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Edit: Well. This isn't a great page-topper.adhuin posted:Me with Paladin changes: Literally nothing changed for my rotation. Our non-Requiescat oGCDs now have the same 30 second cooldown, instead of being offset from each other. This, tied with us already having a rotation that doesn't fit nicely into Fight or Flight's 60 second cooldown has messed up my ability to keep them constantly rolling. It's weird that such a small change has been giving me headaches. At level 90 I'm also fighting my instinct to apply my DoT after spell spam instead of immediately going into Atonement spam, so that's not helping. cheetah7071 posted:I think a true fix to the 2002 issue probably requires rewriting the login client to the point where by the time they have it ready, the queues won't be an issue anymore. Right now it has the baffling decision for the client to close when it can't contact the server, rather than trying again. That just didn't matter before so there was no need to fix it (though I kind of judge them for not anticipating the problem). Unfortunately, it's just not the kind of thing they can deploy in a hotfix. Maybe it'll show up in 6.1? I think Error 2002 closing the client makes some sense, though I'm just guessing at whether it's an intended feature or just a side effect. When working correctly, Error 2002 pops up when there's too many people trying to access the login servers. However, rather than thinking of it as people, view it instead as a certain number of connections being attempted in a certain timeframe. YoshiP can ask the players to please wait before trying again when congestion happens, but everyone knows that only a part of the user base will. So, without restriction, a player can input back-to-back connection attempts. Currently, that would be roughly an attempt every second or two. Forcing the player to log back in and go through loading everything drastically reduces that to once every 10-30 seconds (or longer). There are absolutely other ways to handle this, all of which take time, resources and potentially can't be implemented outside of certain framework (i.e. a full patch instead of a hotfix). The worst would be adding a queue to join the queue. That's just frustrating, and where would those connection requests sit? It's just another server, something already in short supply, doing what the current servers can't handle, not to mention another point of failure in a system that's already making people angry when it struggles. A more sensible solution would be building a cooldown into the client that prevents you from trying again, forcing players to wait without making them completely start over. This could be automated, but I immediately thought of a couple reasons it shouldn't be (players that otherwise decide to do something else and lessen the load may instead stick around contributing to it; being an automated system not tracked by their servers, and thus can't be regulated if there's problems, it might drastically worsen the issue in certain circumstances). Unfortunately, neither of those options would fix their current problem of Error 2002 kicking people out mid-queue. That's genuinely something they have never seen before, and couldn't have because there's never been so many people trying to play. I'm not a coding specialist of any degree, so I don't really know what's possible on a short timeframe, but in the long run to prevent this happening for the next major release I could see them changing Error 2002. Keep it around with some tweaks to work exactly as it is currently intended to, but add a new error that the current client sees when a connection is cut during the queue and have it not close the client. I wouldn't have it automatically try to reconnect, except maybe with a strictly limited number of attempts, because having it keep trying endlessly could cause overload issues. This would almost certainly require major changes to both the server connection structure and client procedures, so it probably couldn't be implemented without a major patch and certainly couldn't without some serious testing to avoid other problems popping up. Gearhead posted:There is a possibility left open that maybe he just collapsed. Or maybe he died. Maybe we'll see him again. Maybe we won't. One way or another, I don't expect to see him again any time soon. I'm reasonably certain he's dead, unless they pull another fake out. They very specifically fill your entire screen with his torso, and you can see him breathing. And then he stops, completely still, dead. Onean fucked around with this message at 08:15 on Dec 12, 2021 |
# ? Dec 12, 2021 08:11 |
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# ? May 25, 2024 14:10 |
Regalingualius posted:I was meaning more in the sense of trying to just up and leave him without fighting while trying to tell him to get a loving hobby that isn’t you I would have liked this. From Zodiark on, the WoL's attitude towards Zenos has been "I don't even think about you." I'd have loved to continue that with a dialog choice along the lines of. "No, it isn't so. (Turn and walk away)" Though I think it's valid they don't give you that because you can't take the risk of leaving him alive. homeless snail posted:I'm not going to stop playing FF14 but if 6.1 came out and was total garbage, like offensively bad, I wouldn't feel too bad about pretending Endwalker is the end of it. The story would have been a perfectly acceptable ending, but I don't think I could stop here because they don't give you any real closure with the core Scions. A celebration dinner or the discussions about breaking up the Scions where you could talk to them about what you've been through would have been nice. Cutting straight from the ship returning to "The Scions are beaking up, (sort of, for now) go talk to everyone for a few seconds to see where they're going (and some future plot hooks)" doesn't really cut it. Now that I think of it, not showing the Heroes' Welcome in Sharlayan or any kind of celebration feels like something missing regardless.
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# ? Dec 12, 2021 08:19 |
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89 dungeon: man, really went through the wringer in every way possible I know some folks say to do this and the trial with Trusts (just catching my breath before trusting the trial because it feels like I have to) but the experience with other players for the dungeon ended up being epic in its own right. It's like the game knew I was going to do this tonight because earlier in roulettes I got both Castrum and Syrcus tower lol. So I enjoyed the callback to Livia... and then all the fallen friends... I had to Pay my Respects to all of them. But it was the final fight that really went into overdrive. The healer and DPS died at like 75% HP because we didn't know that "Right" meant his right, lol. But the tank wanted to keep going so we did, and I learned the fight pretty quickly. Because of Syrcus Tower when he started casting Curtain Call I was like "This is Unix... I know this!" Except I was waiting for a pillar to hide behind and there was nothing as the castbar kept going up... When Shiva/Ysayle started circling around the arena I legit started tearing up goddamn. I could have done without the Asahi stuff afterward though lol, a bit anticlimactic
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# ? Dec 12, 2021 08:26 |
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Theris posted:The story would have been a perfectly acceptable ending, but I don't think I could stop here because they don't give you any real closure with the core Scions. A celebration dinner or the discussions about breaking up the Scions where you could talk to them about what you've been through would have been nice. Cutting straight from the ship returning to "The Scions are beaking up, (sort of, for now) go talk to everyone for a few seconds to see where they're going (and some future plot hooks)" doesn't really cut it. I'd be shocked, and a little disappointed, if you ever saw all the scions in the same place again outside of extremely extraordinary circumstances, like in FF11 when they bring back Lion for a fun cameo.
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# ? Dec 12, 2021 08:29 |
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CharlieFoxtrot posted:89 dungeon: Honestly, "Stage Right" would have been just fine for the brand.
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# ? Dec 12, 2021 08:30 |
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Bruceski posted:Honestly, "Stage Right" would have been just fine for the brand. Oh, drat, though I wouldn't say "just fine," I'd use "absolutely perfect" instead.
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# ? Dec 12, 2021 08:35 |
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Hey so uh, to any red mages doing the 89 trial... maybe don't use disengagement. Especially if you're doing it with trusts, as hitting the edge will completely reset the fight
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# ? Dec 12, 2021 08:40 |
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where the gently caress is the skill speed on the tank gear i'm gearing up to do the extremes soon and my gcd is 2.48, i'm literally dying over here
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# ? Dec 12, 2021 08:44 |
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Leal posted:Hey so uh, to any red mages doing the 89 trial... maybe don't use disengagement. Especially if you're doing it with trusts, as hitting the edge will completely reset the fight Found this out the hard way and had a good laugh.
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# ? Dec 12, 2021 08:47 |
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Kaubocks posted:where the gently caress is the skill speed on the tank gear I realized the same thing last night on PLD while I was trying to get the new rotation into my muscle memory, wondering why I couldn't get everything to line up and not drop my DoT for a split second.
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# ? Dec 12, 2021 08:49 |
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GOTY Edit: also after the 88msq cutscene this is now obviously canon, they're coming along for the trip CharlieFoxtrot fucked around with this message at 09:07 on Dec 12, 2021 |
# ? Dec 12, 2021 08:56 |
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One thing I've noticed is missing from the English translation (probably because it'd sound kind of funny if translated literally) is that Estinien constantly refers to the WoL as "partner" (like almost every time he speaks to you).Captain Oblivious posted:Please don’t be weird. I wasn't being serious, that's why I put "proof" in quotes. It's funny how the relationships between the WoL and the other characters can seem different even though they're all behaving the exact same regardless of your WoL's characteristics.
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# ? Dec 12, 2021 10:09 |
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Ytlaya posted:One thing I've noticed is missing from the English translation (probably because it'd sound kind of funny if translated literally) is that Estinien constantly refers to the WoL as "partner" (like almost every time he speaks to you). Ah the "Yosuke"
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# ? Dec 12, 2021 10:13 |
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Just finished the lvl 89 dungeon myself gently caress me. Short of manifesting directly that was a good way to go about that. He made us strong She saved us again
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# ? Dec 12, 2021 10:27 |
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https://twitter.com/XeniDraws/status/1469776937845469189?t=1HNEzAOfqRNuSPVaMv_Glw&s=19
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# ? Dec 12, 2021 10:56 |
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Oh yeah I got Holos on Sage, I figured it would be like Stardiver where it looks badass when you use it but if you try to gpose with it you find out pretty much immediately that it's one giant smear frame and you look ridiculous. As it turns out, Holos just makes your dude do a kickass magical girl pose for the entire animation:
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# ? Dec 12, 2021 11:25 |
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If I wanted to run Eden's Gate Eternity (Savage) unsynced for the glams, what would I need to do to unlock it?
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# ? Dec 12, 2021 11:31 |
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Wrestlepig posted:If I wanted to run Eden's Gate Eternity (Savage) unsynced for the glams, what would I need to do to unlock it? Clear the normal raids first, then a purple quest should show up in Amh Araeng that'll open up all savage raids on that tier.
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# ? Dec 12, 2021 12:07 |
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Wrestlepig posted:If I wanted to run Eden's Gate Eternity (Savage) unsynced for the glams, what would I need to do to unlock it? if you've completed the normal Eden raid series, there's an npc in mord souq in amh arang that will unlock the savage versions for you. e: if you haven't started the normal eden quest chain, i have no earthly idea but i assume it starts in the crystarium
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# ? Dec 12, 2021 12:09 |
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All of y’all wanting to not get into a fist fight with out best friend. smdh. I’m just glad they finally gave me the big goku energy answer the last time right before the fight. Also, Zenos has the echo. Even though it’s a stolen echo. He only dies if he wants to die. The bigger issue is recovering his body.
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# ? Dec 12, 2021 13:49 |
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Mr. Nice! posted:All of y’all wanting to not get into a fist fight with out best friend. smdh. I’m just glad they finally gave me the big goku energy answer the last time right before the fight. (ending) he can Literally turn into a dragon at will, and he already broke into whatever pocket dimension that last trial takes place in, so he's fine as long as he comes back to life. the writing team could come up with any number of dynamis related excuses for why he doesn't, though
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# ? Dec 12, 2021 14:07 |
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I haven't seen this brought up here yet, but I noticed that PLD guy new un/sheathing animations and appreciated it because the old one kind of bothered me. Turns out, every job got new animations! (No spoilers here.) https://www.youtube.com/watch?v=NDzLU40AsHI
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# ? Dec 12, 2021 14:41 |
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Well it finally happened, MSQ made me cry. 88 MSQ The scene with Moenbryda’s parents was so well done. I’ve unfortunately gone through something very similar irl, and their presentation of it mirrored my own experience closely. I did the quest last night and just thinking about it has me getting sad again
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# ? Dec 12, 2021 14:51 |
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I really like the music that plays in boss fights in EW dungeons, not the one that plays for the last boss of the dungeon but the one the plays for the first 2 bosses.
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# ? Dec 12, 2021 14:59 |
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DoubleNegative posted:I took this several days ago but have only finally gotten around to catching up with the new thread. I heard we were posting shots of the moment? (Endgame spoilers below) I vote that this becomes the Screenshot Moment instead (final Endwalker MSQ
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# ? Dec 12, 2021 15:05 |
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4000 Dollar Suit posted:I really like the music that plays in boss fights in EW dungeons, not the one that plays for the last boss of the dungeon but the one the plays for the first 2 bosses. Yup. This one. Also occasionally plays in solo duties.
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# ? Dec 12, 2021 15:09 |
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Leal posted:Hey so uh, to any red mages doing the 89 trial... maybe don't use disengagement. Especially if you're doing it with trusts, as hitting the edge will completely reset the fight Now that Displacement and Engagement are the same potency and unlock at the same level I'm never ever going to use Displacement again, style be damned. Also, hello main FFXIV thread! I'm caught up to content so I finally feel comfortable here! Hope everyone's been having as good a time as I did.
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# ? Dec 12, 2021 15:20 |
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Has anyone bought anything from the Mogstore during this level of congestion? Usually anytime I buy something just exiting the game fully and relogging back in makes the item appear (hitting the button on the mailbox feels like a placebo and never has worked) but I bought something this morning and haven't gotten my item in like an hour, logging in and out does nothing. Was hoping to get it before the servers hit 6k queue or whatever but I guess that's not happening.
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# ? Dec 12, 2021 15:27 |
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Tamba posted:I vote that this becomes the Screenshot Moment instead Well, I can't say I have that specific screenshot, but I do have this: I also absolutely do not regret this dialogue choice.
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# ? Dec 12, 2021 15:29 |
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I missed the name screenshot in the final quest, can anyone tell me which cutscene it's in?
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# ? Dec 12, 2021 15:33 |
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Arist posted:I missed the name screenshot in the final quest, can anyone tell me which cutscene it's in? Very end of the credits, you can skip past the part where it's just a scroll on static images and it'll get you right to the Yoshida/Ishikawa/Oda/Soken credits and then you're right at the end.
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# ? Dec 12, 2021 15:50 |
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Arist posted:I missed the name screenshot in the final quest, can anyone tell me which cutscene it's in? The post-credits "stinger".
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# ? Dec 12, 2021 15:55 |
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I remember that much, I should have been clear I was asking for the number lol. There's a lotta cutscenes in that quest.
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# ? Dec 12, 2021 15:57 |
CharlieFoxtrot posted:89 dungeon: man, really went through the wringer in every way possible Eyyy that was me! I saw the healer eat poo poo at the same time I did, then y'all duo'd the boss from like 59%. Warriors have incredible sustain now. I went ahead and did the trial afterward in a trust, took three tries before I realized the edge of the arena outright kills you if you touch it. I only did one trust in ShB, I wish the NPCs had more voiced lines, or they said their one line less often. It was really noticable in the 87 (?) dungeon, the one in zone 5.
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# ? Dec 12, 2021 16:34 |
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Admiral Joeslop posted:I went ahead and did the trial afterward in a trust, took three tries before I realized the edge of the arena outright kills you if you touch it. Oh, was that what happened, I instantly died during one of the straight line 'get as far away from the middle as possible' attacks and thought it was mega damage if you weren't right at the edge but I must have brushed the outside of the arena.
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# ? Dec 12, 2021 16:45 |
Sakurazuka posted:Oh, was that what happened, I instantly died during one of the straight line 'get as far away from the middle as possible' attacks and thought it was mega damage if you weren't right at the edge but I must have brushed the outside of the arena. Yeah I did it at 2 am and the first couple times I just happened to take damage or be low on HP when I touched the edge and it didn't click until the third time when I was at full health and wandered into it.
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# ? Dec 12, 2021 16:54 |
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Question about The Big Cheese. What's the tell for which side he's gonna do his big laser attack on? I've done that dungeon a few times now, and I watched him and it didn't seem like he moved any of his limbs differently or anything to indicate it
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# ? Dec 12, 2021 16:55 |
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Name on the castbar, says left or right.
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# ? Dec 12, 2021 16:58 |
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Onean posted:I haven't seen this brought up here yet, but I noticed that PLD guy new un/sheathing animations and appreciated it because the old one kind of bothered me. Oh wow, they finally fixed the samurai ones! It always bugged me how you just rip it out of the sheathe and put it back in with basically no animation at all, it was so weird.
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# ? Dec 12, 2021 16:59 |
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# ? May 25, 2024 14:10 |
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Zoig posted:Name on the castbar, says left or right. Well dang
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# ? Dec 12, 2021 17:02 |