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The wiki is bad at explaining it. But I'm fairly sure that when you get +10% Trade Value modifier for each merchant steering in the direction of your home node. You lose that if you collect anywhere else.
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# ? Dec 6, 2021 08:41 |
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# ? May 24, 2024 17:48 |
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it's trade power, not trade value. unless it's both. but im pretty confident it's just trade power
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# ? Dec 6, 2021 09:19 |
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You are right, it's trade power.
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# ? Dec 6, 2021 09:25 |
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Rynoto posted:I ended up with so much Dip Rep, +10 at one point, that I was able to ally every elector in Anbennar at once and destroy the empire in a simple war before the leagues started. The player should never be given so much dip rep. Did you go hard on dip rep in your ideas? Diplo and particularly Influence ideas synergize well with them, I know.
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# ? Dec 6, 2021 15:07 |
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Quorum posted:Did you go hard on dip rep in your ideas? Diplo and particularly Influence ideas synergize well with them, I know. Diplo-Admin-Influence opener with Corinite religion.
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# ? Dec 6, 2021 15:36 |
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how long does the malus for occupying rome last?
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# ? Dec 7, 2021 18:08 |
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Stairmaster posted:how long does the malus for occupying rome last? Till you're not catholic or I think by forming Italy.
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# ? Dec 7, 2021 18:12 |
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wtf im protestant now??????
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# ? Dec 7, 2021 21:00 |
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religion has nothing to do with it, you have to be Italy https://eu4.paradoxwikis.com/Triggered_modifiers#The_Occupation_of_Rome Although if youre not catholic then the negative papal influence doesnt really matter eh? -1 diplo rep is trivial
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# ? Dec 7, 2021 21:27 |
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Mr. Grinch posted:religion has nothing to do with it, you have to be Italy
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# ? Dec 7, 2021 21:35 |
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does "Visibility" not just refer to whether or not the triggered modifier is listed in the Triggered Modifiers button on the UI?
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# ? Dec 7, 2021 22:18 |
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If you're non-catholic christian or any muslim (maybe jewish post-newest-patch? if not should be ) conquest of Rome should be a flat buff. That's what it has been anyway. Extra missionary and then another small thing, like legitimacy or prestige or some poo poo.
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# ? Dec 7, 2021 22:40 |
(e: referring to Mr. Grinch's post here) If that was how it worked, then if you were non-Catholic and owned Rome, you'd have an invisible -1 diplo rep. Anyway, "visibility" here refers to the potential block in the code:code:
Staltran fucked around with this message at 22:43 on Dec 7, 2021 |
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# ? Dec 7, 2021 22:41 |
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Is Administrative Power really hard to come by or am I making more newbie mistakes? It seems like if I want to conquer anything at all, I need all my admin power for coring my conquests, and the costs run to the hundreds, leaving me perpetually behind in admin technologies, which are the most important ones because they unlock Ideas (and God help me if I take an idea that also wants admin power). I don't get this sense of being pulled in three directions at once with Diplomatic or Military Power.
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# ? Dec 7, 2021 23:38 |
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It’s true that not all three monarch points are created equal. But you can lighten the load on your admin points by occasionally vassalizing instead of conquering directly
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# ? Dec 7, 2021 23:42 |
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CapnAndy posted:Is Administrative Power really hard to come by or am I making more newbie mistakes? It seems like if I want to conquer anything at all, I need all my admin power for coring my conquests, and the costs run to the hundreds, leaving me perpetually behind in admin technologies, which are the most important ones because they unlock Ideas (and God help me if I take an idea that also wants admin power). I don't get this sense of being pulled in three directions at once with Diplomatic or Military Power. Admin power is the most important, closely followed by military while diplo lags behind. The admin cost of coring will decrease as the game goes on, but at the start the cost is very high and diplomatic annexations are desirable just because they let you build up some admin power for a change.
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# ? Dec 7, 2021 23:46 |
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CapnAndy posted:Is Administrative Power really hard to come by or am I making more newbie mistakes? It seems like if I want to conquer anything at all, I need all my admin power for coring my conquests, and the costs run to the hundreds, leaving me perpetually behind in admin technologies, which are the most important ones because they unlock Ideas (and God help me if I take an idea that also wants admin power). I don't get this sense of being pulled in three directions at once with Diplomatic or Military Power. One of the DLCs lets you set a "focus" on one monarch point category which makes you earn +2 of that mp, but 1 less of the other two. You can also use the "vassal feeding" strategy where you give land to your vassl in the peace deal (ideally it's cores of theirs already for reduced AE) and then diplo annex them. Other things: Admin ideas give -25% ccr really early in the group, you get admin efficiency and absolutism (which gives more admin efficiency) later on which reduces ae and coring costs. fe: also claims reduce coring costs by 10% i think?
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# ? Dec 7, 2021 23:48 |
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Temporary claims are 10% and permanent claims are 25% cost reduction (and they also reduce the time to core by a similar amount), so if you have a mission to give you claims you should always fulfill it before coring.
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# ? Dec 8, 2021 00:07 |
Just focus admin at the start and leave it there unless you have a reason not to. If you have too much admin, simply Conquer More Land
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# ? Dec 8, 2021 10:54 |
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I tend to focus Military until I can change it to Admin after X years. Getting miltech 4 before your neighbours is very important.
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# ? Dec 8, 2021 11:49 |
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Worth pointing out that one of the reasons dip and influence are so good is that dip points barely matter. Except in meta MP, where devving production and naval strength are way more important, but I assume RPish EU4 play is like 99.9% of games. Some streamers I watch do "competitive" MP and good god is it boring. Identical blobs with identical stacks and identical idea choices playing the world's worst Age of Empires.
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# ? Dec 8, 2021 14:01 |
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RPing is part of the mechanics because you have to anticipate AI behaviour, and AI doesn't play to WC or to spoil your plans specifically, while humans do. The comparison to AoE is right though, MP games are generally zero sum the winner takes it all affair. One of the reasons Paradox games are so enjoyable they escape that usual trap of empire building games. The only 4X that does this too is probably Distant Worlds, also Old World. Maybe Total Wars nowadays are like that too cause they don't ask you to conquer 51% of the world anymore.
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# ? Dec 8, 2021 14:15 |
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I've yet to do a World Conquest, it's more fun just playing.
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# ? Dec 8, 2021 16:24 |
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I genuinely enjoy AoE, although I suck at it. And I have done a WC. It wasn't really fun. It's like the satisfaction you get out of mowing a lawn or cooking a difficult dish, except no one cares and all you have is a save file of a bad globe map painted one colour. Doing achievements is fun and I have an ironman mod playset for it, but most of my games are in my "historical mods" playset where I usually roll random nation, and do dumb poo poo like make idea choices, war decs, peace deals, etc based on my current ruler's stats and personality. There have been really fun games where I start as a poo poo country with a useless rear end ruler and die before 1450. Then, just, roll again. Playing in cheevo mod I would never, ever see a game over screen in EU4. Edgar Allen Ho fucked around with this message at 16:40 on Dec 8, 2021 |
# ? Dec 8, 2021 16:38 |
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MonsieurChoc posted:I've yet to do a World Conquest, it's more fun just playing. I keep attempting one, but I really shouldn't. It gives me anxiety, and trouble falling asleep at night. There are so many moves and things that has to happen just perfectly, and I keep myself awake mulling over every possibility.
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# ? Dec 8, 2021 17:00 |
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Never do a WC that isn't HRE exploits.
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# ? Dec 8, 2021 17:11 |
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Average Bear posted:Never do a WC that isn't HRE exploits. That's what I'm trying right now! And even then, things tend to turn grim.
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# ? Dec 8, 2021 17:25 |
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I haven't rolled for cheevos in a while, Anbennar sucked me in. I also got a whole bunch of new games to play lol.
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# ? Dec 8, 2021 17:34 |
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MonsieurChoc posted:I've yet to do a World Conquest, it's more fun just playing. It's not about actually doing it, it's about knowing it's an achievable end goal. Even if you play for a specific achievement you build a world conquering machine while AI "roleplays" instead of optimizing for world domination. AI is predictable in an interesting way and a lot of the mechanics (like, say, vassal interactions) would lose a lot of meaning if AI was trying yo play like a human.
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# ? Dec 8, 2021 18:56 |
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Civ5-6 probably has the most uninteresting AI I've ever seen in a strategy game. It's so extremely predictable in how much it wants you, the player, to lose. As long as one AI wins, it's satisfied.
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# ? Dec 8, 2021 19:38 |
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THE BAR posted:Civ5-6 probably has the most uninteresting AI I've ever seen in a strategy game. It's so extremely predictable in how much it wants you, the player, to lose. As long as one AI wins, it's satisfied. Civ 3 did this too, also not fun
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# ? Dec 8, 2021 21:07 |
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Civ 4 was the best Civ game, I agree. They actually tamed ICS to a good extent in a satisfying way. Plus the diplo was way better of course. And the leader personalities made a lot of sense. Not sharing a faith with Isabella? Prepare for war.
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# ? Dec 8, 2021 22:38 |
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Bulwar seems to be consolidating really fast in my Anbennar games, let me try a game over there and see whats going on. Get to the 2nd crisis and.... Oh thats why. You can force war on any other sun cult country with a lower AE CB and none of their allies can join. And it ignores the truce time LOL
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# ? Dec 9, 2021 04:33 |
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Bulwar is a massive thunderdome. It's great. Especially if you play with Great Conquerors on and one of them gets picked.
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# ? Dec 9, 2021 04:41 |
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Torrannor posted:Civ 4 was the best Civ game, I agree. They actually tamed ICS to a good extent in a satisfying way. Plus the diplo was way better of course. And the leader personalities made a lot of sense. Not sharing a faith with Isabella? Prepare for war. BUT STACKS
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# ? Dec 9, 2021 04:46 |
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Civ and most other 4X games are usually upfront about it all being about winning the game. I dislike Civ6 for trying tohet away from it, not from reinforcing it. AIs no longer differ by preferred strategy but rather by what game are you playing. They don't care if you win the game, they care if you, say, have a big fleet or a lot of lumberyards. On a big enough map you're bound to piss off someone but it's a system for a roleplaying empire building game, not a boardgame. Old World is a great game that subverts this system in a variety of ways and makes personalities work.
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# ? Dec 9, 2021 09:18 |
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I completely forgot that Harald, who builds ships to defeat other players by naval warfare, gets angry when you don't build ships to defend yourself from said tactic.
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# ? Dec 9, 2021 09:24 |
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My favourite one is Georgian queen. Like build walls, dude. I'm fine with you winning by culturally dominating the world because drat these walls. And to be fair that thing with Vikings makes some sense. The game makes Harard want to attack people who don't have a fleet because then he can do his Viking thing. But it's framed in a strange way. ilitarist fucked around with this message at 09:41 on Dec 9, 2021 |
# ? Dec 9, 2021 09:38 |
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Ah, I can see that. But the AI also condemns you for still being alive, giving it an excuse to attack you anyway.
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# ? Dec 9, 2021 13:25 |
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# ? May 24, 2024 17:48 |
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I'm firmly of the opinion that the best Civ game is still Alpha Centauri. Despite the fact that it's two decades old, the second half of the tech tree narrows to a point, and the AI having no loving clue how to play it, it still manages to be better than all the Civ games that came after it.
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# ? Dec 9, 2021 19:05 |