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mbt posted:theyve fixed some but not all. the biggest openmw change is now weapon swings hitting at the end instead of the start of the animation. it makes combat even more of a joke bc you can backpedal and enemies don't move forward to follow through on their swings lol. you as a player can capitalize on that but they don't Are they aware that is a problem and do they plan to fix it? I'm glad their AI is getting better. It sounds like you'd just have to force yourself not to abuse the way it works right now. So, what's new or upcoming with TR? Node fucked around with this message at 03:40 on Nov 29, 2021 |
# ? Nov 29, 2021 03:13 |
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# ? Jun 5, 2024 04:51 |
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If you're planning no mods OpenMW will be perfect. I'd highly suggest getting the AI up scaled textures: https://www.nexusmods.com/morrowind/mods/46221
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# ? Nov 29, 2021 03:30 |
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kazr posted:If you're planning no mods OpenMW will be perfect. I'd highly suggest getting the AI up scaled textures: Do this.
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# ? Nov 29, 2021 05:33 |
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Despite all the nice things that MGE XE and MWSE-Lua provides. I think the stability, fps and far better camera more than makes up for the lacking mods you can use and less stellar lighting. Besides it might actually give people the tools to make their own animations with time.
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# ? Nov 30, 2021 01:19 |
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Doesn't base Morrowind now have a way to add animations?
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# ? Nov 30, 2021 01:34 |
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You can but IIRC, its quite limited, which is part of what OpenMW will work on in the future. That is probably on top of the priority list now along with providing options for lighting and supporting Tes3MP.
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# ? Nov 30, 2021 01:44 |
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unemployment came to an end and i haven't really touched morrowind since but i still feel bad about never updating that slav squat mod with beast support
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# ? Nov 30, 2021 01:52 |
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Midig posted:Besides it might actually give people the tools to make their own animations with time. It won't
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# ? Nov 30, 2021 02:45 |
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Node posted:Are they aware that is a problem and do they plan to fix it? I'm glad their AI is getting better. It sounds like you'd just have to force yourself not to abuse the way it works right now. I'm sure they're aware but probably see their implementation as being more true to life.
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# ? Nov 30, 2021 02:45 |
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mbt posted:It won't What are you basing this opinion on?
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# ? Nov 30, 2021 04:51 |
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Midig posted:What are you basing this opinion on? the tools to make new animations have existed forever, the tools to port animations in have existed for a while now. the problem is it's still a ton of work no matter how good the tools get.
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# ? Nov 30, 2021 05:02 |
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Honestly. I might have a crack at Morrowind animations even though I have never done it before. Morrowind sorely needs it, if only the running animation.
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# ? Nov 30, 2021 05:26 |
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There's a recent mod within the past half year that actually did replace all the movement animations with something far more bearable but even then more options for it the better
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# ? Nov 30, 2021 06:07 |
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Please give the name. EDIT: If you meant "animation compilation", the continued work of Diarne. Then nice, I though I already had it and only worked while wielding weapons. Turns out a mesh mod had overwritten it. Thanks for fixing running for me. I still kinda want to create some cooler power attack animations although its nice to know that running doesent have ot look horrendous. Midig fucked around with this message at 06:43 on Nov 30, 2021 |
# ? Nov 30, 2021 06:23 |
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Midig posted:Please give the name. https://www.nexusmods.com/morrowind/mods/49785 Simply walking. It covers beast races too, so they don't have that weird stutterstep. The humanoid overrides though are real smooth but retain that early 00s feel? It sort of fits?
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# ? Nov 30, 2021 08:11 |
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the morrowind walk animation is perfect you fuckin' shoobies
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# ? Nov 30, 2021 11:02 |
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Babe Magnet posted:the morrowind walk animation is perfect you fuckin' shoobies I literally cannot visualize Morrowind npcs walking any other way.
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# ? Nov 30, 2021 15:29 |
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GorfZaplen posted:I literally cannot visualize Morrowind npcs walking any other way. i can, they usually start about 100 feet up though
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# ? Nov 30, 2021 15:32 |
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“Four FEET above her covers…” Peter Venkman on the Dunmer
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# ? Nov 30, 2021 18:59 |
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I'm gonna replay morrowind after I finishing speeding through daggerfalls main quest. Taking suggestions for mods and other gimmicks since I wanted to see what OpenMw is like.
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# ? Dec 10, 2021 06:05 |
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Lawman 0 posted:I'm gonna replay morrowind after I finishing speeding through daggerfalls main quest. tamriel rebuilt and project tamriel skyrim
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# ? Dec 10, 2021 06:39 |
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Lawman 0 posted:I'm gonna replay morrowind after I finishing speeding through daggerfalls main quest. https://modding-openmw.com i went for most of the total overhaul stuff and enjoyed it e: this is actively updated and maintained, btw Arivia fucked around with this message at 06:56 on Dec 10, 2021 |
# ? Dec 10, 2021 06:48 |
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mbt posted:tamriel rebuilt and project tamriel skyrim This plus that neural ai texture mod.
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# ? Dec 10, 2021 07:28 |
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Arivia posted:https://modding-openmw.com Ok sick thank you.
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# ? Dec 10, 2021 14:48 |
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mbt posted:tamriel rebuilt and project tamriel skyrim Do those play well with other mods?
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# ? Dec 10, 2021 19:40 |
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Lawman 0 posted:Do those play well with other mods? yeah, except for landmass mods
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# ? Dec 10, 2021 19:59 |
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Installing the total overhaul project makes me want to die there are so many files.
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# ? Dec 11, 2021 02:45 |
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does wabbajack still work
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# ? Dec 11, 2021 03:46 |
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mbt posted:does wabbajack still work wabbajack isn't a thing for morrowind yet, it requires someone to set up a customized specific list and update it and the support isn't quite there
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# ? Dec 11, 2021 03:51 |
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here's my stats at the end of tonight's session note i'm using ngcd so stats work a bit differently than they do in vanilla morrowind (that's why i have drastically less health for example) i've mostly just been making lots of potions, selling them to creeper, and investing the profits in training, i am still very early on as far as most of the game's quests go
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# ? Dec 11, 2021 08:06 |
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I don't understand why openMW can't find the new bsas from the total overhaul!
Lawman 0 fucked around with this message at 02:46 on Dec 12, 2021 |
# ? Dec 12, 2021 02:43 |
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Lawman 0 posted:I don't understand why openMW can't find the new bsas from the total overhaul! https://modding-openmw.com/tips/register-bsas/ so add a data entry for the folder in question, and then register the BSA in it
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# ? Dec 12, 2021 03:12 |
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Hey lil buddy, what you doing down here he totally kicked my rear end lol (probably thanks to the BtSH mod) so I ended up just leaving him alone fake edit: Has anyone else had this issue with certain scrolls showing up as black squares when equipped? Nothing happens when I try to use them, either. The only thing I can point to are these specific scrolls having higher charge values than cost ones in the menu (which shouldn't matter at all because, well, they're scrolls) also I have doubles of some of them (same values and everything) that work just fine? Cross-Section fucked around with this message at 16:13 on Dec 12, 2021 |
# ? Dec 12, 2021 15:53 |
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How do I get the delta merge program to work? edit: modding OpenMW sucks rear end nothing works correctly. Lawman 0 fucked around with this message at 19:10 on Dec 12, 2021 |
# ? Dec 12, 2021 17:14 |
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Lawman 0 posted:How do I get the delta merge program to work? okay, so step 1 is to make sure your other mods are loaded and working in OpenMW step 2 is to download the delta plugin executable and install it where it says it goes step 3 is to copy the path to the delta plugin executable, paste it into a command prompt and run "delta_plugin.exe merge", this will create a new omwaddon file in the delta plugin directory if it completes successfully. (this step will work a bit differently if you're not on windows). recently the delta plugin hasn't been refreshing the command prompt for some reason for me but hitting escape gets the command prompt to show the messages from it working for me step 4 is to edit your openmw.cfg file and add the delta plugin to your load order - you need to add the folder itself as a data source (you can use the same path you copied in step 3), then the new omwaddon you created in step 3. this new omwaddon must be the absolute last addon you load. you need to redo this every time you add or update any addon or mod from now on.
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# ? Dec 13, 2021 01:19 |
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Arivia posted:okay, so step 1 is to make sure your other mods are loaded and working in OpenMW Wow I literally never want to mod a video game ever again. Jesus christ. Lawman 0 fucked around with this message at 04:20 on Dec 13, 2021 |
# ? Dec 13, 2021 04:17 |
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I lied I'm gonna try the wabbajack installer and see if I can get that to work. I'm seeing alot of the same mods in here anyways.
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# ? Dec 13, 2021 05:02 |
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A friend and I have been trying to make a server for TES3MP. The furthest we've gotten (short of just joining a random server that already exists) is I'm able to start a server, my friend is able to join it, but I am not able to join my own server. At first I was trying to join through the browser, but I was getting the ping as Unreachable or 999. However, when searching through an FAQ, I found this:quote:There seems to be a bug with the server browser where your own server will mistakenly have that ping. Nonetheless, you can always join yourself by running tes3mp.exe with "localhost" as your destinationAddress in your tes3mp-client-default.cfg Anyone have any experience with TES3MP, and have troubleshooting tips?
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# ? Dec 13, 2021 05:33 |
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Ok I got the wabbajack mod pack working I think but it's a little unstable. Also I need to fix the graphics settings because there is Bloom everywhere like I went back in time a decade. Lawman 0 fucked around with this message at 14:12 on Dec 13, 2021 |
# ? Dec 13, 2021 14:05 |
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# ? Jun 5, 2024 04:51 |
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Kaubocks posted:A friend and I have been trying to make a server for TES3MP. The furthest we've gotten (short of just joining a random server that already exists) is I'm able to start a server, my friend is able to join it, but I am not able to join my own server. At first I was trying to join through the browser, but I was getting the ping as Unreachable or 999. However, when searching through an FAQ, I found this: Try 127.0.0.1 instead of the text localhost
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# ? Dec 13, 2021 16:08 |