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FoolyCharged posted:Flipping enemy ragdolls over half cover walls and robocoping them through walls at every conceivable opportunity is the entire purpose of mechs. Can you believe there were losers that picked the flamethrower? Flamethrowering entire groups of enemies is just as satisfying and useful. Now if we had flamethrower mec punches…..
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# ? Nov 16, 2021 14:04 |
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# ? May 30, 2024 17:51 |
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If Flamethrowers didn't gimp movement compared to the Punchy MECs and the Flamethrower wasn't limited uses, they'd be more even. The Flamethrower is short-range too, why the gently caress does it get gimped movement compared to the punch?
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# ? Nov 16, 2021 22:08 |
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Eat poo poo, Typhon. Turns out that the worst part of Furies is the ambient music that's impossible to disable without muting the game entirely; despite phasing out for combat music on engage, the music volume doesn't matter. Quite annoying, but the timer didn't start until I moved up past the cars (TIL) so it wasn't the bloodbath that Gangplank's first room with huge floater/muton pods fused together was. Dynamic War + some light ini edits (air game, etc) are making for a way more fun run than the last two I did. Still expecting things to get nasty again when I've got higher level/will Commanders throwing out MC on the regular and Ethereals put the fear of God back in me. There's a difference between hard and obnoxious, though, and this has felt a lot less unfair than my last run even with higher difficulty. B/I will buffs look incredibly though
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# ? Nov 17, 2021 22:40 |
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Flamethrowers in nuXcoms feel terrible and whiff way too much on close targets to ever take. Especially in 2 where there is little need to exercise restraint utilizing explosives.
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# ? Nov 24, 2021 16:42 |
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Bogart posted:Flamethrowers in nuXcoms feel terrible and whiff way too much on close targets to ever take. Especially in 2 where there is little need to exercise restraint utilizing explosives. I actually find that XCom 2 does a decent job of making explosives feel useful and powerful while also preventing them from being a universal solution. They're fantastic in missions where collateral damage isn't a concern, but you have to be real careful with them in retaliations, supply raids, any mission with the Lost, any mission with civilian bystanders (doing war crimes nukes your soldiers' Willpower), any mission with too many volatile objects lying around, etc. This creates a situation where on relatively straightforward missions, sending a bunch of grenadiers loaded to the teeth with explosives is a great idea, or at least a fun and rewarding one - but on more delicate missions, you might want a couple of explosives for niche cases, but the rest of your gear slots are better used on mind shields and other utility stuff. That feels intuitive to me: you don't want to send a bunch of demolition specialists to capture a VIP from a crowded urban centre anymore than you want to send a sniping-specialized sharpshooter into a cramped sewer system. But either way, yeah, flamers loving suck in both of the rebooted XCom games. At the very least, they should be guaranteed to hit and ignite every single tile shown in their area of effect. IMO they should also reliably panic organic enemies, as that would at least make them useful in a suppression/action economy role (and iirc would allow them to break ongoing mind control).
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# ? Nov 24, 2021 17:01 |
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As it stands, purifiers are only intimidating in that they can occasionally explode at inconvenient times, rather than scary because of their flamethrowers. Coincidentally one of my favorite mods is "Remote Start Purifiers." marshmallow creep fucked around with this message at 20:47 on Nov 24, 2021 |
# ? Nov 24, 2021 19:38 |
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Yeah my biggest issue with purifiers is gambling in if I should melee them or not.
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# ? Nov 24, 2021 20:06 |
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Angry Diplomat posted:(doing war crimes nukes your soldiers' Willpower) I had no idea! RenegadeStyle1 posted:Yeah my biggest issue with purifiers is gambling in if I should melee them or not. Yes, with your Fortress Templar for maximum not giving a poo poo.
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# ? Nov 24, 2021 22:56 |
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Flamethrowers are so bad that even the enemy units suck when trying to use them : Purifiers are just tankier grenades with legs - the only question is whether they explode on their allies or kamikaze charge into bladestorm
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# ? Nov 25, 2021 00:42 |
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How was Chimera Squad? I guess with no DLC everyone cleared it and went back to 2?
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# ? Nov 28, 2021 20:14 |
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^burtle posted:How was Chimera Squad? I guess with no DLC everyone cleared it and went back to 2? Fun diversion but with no DLC and no real mods it didn't have longevity. Nor do I think it was supposed to; it honestly seems to have been a proof-of-concept game for an XCOM game that streamlines the strategy layer and uses the interleaved turns instead. I had fun with it at full price.
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# ? Nov 28, 2021 21:03 |
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^burtle posted:How was Chimera Squad? I guess with no DLC everyone cleared it and went back to 2? Played through it a couple of times. It was fun, but yeah I play WotC regularly still, and not Chimera Squad. For it was a great deal, and it looks like it's only $7 right now on Steam.
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# ? Nov 28, 2021 21:24 |
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^burtle posted:How was Chimera Squad? I guess with no DLC everyone cleared it and went back to 2? Chimera Squad is definitely a good game and worth picking up. The storytelling alone is very solid, and the changes to the gameplay loop are well-considered.
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# ? Nov 28, 2021 23:18 |
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Really liked Chimera Squad and the buddy cop thing it had going on but the story sorta handwaves the endiing of Xcom2 off
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# ? Nov 28, 2021 23:48 |
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^burtle posted:How was Chimera Squad? I guess with no DLC everyone cleared it and went back to 2? I played it for a bit but got bored and didn't finish. Your abilities are really overpowered in it and the elimination of the strategy layer and of character death really didn't sit well with me. Not recommended.
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# ? Nov 29, 2021 01:23 |
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I loved Chimera Squad, excellent and worth the price, but yeah, it's not a forever game like EW or WotC can be. I really want breaching to be a thing in the next XCOM game.
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# ? Nov 29, 2021 02:03 |
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Thanks for the assurances, I will grab it for sure now.
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# ? Nov 29, 2021 05:34 |
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^burtle posted:How was Chimera Squad? I guess with no DLC everyone cleared it and went back to 2? Absolutely worth picking up and playing through a few times. Breaching owns, characterization owns, overarching plot falls on its face as usual but small points are great.
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# ? Nov 29, 2021 16:31 |
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I thought Chimera Squad was just "OK" as a game, but one hell of a deal for its launch price. It looks like it was more of a testbed of ideas for that Mahvel game than the next XCOM tho. I also got Gears Tactics around the same time, and as arguably content-lite as that game was, I had a blast, and it really felt like a next step for the genre in a lot of ways.
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# ? Nov 29, 2021 16:35 |
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The Marvel game looks very interesting but than I read its combat system is card based and I irrationally hate that
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# ? Nov 29, 2021 16:36 |
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Chimera Squad coming out at half price at the start of the pandemic went a long way for good will for it, I think. It's a pretty solid game but also kind of buggy. I love what it does with the setting though and hope XCOM 3 goes off itElias_Maluco posted:The Marvel game looks very interesting but than I read its combat system is card based and I irrationally hate that Card and deck builder games just do absolutely nothing for me, it's a hard pass
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# ? Nov 29, 2021 16:45 |
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I can potentially see it being an interesting twist on how RNG works, based on drawing an ability rather than chance to hit, but it depends a LOT on how that's implemented.
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# ? Nov 29, 2021 16:51 |
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RBA Starblade posted:Card and deck builder games just do absolutely nothing for me, it's a hard pass I felt the same until I got into Slay the Spire and now I am pumped for MarvelCom
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# ? Nov 29, 2021 18:32 |
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The issue with adding stuff to Chimera Squad is that you can’t get the VO to do new lines for banter with added squad mates which to me makes it dead in the water. Sure, I guess it’s cool that Big Boss and Ghost in the Shell can be added as agents, but they’re not really there unless they can tell Torque to go eat eggs.
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# ? Nov 30, 2021 14:25 |
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Bogart posted:The issue with adding stuff to Chimera Squad is that you can’t get the VO to do new lines for banter with added squad mates which to me makes it dead in the water. Sure, I guess it’s cool that Big Boss and Ghost in the Shell can be added as agents, but they’re not really there unless they can tell Torque to go eat eggs. There are some deranged modding wizards out there who can splice together reasonably convincing dialogue from existing voice lines, but I'll be absolutely goddamned if I know how they do it. I imagine it requires many hours of meticulous work, at the very least.
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# ? Nov 30, 2021 15:00 |
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You can do a bunch of machine learning voice synthesis like whatever 15.ai does, if there's enough source dialog to build a decent model off.
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# ? Nov 30, 2021 15:23 |
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I am unreasonably proud of this screenshot. My sniper opened the festivities in this mission with style.
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# ? Dec 1, 2021 04:34 |
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byeeeeeeeee
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# ? Dec 2, 2021 20:12 |
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Tl;dr: do advanced options added by DLC interfere with trophies? I am a shameless casual and would like extra turns in my turn limits. I beat vanilla XCOM 2 the other night and decided to snag War of the Chosen and the "Reinforcements Pack" or whatever it's called--with the leaders and the children of anarchy and shen's last gift, etc.--off the PS Store cause both had like 80something% markdowns and I got it all for like 8 or 9 dollars. Reeeally good deal, considering how much content that all comes out to. I didn't really know what to expect re: WotC and stuff, but it's a lot more than I thought it'd be. Like a total overhaul, basically. I do have a question, though: I want to try my first Ironman campaign. I'm not a hard-core gamer or whatever--I'm the type where i just play to have fun or whatever. Like, for example, I lowered the difficulty to get through a particularly challenging battle in my diesy victorious campaign, and I really don't mind that I had to do that, cause otherwise I would have been stuck and hated the game and maybe never come back to it. So, with that in mind, I noticed some stuff in the Advanced Options menu that is added when starting a new campaign, mainly the fact you can get it to double the turn limits. That alone would go along way toward making an Ironman run more enjoyable and feasible for me. But my question is, like, do those affect trophies at all? Wouldn't be surprised if so, since some are nearly cheats, but if they don't mess with my trophies, tbh it sounds kinda perfect.
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# ? Dec 5, 2021 21:22 |
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Terra-da-loo! posted:Tl;dr: do advanced options added by DLC interfere with trophies? I am a shameless casual and would like extra turns in my turn limits. If mods don't interfere with Achievements, then official options sure as hell won't. I'm pretty sure the ONLY thing that interferes with achievements are using the Cheat Soldiers, which explicitly tell you they will disable achievements.
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# ? Dec 5, 2021 22:46 |
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BlazetheInferno posted:If mods don't interfere with Achievements, then official options sure as hell won't. I'm pretty sure the ONLY thing that interferes with achievements are using the Cheat Soldiers, which explicitly tell you they will disable achievements. Thanks. I haven't seen any pop so far during my hard mode Ironman but with extra time run, but I am still very early into said run. I don't even know what cheat soldiers refers to lol. I love how much of the new characters in WotC and the Enterprise-D overlap in terms of cast
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# ? Dec 5, 2021 22:56 |
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Terra-da-loo! posted:Thanks. I haven't seen any pop so far during my hard mode Ironman but with extra time run, but I am still very early into said run. I don't even know what cheat soldiers refers to lol. If you name a character something special (i.e. Sid Meier) they'll be set to a custom, fully leveled soldier. Since you can do this from the start of the game, obviously it'd ruin the difficulty curve a bit.
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# ? Dec 5, 2021 23:43 |
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Bogart posted:If you name a character something special (i.e. Sid Meier) they'll be set to a custom, fully leveled soldier. Since you can do this from the start of the game, obviously it'd ruin the difficulty curve a bit. One of whom, in the OG Xcom remake, is a shoutout to an old Something Awful Let's Play.
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# ? Dec 10, 2021 06:05 |
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Another was the main character from XCOM: The Bureau Declassified. What, you haven’t heard of it? it came out in 2013, was aggressively mediocre
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# ? Dec 10, 2021 13:25 |
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Icon Of Sin posted:Another was the main character from I actually didn't know they were one of the cheat characters. That's kind of cool tbh.
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# ? Dec 10, 2021 13:37 |
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Ravenfood posted:I actually didn't know they were one of the cheat characters. That's kind of cool tbh. Same. I guess chimera squad didn't have the firstb(spoilers for the bureau) alien squadmates
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# ? Dec 10, 2021 13:48 |
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It is a shame how bad the Bureau fumbled. Such a cool concept.
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# ? Dec 10, 2021 23:53 |
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Dexanth posted:One of whom, in the OG Xcom remake, is a shoutout to an old Something Awful Let's Play. For what it's worth, the stupid horny pirate mod X-PirateZ also has XCom's leader named as Otto Zander in its background lore.
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# ? Dec 11, 2021 00:10 |
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Nordick posted:For what it's worth, the stupid horny pirate mod X-PirateZ also has XCom's leader named as Otto Zander in its background lore. X-Com files, its less horny sister mod has the bureau as one of the predecessors you research. It also namedrops xenonauts.
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# ? Dec 11, 2021 00:22 |
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# ? May 30, 2024 17:51 |
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Bogart posted:It is a shame how bad the Bureau fumbled. Such a cool concept. I remember there was a big twist at the end that was really cool, but the game itself was terrible
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# ? Dec 11, 2021 02:55 |