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LLSix
Jan 20, 2010

The real power behind countless overlords

Thanks for all the advice.

I see what people are complaining about vis-a-vis the AI. I feel like I've played my first game very sloppily. I even stumbled into and won a war because the AI let me siege one of their cities with a scout for 4 rounds. They kept "attacking" but never actually did any damage to my scout. It was very wierd.

Despite that, I'm somehow in the lead by half an era. Next closest civ was at 2 stars when I hit 7 in the most recent era so I stuck around an extra 5 turns or so to farm fame.

Is it just me, or is the Khmer unique district all kinds of buggy?


It's supposed to count as both a farmer's district and a maker district and get +4 industry from adjacent rivers in addition to a base +5 food. I can't get the math to add up anywhere I've placed it though.

Edit: Oh, I think the bottom flag counts the resources you are already getting, and the math on the larger flag only counts the new resources you are getting. Huh, I kind of wish they'd done that the other way around. I don't really care about the existing resources when picking new district locations.

District behavior in general has been unintuitive, even though I've played Endless Legends and so am semi-familiar with their city sprawl concepts.

I really, really like the decision calculus between high value districts that provide a big benefit but also have an ongoing cost vs the minor benefits from the non-district improvements that don't have any kind of upkeep once you've built them.

The festivals that (I think) provide a permanent bonus are interesting too, but I haven't built one yet.

LLSix fucked around with this message at 05:14 on Nov 28, 2021

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Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
On the higher difficulties, how are the AI getting so many fame points? Or better, how do I maximize my fame points while still not falling behind everyone else in territory? I thought I was a pretty average player, getting through the eras either first or second compared to the AI, and keeping ahead/on par with tech, but I'll end an era with like 500 score while the first place person has something stupid like 3000 and I don't even get how it's possible sometimes.

I get part of it is switching mindsets from a Civ-style play, but I guess I still don't get the fame-hunting meta?

LLSix
Jan 20, 2010

The real power behind countless overlords

Fhqwhgads posted:

On the higher difficulties, how are the AI getting so many fame points? Or better, how do I maximize my fame points while still not falling behind everyone else in territory? I thought I was a pretty average player, getting through the eras either first or second compared to the AI, and keeping ahead/on par with tech, but I'll end an era with like 500 score while the first place person has something stupid like 3000 and I don't even get how it's possible sometimes.

I get part of it is switching mindsets from a Civ-style play, but I guess I still don't get the fame-hunting meta?

You get double fame from actions that match your civic affinity. So picking an easy affinity like expansion probably helps. I'm really new so there's bound to be other tricks.

skeleton warrior
Nov 12, 2016


The computer also tends to rack up fame points from early milestones - researching specific techs, building the first monument, building the first holy site, discovering landmarks, etc. - which generally the player isn’t getting because the player is more focused on building their economy.

Likewise, some of the computer personalities like to be the same civ throughout the game, and being a crap player with crap abilities doesn’t matter as much when you have a 250% bonus on points.

I find nearly all of my games have me running pretty far behind in fame until the mid game, when I’ve finally got enough lead to build multiple wonders and can hit all of the bonus point techs.

Runa
Feb 13, 2011

The dia de los muertos event is buggy as hell.

I suspect that the game being a memory hog and also having a bit of a leak is making it hard for it to phone home to amplitude's games2gether servers. So people who've been playing a ton in one sitting trying to get their challenges done are getting stymied when the game's running at it's chunkiest.

It took closing the game and reopening it to get it to start recognizing civics again.

Soylent Pudding
Jun 22, 2007

We've got people!


Xarbala posted:

The dia de los muertos event is buggy as hell.

I suspect that the game being a memory hog and also having a bit of a leak is making it hard for it to phone home to amplitude's games2gether servers. So people who've been playing a ton in one sitting trying to get their challenges done are getting stymied when the game's running at it's chunkiest.

It took closing the game and reopening it to get it to start recognizing civics again.

I had this happen to me and had to reboot my computer and reload the save.

Runa
Feb 13, 2011

Hell I did it across multiple saves, one for each of the challenges, and did so multiple times before each challenge completion stuck.

It was just civics specifically that I realized wasn't registering once my memory usage was going through the roof.

LLSix
Jan 20, 2010

The real power behind countless overlords

I just picked France for my new Culture. Even before that I was a full era ahead of the next closest AI. At this point I feel like I'm mostly trying to grind out a win. I wish there was a way to automate exploring unclaimed territories to pick up the curiosities. I've got to slog through this era and then one more to end the game I think.

This is my first game with default settings and I've been playing blind.

Xik
Mar 10, 2011

Dinosaur Gum
I can't decide if I like this game or not, I'm approaching 40 hours and this is usually the part in a new strategy game where it would consume my every waking thought. I would start theory crafting my next run while still in the middle of my current one, but I'm just not...

I don't think it's a terrible game by any means. It's a gorgeous 4X and I enjoy some of the approaches it takes. I'm glad it borrowed Endless Legend's combat system. The diplomacy and war score system is something I'm fully into and love that I can acrue a bunch of demands, prepare for war and surgically cut out the exact things I want. Then potentially go back to building up friendship or just prepare for another war if I'm into that.

I'm also 100% onboard with the region and district system, but I'm only on my third game and it's already real samey. Seems like it lacks any of the flavour the other Amplitude titles had and is missing distintive play styles and/or specialisations that made the previous titles replayable.

If anything, Humandkind makes me want to go play Endless Legend and Endless Space 2 again...

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
This game is a lesson for me: a good game mechanic ('collecting cultures') causes the game to be a very samey and disconnected experience. I wanted to get into the game again, but everytime there's an overwhelming feeling of "meh" when my mouse hovers over the launch button.

The Human Crouton
Sep 20, 2002

Allowing the player to change cultures mid game is what makes this game so boring. You never have to adjust your strategy. If you fall into a mistake, all you have to do is choose a culture that turns that mistake into an advantage. If you gain an advantage, you never have to risk losing it. You never have to suffer when your horselords have to cross an ocean to expand your empire. You just tell your horselords that they are all boat people now, they instantly become experienced seamen, and you still have all of the steppes you conquered in past turns.

The game will never be good because of this.

Vahakyla
May 3, 2013
But the changing is supposed to be the defining feature of the game.

The Human Crouton
Sep 20, 2002

Which is why the game will never be good. Bad foundation. Bad bones.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

The Human Crouton posted:

Which is why the game will never be good. Bad foundation. Bad bones.

you're wrong, it's one of the best and most fun features and isn't this hugely limiting feature you're characterizing it as.

The Human Crouton
Sep 20, 2002

Lady Radia posted:

you're wrong, it's one of the best and most fun features and isn't this hugely limiting feature you're characterizing it as.

It's not limiting. The problem is that it's unlimiting. If it were limiting then it would be fun. Humankind has no rules constraining you to the game, which makes the game samey and generic. No amount of other well planned mechanics can change the fact that the main mechanic allows you to step outside the game and circumvent all other mechanics.

Vengarr
Jun 17, 2010

Smashed before noon
The limiting factor to the culture swap is that the cultures themselves are limited. It creates a real incentive to drive hard towards the next era, which is counter-balanced by the desire to get as many fame stars as possible.

Really my only complaint is that it’s tough to get a feel for your opponents when they’re constantly shifting names. You should choose one name for your people and keep it for the whole game, instead of “Harappans? Who are they again?”

LLSix
Jan 20, 2010

The real power behind countless overlords

Vengarr posted:

The limiting factor to the culture swap is that the cultures themselves are limited. It creates a real incentive to drive hard towards the next era, which is counter-balanced by the desire to get as many fame stars as possible.

Really my only complaint is that it’s tough to get a feel for your opponents when they’re constantly shifting names. You should choose one name for your people and keep it for the whole game, instead of “Harappans? Who are they again?”

Yes, please. Keeping the same name or a name and a note about the current culture, would be a very nice QoL improvement.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
I've wondered if a quick compromise solution like "you're named a hybrid of your last two picked cultures" would help with that somewhat, keep the evolution but also remember just why you hate those assholes two civs over.

Chamale
Jul 11, 2010

I'm helping!



My solution has been to choose a distinctive pairing of colour and symbol for each empire, and try to match it to the leader's personality. There's the Red Sword Empire, the Green Leaf Empire, the Brown Gear Empire, and so on.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
You should be able to name your opponents mid-game.

It's not like most countries call themselves what other languages do. So why shouldn't you name your opponents?

Radia
Jul 14, 2021

And someday, together.. We'll shine.

Veryslightlymad posted:

You should be able to name your opponents mid-game.

It's not like most countries call themselves what other languages do. So why shouldn't you name your opponents?

huh? every country in the world calls Alemania "Alemania" :confused:

Soylent Pudding
Jun 22, 2007

We've got people!


I would feel more immersed if opponents were tracked by leader avatar.

I also find I'm up picking the same cultures all the time to best fit my play style and not really branching out and trying different ones. Each playthrough feels the same.

I liked the day of the dead event because it pushed me to try different combinations than I usually tried.

Megazver
Jan 13, 2006
I feel about the main schtick of this game like I feel about Firaxis trying 1UPT in Civ 5 - I am glad they tried it, but I think it's a dead end and they should move on to something else.

appropriatemetaphor
Jan 26, 2006

Yeah like my playstyle is "i want to build things" so I just always pick builder cultures. Like why would I ever pick a culture one or something poo poo on purpose. Just all elephants all the time.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Megazver posted:

I feel about the main schtick of this game like I feel about Firaxis trying 1UPT in Civ 5 - I am glad they tried it, but I think it's a dead end and they should move on to something else.

i think humankind has a lot of great ideas, but its sunk by the bad ideas more than it is boosted by the good ones

the entire neolithic era is fantastic, but its brought down by the fact that some ancient era civs are clearly better than others

building cities as districts is splendid and handled much better than in civ6, but the numbers are all out of whack and some districts are pointless

the combat/army system is wonderful, but the pace of the game is so weird that combat stops mattering halfway through the game when everything is just a flat tech rush to the end

Eimi
Nov 23, 2013

I will never log offshut up.


I almost wonder if the solution is like, you pick a civ throughout the ages, but as each era advances you pick a governing ethos or whatever. With civs have unique bonuses at what they are good at to incentivize that but not forcing you. Like you'd always be say Japan, but you could pick between a military or food based government, with the military giving you unique bonuses during the middle ages because sengoku.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I figured you'd choose civs based on what you started with. Like you'd start with celts that would become britons to English who would become British.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Being locked into the same path removes all choice though, and it just makes another (boring) Civilization. After having beaten it a few times, I can only make about 100 turns before losing interest in Humankind, which is still about 40-50 more than Civilization can give me.

I think the sole balance fix the game needs is that the AI needs to be far more aggressive and intelligent with how it places their own districts. If the AI could pull itself into a viable late game contender, the game would be about perfect.

Jamsque
May 31, 2009
I was pretty excited to try this out but I was coming off playing Old World for a few months and compared to Old World this game is completely loving unreadable. Whatever you think of the systems in Old World (and I quite like most of them) they are all clearly communicated to the player and it is very easy to see what impact your actions will have, and what different resources are useful for. I have tried like six or seven different times to get into Humankind but I always burn out early in the second era because I have no idea what the gently caress I should be doing, or even really what impact the things I have already done are having.

appropriatemetaphor
Jan 26, 2006

Would be handy if they had like a tooltip that said how much industry a lumber yard will give. Not just the +1 to forests, like sitting there squinting trying to count forest tiles.

toasterwarrior
Nov 11, 2011
This game has been very disappointing to me, I ended up playing multiple Civ 6 games alongside this and finished them all while I fell off every single Humankind game I've started. I don't know why but even when Civ has always been oriented towards getting Bigger Number, I feel like I'm making more impactful decisions in district placement with Civ than in Humankind, where I'm just repeatedly spamming production and food quarters endlessly since I never get a feel for when I have "enough" food and production.

I'd rather play the Endless games again, at least they have that strong narrative and aesthetic carrying them.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

twistedmentat posted:

I figured you'd choose civs based on what you started with. Like you'd start with celts that would become britons to English who would become British.
Reminds me of Empires: Dawn of the New World, where Medieval Franks could switch either to France or Germany.
I think it even had a few words justifying these switches, like medieval factions remaining neutral in WW I or stuff.

It was a cool thing.

Wipfmetz fucked around with this message at 10:28 on Dec 10, 2021

LLSix
Jan 20, 2010

The real power behind countless overlords

toasterwarrior posted:

This game has been very disappointing to me, I ended up playing multiple Civ 6 games alongside this and finished them all while I fell off every single Humankind game I've started. I don't know why but even when Civ has always been oriented towards getting Bigger Number, I feel like I'm making more impactful decisions in district placement with Civ than in Humankind, where I'm just repeatedly spamming production and food quarters endlessly since I never get a feel for when I have "enough" food and production.

I'd rather play the Endless games again, at least they have that strong narrative and aesthetic carrying them.

Civ lets you build fewer districts, so they have a bigger impact.

Civ’s districts also have impacts outside their city. They usually either add to a global pool like trade routes, or impact multiple cities. Humankind missed a trick by not giving most districts a strategic impact outside the primary city.

homullus
Mar 27, 2009

The original appeal to me, when the game was announced, was having the previous culture be a part of the fabric of the current one. It's a bummer that the part of a prior culture that you always still see is a building you can never build again, while the ongoing legacy is an invisible bonus. Humankind feels like a shortish civilization-themed card game with a tactical map minigame from another game bolted on.

Danann
Aug 4, 2013

The warfare part was fun until you got to the point where your city militia just casually walks over enemy stacks and the main thing stopping you from world conquest was that it was more annoying to seize land to develop it when you could be developing your outposts into region wide metropolises instead.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Wipfmetz posted:

Reminds me of Empires: Dawn of the New World, where Medieval Franks could switch either to France or Germany.
I think it even had a few words justifying these switches, like medieval factions remaining neutral in WW I or stuff.

It was a cool thing.

Yea that was what i was kind of getting at, each one would be a tree. It could easily just be Western Europe Tree, Eastern Europe, Middle east, north african, south african, central asian, east asian, south east asian, north america and south american tree. So you choose a part of the world for the civs your could to play will be but you have a choice in each age on which you will be, so things won't be he same each time you play.

though i honestly just think the biggest issue with the game is that it ends to quickly. Like yea, Civ6 can be extremely annoying when you're just waiting for your space ship to land and those 21 turns are tedius, but as i've said, i've never seen a modern military unit on the field as the modern age just zips by and desperately trying to up your score so you can win. Even with 2 turn research I have never gotten to the end of the tech tree. There has to be a happy medium.

camoseven
Dec 30, 2005

RODOLPHONE RINGIN'
New patch out yesterday. Looks like they made a lot of AI improvements. I think I'm still gonna wait a bit before trying to dive back in. As many people have pointed out, there's some cool ideas here but also a *lot* of issues.

down1nit
Jan 10, 2004

outlive your enemies
Maybe it's because I come from only Paradox 4x poo poo but I really, really, really like how things are defined in Humankind. Everything is there, usually in full view, but abstracted so I DON'T know how much a district will benefit me. I play for fun not for math and it works for me. Hard numbers are great but humanity is horrible at making things constant and easy. In Paradox games they tend to tell you everything at once so you can make an informed decision but Amplitude likes a bit of the unknown. That's my take, anyone can find problems with that but I like a bit of uncertainty so I'm willing to fellate the design decisions until the very last patch is out.

Also just to again remind you, reader, listen to the official soundtrack on spotify. It's 4 months later and this poo poo is still fire. Just do it. There is no reason for not having some nice music on I would suck Arnaud off I'm not kidding

Gort
Aug 18, 2003

Good day what ho cup of tea
Nah, I'd love it if the game told me exactly how much I'd get from a given district and what the optimal placement for it would be, instead of me mouse-overing the entire region for the optimal city site.

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Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
Yeah there's some like the "gives 1 industry per forest" tile or w/e buildings that I'd love to just get a "this will give + X yield if completed this turn" popup just so I have an immediate glance of whether it's a really good or really bad idea

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