|
I wish we'd get an in-game flag customizer.
|
# ? Dec 9, 2021 19:28 |
|
|
# ? May 29, 2024 18:45 |
|
Zeron posted:It looks good. Not really exciting, but Paradox tech systems never really have been. I'll miss inventions a bit though Agreed. It's the first thing I'm actually disappointed about. However, I do like having things spread to your country, despite your best efforts, so that seems a bit similiar.
|
# ? Dec 9, 2021 19:49 |
|
Inventions were a neat idea but they were annoyingly random so I'm not too sad they're gone.
|
# ? Dec 9, 2021 19:55 |
|
I really hope there's some good technology sharing mechanics given how much technology diffused during this period. Also, an Inventor DLC down the road would be awesome.
|
# ? Dec 9, 2021 19:58 |
|
Inventions being gone is bullshit.
|
# ? Dec 9, 2021 19:59 |
|
Inventions were dumb as hell. Congratulations, Ecuador, one of your artists made a romanticist painting. The UK of 1849 will definitely consider you a peer now!
|
# ? Dec 9, 2021 20:10 |
|
The tech tree looks nice but its a bit dull and civlike/gamey where other mechanics have trended more to simulating realism. To have tech then be such an ahistorical thing is disappointing
|
# ? Dec 9, 2021 20:13 |
|
Well, not every mechanic can have equal time devoted to it. It's on par/a bit better than any other tech system in their games at least, and it isn't a hugely critical core mechanic that will make the game fun/unfun. Hopefully they'll revamp it into something cooler in an expansion down the line, but I can't say it'd even be something I want them to prioritize.
|
# ? Dec 9, 2021 20:18 |
|
A new never before seen sort of tech system would have been cool, but not every feature can be some genre-shattering new idea like they did with the military. Sometimes a tried and true 4X tech tree gets the job done.
|
# ? Dec 9, 2021 20:19 |
|
Echoing love for Victoria 1 and 2's invention based system, but an easy-to-understand tech tree format makes sense given how many other pieces are different from traditional GSGs. I'd bet this system gets modified in later DLC though.
|
# ? Dec 9, 2021 20:24 |
|
Stellaris has a quasi-invention system, where events would give you some progress on a tech you may not otherwise be able to get, especially Fallen Empire kit. I'd be happy with that, as it still leaves room for surprise without you being entirely at the mercy of Dread Arengee.
|
# ? Dec 9, 2021 20:36 |
|
I'd like to see your industries play a supplementary role in producing Innovation for relevant techs, since being engaged in a certain economic area would naturally motivate further improvements. For example, a strong mining industry would give a bit extra Innovation when researching mining techs. You could even tie in production methods, so that highly advanced buildings with lots of engineer workers are more innovative. That would make it feel more like your technological advance is a product of how you build your society.
|
# ? Dec 9, 2021 20:50 |
|
I do like the note that the tech tree is dynamically generated from a text file for easy moddability. Nothing too exciting about the tech system if you've ever played any other strategy/4X game in existence, but I'm okay with the creative energies of the developers going into other aspects of the game. Maybe the tech system can be revisited at some point down the line with DLC.
|
# ? Dec 9, 2021 20:51 |
|
Fray posted:I'd like to see your industries play a supplementary role in producing Innovation for relevant techs, since being engaged in a certain economic area would naturally motivate further improvements. For example, a strong mining industry would give a bit extra Innovation when researching mining techs. You could even tie in production methods, so that highly advanced buildings with lots of engineer workers are more innovative. That would make it feel more like your technological advance is a product of how you build your society. You gain bonuses for certain types of tech if certain interest groups are happy so there is at least some of that in there.
|
# ? Dec 9, 2021 20:52 |
|
My one big complaint is that afaict the different trees don't seem to affect each other?
|
# ? Dec 9, 2021 20:55 |
|
Fray posted:I'd like to see your industries play a supplementary role in producing Innovation for relevant techs, since being engaged in a certain economic area would naturally motivate further improvements. For example, a strong mining industry would give a bit extra Innovation when researching mining techs. You could even tie in production methods, so that highly advanced buildings with lots of engineer workers are more innovative. That would make it feel more like your technological advance is a product of how you build your society. This appears to be sort of in, but in an abstract way. If you have good industry then your industrialists are going to have a decent amount of power, which gives you a reduction on industry techs. But only if you keep them happy I guess.
|
# ? Dec 9, 2021 20:55 |
|
Zeron posted:This appears to be sort of in, but in an abstract way. If you have good industry then your industrialists are going to have a decent amount of power, which gives you a reduction on industry techs. But only if you keep them happy I guess. Yeah, that’s good and I’d like to see them lean in to that sort of thing. And I really like how literacy and tech diffusion work, where an illiterate backward country can try to catch up but won’t be good at novel discoveries.
|
# ? Dec 10, 2021 00:22 |
|
At first I was annoyed because just picking a tech and researching it seems like a step backwards But then I got to the stuff about tech diffusion and I was like "oh, that's actually pretty perfect". Especially if diffusion ends up being the primary way democratic societies backfill all the less immediately relevant techs, allowing them to use their focus on pushing the boundaries in strategically important areas of research.
|
# ? Dec 10, 2021 00:42 |
|
It's also moved for unrecognized countries at the start since you can focus on the stuff you need to pull yourself up and get recognized without also having to research every tech to catch back up.
|
# ? Dec 10, 2021 00:55 |
|
Other people have mentioned tech sharing agreements, which would be cool. What would be really cool is if you could have an asymmetric tech sharing agreement where the high tech country shares the tech in exchange for diplomatic influence, for example. Like how foreign investors would come into undeveloped countries with capital and build influence with railway and factory.
|
# ? Dec 10, 2021 07:00 |
|
Cantorsdust posted:Other people have mentioned tech sharing agreements, which would be cool. What would be really cool is if you could have an asymmetric tech sharing agreement where the high tech country shares the tech in exchange for diplomatic influence, for example. Like how foreign investors would come into undeveloped countries with capital and build influence with railway and factory. I never played Japan in Vic, but that'd seem like a great case study
|
# ? Dec 10, 2021 19:38 |
|
https://twitter.com/Martin_Anward/status/1470770562213367809?t=guJ3p5w-v5u1aIXIl4Zi3g&s=19
|
# ? Dec 14, 2021 17:12 |
|
ThaumPenguin posted:https://twitter.com/Martin_Anward/status/1470770562213367809?t=guJ3p5w-v5u1aIXIl4Zi3g&s=19 That's an interesting resource in the second picture. What is that, like, refrigerant?
|
# ? Dec 14, 2021 17:16 |
|
Pakled posted:That's an interesting resource in the second picture. What is that, like, refrigerant? Electricity.
|
# ? Dec 14, 2021 17:28 |
|
Wiz posted:Electricity. Ahhh, that makes more sense. That's exciting seeing electricity actually represented in the game!
|
# ? Dec 14, 2021 17:32 |
|
The fact that the usual Thunder icon is not used convinces me that Thunder is a separate resource, probably used for producing Tesla Gun Ammunition.
|
# ? Dec 14, 2021 17:41 |
|
ilitarist posted:The fact that the usual Thunder icon is not used convinces me that Thunder is a separate resource, probably used for producing Tesla Gun Ammunition. Can’t wait to bully the world into zeppelin based warfare through the power of supply side economics.
|
# ? Dec 14, 2021 18:02 |
|
Been playing a ton of Anno 1800 lately to get some Victorian era industrial management itch scratched.
|
# ? Dec 14, 2021 18:10 |
|
Ethiser posted:Can’t wait to bully the world into zeppelin based warfare through the power of supply side economics. If Vicky 3 actually takes place in the world of Crimson Skies I'm definitely saying this is GOTY.
|
# ? Dec 14, 2021 19:13 |
|
Minenfeld! posted:If Vicky 3 actually takes place in the world of Crimson Skies I'm definitely saying this is GOTY. God you could make an absolutely sick conversion mod tho
|
# ? Dec 14, 2021 19:24 |
|
ThaumPenguin posted:https://twitter.com/Martin_Anward/status/1470770562213367809?t=guJ3p5w-v5u1aIXIl4Zi3g&s=19 Trains with fridges. The Dream.
|
# ? Dec 14, 2021 23:33 |
|
Agean90 posted:God you could make an absolutely sick conversion mod tho they promised easy modding to do this! though my first mod is still going to be putting the original pop icons back in
|
# ? Dec 15, 2021 00:06 |
|
Archduke Frantz Fanon posted:they promised easy modding to do this! I'm afraid this is wrong, and the first change will be correcting "factory" to "factroy"
|
# ? Dec 15, 2021 00:12 |
|
https://www.youtube.com/watch?v=NgWcdaFTIZc Michal Kundak-Cowall is the man.
|
# ? Dec 15, 2021 15:12 |
|
that's not even all my hats
|
# ? Dec 15, 2021 15:35 |
|
https://twitter.com/PDXVictoria/status/1471135458151342083
|
# ? Dec 15, 2021 16:12 |
|
Poor Wales, shafted again.
|
# ? Dec 15, 2021 16:20 |
|
Yesssss flagchat is eternal Also love the hats Ofaloaf
|
# ? Dec 15, 2021 16:37 |
|
Ofaloaf posted:that's not even all my hats I just realized your avatar actually kinda looks like you, lmao
|
# ? Dec 15, 2021 16:44 |
|
|
# ? May 29, 2024 18:45 |
|
That UK flag is actually fairly historically accurate, it's a cross between the Commonwealth Flag and the Lord Protector's standard from the 17th century Commonwealth period.Fellblade posted:Poor Wales, shafted again. This is also historically accurate for a hypothetical republican Victorian Britain. If the dynamic flag system is robust enough, maybe it should replace one of those St. George crosses in the republican flag with a Welsh flag if the British ease up enough on erasing Welsh culture and beating children when they don't speak English.
|
# ? Dec 15, 2021 16:53 |