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Your Chronicle is much more tolerable on the second reincarnation, as better automatization gets unlocked. I really wish the game had action automatization unlocked earlier.
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# ? Nov 30, 2021 15:56 |
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# ? May 31, 2024 22:33 |
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Ovenmaster posted:Godsbane Idle question: do the collectible items in the early zones (or anywhere) have a special reward for merging to a certain level, like in NGU? Or are they just for zone completion and fueling the Heartcore? The first 100 points worth of item you destroy gets you the special reward on the tooltip; the next 500 points give you ascension bonus (2% per 100). Dont think there's any reward other than that. I also went for Giantsblood and was pretty surprised how effective it was. Honestly just went that direction because HP regen is super useful, but the DoT from Giantsblood is incredibly helpful too. I think going right on the paragon tree might work out too? I've had poison on my skill and it seems pretty devastating, so I think you could do some good things by raising your poison chance.
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# ? Nov 30, 2021 18:01 |
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How hard is it to Respec in godsbane? I love experimenting with different builds so if this allows me to do that I'm pretty interested.
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# ? Dec 1, 2021 14:47 |
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Giant Octopus posted:How hard is it to Respec in godsbane? I love experimenting with different builds so if this allows me to do that I'm pretty interested. From the few hours I played everything that you got points in had a big reset button you could freely press at any time. I like the concept and am interested in the development long term but I'm not a fan of the current build just didn't click felt like my choices had no impact on anything. People seem to be finding fun progressing in it though so some people seem to have it clicking.
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# ? Dec 1, 2021 14:51 |
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Giant Octopus posted:How hard is it to Respec in godsbane? I love experimenting with different builds so if this allows me to do that I'm pretty interested. Your attack skills can be freely respecced, while the Paragon tree (aka the big Path of Exile style talent tree) can only be respecced each time you Awaken. There's a cooldown on Awakening of 1 hour, so it's not the biggest hurdle (just be sure to tick the 'reset Paragon on Awakening' option in the Awakening tab) but it does require a small amount of planning if you're intending to respec often. Eventually you can buy an unlimited respec button, once you have enough Eternal points.
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# ? Dec 1, 2021 15:23 |
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pixaal posted:I like the concept and am interested in the development long term but I'm not a fan of the current build just didn't click felt like my choices had no impact on anything. People seem to be finding fun progressing in it though so some people seem to have it clicking. The problem is that many things are weird and unexplained. Like what causes the maximum souls to increase (you can increase with memories but it also increases by itself). Another thing is the charges. The UI and equipment shows them long before they are unlocked.
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# ? Dec 1, 2021 16:50 |
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MikusR posted:The problem is that many things are weird and unexplained. Like what causes the maximum souls to increase (you can increase with memories but it also increases by itself). Another thing is the charges. The UI and equipment shows them long before they are unlocked. The cause and effect in this game is a complete black box. I have no idea how to influence anything, when and why points are awarded and what is going to happen after an awakening. I've still got it running but wouldn't at all recommend it.
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# ? Dec 1, 2021 17:47 |
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It took a bit of poking around but I think I figured out how most everything works in Gosbane Idle. The tutorials are a bit poorly written but they do help, and otherwise most information is written somewhere. The only thing that really bothers me is that there are some stats I can't actually figure out what the total is. Most notably status effects: even in the stats breakdown screen there's nothing that just tells me my final total chance to inflict poison. It's got individual stats breakdowns for chance to inflict poison, chance to inflict poison/burn/bleed, and chance to inflict any status effect, and I can grab the base chance from my skill. I'd have to do the math myself though, and I'm not entirely sure I know how all these different modifiers work with each other, plus I don't know if you get reduced effectiveness in later stages like counter or crit. It's honestly just kind of a mess.
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# ? Dec 1, 2021 19:58 |
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Godsbane is... interesting? Been poking at it since it came up here, and it's certainly shows it's a work in progress. For one thing, seemed to lose an autosave earlier today; so remember to local save regularly. Stats section could use some better organization at least; s'also Unbound Blood in paragon I don't know if the HP regen it offers is bugged or the stats aren't updating correctly. Info the way it is, s'kinda hard to tell anywho, aside from all that think I can answer why maximum souls goes up on its own: It ticks up by 1 when you kill an enemy. will it scale with higher areas? will there be upgrades to boost this number? no clue.
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# ? Dec 1, 2021 21:45 |
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When you max the default skill it lets you hit two enemies at once, so you start gaining souls faster as soon as you're farming the later mobs in a zone (or in zone 3 where there's 2 mobs at the start and 3 by the end). Looks like there's also upgrades farther down the line to multiply your soul gain, so presumably you'd start getting more than 1 per kill at that stage.
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# ? Dec 1, 2021 22:06 |
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It does seem to work that way. Ticks for weapon skill and soul cap, but I don’t know if there’s a max per ascension or what. I’m about halfway through the third zone and that’s where you hit three mobs per spawn, I’d expect four is not much further, but it does take some time. It’s pretty slow right now, but I’m okay with it. Gives me about life 10-15 minutes of play every 4 ish hours.
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# ? Dec 1, 2021 22:11 |
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Idle Skilling is good enough i had to delete it off my phone lol. If it was on my computer i think it'd be easier but the fact that I can only play it as a mobile app meant I just... ended up fixating on it and wasting tons of time.
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# ? Dec 2, 2021 19:18 |
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Nea posted:Idle Skilling is good enough i had to delete it off my phone lol. If it was on my computer i think it'd be easier but the fact that I can only play it as a mobile app meant I just... ended up fixating on it and wasting tons of time. Good news! It's on Kongregate! Don't think there's any way to transfer saves, though.
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# ? Dec 2, 2021 19:30 |
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Kongregate is also like an update behind though for Idle Skilling though. The whole thing was weird cause Lavaflame burned out hard and switched to Idleon. He said he plans to make an "ending" for IS though that's in Lavaflame time which means like 2035 or something.Arcanuse posted:Godsbane is... interesting? It's funny cause I was in the beta for a bit early this year, and then got bored. It has a good potential foundation, but then gets kind of tedious and uninteresting. Bummer that it didn't develop a ton.
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# ? Dec 2, 2021 19:40 |
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Also Kong is probably not long for the world, they don't accept new games. I wouldn't start anything there anytime soon.
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# ? Dec 2, 2021 20:28 |
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SynthesisAlpha posted:Good news! It's on Kongregate! Don't think there's any way to transfer saves, though. I tried it there, flash is broken and the weird workaround they offered didn't work for me!
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# ? Dec 2, 2021 20:38 |
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Flash isn't broken so much as every browse has finally hard disabled it like they have been saying they are going to do for a decade. I haven't looked into it but back in like 2002 I used to download flash games for offline play by grabbing the .sfw (I think this is the extension) file from the source and downloading it then loading it using flash editor in run mode locally. You'd likely have to do something similar and hope the online hooks work in whatever you are using to run it.
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# ? Dec 2, 2021 21:55 |
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this has already been posted but https://semenar.itch.io/incremental-game-jam-game The incremental game jam game is kinda cool. Starts off a little slow, and then branches out to a big grab-bag of smaller incremental games. Some of them are hit-or-miss, but overall a neat experience.
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# ? Dec 2, 2021 23:37 |
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Another new one is https://zakuro98.github.io/EXP-Simulator/ It's simple and imho quite good looking for a pure text based UI. In a couple prestiges you unlock automation and autoclicking.
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# ? Dec 3, 2021 04:06 |
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MikusR posted:Another new one is https://zakuro98.github.io/EXP-Simulator/ It's simple and imho quite good looking for a pure text based UI. In a couple prestiges you unlock automation and autoclicking. Is there some trick to making these browser games run when they aren't the tab you're looking at?
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# ? Dec 3, 2021 06:08 |
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Sekhmnet posted:Is there some trick to making these browser games run when they aren't the tab you're looking at? It uses to be a separate window would work, but I’m not sure if it still does.
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# ? Dec 3, 2021 06:11 |
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Sekhmnet posted:Is there some trick to making these browser games run when they aren't the tab you're looking at? Try: chrome://flags/ , then toggle "Calculate window occlusion on Windows" to disabled. Obviously only if using chrome.
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# ? Dec 3, 2021 06:18 |
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Sekhmnet posted:Is there some trick to making these browser games run when they aren't the tab you're looking at? New window in Firefox
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# ? Dec 3, 2021 10:29 |
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MikusR posted:Another new one is https://zakuro98.github.io/EXP-Simulator/ It's simple and imho quite good looking for a pure text based UI. In a couple prestiges you unlock automation and autoclicking. Why does it get increasingly harder to gain PP after buying the limit break prestige upgrade? What's the logic here? Before I could always get a PP when hitting 60, which was easy, now I have to go to 125, increasing every time, and it takes ages. Am I missing something?
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# ? Dec 3, 2021 15:51 |
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Oenis posted:Why does it get increasingly harder to gain PP after buying the limit break prestige upgrade? What's the logic here? Before I could always get a PP when hitting 60, which was easy, now I have to go to 125, increasing every time, and it takes ages. Am I missing something? You stop getting PP completely once you have enough for all the starter upgrades and the limit break. After limit break the game seems more about timing prestiges to stack AMP as much as possible to hit those higher levels for more PP.
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# ? Dec 3, 2021 16:52 |
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Godsbane Idle: Turns out the itch.io standalone app is just a chrome wrapper, and the game has serious backgrounding issues in that as well. Left it for a few hours and the overall timer advanced, but the individual actions only saw around 40 minutes of progression. A bit disappointing. Also disappointed that the first Titan-style unlock is on 3 hour cooldown from start of run. That seems pretty poo poo, given that the game really likes 1hr runs. Also, I do not understand why the boss/currency tabs (and the next zone) relocked, unlike the others I had opened up. The game is still seeing active development, apparently, but it's REALLY unpolished to the level that I think I'm gonna bounce, because it's just too annoying to deal with all the unfinished bits.
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# ? Dec 4, 2021 04:31 |
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Toshimo posted:Godsbane Idle: Welcome to the same conclusion, brother. It's got some good ideas and executes none of them well.
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# ? Dec 4, 2021 04:49 |
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SynthesisAlpha posted:Welcome to the same conclusion, brother. It's got some good ideas and executes none of them well. So...Path of Exile?
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# ? Dec 4, 2021 05:40 |
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Lib and let die posted:So...Path of Exile? This is a wrong statement.
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# ? Dec 4, 2021 22:13 |
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Zotix posted:This is a wrong statement. is it tho how do you think the path got exiled in the first place
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# ? Dec 5, 2021 05:19 |
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I bailed on godsbane because the cloud save vanished when chrome restarted, and my local save was over 3 (calendar) days old because only 20 hours had elapsed in-game since the last manual save.
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# ? Dec 5, 2021 05:29 |
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Oh my god, Idle Skilling is both amazing and completely overwhelming. What the hell should I be focusing on Ascension wise? I can’t even start wrapping my head around Masteries or any of the other five screens full of things to unlock.
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# ? Dec 6, 2021 19:58 |
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Is Idle skilling not available on MacOS or iOS? Just confirming
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# ? Dec 6, 2021 21:14 |
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Cobalt60 posted:Is Idle skilling not available on MacOS or iOS? Just confirming Idle Skilling is on iOS. It's an update behind what Android is on, I believe, though.
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# ? Dec 6, 2021 21:32 |
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I'm suddenly finding myself feeling very dense: is it not possible to rearrange my pets in Idle Skilling? Wherever they pop up when they hatch is where they'll always be?
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# ? Dec 8, 2021 18:26 |
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You can rearrange them in the Codex/Book/whatever it is called
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# ? Dec 8, 2021 18:33 |
MikusR posted:Another new one is https://zakuro98.github.io/EXP-Simulator/ It's simple and imho quite good looking for a pure text based UI. In a couple prestiges you unlock automation and autoclicking. Got to the presumed end of this one in about 72 hours or so. I dunno, didn't like it so much. Very much feels like a first js project game without the fun flavor of wigs or pachinko
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# ? Dec 9, 2021 02:29 |
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Looking for some recommendations. My buddies and I kind of like to all play idle games at the same time. We just finished Pachinkidle, are all currently at some random stage of Evolve, loved Wig Maker, etc etc. What are some good ones that might be up our alley? I think something like idleon would be a bit much. We really enjoy "click the box" and "balance supply line" type stuff. Gerdalti fucked around with this message at 19:23 on Dec 9, 2021 |
# ? Dec 9, 2021 18:23 |
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click box? You played succubox? https://www.glaielgames.com/succubox/ it's a parody of lootboxes, and there's a joke step that some goons missed where you need to buy a lootbox for "real money" it's an in game currency (though I think you can actually use paypal to donate and get some hilariously small amount of in game stuff as a joke reward). It's not a long game, you in no way need to give the dev money unless you enjoy it enough that you want to give them money.
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# ? Dec 9, 2021 18:29 |
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# ? May 31, 2024 22:33 |
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Loop Odyssey just released, looks like basically Idle Loops with pictures which is everything I want. I'm surprised it didn't release into Early Access, but it was in private beta for a while so hopefully any issues have been ironed out. The fact that there's only 3 steam achievements makes me wonder if it's kinda light, though the Reddit post claims it has "80+ hours of semi-idle gameplay"
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# ? Dec 9, 2021 18:40 |