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I love it! "Oh don't you feel sorry for these poor fools that have invested their entire life into this runaway train?" NO! I hope these swine take out a second or third mortgage to pay for a jpeg of a ship that not only won't exist but CANNOT exist! There were lulls (and lolz) but this has the feeling of desperation. They buy expensive office space, in the midst of the pandemic, and crow about it. It's madness! edit: taxxe Plan R fucked around with this message at 19:12 on Dec 4, 2021 |
# ? Dec 4, 2021 16:02 |
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# ? Jun 8, 2024 07:01 |
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That’s what happened at Mboto Gorge.
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# ? Dec 4, 2021 17:55 |
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https://i.imgur.com/qb9aHr0.mp4
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# ? Dec 4, 2021 19:33 |
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Gynovore posted:I think Cracked was always all freelance, not sure. I know Seanbaby used to write for them but not anymore. It's complicated: https://www.reddit.com/r/BestofCracked/comments/ibq45q/the_complete_story_of_what_happened_to_cracked/ Seanbaby and Robert Brockway landed on their feet, by the way: https://1900hotdog.com/ and https://www.patreon.com/1900HOTDOG They talk about writing for Cracked on their (very, very good) podcast sometimes. Long and short of it is that executive meddling and rewrites made it really frustrating. Rotten Red Rod fucked around with this message at 20:10 on Dec 4, 2021 |
# ? Dec 4, 2021 20:07 |
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Sometimes this community surprises me... did you miss it? posted:
quote:I stopped being excited for this kind of "feature talk". I want actual results. This is nice and all but if I can't see it in game it's pointless. At this point in time I ask myself when, way before any other question.
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# ? Dec 4, 2021 20:30 |
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I'm pretty sure noted flop MMO all points bulletin had that kind of damage way back in 2010.
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# ? Dec 4, 2021 21:02 |
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Man that structural damage will be a GAME CHANGER in a space shooter where most of the time you can't clearly see the other ships you're fighting to actually notice the damage they're taking!
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# ? Dec 4, 2021 21:05 |
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Rotten Red Rod posted:Man that structural damage will be a GAME CHANGER in a space shooter where most of the time you can't clearly see the other ships you're fighting to actually notice the damage they're taking! i mean, i thought they had damage states and dynamic damage for years now, shows A) how much I know and B) how much anyone cares it's all just shoot until the little red bars goes to zero and poo poo flies off, or it dies i fully anticipate this will also result in all sorts of hilarious bugs as stuff flies off and collides with other parts of the ship remember when for years they had the stupid space station ring as a massive bug, it would clip through stuff, jitter and stutter like a clock with palsy, or rotate on the wrong axis, and the time someone figure out how to enter it like a cockpit and pilot it around please bring back more hilarious bugs like that https://www.youtube.com/watch?v=pgagZMXogDM
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# ? Dec 4, 2021 21:13 |
CIG introducing soft body physics surely won't result in a half baked and completely broken implementation that is only applied to 1 ship and brings the server to a halt whenever it takes damage.
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# ? Dec 4, 2021 21:25 |
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Don Gato posted:I'm pretty sure noted flop MMO all points bulletin had that kind of damage way back in 2010. quote:
Mirificus fucked around with this message at 21:45 on Dec 4, 2021 |
# ? Dec 4, 2021 21:35 |
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The revolutionary new MMO with deformable brains
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# ? Dec 4, 2021 21:40 |
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War thunder does actually model the superstructure and components though, just not in the insane way Citizens seem to want them to.
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# ? Dec 4, 2021 21:41 |
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this guy is just utter idiot
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# ? Dec 4, 2021 21:54 |
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This kind of mindless, cultish behavior just really gets to me. I knew somebody that was very susceptible to these sorts of things. At first it was kind of cute but then it progressed and more money was being spent. Promises for things down the road that, to this very day, do not exist. Eventually we grew apart.
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# ? Dec 4, 2021 22:14 |
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star citizen: imagine
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# ? Dec 4, 2021 22:34 |
cmdrk posted:star citizen: imagine the poople, living life in grief
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# ? Dec 4, 2021 22:42 |
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Mirificus posted:quote: Uh oh. We got us a heretic here. Time to rip that Star Citizen patch off of his uniform.
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# ? Dec 5, 2021 00:18 |
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cmdrk posted:star citizen: imagine lmao full circle https://www.youtube.com/watch?v=lJJ9TcGxhNY
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# ? Dec 5, 2021 00:24 |
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quote:If Interested in SC or space themed mmo experiences. Would you appreciate extensive content that elaborated more on gore/nudity and displayed visually further w/elaborate medical play, wounds/dismemberment, drug use etc if there was a menu filter available & done appropriately w/out excessive use?
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# ? Dec 5, 2021 01:21 |
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Thoatse posted:lmao full circle well, there it is. as far as imagination goes, they've delivered.
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# ? Dec 5, 2021 01:55 |
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Blue On Blue posted:remember when for years they had the stupid space station ring as a massive bug, it would clip through stuff, jitter and stutter like a clock with palsy, or rotate on the wrong axis, and the time someone figure out how to enter it like a cockpit and pilot it around Oh my god, I'd forgotten about that. Didn't they eventually just give up on having the ring spin at all? Did they ever figure out a way to have it spin somewhat reliably? Trilobite fucked around with this message at 02:07 on Dec 5, 2021 |
# ? Dec 5, 2021 02:02 |
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Jonny Shiloh posted:Here's the first one she mentions, enjoy: Why can't you swim in zero g? There's air to push against, that's how birds fly.
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# ? Dec 5, 2021 06:51 |
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pisshead posted:Why can't you swim in zero g? There's air to push against, that's how birds fly. you 'can', but not well. Air doesn't offer enough resistance to 'push' off of. It's not nearly as thick. At sea level, water is about 1000x denser than air. Birds are incredibly light for their size, and have a MASSIVE surface-area-to-weight ratio of their wings; which lets them push a lot of air around to get much thrust.
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# ? Dec 5, 2021 08:07 |
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akkristor posted:you 'can', but not well. Well, in zero G I have no weight and therefore can fly like an eagle with my hands. --C.R.
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# ? Dec 5, 2021 08:22 |
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akkristor posted:you 'can', but not well. That's why jet nipple tech was invented.
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# ? Dec 5, 2021 08:33 |
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punishedkissinger posted:War thunder does actually model the superstructure and components though, just not in the insane way Citizens seem to want them to. It even models the crew, too. You can watch the little guys wrangling the turrets and equipment internally/externally and it does model fragments inside that may hurt or incapacitate them if they're behind various qualities of armor and components. It's really neat and, importantly, contributes to gameplay! If you're in aircraft your flight model is changing substantially as you lose pieces and rough maneuvers can overtax sections of your plane and damage/break them. If crew get hurt, vehicle operations start to suffer! I didn't read all that guy's bullshit but SC will never, ever approach the level of modeling that WT did the last time I played years ago.
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# ? Dec 5, 2021 08:38 |
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DigitalPenny posted:I really hate the excuse that excuse that they had to build a studio, setup a company and are working on two full AAA games so you cant compare CIG to those sucseful companies. What backers will mention is CIG may have had 6 employees when the kickstarter launched, but they ignore the tidbit by the 12 month mark, they had well over 100 employees accross 2 studios, that is more than what respawn had when they made titanfall. Chris has experience from founding digital anvil in the 90's, but himself and many others that are or were at the top in CIG, they have not evolved from practices that were dated by the late 90's.
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# ? Dec 5, 2021 09:47 |
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Rotten Red Rod posted:I can't find the exact quote, but I believe what it was is that every car in Need For Speed needed to have an invisible gun object inside it or the vehicle wouldn't be "accepted" as controllable by the player by Frostbite. Battlefield games mostly have vehicles with guns, so they don't have that issue (or if they do, they probably used the same workaround). Also remember that the amount of dev time you got from the frostbite team was decided by how much money your game earned, this meant that anytime the FIFA team wanted better sweat particles or something the frostbite team dropped whatever stupid poo poo Anthem needed like a workable inventory ect to make the best sweat tech in the biz. It's also notable how Respawn bargained an exception to this rule and made Apex in the source engine and Jedi Fallen order in unreal.
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# ? Dec 5, 2021 11:02 |
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Respawn was working with Source from Titanfall 1. Speaking of, Titanfall 2 was an amazing piece of sci fi gaming and while not a space game, it left a standard that's hard to reach for new titles. Hopefully we'll get Titanfall 3 some day.
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# ? Dec 5, 2021 11:37 |
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Chronojam posted:It even models the crew, too. You can watch the little guys wrangling the turrets and equipment internally/externally and it does model fragments inside that may hurt or incapacitate them if they're behind various qualities of armor and components. the difference is, War Thunder actually exists. like, you can play it, and it's good, but it is also well-defined and concrete in what it is and what it does (as all things that exist are). more importantly, it's quite clever about what it doesn't do, which in turn allows it to simulate hundreds of km3s-worth of space, and dozens of players piloting somewhat-realistically simulated craft through that space, and thousands of somewhat-realistically simulated projectiles that these players lob at each other, and to render all of this at fairly smooth frame rates even on a low-to-mid-range PC what War Thunder can't do - unlike Star Citizen - is provide fuel for endless speculation about what it could be (someday, hopefully, maybe, after another 10-odd years in pre-alpha) . because in order to do that, it would have to not actually exist. the fact that it does exist puts it at a severe disadvantage against the warm fuzzy cloud of speculation and dreams.txt that is Star Citizen
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# ? Dec 5, 2021 12:02 |
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Your beloved ARMA doesn't have fruit trees. Checkmate, fudster!
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# ? Dec 5, 2021 12:43 |
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stingtwo posted:What backers will mention is CIG may have had 6 employees when the kickstarter launched, but they ignore the tidbit by the 12 month mark, they had well over 100 employees accross 2 studios, that is more than what respawn had when they made titanfall. They also overlook the fact that, from the very start — before the funding campaign — he made heavy use of contractors, and has continued to do so to this day. How many people were employed at CI¬G proper at any given time is an almost completely irrelevant data point. It was never a scrappy little team; it was always more guys than he could really afford, and he's a serial company-former as the various company registrar data dives have shown. “Building a company” is probably the only thing Chris has ever had a knack for and is something he does in his sleep.
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# ? Dec 5, 2021 14:22 |
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Sandweed posted:Also remember that the amount of dev time you got from the frostbite team was decided by how much money your game earned, this meant that anytime the FIFA team wanted better sweat particles or something the frostbite team dropped whatever stupid poo poo Anthem needed like a workable inventory ect to make the best sweat tech in the biz. I'd like to add on that using Frostbite was Bioware's decision. They could have used Unreal if they wanted to.
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# ? Dec 5, 2021 14:45 |
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Tippis posted:They also overlook the fact that, from the very start — before the funding campaign — he made heavy use of contractors, and has continued to do so to this day. How many people were employed at CI¬G proper at any given time is an almost completely irrelevant data point. the pitch video wasn't even made by Chris or any of his team, it was outsourced basically anything that has ever 'worked' for the development has been created by someone else initial pitch video, outsourced star marine, was outsourced most of the mocap, outsourced (even though they took money to build their own mocap studio) the website, outsourced you'd be hard pressed to find something CIG has actually made, that didn't involve paying someone else to help create it
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# ? Dec 5, 2021 16:25 |
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Fidelitious posted:I'd like to add on that using Frostbite was Bioware's decision. They could have used Unreal if they wanted to. I've seen that article and just because a manager at Bioware says "it was our decision" doesn't mean it's the whole story. The mandate doesn't need to be explicit - it could have been very heavy pressure from EA on Bioware higher ups with an understanding that they'd get reduced funding or resources from an engine they have to pay licensing fees on. And the decision was likely made by Bioware executives, NOT the actual developers who had to work with the engine, who probably either weren't able to speak up or had their worries fall on deaf ears. Either way it was a failing of management at both EA and Bioware. Whether there was an explicit "mandate" is irrelevant. Hell, after the fiasco of ME:A, they STILL used Frostbite for Anthem. They should have known the issues at that point, and they still went that direction.
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# ? Dec 5, 2021 16:33 |
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quote:Ashes of Creation is the only other big MMORPG I have any hope for whatsoever. If you're interested in PvP, Mortal Online 2 is releasing soon. I could not agree more, though. I hear a lot of talk on here about whether or not Star Citizen will be "the one", but the reality is that Star Citizen is the only hope. I was getting ready to quit gaming altogether until I got back into Star Citizen earlier this year. There is nothing else, and there may never be. This is it. quote:CIG is producing my ultimate game. Whether they succeed or they not, no one has ever been closer to delivering anything of this caliber. This project has been a ray of hope throughout the lockdowns, and following it has continuously given me something to enjoy and look forward to in a hobby that I have been unhappy with for the better part of a decade. Anyone who knows me will know that there is no game that I am not very critical of, including this one, but I've already gotten my money's worth out of Star Citizen, and it will continue to be part of my life for years to come. quote:Of course Star Citizen doesn't have a good reputation. It was supposed to release 7 years ago, and it's still in alpha. You know what else didn't have a good reputation in the gaming community?
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# ? Dec 5, 2021 19:02 |
I have a massive back log of games I really want to play and ever more are coming out. There is a lot of great stuff being produced by small studios and indie devs right now but yeah sure I guess Chris Roberts is going to save this $150 billion dollar industry.
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# ? Dec 5, 2021 19:06 |
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Popete posted:I have a massive back log of games I really want to play and ever more are coming out. There is a lot of great stuff being produced by small studios and indie devs right now but yeah sure I guess Chris Roberts is going to save this $150 billion dollar industry. personally I agree with much of what the citizers are feeling about the gaming industry. many of the AAA titles in the past few years have sucked and seem that they'll continue to suck. BF2042 for example was a humongous recent disappointment for me, with Cyberpunk being a passable wet fart last year. part of it is accepting the reality that i'm getting older and I'm not the target audience anymore, but part of it seems to be that the large studios have lost some capacity to make technically ambitious games. and I get why Citizers feel like SC has a glimmer of hope, but most of the poo poo they're promising would be groundbreaking work in real engineering domains. i'm sure is actively building the company, licensing their fluid dynamics solutions to SpaceX, server meshing technology to Amazon, and AI GodTech to Google. i seriously wonder if all of the old wizards of game dev have retired, been promoted above being a technical contributor, or left for Valinor. in this scenario of course is a wizard groupie who donned the robe and hat and pretends to be throwing lightning bolts while shouting "pschew! pschew!" in an apparently convincing act for the masses. So for example, my biggest beef is that multiplayer games for the last decade have been basically locked to 4 players or less. take a game like Battlefield.. sure you can have 128 players in an empty field.. but you can't have a squad bigger than 4, same for any indie game but I give them a pass since the studios are small. I guess consoles are partly to blame. still, the standard M.O. for gamedev studios of all sizes these days seems to be, "have more than 3 friends? go gently caress yourself". It's very frustrating to have 5 or 6 people sitting in deadlock in teamspeak because no one wants to exclude anyone, and we're tired of playing Don't Starve Together or RTS games from 1997. Chris Roberts, save us!!! Multiplayer in particular seems to have a certain illness these days. Any new multiplayer title seems to lose half of its player base every 3-6 weeks after release, til they stabilize around to less than 500 players or totally collapse. Take for example a game like Starbase, a hyped up space game in a vein of Space Engineers. it had an early access launch to about 10,000 players on Jul 31. By August 31 it had dropped to about 4,000. At the end of September, 2000. It's steadily leaked players until stabilizing today around 300 players at peak. Same deal for Lost Oasis, another PvPy survival game: I wanted to buy in, but by the time I saw it on sale it had dropped from 30,000 players at peak to less than a thousand. This isn't unusual, but it sure does suck to know that any multiplayer game I buy is going to be enjoyable with a thriving community for 6 months _at best_. So much of this feels like developers are hyping things up, releasing it in some half-assed form and running with the cash. So I can see where the citizers are coming from.. but CI!G is perhaps the biggest offender here by simply never releasing after taking the money that's just one source of frustration for me and i'm sure a lot of other people. and I can see why someone might be excited for SC when viewed through that lens. They've promised it'll be everything to everyone, so of course it's going to fix all woes with gaming. Meanwhile Turbulent and other contractors slowly walk back all of the promises behind the scenes. In the end, I predict there will be a Duke Nukem Forever-esque release of "Squadron 54: Prelude" in a few years as the money dries up and/or the Calders try to start squeezing blood from a stone. It will of course be universally panned and mocked for the Mess Hall Scene. Chris then absolves himself of all issues, blames external pressures such as contractors, pandemic, etc, and finally takes a big cheque to exit the company while remaining on as a "creative consultant". Turbulent takes over the PU, which shambles on for another 5-10 years, and the game dies as a wet fart of 40 player servers and 3 to 5 lifeless star systems with randomly generated missions taking place on copy-pasted caves and industrial assets. yep, AAA games suck. big publishers like ActiBlizz and EA suck. but SC and CI!G is so far past AAA development time and budgets that they've become the exception that proves the rule.
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# ? Dec 5, 2021 20:41 |
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cmdrk posted:yep, AAA games suck. big publishers like ActiBlizz and EA suck. but SC and CI!G is so far past AAA development time and budgets that they've become the exception that proves the rule. I'm not sure CI¬G is much of an exception. They just further demonstrate the truth of Sturgeon's law: that sucking is the default position, and they're no different than the other 90% that also suck.
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# ? Dec 5, 2021 20:55 |
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# ? Jun 8, 2024 07:01 |
I think people fall into a trap that all AAA games have to be ground breaking masterpieces. I get that in the 90's and 00's it felt like every year there was some huge genre defining game coming out and that's less of a thing these days but I don't think that means there aren't good AAA games. Just to name a few Red Dead Redemption 2, Zelda: Breath of the Wild, Kingdom Come Deliverance, DOOM and to a lesser degree Cyberpunk 2077 were big successful games and PUBG/Fortnite well no longer my cup of tea did spawn a new genre. There has been a definite shift in AAA games focus though that is true. Those huge graphically intense and detailed games are incredibly expensive to produce and take a ton of developers which means only a few large studios are going to make them and they want to be sure it'll be at least moderately successful so they tend to be less ambitious. AAA games are not where I go to look for innovative game play for the most part save for Breath of the Wild and Kingdom Come: Deliverance which I felt both were really ambitious. There's a ton of interesting stuff going on with small developers and indie devs, stuff like Dwarf Fortress, Caves of Qud in the rogue-like space and Paradox grand strategy games (which could be considered AAA) and the Grognard space is finally looking like it's beginning to expand beyond a very small niche closed community with games like Ultimate General/Ultimate Admiral and Slitherine getting publishers to put stuff up on Steam finally. Just about every genre has a lot of ambitious smaller dev teams making some really cool stuff. Sure they might not have complex 3d graphics and ray tracing but the actual game play is innovative and they're doing creative things to push gaming forward. I feel like a lot of Star Citizen backers are stuck in this 90s mentality that new games have to look better and be bigger/more complex than previous games in order to be considered as pushing boundaries.
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# ? Dec 5, 2021 21:48 |