1, 2021

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LLSix
Jan 20, 2010

The real power behind countless overlords

FFXIV has an above average player community and more recent mechanics at least attempt to encourage positive social behavior. A lot of the opt-in social groups are very fun and welcoming.

However, ARR, the first 60+ hours, actively hates the concept of other people. The MSQ will require you to leave your party every other quest to do some stupid thing for a few minutes before letting you group up with your friends again. Even if you are both on the same quest step.

FFXIV also locks trial players out of chatting and inviting other players to groups. Supposedly this is to combat gold sellers, but it undeniably makes the game less fun and less social for new players. Every person I’ve tried to introduce to it has been driven off by these decisions.

FFXIV also disables DMs while in instances. At the same time, you are allowed to DM people on other servers in your cluster.

In summary, FFXIV is a land of contrasts.

Hellioning
Jun 27, 2008

Maybe a video game that is designed so that you are forced to 'make friends' in order to progress can build a community, but I'm not sure if a community that is forced to exist is a great community.

jokes
Dec 20, 2012

Uh... Kupo?

Jazerus posted:

not talking about making friends or joining clubs. those aren't "communities" in the sense i mean - i guess i'm talking about the server-wide community. early MMOs had a real "us against the world" feel that drove people to build bonds out of necessity instead of simply mutual affinity

i'm not saying this is better or worse than the WoW/FFXIV model of joining clubs and making friends. it's just different.

I don’t know man, it bred a lot of toxicity and people were awful to each other. Blamed each other for not surviving a hill lizard and imploding otherwise successful groups for relatively minor stuff, including wipes

The only specific people from MMOs that I remember who I don’t still play games with are:

(FF11) An elvaan named Jokebender who grouped with me all the way through Valkurm dunes and helped me get the sub job items and then when I revealed I wasn’t a girl in real life (we were talking about absolutely random poo poo so idk where he got the idea, I was playing a male human) sent me messages for a week or two every time I logged in, calling me gay. Sometimes he’d just whisper “gay” and never respond

(Warhammer) a black orc who exclusively chatted with greenskin-esque dialect, who I did a LOT of scenarios with and even ultimately healbotted for (as DoK) for a while because he was really good and cool, before warhammer went under. He just really enjoyed fighting dudes and pretending to be a greenskin. Never joined any guild or community, we just were on around the same time and played well together. WAR pvp ruled(rules)

(WoW) A human rogue who paid me 20s for a stack of 20 copper ore, when they were worth 5g a stack.

(WoW) A guy who reported me every week for a few months for harassment as retribution for me “stealing” an item he wanted that we both rolled on. I got suspended two times until the GM noticed I got reported for harassment during a period where I didn’t log in. The guy had been doctoring screenshots with time stamps.

(FF14) a player known for ERP whose name is “Strawberry Panties” who goons talked a lot of poo poo about for a while, but when I grouped with this person in a trial they used cover (nobody uses cover) and saved me from a tank buster which left me at <1000 HP. A+, strawberry panties, you go … girl?

(FF14) a lalafell who told me to hit him up anytime I wanted glamour prisms for free (back when they were annoying to collect) as he had done a bunch of drugs one night and woke up to find he had filled a retainer’s inventory full of each type of glamour prism. I think they didn’t even have the quick crafting at that point so this dude must have been out of it, that’s like 10,000 separate crafts. I later gave him a million Gil when shadowbringers started because of how nice he was, and he gave me 5 million Gil in exchange because he was already rich as gently caress

(FF14) a guy in eureka who joined me in completing all the weekly challenge log things, and revealed he had already completed them before we group up and he just wanted to help out (i think it was like 200 enemies to slay altogether).

Okay now that I’m thinking about it, MMOs loving rule and I wish I was still (able to be) into them like earlier in life

Good Dumplings
Mar 30, 2011

Excuse my worthless shitposting because all I can ever hope to accomplish in life is to rot away the braincells of strangers on the internet with my irredeemable brainworms.

Vinestalk posted:

Was that all you did in that game? I never played SWG, pre or post CU. There were large amounts of time I spent sitting at a particular camp or farmed faction/crafting stuff in EQ by myself, but that game forced players to interact as others have mentioned.

it was 50% that, yeah. remaining 50% was sitting in cantina/med to remove wounds from dying to giant butterflies, turning the rivershit into weapon parts for my brother (supposedly they weren't bad) and if my brother was on and not pvping I could run assist on krayt dragons via garbage carbine damage. I can distinctly remember that being my SWG experience, and in general I grew up with the understanding that MMOs were supposed to be confusing places where nobody that you didn't know IRL was going to help you

which sucked in the role I played in SWG, but once I got my legs in other games a solo life seemed kinda natural; the mysteriousness of gameplay worked just fine since it was a time when devs wanted nobody to know how their mechanics actually worked. but no, in my experience pre-WoW MMOs had gently caress-all for socialization, people didn't spontaneously strike up conversations or save you from jack poo poo. loot your corpse after sure, but help lmbo

Good Dumplings fucked around with this message at 21:41 on Dec 1, 2021

Jazerus
May 24, 2011


jokes posted:

I don’t know man, it bred a lot of toxicity and people were awful to each other. Blamed each other for not surviving a hill lizard and imploding otherwise successful groups for relatively minor stuff, including wipes

it absolutely did. i'm just trying to articulate what was different about those early MMO social experiences, not passing a value judgment either way. i think a person could prefer either early-MMO style "i have to get along with these people" or modern MMO-style "i only talk to the people i want to talk to", and that's fine. but that shift is definitely is part of why some people felt/feel alienated by the social dynamics of modern MMOs even as it helps reduce toxicity

FrostyPox
Feb 8, 2012

Man I have some fond memories of SWG but then I remember that "sitting around a Cantina to cure battle fatigue and mind wounds" poo poo


Fun thing I learned at random and I don't know how it hadn't happened to me sooner since I been playing for a while at that point, but I learned that you can't gain any benefits from Entertainers if you're wearing a helmet. I guess you can't see or hear with one on. that wasn't documented anywhere in the manual or on the website or anywhere else and I was pretty mad at the time I wasted gaining no benefit.



I also remember doing one of the Jedi unlock missions with a guild mate and the NPC we needed to escort literally despawned part of the way through the quest so it had to be restarted, and it was something that took a great deal of time and/or effort to even start, so he had to start over from the beginning. He wasn't even pissed about it, that's how broken the game was. I, on the other hand, was livid.


SWG sure was a game.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Jazerus posted:

it absolutely did. i'm just trying to articulate what was different about those early MMO social experiences, not passing a value judgment either way. i think a person could prefer either early-MMO style "i have to get along with these people" or modern MMO-style "i only talk to the people i want to talk to", and that's fine. but that shift is definitely is part of why some people felt/feel alienated by the social dynamics of modern MMOs even as it helps reduce toxicity
old mmos are detroit and new mmos are seattle

Hra Mormo
Mar 6, 2008

The Internet Man
People with good social skills or some other source of popularity definitely had a significant advantage in those contained societies that were the result of smaller player pools. You'd get picked for the groups you wanted to get into over others not because you'd contribute more, but because you were popular. Much of this also came from just a blatant inability to quantify how good someone was, so as long as you weren't very obviously derping it, popularity and name-recognition was much more important to getting into groups faster.

I feel like more than anything the advent of poo poo like damage meters is what broke this paradigm. A lot of drama in WoW rose from popular people getting benched because their now quantifiable performance was too low and bosses would enrage.

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica
weve been over this before but the short version of my theory is these games are all murder simulators and the game mechanics are just murdering ai things or making tools to murder ai things, and it's no surprise a flourishing society isn't springing up around that. At least in the games with mucho pvp the social needs get a little more complex

Jokerpilled Drudge fucked around with this message at 14:15 on Dec 2, 2021

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

Mister Olympus posted:

poster hra mormo is correct, the complaints about irregular communities in 14 only hold if you don't find more niche activities to do. the fact that you don't need to join a guild to do most of the real-difficulty raids means you will start seeing people you've played with before when it's raiding season, and that's just one of the more common little communities. i guarantee you the eureka obsessives all know each other. and these will all definitely be separate circles from your guild

Even just doing roulettes people have recognized me before. There's also a person who uses a Thancred glam and is constantly dancing in the crystarium that everyone on Brynhildr knows.

Fuck Man
Jul 5, 2004

Hra Mormo posted:

People with good social skills or some other source of popularity definitely had a significant advantage in those contained societies that were the result of smaller player pools. You'd get picked for the groups you wanted to get into over others not because you'd contribute more, but because you were popular. Much of this also came from just a blatant inability to quantify how good someone was, so as long as you weren't very obviously derping it, popularity and name-recognition was much more important to getting into groups faster.

I feel like more than anything the advent of poo poo like damage meters is what broke this paradigm. A lot of drama in WoW rose from popular people getting benched because their now quantifiable performance was too low and bosses would enrage.

this is spot on with everquest and old school vanilla wow - i still remember some of the folks from the guilds i played with on tunare simply due to their reputation. my friends and i have been playing mmos for probably close to 20 years and some of the memorable people we came across while running things like molten core still pop up.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

There's a dude on my FFXIV server named Myname-Jeff who just wanders around saying "my name Jeff" in /shout in random zones, and he is a national treasure

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
all time best channing tatum moment

street doc
Feb 20, 2019

Did any of you play that LOVE mmo by the single indie developer? He wrote the engine from scratch? Base building, weird graphics, etc.

Macichne Leainig
Jul 26, 2012

by VG

street doc posted:

Did any of you play that LOVE mmo by the single indie developer? He wrote the engine from scratch? Base building, weird graphics, etc.

Oh my god that's what it was called. I was just thinking about it the other day. Had the super painterly graphics style, right?

Jazerus
May 24, 2011


I said come in! posted:

Does anyone here have a Ragnarok Online server that they recommend? The one on Steam doesn't work, I think the official RO has been abandoned and was never good to begin with.

i've played off and on on solaceRO. the rates are neither too high nor too low, lots of QoL features like being able to keep a merchant character online as a persistent store

idk anything about how it plays at the top end, i've never been much interested in RO's endgame

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Been a long time since someone brought it up

https://youtu.be/46qFQjv3dxE

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
wow i completely forgot about those videos

kedo
Nov 27, 2007

Yeah I played it. It was a good game to get stoned and then go do some terraforming with a buddy just for the gently caress of it for like an hour, but there was really no point to it besides that. I think I ran into another player maybe once.

I said come in!
Jun 22, 2004

Jazerus posted:

i've played off and on on solaceRO. the rates are neither too high nor too low, lots of QoL features like being able to keep a merchant character online as a persistent store

idk anything about how it plays at the top end, i've never been much interested in RO's endgame

Thank you for the recommendation!

Jazerus
May 24, 2011


I said come in! posted:

Thank you for the recommendation!

hey i actually made a mistake on which server i'd played on lol

it was originsRO that i actually liked i believe. solace seemed okay but it's hosted in singapore so it was pretty laggy for me

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

jokes posted:

I don’t know man, it bred a lot of toxicity and people were awful to each other. Blamed each other for not surviving a hill lizard and imploding otherwise successful groups for relatively minor stuff, including wipes

The only specific people from MMOs that I remember who I don’t still play games with are:

(FF11) An elvaan named Jokebender who grouped with me all the way through Valkurm dunes and helped me get the sub job items and then when I revealed I wasn’t a girl in real life (we were talking about absolutely random poo poo so idk where he got the idea, I was playing a male human) sent me messages for a week or two every time I logged in, calling me gay. Sometimes he’d just whisper “gay” and never respond

(Warhammer) a black orc who exclusively chatted with greenskin-esque dialect, who I did a LOT of scenarios with and even ultimately healbotted for (as DoK) for a while because he was really good and cool, before warhammer went under. He just really enjoyed fighting dudes and pretending to be a greenskin. Never joined any guild or community, we just were on around the same time and played well together. WAR pvp ruled(rules)

(WoW) A human rogue who paid me 20s for a stack of 20 copper ore, when they were worth 5g a stack.

(WoW) A guy who reported me every week for a few months for harassment as retribution for me “stealing” an item he wanted that we both rolled on. I got suspended two times until the GM noticed I got reported for harassment during a period where I didn’t log in. The guy had been doctoring screenshots with time stamps.

(FF14) a player known for ERP whose name is “Strawberry Panties” who goons talked a lot of poo poo about for a while, but when I grouped with this person in a trial they used cover (nobody uses cover) and saved me from a tank buster which left me at <1000 HP. A+, strawberry panties, you go … girl?

(FF14) a lalafell who told me to hit him up anytime I wanted glamour prisms for free (back when they were annoying to collect) as he had done a bunch of drugs one night and woke up to find he had filled a retainer’s inventory full of each type of glamour prism. I think they didn’t even have the quick crafting at that point so this dude must have been out of it, that’s like 10,000 separate crafts. I later gave him a million Gil when shadowbringers started because of how nice he was, and he gave me 5 million Gil in exchange because he was already rich as gently caress

(FF14) a guy in eureka who joined me in completing all the weekly challenge log things, and revealed he had already completed them before we group up and he just wanted to help out (i think it was like 200 enemies to slay altogether).

Okay now that I’m thinking about it, MMOs loving rule and I wish I was still (able to be) into them like earlier in life

Pretty much every single person I remember or am "friends with" on MMOs are people I've encountered in more traditional MMO situations. Such as doing large "journey" quests in FFXI or in Eureka in FFXIV. The modern MMO format of playing with random people occasionally that you never or barely speak with doesn't conduct an environment of strong long lasting connections.

street doc
Feb 20, 2019

Jackard posted:

Been a long time since someone brought it up

https://youtu.be/46qFQjv3dxE

The fact that one guy made it, including the engine, is insane.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

The MMO scene never recovered from Crimson Haze's failure to materialise. :(

Orange DeviI
Nov 9, 2011

by Hand Knit
I remember reading a post about how some goon goes to xiv raves because real parties are too stressful for them and basically after reading that I had to sit down to process it for a while

ghostinmyshell
Sep 17, 2004



I am very particular about biscuits, I'll have you know.

LLSix posted:

FFXIV has an above average player community and more recent mechanics at least attempt to encourage positive social behavior. A lot of the opt-in social groups are very fun and welcoming.

However, ARR, the first 60+ hours, actively hates the concept of other people. The MSQ will require you to leave your party every other quest to do some stupid thing for a few minutes before letting you group up with your friends again. Even if you are both on the same quest step.

FFXIV also locks trial players out of chatting and inviting other players to groups. Supposedly this is to combat gold sellers, but it undeniably makes the game less fun and less social for new players. Every person I’ve tried to introduce to it has been driven off by these decisions.

FFXIV also disables DMs while in instances. At the same time, you are allowed to DM people on other servers in your cluster.

In summary, FFXIV is a land of contrasts.

This drives me crazy with XIV when I'm playing with my wife. One of us creates the two person mount, we sit in it ride to a location, watch the next cutscene. Hours later there might be dungeon, other than it's a trial or some other dumb poo poo where you have to leave party. Due to the login issues with Endwalker and both of us being sick, she finally got in and i pulled up a chair and watched her play through the MSQ. The next morning, I logged in and just hit ESC for every cutscene and speedrun to catch up to where she left off.

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here

please knock Mom! posted:

I remember reading a post about how some goon goes to xiv raves because real parties are too stressful for them and basically after reading that I had to sit down to process it for a while

Let the nerd deal with his social anxiety. Don’t be mean.

Pigbottom
Sep 23, 2007

Time is never wasted when you're wasted all the time.

please knock Mom! posted:

I remember reading a post about how some goon goes to xiv raves because real parties are too stressful for them and basically after reading that I had to sit down to process it for a while

I haven't read that one. But I certainly sympathize. I have no trouble grouping in XIV or any games in general, but for example, I don't play sea of thieves anymore (which is a I really like the mechanics of) due to the inability to opt out of forced social interactions. It's not that I can't do it, it just drains me emotionally and anxiety it's not an emotion that I want to have to deal with in my free time when I'm supposed to be relaxing.

jokes
Dec 20, 2012

Uh... Kupo?

Please do not be mean to people who enjoy social interactions through the internet. Everyone is on their own journey and if you’re not supporting them in their attempt to enjoy their ride then frankly you’re the problem.

XIV raves aren’t my scene but people seem to enjoy them, and it doesn’t seem toxic or anything. I think if someone has fun playing a video game and doesn’t hurt anyone in the process, that’s always Cool And Good.

In fact it might even be Cash Money. I really like when MMOs let people have fun doing weird poo poo together, that’s kind of the primary reason they exist. Where else can you slay a dragon with your shirt off among friends?

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
There's nothing wrong with wanting to go to an online rave where people are dressed as catgirls, especially if you have social anxiety. Trust me you don't want to go to a real-life anime rave at a club where people are dressed as catgirls. I'm speaking from experience.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

please knock Mom! posted:

I remember reading a post about how some goon goes to xiv raves because real parties are too stressful for them

Jesus loving Christ lol

Catgirl Al Capone
Dec 15, 2007

real parties are like a concentrated panic attack for me, glad for people who can enjoy them but it ain't me

Orange DeviI
Nov 9, 2011

by Hand Knit
Well right now there’s a pandemic too but reading that made me feel real hosed up that’s all

FruitNYogurtParfait
Mar 29, 2006

Sion lied. Deadtear died for our sins. #VengeanceForDeadtear
#PunGateNeverForget
#ModLivesMatter
what the gently caress is a videogame rave


what the gently caress do you do? /dance and spin your camera around really fast?

Asterite34
May 19, 2009



Videogame raves? What loving losers, learn how to properly socialize

/resumes posting in MMO thread of dead gay comedy forum

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Yeah, social anxieties aren't real anyways. Only *insert my mental health issues* are.

squirrelzipper
Nov 2, 2011

FruitNYogurtParfait posted:

what the gently caress is a videogame rave


what the gently caress do you do? /dance and spin your camera around really fast?

Basically yeah

https://youtu.be/GWvpK-X7QJY

Hellioning
Jun 27, 2008

I feel like people acting that hanging out in a video game is weird and for losers in a MMO thread is strange.

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Dackel
Sep 11, 2014


That's because they wouldn't be caught dead going to some casual FFXIV rave. A Wildstar rave otoh... now that's hardcore

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