Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona

truther posted:

Man, this thread really has some bitter folk in it. Guess everyone has been burned by survival-crafts too much.

While it is definitely true that we've been burned by survival-crafting games too much, I can't actually think of many other communities that are willing to put up with a ton of jank and bullshit in a game if it even vaguely scratches a specific kind of itch.

Seems like in this case it's the fun circumstance of a game not just not scratching an itch, but offensively not doing so

Adbot
ADBOT LOVES YOU

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

truther posted:

The very first mission is building a hut and a fire. Besides that, the devs have said the bears are a bug that they've fixed. Do bugs not happen at release in the games you play?
No. Not like this. Even fuckin notoriously buggy games like Skyrim don't spawn two huge angry trolls on top of you day one as soon as you arrive in Riverwood.
Also I've never had to "grind" in the first 30 minutes of any good survival game, certainly not for levels. Chopping down one or two trees for tools in Green Hell or Minecraft VS spending 20-30 minutes just trying to reach a level up so I'm allowed to build a hut? Lol.

truther posted:

My group has found the missions to be fun. Definitely more interesting than what was in the beta, and some actually require some thinking on how to approach and solve them. We also found them super rewarding as the unlocks in the workshop seem quite impactful.
I've never met anyone who speaks so effortlessly in the words of Corporate AdCopy. Look at these words. If the company really isn't paying you, and your first and only posts in a 90 page, 7 year old survival thread just happen to be breathless yet sterile praise of a game so obviously broken, then they should be.

Hub Cat
Aug 3, 2011

Trunk Lover

The jank in the hand is worth 2 in the bush.
I'm not going to spend 3090$ to buy some new middling jank when I already have plenty of relatively mature jank.

Hub Cat fucked around with this message at 03:04 on Dec 6, 2021

truther
Oct 22, 2008

ASK ME ABOUT THE BEARS

Vib Rib posted:

I've never met anyone who speaks so effortlessly in the words of Corporate AdCopy. Look at these words. If the company really isn't paying you, and your first and only posts in a 90 page, 7 year old survival thread just happen to be breathless yet sterile praise of a game so obviously broken, then they should be.

I've asked Dean (obviously my boss) to supply a current photo and to pay for my custom avatar so I'll let you know how that goes! Or I guess you'll see for yourself.

Major Isoor
Mar 23, 2011

Hub Cat posted:

The jank in the hand is worth 2 in the bush.

Can this be in the title? hahah fits the genre perfectly :D

Also yeah drat, I don't actually know anything about this game, but I've read most of the posts the last few days, and truther post once if you're OK, or post twice if you're being held against your will and we'll send aid

Parallelwoody
Apr 10, 2008


I'll grind for 30 minutes so I can contribute a rock.

HelloSailorSign
Jan 27, 2011

A Wizard of Goatse posted:

No prior opinions on Icarus whatsoever but if it's for tiresome motherfuckers like that guy count me out forever

lmao hundreds of hours and multiple worldgens into Vintage Story I just encountered my very first bees, which half the stuff that makes spelunking feasible are gated behind

I’ve gone through and made dozens of mine shafts into two iron vein possible sites based on the prospecting pick (maybe 30-40 grid chunks worth?) and have found none and am looking for new prospecting pick hits and it still sounds better than not-ARK.

Now bees? I find those suckers within the first week on my last 5 worlds.

A Wizard of Goatse
Dec 14, 2014

If I don't find iron more or less immediately at a site I just move on, seems like it's all over the place in big veins you can't possibly miss once you get juuuust deep enough that propicking near the surface would tell you nothing and exploring on foot means getting swarmed by drifters nonstop

A Wizard of Goatse fucked around with this message at 04:50 on Dec 6, 2021

30.5 Days
Nov 19, 2006
I would like to apologize to dean hall for implying that the day 1 dlc contained some of the biomes that appeared in the beta. After googling it (because the store page contains no information), I would like to concede that the ice and desert "outposts" are not biomes within the game, and all content shown in the beta is in the main game purchase. The day 1 DLC they want you to pay an additional $30 for- the New Frontiers and Dangerous Horizons DLC- do not yet exist.

30.5 Days
Nov 19, 2006
mfw the criticism is inaccurate

Salt Fish
Sep 11, 2003

Cybernetic Crumb
Icarus is so sick holy good god I just had probably the most fun with a 5-man discord group than maybe any game except valheim. We fought the first boss and got murdered and then came up with a plan. We built towers out of wood, and then when the wolves surrounded the towers you run in and build fences around them, penning the wolves in and then killing them all. Everyone was yelling and laughing and it was super legit. Already worth the price to have 1 experience like that.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

A Wizard of Goatse posted:

lmao hundreds of hours and multiple worldgens into Vintage Story I just encountered my very first bees, which half the stuff that makes spelunking feasible are gated behind

This looks like a pretty impressive minecraft mod. How is the cave exploration and mining? Can you dig very far down?

Catsplosion
Aug 19, 2007

I am become Dwarf, the destroyer of cats.

truther posted:

Ah yes, the problem isn't people posting inaccurate statements it's the person who is correcting them.

Yes.

Because the correction still leaves a highly undesirable game. The correction sounds like a pedantic "well acshully" from a developer trying to eek out a few more sales. The correction is a millimetre adjustment to what is a mile long set of issues.

That's not to say the game won't improve with time though.

Catsplosion fucked around with this message at 11:18 on Dec 6, 2021

Bug Squash
Mar 18, 2009

Speaking as someone uninvolved, I really don't care if you get bear ganked on the first or second mission. That's pretty irrelevant in the face of it happening at all.

truther is doing the game no favours, but I'd prefer if the thread ignored them and moved on and hopefully the game itself works out these bugs in a few months.

dogstile
May 1, 2012

fucking clocks
how do they work?

ravenkult posted:

Notable grindy game, The Forest.

To build anything cool in that game requires hours of hitting and dragging logs, so yeah lol

Arven
Sep 23, 2007

A Wizard of Goatse posted:

If I don't find iron more or less immediately at a site I just move on, seems like it's all over the place in big veins you can't possibly miss once you get juuuust deep enough that propicking near the surface would tell you nothing and exploring on foot means getting swarmed by drifters nonstop


I've put a lot of time into Vintage story and haven't even gotten to copper tools yet in any of my games. I have never seen a copper vein. Am I just supposed to pan for copper nuggets for hours until I have enough to make the basic blacksmithing tools plus a pick?

I like it a lot but I can play for a whole real life day and accomplish very little. I feel like I'm missing some fundamental aspect of the game and it's making it harder for me. Also the dev has been putting out huge updates every month this year so every time I go a few weeks between playing I feel the need to start over from scratch.

Zodack
Aug 3, 2014
You'll need to pan for nuggets or buy supplies from traders for your initial copper tools, yeah. I don't believe there is mining equipment pre-copper that can break rock, which means no prospecting for metal. All you'll need are enough nuggets to make a pick and prospecting pick. You can also find nuggets on the ground, and the number you find in a group indicate the richness of a potential vein in that spot.

Vintage Story is real good when you get it going. All of the building and exploration of Minecraft with actual incentive to things.

Macichne Leainig
Jul 26, 2012

by VG

truther posted:

The very first mission is building a hut and a fire. Besides that, the devs have said the bears are a bug that they've fixed.

The second mission (in a game where missions are the standout feature) has a practically game-breaking bug that puts off a ton of people by murdering them immediately with no warning. After it has released from early access.

I don't have an extremely negative opinion of Icarus by and large - I love my bad games - but that's pretty indefensible.

CuddleCryptid
Jan 11, 2013

Things could be going better

The Murderbears "bug" isn't really an individual bug so much as an indication of how poorly the game was playtested. If the first quest is poorly designed, and that "bug" happens to everyone, then it's impossible that the developers didn't realize it was a problem. If they had played their own game for an hour it would be apparent to them. So either they didn't think it was an issue, which given the feedback is a hard sell, or they just didn't give enough of a poo poo to fix it before the release date.

If it was a side quest 60 hours into the game and it went weird then that would be understandable, but a main path quest set early in the game?

Warrior Princess
Sep 29, 2014

What?
Huh, when I did that mission yesterday the bears spawned a decent bit away and I just sniped both in the face with a bow before they made it to me. I didn't realize that's what everyone was talking about when they mentioned murder bears to me.

A Wizard of Goatse
Dec 14, 2014

NoNotTheMindProbe posted:

This looks like a pretty impressive minecraft mod. How is the cave exploration and mining? Can you dig very far down?

It's definitely not Subnautica or Minecraft level where if you go deep enough you're going to find some crazy new world down there, a pretty good cave find rn is a spooky old room with some wallpaper you can salvage. IIRC the ground is like 100 blocks/50 stories deep, depending where you are. Also darkness spawns infinite zombies so until they push a big update for it I just find the caves too tedious to spend much time in. I'm more there for the caveman pinch pottery simulator

Mining is much better, if not exactly intuitive. You can't dig forever so you've got to deduce where the ore is most likely to be, and some kinds of rock host richer or poorer (or none!) deposits.

Arven posted:

I've put a lot of time into Vintage story and haven't even gotten to copper tools yet in any of my games. I have never seen a copper vein. Am I just supposed to pan for copper nuggets for hours until I have enough to make the basic blacksmithing tools plus a pick?

I like it a lot but I can play for a whole real life day and accomplish very little. I feel like I'm missing some fundamental aspect of the game and it's making it harder for me. Also the dev has been putting out huge updates every month this year so every time I go a few weeks between playing I feel the need to start over from scratch.

there's small collections of nuggets on the ground over copper deposits - look for rocks with little green and orange spots on them. Once you get used to seeing them they're everywhere. You'll probably need a couple surface deposits to get enough to forge a pick, mark the locations where you find them and once you have a pick dig around underneath there and you'll find a shitload more copper in the rock. As of some recent update you'll need a hammer as well to actually process the stuff you've mined.

If you really can't find them in an area, move a few hundred tiles until the terrain starts to look different, copper is pretty universal as the game goes but certain ores only appear in certain kinds of stone, and sometimes the RNG just fucks an area even if it's otherwise a likely spot. As you get into more and more advanced materials the game really tries to make you forage across a big range for everything you need, getting bauxite or lime can involve a couple days of travel even once you've found them (and if you want anything tropical, lol buddy get ready to Marco Polo that poo poo) and once you find enough tin to make a bronze anvil and pick you should just shoot straight for the iron age because there's a fair chance that's the last tin deposit you will ever see

panning isn't a good way to get anything except lore books. If you've got some time to kill (like, you're stuck indoors at night) you might pan for loot but it's a way slower and less reliable source of any actual crafting materials than just going out and finding the thing.

A Wizard of Goatse fucked around with this message at 17:32 on Dec 6, 2021

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS
Man I saw all these posts and I thought Zomboid MP dropped. :lol:

idiotsavant
Jun 4, 2000
The best part is that there’s a whole ‘nother murderbear mission but this one spawns a whole wave of wolves and bears and it’s absolutely possible for them to break your magic science scanner machine and render the mission impossible to complete lol

Anyways game is absolutely jank in at least a few ways but it’s pretty fun in a group. If anything it’s much more tuned for group play than solo play.

If you’re playing mostly solo it’s gonna be a loving miserable grind and honestly, I wouldn’t buy the game. Bears arent too bad but sometimes you slip up and it’s pretty punishing when you do playing solo. Polar bears will obliterate you. So you’re stuck grinding exp to get better weapons, and then you’re stuck grinding materials and building up your base to make those weapons, and losing time to storm repairs and accidental deaths etc etc. seriously don’t even bother.

If you’re playing with a group (and honestly you probably want a minimum of 3 people) things get way easier. You get some shared exp from each other’s actions so leveling isn’t such a grind, gathering is way easier with more people, different people can specialize in different areas to make leveling more efficient (food guy, armor person, medicine person, etc), you aren’t hosed every time you go down, and 4 people can put down a polar bear with a little luck.

Even with 4 people expeditions can take a while, though, and it’s still janky cause you can switch expedition hosts but if you take a break and 3 people complete it at a later time it may or may not get weird for the 4th.

I think it’s been worth for playing with friends but I can’t say strongly enough, just don’t even bother if you play solo.

Warrior Princess
Sep 29, 2014

What?

idiotsavant posted:

I think it’s been worth for playing with friends but I can’t say strongly enough, just don’t even bother if you play solo.

Counterpoint, if you are a broke brained idiot hellfucker like me who really hates themselves, I've found Icarus enjoyable enough solo. It has some massive glaring flaws for solo play though. No chance of revival, so you're forced to eat huge XP debts on top of your corpse run. No respec, so your very limited supply of talents is *very* limited in mission effect on top of blueprint choices being extremely constrained for a very long time.

This game absolutely does not respect your time at all, it doesn't even try. If you aren't willing to use Cheat Engine or something, or aren't like me, take this guys advice and stay away if you're solo.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

dogstile posted:

To build anything cool in that game requires hours of hitting and dragging logs, so yeah lol

I've often found this frustrating, but I would absolutely not classify that particular behaviour as "grind" to the extent I understand grind. There's a difference between grinding and a boring core gameplay loop and this sounds like the second, more akin to those open world games with huge amount of nothingness you have to walk to in order to get to the interesting parts. It's boring, yes, but grind, no.

I'm not 100% sure on what the difference is in my head, but they feel really different.

Edit: Trying to figure it out. If you had to knock down a hundred trees before you could begin to build cabins and that "unlocked" the ability to build cabins, especially if you didn't need to use the wood from any of those trees, that would feel like grind. To me, grind is this feeling of repetitively doing the same activity not because you like the activity or even because you want what the activity produces, but because there's some side effect and once you do the activity enough times it is "done" and you get to move on to the next activity of a similar kind. So grind has elements of both "disconnection" from what you're actually trying to accomplish (if I kill enough rabbits in this zone, then I'll have made number go up, which will let me get a skill, which will let me fight this wolf more effectively and kill it in this other zone) and also an element of actual permanent progression through explicit gates (once you've repeatedly killed those rabbits, you've got those numbers and abilities and all that stuff, so its on to a new grind).

Building a cabin in Unreal World takes a lot of boring wood hauling but it feels very different from when you're actually trying to, like, grind up one of your stats to a useful level.

GlyphGryph fucked around with this message at 18:54 on Dec 6, 2021

A Wizard of Goatse
Dec 14, 2014

yeah i feel like grind is the irrelevant busywork you grind your teeth through to get to the part you wanted to play, stabbing 600 rats to be allowed to wear the cool armor you found or whatever, otoh if you don't like spending an incredible amount of time dicking around with virtual logs why on earth did you buy a survival game called The Forest

A Wizard of Goatse fucked around with this message at 19:24 on Dec 6, 2021

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Which is part of why killing 20 rabbits that drop rabbit pelts every time they die to make yourself a rabbit pelt coat feels a whole lot less grindy than "collect 3 rabbit foot drops from rabbits, which have a 10% random drop rate, to hand in to complete this quest and gain 300 points of experience progress towards your next level, at which point you unlock the ability to craft rabbit pelt coats which you can do with one of the rabbit pelts you collected at the same time", even if you spend the same amount of time doing the same exact thing in both situations.

And if the core gameplay loop is hunting animals to collect their skins to begin with, then it doesn't feel like grind at all, at worse its just "frustratingly slow meta progression".

GlyphGryph fucked around with this message at 19:31 on Dec 6, 2021

Warrior Princess
Sep 29, 2014

What?

GlyphGryph posted:

Which is part of why killing 20 rabbits that drop rabbit pelts every time they die to make yourself a rabbit pelt coat feels a whole lot less grindy than "collect 3 rabbit foot drops from rabbits, which have a 10% random drop rate, to hand in to complete this quest and gain 300 points of experience progress towards your next level, at which point you unlock the ability to craft rabbit pelt coats which you can do with one of the rabbit pelts you collected at the same time", even if you spend the same amount of time doing the same exact thing in both situations.

And if the core gameplay loop is hunting animals to collect their skins to begin with, then it doesn't feel like grind at all, at worse its just "frustratingly slow meta progression".

This is probably why I don't mind Icarus too much. I'm killing wolves and bears and such, and immediately using their corpses. I chop trees, mine stone, and I'm immediately using it. I don't rely feel like it's too much of a grind in my head, probably because that FeelGood part of my brain is constantly tickled by the bright yellow critical numbers when I snipe a bear in the eyeball with an arrow made from the bones of its brothers.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
You are all essentially describing a mmo quest system, which brings me to the point about survival game with multiplayer as part of the design would be grindy for the sake of keeping everyone occupied. Playing it solo would be doing 4x works for a 4 players design.

Games that let you change the cost and effort to reach the reward should solves this issue though.

A Wizard of Goatse
Dec 14, 2014

afaict mmos are entirely composed of boring irrelevant parts the players grind their teeth through to get to the part where they talk about how boring it all is so that scans

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
MMOs of only a few genres that seem, for the most part, to be actively built around grinding, but it's far older than they are, and is in plenty of games that are completely unrelated to that scene. They certainly turned it into an artform though.

Bug Squash
Mar 18, 2009

I goddammit love loading up my stupid log sled in The Forest, slotting logs into my log fence, and watching a log on a rope smash through a war band of mutants, turning a bunch of logs into a floating command fortress to terrorise coastal villages. It probably helps that you can see each individual piece in place so you feel justified in needing those extra logs.

I guess there's just a good grind and a bad grind and if you mess it up you have a bad game.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
Icarus review:

I played icarus for a few hours (like 6?) This weekend and I think it gets better as you level up and can do more stuff. So when you start you literally can only make, I think, a stone axe and stone pickaxe. You spawn in a safe location near water and food sources. Without tools you can just press 'f' as you run around which harvests small trees, any bushes, etc. Once you've got some rocks and wood you've probably gained enough to buy the first few items you need: spear, bow and arrows and knife. It is a bit gated because you literally have to buy EVERYTHING which is why it's a lot easier in a group. You need to buy a campfire, about 5 pieces in order to build a decent shelter, etc but you get 3 points to buy crafting recipes with every level. The tutorial mission requires you to get to level 3 just by harvesting stuff, then you can leave or stay and level if you want. You literally drop in a dropship at the start of the mission (and your friends also drop close by) and you can leave in the drop ship any time, but it doesn't count as complete unless you're done. If your character is on a planet you can only do another mission by literally leaving on the dropship, I think.

This start of the game when you're low-level feels a bit lame because you're just making bows, chopping down trees and rocks, and levelling up. Once you've levelled up a bit you can start doing interesting stuff: crafting tables, textile bench, forge, herbalism bench, making armour and iron weapons.

I complained that you can't do stuff in the spaceship, but I was missing a tab. There's a 'workshop' tab where you can use currency you get from finishing missions to buy blueprints, then create items. I bought and printed a better space suit with more slots or something. You can drop with those items (I didn't look too hard but there's a TON of stuff to buy). Similarly the on-the-planet crafting tech tree is gated by levels: you can only buy tier 2 stuff once you're level 10, and some stuff in tier 2 you can only buy when you're level 15 for instance. It goes up to tier 5 and I'm level 12 after playing friday and sunday evening. You also get a skill point to spend when you level up, and I have spent all of mine on health and stamina boosts.

Any time that the game requires you to survey an area, I just expect it to jank me after getting murdered by bears and cougars for that obligatory first-after-the tutorial-mission mission. I realise this is cheesy, but, I build a roof/ramp and then a platform to stand on and I will shoot bears or whatever that come and attack. I think they've patched the 'animals spawn on you' because I saw a patch for that then did the defend-the-uplink mission someone mentioned failing a few posts above. My friend and I shot a ton of bears and wolves and we managed to succeed with that mission, 'geo survey', although my friend the host was the only one who had it marked as completed. I got in my dropship and left, and got the 'well done, mission complete' screen and got some currency so that was fine. So overall I am a lot warmer on it than I was. It is definitely janky and if you're on the fence wait a bit, but they seem to be patching it pretty fast and it's already a good time. It feels like an alpha though but I'm enjoying it. I also had issues with darkness (holy poo poo is it dark, and on purpose too) so I turned shadows to lowest, and turned off some shadow effects entirely. My friends on worse video cards don't have this darkness issue at all, but I'm on a 3080 and I do. It seems it can be solved somewhat by selecting directx 12 and enabling ray-tracing. But again, my friends on worse cards don't have that issue.

I also want to talk about the hosting: If you start a mission and your friends join, then if you have to leave you can log off which does terminate their session and boot them back to the menu. But then! Any one of them can resume the mission and host it, and everyone can join that mission. Since I have kids I get my friends to host mostly because I'm in and out, if a kid wakes up with a pooey nappy at 9pm I can log off and rejoin. Similarly if anyone wants to play on that map solo they can just boot it up at 2am and they themselves can host. Never seen this feature before and I really like it.

So overall I give it a 75%, 'quite enjoyable' and here's some pro's and cons:

pro's:
-the most beautiful survival game. Looks fantastic.
-the tech tree for levelling and buying crafting recipes, the tree for levelling skills, and the tech tree on the spaceship workshop are MASSIVE so there's a lot to earn and play for.
-once you get going you can build a nice house with tons of cool stuff in it.
-It's fun to go hunting and exploring
-You can chill out in maps and build up a big base, or you can just drop, tech up to get the best armour/weapons and then do the objective asap.
-fun with friends
-the construction is really good and snaps well and doesn't result in completely lovely looking houses. I like this.

cons:
-it's alpha jank level. E.g. you can go underwater and hunt fish with your bow lol.
- have a 3080 and performance isn't great. Everything was set to ultra by default and really should not have been.
-bears are a death sentence at low levels. you can't outrun them and you maaay be able to finish them off with a metal spear with 3 shots to the head, but good luck at low levels.
-it's harder if you don't have friends with you
-at the start it looks like there's not a lot to the game because you haven't unlocked any of the good stuff and can only really harvest and hunt.
-big one: when it gets dark you'd better have a bedroll and a shelter near a campfire or you soon won't be able to see poo poo. get in bed as soon as it hits 6pm or you'll be standing next to the fire all night. Don't do this. It sucks. I hate it. I thought I was past this: I dropped with some friends for the third mission which started for me at about 4pm so I went to chop wood to build a house, my friend went hunting to get furs for a bedroll, and we managed to get the night to pass only because two of us logged off while the third person made one bedroll for themselves and slept the night, then we logged back in and sorted our base out in the morning.
-not as fun as 7dtd

I would say if you're on the fence, check this thread in a month or two and see if it's less janky.

edit: VVVV did not do the bio collection quest because I thought it would be full of boss monsters, lol

edit 2: 'how dark does it get?' well this is at 7:30pm and I promise to god it gets completely black later and you cannot see a single thing. I swapped screenshots with my friends when I made this one and they could see everything ok. I did ask them, with the brighter screens, if they could see anything later at night and even they could not. I also tried turning my nvidia gamma up and it didn't work. I know it's the shadows in the game because when I turned them down, a weird effect happened. You know in 7dtd when you can only see grass pop in close to you? The shadows do that in this game. I can see a circle of black around me, but after that it's bright and nice. So I chop trees down anywhere near the house because they cast big shadows. I hope they change/fix this.

redreader fucked around with this message at 20:12 on Dec 6, 2021

truther
Oct 22, 2008

ASK ME ABOUT THE BEARS
The flip side of the murderbears is doing bio-weapon (or something) collection quests and the wildlife doesn't spawn at all.
They had the same problem in beta so god knows why it isn't fixed. It changes the mission from needing to potentially grind your way to guns - which is a huge timesink - to maybe needing fur armour at most. You also don't earn enough blueprint points to unlock everything and there's no respec option. Seems really shortsighted.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Bug Squash posted:

I guess there's just a good grind and a bad grind and if you mess it up you have a bad game.

I mean good grind can be downright addictive (poo poo there's a whole genre of this game is literally nothing but grind, but don't worry we'll do the boring part of the grinding for you so you just get the fun bits), but again I don't think the log stuff is grind for exactly the reason you just said - it felt like there was a specific reason for every individual act you did and now you can see it. There's no arbitrary gating there.

Also, haven't played Icarus but it sounds super duper boring, so I think survival games-wise I'm mostly just looking forward to the new 7 Days to Die update. Although I get a hankering to play Unreal World again every time I read this thread so maybe I'll give that a go again soon.

GlyphGryph fucked around with this message at 20:31 on Dec 6, 2021

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Now's a good time for Unreal World, we have moonlight and snowcrust now, fishing is changed, textiles are a thing now, and animals properly suffer exhaustion from running through thick snow.

HelloSailorSign
Jan 27, 2011

A Wizard of Goatse posted:

It's definitely not Subnautica or Minecraft level where if you go deep enough you're going to find some crazy new world down there, a pretty good cave find rn is a spooky old room with some wallpaper you can salvage. IIRC the ground is like 100 blocks/50 stories deep, depending where you are. Also darkness spawns infinite zombies so until they push a big update for it I just find the caves too tedious to spend much time in. I'm more there for the caveman pinch pottery simulator

The main benefit to cave diving is finding broken static translocators. Fix one of those up and you could find yourself in a wildly different area if your biome is all granite, a cold area, etc.

I've been toying with regular usage of traders as a way to stay filled on certain resources. The first few days I'll run around specifically finding traders before settling in. If I can find a Commodity trader, that's neat. If it's near a Survival Goods, Luxury Goods, or Treasure Hunter? That's ideal. The Commodity trader will take baked breads of various types and have copper and various bronze making materials for sale, so you can always stay in bronze tier. Also salt (survival does this too). Some sell lanterns.

A Wizard of Goatse
Dec 14, 2014

Those teleporters take a long rear end time to fix if you're relying on one to get you out of an area too lovely to develop in tho, I'd just walk or generate a new world lol. You're either farming hundreds of drifters or tooling up to go deep which means you're almost certainly better off where you are

Also isn't there like a one in three chance of one dropping you and whatever you bring to start over fresh in an unsurvivable arctic wasteland after all that work? Idk what the range limitations on those are if any

A Wizard of Goatse fucked around with this message at 21:15 on Dec 6, 2021

HelloSailorSign
Jan 27, 2011

You can go back and forth, it's not a one way trip luckily. The one play through I developed those more, I had two where I built a stone path to them, bored a hole straight from sea level down to them and sealed them off from their side caves, and would go exploring in their new area when I was tired with my local.

Though yeah, one was definitely -10C from my starting area and very mountainous, wasn't one I was going to colonize well at all.

I agree I wouldn't use one to try to find a new area if the starting one totally sucked, but they are good for finding new places to explore and new rock biomes if yours lacks for something. Myself, I'm always finding loads of pure granite areas and lack for chalk/limestone.

Adbot
ADBOT LOVES YOU

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Does anyone here play Wayward? It seems neat to me but I got absolutely murdered by some evil worm thing that came and got me before I finished my first day. It's exactly the kind of thing I feel like playing right now, just detailed enough in terms of survival mechanics. Does it stay decent? How do I not get eaten by random worm? Did I do something to spawn it? And if it *doesn't* stay decent, what else is there? Should I just go back to trying Unreal World instead?

Cheers chums

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply