- tsob
- Sep 26, 2006
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Chalalala~
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I've seen people mentioning bonus materials/x-ray. Where is that? I don't think it's linked in the OP and I didn't see it on Prime under the season 1 of the show page.
This is going to get long, but I'll post all the text bonus info here for the sake of it. It's all included on the X-Ray feature on Amazon Prime, with updates per episode. It's a bit of a faff to get to though, so I type out the character bios and trivia stuff for each episode so I have access to it easily if I do want it. The bonus animations used to be only viewable within the X-Ray page of an episode, but they list them along with the "Behind the Scenes" videos on the home page of the show now, just under the actual episodes. There's one bonus animation per episode, along with one "Behind the Scenes" video. Which is 12 videos so far, along with a few teasers and trailers. Which comes to 16 videos there at the moment. There are normally a few bonus videos about the production process, like costuming and music, in the X-Ray bonus features too though, which don't fall under those bonus vidoes listed on the home page for whatever reason. So it's still worth checking out the X-Ray bonuses if you get a chance.
Episode 01 Trivia:
Amazon Prime X-Ray posted:
- In his day, The Dragon was a man with immense power, a champion for humanity and one of the generals in the war against The Shadow. In his desperation to end the war, The Dragon led 100 Companions in an attempt to seal The Dark One in it's prison; but they did so without the help of their female counterparts. In the final instant of victory, The Dark One struck at the very heart of the energy source the men were wielding during the battle, instantly driving the male Companions insane and ushering in The Time of Madness.
- The mission to seal The Dark One back in it's prison, though successful, was more costly than anyone could have imagined. Men who attempted to wield "Saidin", the male half of the magic energy also called The One Power quickly discovered a corruption of it's source. Any man with the ability to channel this power was destined to go mad. This was the devastating legacy The Dark One left on the world.
- After witnessing the foretelling of the birth of the one prophecy called "The Dragon Reborn", Moiraine's path is set. She has no choice but to find the baby at all costs. The fate of the world depends on her success.
- The Women's Circle is a part of the governmental structure of the rural villages within the region of The Two Rivers. When a woman is considered mature enough the circle invites her to braid her hair. The braid represents a woman's bond to her village, the Women's Circle and her community; and their bond to her.
- Wisdom's play a central role in the villages they tend. While they have a leadership role in managing the day to day affairs of rural life, they are also responsible for the health and well being of the people within the community. Wisdom's are skilled healers with a wealth of holistic knowledge, and a few have additional gifts that help to enrich the lives of the village they care for.
- This is the very first scene from the first chapter, "An Empty Road", of the first book in the series within The Wheel of Time. The horse, "Bela", is an iconic part of the story and many who read the books believe she is an omnipotent being with creator-like tendencies. In the Two Rivers, wool and tabac (tobacco) are the main exports, and the tabac is known all over as the best in the world.
- The village of Emond's Field is one of four that make up the region known as "The Two Rivers", along with Watch Hill, Devon Ride and Taren Ferry.
- In the books Perrin is not married. In fact, the show decided to bring the ages of the villagers up by a few years in order for them to feel more mature, as well as more developed as characters and individuals.
- Aes Sedai are, for the most part, very well respected; but also feared. They can usually be identified by the "Great Serpent" ring worn by all women who have been raised to full sisterhood. Moiraine is a character who is known to be able to command a room with her mere presence. She is an incredibly powerful woman, both in force of will and in the female half of The One Power.
- A Warder is a warrior who, through a bond, can sense his Aes Sedai's emotions. Warders are committed to the defense and protection of their Aes Sedai; the bond not only provides insights into their Aes Sedai's physical and mental well-being, but it also gives him additional stamina and the ability to overcome wounds another man would succumb to.
- Bel Tine is a festival that celebrates the end of Winter, and the welcoming of Spring. There are many traditions surrounding the days leading into Bel Tine, including the making or procurement of lanterns; which are used to light a path back home for family, friends and neighbours.
- Nynaeve is the youngest Wisdom The Two River's has ever had, but she is also dedicated to her village and it's people. Stubbornness is a proud trait of those from the region, and Nynaeve uses this particular quality to her advantage often.
- "Listening to the wind" is a talent that not all Wisdoms have, but many claim. While it is unclear at this time what exactly this talent is, there is more to it than first meets the eye as "listening to the wind" is not always about the weather.
- The Wheel of Time was put in place by The Creator; it is the centerpoint of all of time. With seven spokes, the Wheel is considered a "cosmic loom"; using people's lives as threads slowly weaving the fabric of the universe, spinning forever and ever - time without end.
- Shadowspawn are dark constructs developed by a man who served The Dark One during the Age of the First Dragon. Trollocs were engineered using humans and animals to create an easily controlled and renewable army.
- Tam Al'thor is a man with many hidden qualities and skills. The heron mark on his blade is unique and well earned. This sword is similar to the one Lan carries; the blade always seems sharp, and the blood of Shadowspawn which can erode metal doesn't seem to have a negative effect on the steel.
- Two Rivers folk are known far and wide for their stubbornness; even faced with unbeatable odds, devastation or monsters they've only heard stories about, the people of the Two Rivers will always band together to fight back. A common saying in the Two Rivers has to do with survival; "if the Light wills it"; however, for these people, even if the Light doesn't will their survival, they'll do it anyway.
- Channeling can exhaust the channeler; the more power one holds, the more at risk for extreme fatique one is. Serenity and extreme calm in the most stressful situations (a channeler can't become an Aes Sedai without passing a test where they must channel 100 perfect weaves while being faced with the most intense stress test; that includes distractions, both minor and major, pain and emotional torture).
- Trollocs are known to eat humans, and it is common for them to carry people off during a fight. Their remains can often be found in a Trolloc cookpot.
- "Light" is a common phrase often used as an exclamation of relief. While there is no religion in this world, "Light" is considered to come from The Creator, so it is good. Where the Light is bright enough, it can always beat back The Shadow.
- Trolloc blades have poison on them. Just as the blood from Shadowspawn can erode metal, the poison on the blades the Trollocs carry will poison and eventually kill a person wounded by them unless otherwise treated.
- Healing is an incredibly technical weave, and just one of the many unique abilities an Aes Sedai learns when training with The One Power. An interesting side note; some Aes Sedai can heal those who are near death, while others can barely heal old bruises. It has nothing to do with how much of The One Power is used, but more to do with the aptitude of the channeler.
- These iconic words open each book in Robert Jordan's series, however in the books the wind rises and blows on a journey throughout various different landmarks within the world.
- The iconic words in question being: "The Wheel of Time turns and Ages come and pass, leaving memories that become legend, legend fades to myth and even myth is long forgotten when the Age that gave it birth comes again.
Episode 02 Trivia:
Amazon Prime X-Ray posted:
- The Children of the Light are an organization dedicated to fighting The Shadow and scourging Darkfriends from society. Entirely independent from serving a country or crown, men from all over the world choose to follow The Way of the Light. The organization has been left unchecked for 1,000 years, as a result their ideology for hunting Darkfriends has grown extreme.
- Because The One Power was used during the Breaking of the World, the Children have come to see those who use it as followers of The Dark One and Aes Sedai as "witches". Women of The White Tower have few weaknesses, however they are not invulnerable.
- An Aes Sedai's safety and well-being is a Warder's only priority. He will scout ahead and track behind a trail to be sure she is secure, often covering three times the amount of ground anyone else does.
- Trollocs are a genetic cross between humans and animals, and during their creation many different types of animal stock was used. As a result, some of these Shadowspawn have keenly developed tracking instincts heightened by the type of species in their genealogy.
- Taren Ferry is one of the four villages that make up the region known as "The Two Rivers". The river Tarendrelle is wide, swift and considered a gateway to the world at large for those crossing from the South.
- Fades are another type of Shadowspawn, known to be far superior in intellect and fighting skill to their more animalistic counterparts. These creatures are often tied to a large group of Trollocs, acting as a leader for the horde. Trollocs fear few things, but moving water is one. A Fade must drive resistant Trollocs to cross bodies of fast moving water.
- The sinking of the ferry was an iconic scene from The Eye of the World; crossing water represents the group leaving behind the safety and security of their home into an unknown and uncertain future.
- The Dragon's Rebirth is from prophecy. Nearly every woman, man and child knows or has heard at least some of the prophecies of the Dragon; though most sound like fairytales during this Age.
- Women who can channel The One Power have incredible magical abilities; The three oaths are so important because it shows non-channelers that Aes Sedai are not a threat.
- There are women who are born with the "spark", which means that she will channel one day whether she wants to learn or not. Because of this it is imperative those with the spark inborn are guided through their first embracing of The One Power. If left without guidance a woman can fall irreversibly ill and even lead to a painful death which cannot be stopped.
- Carrion eaters are The Dark One's eyes. They can watch and report to the armies of The Shadow.
- The Children of the Light are also called "Whitecloaks", named so for the near obsessive way the men keep their cloaks clean. While Whitecloaks hate Aes Sedai, the regular citizen can also be targeted by this group. A mere insult could be considered darkfriend behavior and runs a risk of being put to the Question.
- Questioners, also known as "The Hand of the Light", are a group within the Children whose primary goal is to extract confessions out of people of being darkfriends. Their methods are ruthless. Almost everyone questioned by one of these individuals admits to serving The Shadow.
- Trolloc poison is incredibly potent. A normal person would likely die very quickly without Aes Sedai healing. Aes Sedai have the unique benefit of being able to draw energy and strength from their warder through their bond.
- Whitebridge is a town on the river Arinelle. The location got it's name from the stunning white, intricately built bridge that spans the river. It is speculated by scholars that the structure has been standing since the Age of Legends, which means the bridge would be over 3,000 years old.
- Manetheren was one of the first cities to emerge after The Breaking of the World. It flourished for over 1,000 years, and it's leadership helped unite the rest of the Westlands by creating a compact for the ten nations that rose in the centuries post Breaking.
- Just like many themes within The Wheel of Time, wolves explore duality in one's nature. There is a balancing act between being a lone wolf, or becoming a pack leader.
- Shadar Logoth was originally called Aridhol, a city that was a part of The Compact of the Ten Nations and a true friend of Manetheren. The people of Aridhol were known to be valiant fighters, but evil came to the city and destroyed it.The evil was not that of The Shadow, but that which lives in the hearts of humankind.
- It is said that there is a feeling of being watched inside of Shadar Logoth; the windows all seem to have eyes peering out of them. When the sun goes down and the shadows stretch across the streets, some claim that they feel the brush of fingers down their spine. You do not want to be caught in the dark in the Shadowed City.
- Exploration of Shadar Logoth is dangerous. It is a city even Trollocs fear. Even since the city destroyed itself, everything left inside has been corrupted by the very evil that murdered the inhabitants. Mashadar, the killing mist, is embodiment of the evil created within the walls of the city and the hearts of the citizens.
Episode 03 Trivia:
Amazon Prime X-Ray posted:
- Trollocs are constructs that have a few minor human instincts; however loyalty, compassion or care are not in their makeup. Food is one of the biggest priorities, and they will eat whatever is most convenient. Including a wounded comrade in arms.
- The Women's Circle is a place of sanctuary and power. Generations of women from the village come to the circle for ritual and fellowship. The strength of all who came before is hewn directly into the stones and interwoven into the earth.
- Channeling is risky for the untrained; women embracing the One Power must always have a care to not draw in too much. The more a woman handles Saidar, the more she wants to hold. Should someone take in more of the power than she can safely manage, she will burn herself out; forever losing the ability to wield the source.
- Wisdoms are natural foragers; they are completely at home in almost any local landscape and experts on the flora in the area. Aes Sedai rely on The Power to heal, but Wisdoms use whatever is at their disposal. Tracking is another useful skill for a wisdom, particular animals are great indicators for specific plants, flowers and herbs that those healers like to keep on hand.
- Dreams have great significance in The Wheel of Time, in fact some feel more real than others. When asleep the mind can be a vulnerable space susceptible to anyone who might have a talent for taking advantage of an unsuspecting soul.
- "The Stories" are referred to a few times throughout the book series. Fantasizing about adventure and actually having one become a learning experience for some of our characters. Sometimes being a hero isn't as great as the stories make it sound.
- Breen's Spring is a small village in the country of Andor. Mining and trade are the main avenues of commerce for the area. There are a few inns and taverns that cater to the miners. The main one being called "Four Kings".
- Inns, common rooms and taverns are all key parts of this sequence in the books, and entertainment is a big part of that. Gleemen are travelling entertainers, known for being singers, storytellers, jugglers and acrobats. Note the patched lining of this gleeman's coat. The colorful patches are an identifying detail to name a traveler "gleeman".
- Gleemen have a wandering lifestyle, and most have no permanent place to call home. They rely on their abilities to pay for their supper, along with an occasional bed to sleep in. The tips they make help with the supplies that are needed for the long walks between the villages, towns and cities that they entertain in.
- The area that Perrin and Egwene are walking through is the Caralain Grass; a massive plain with no roads, rivers or large bodies of water nearby. At it's widest, the area stretches nearly 1000 miles.
- These nomadic people, sometimes referred to as "The Travelling People" or "Tuatha'an" journey across the Westlands, living out of horse drawn carriages and making a living as traders and tinkerers. The Song and greeting rituals are important to this group.
- A Warder will drive himself to death looking for a way to save his Aes Sedai, the bond creates an overwhelming instinct to preserve her life above all else. A big reason for this is likely due to the unbearable sense of loss a Warder feels if his Aes Sedai dies. Most immediately go insane due to their immense grief and do not survive the death of their Aes Sedai long.
- East of the Spine of the World, in a sprawling desert, live the mysterious Aiel. Not much is known about these strange people. They are easy to spot, usually standing a head higher than any Westlander, and sporting bright red hair.
- The Stone of Tear is a massive fortress, which many consider to be the oldest standing structure in the world, possibly being built during The Breaking. Resembling a mountain in sheer size, The Stone was built by Aes Sedai fusing stones with fire to create a totally smooth and unbroken exterior. The Stone has never been breached since it's construction.
- Many people believe that The Wheel is a prison in which Ages and lives are repeated over and over, time without end. Due to this there is a perception some have regarding their own choices, and if they have free will. A solution to this perceived eternity is that if The Wheel were to break, time would finally stop and all souls would finally be free.
- Thom Merillin is sometimes called "The Grey Fox". He grew up in Caemlyn, the capitol of Andor, and has been highly educated. Then, for reasons unknown, Thom left the capitol and became a travelling gleeman. He hustled from dingy inn to overgrown amphitheater, entertaining the working people of Andor. He never used his power for favors, and never advertised his past.
- Originally in The Age of Legends, people who dedicated themselves to The Shadow were known as "Friends of the Dark" and they were promised immortality when The Dark One broke free of it's prison. In the current Age, most who swear oaths to The Shadow are looking to be scandalous or are bored, and typically these so called "Darkfriends" are only looking to experiment and don't realize their vows are binding in this life, and sometimes the next.
- Aes Sedia law dictates that a man found channeling should be brought to The Tower to stand trial, and then be Gentled; or cut off from Saidin - the male half of The Source. There is symbolism in the ritual, as the process of Gentling is said to prevent the world from another Breaking; because severing a man from The One Power stops the progression of his madness. It also has a lobotomizing effect, and leaves the once powerful men in near catatonic states until it is said they give up their will to live.
Episode 04 Trivia:
Amazon Prime X-Ray posted:
- Ghaeldan is a small country that runs along the foothills of the Mountains of mist. It's government is a hereditary monarchy, however the king or queen must also be advised by a council of nobility and wealthy merchants. For the past 70 years, Ghealdn has actively been protecting itself from being absorbed by it's larger neighbour, Amadicia - the seat of the infamous Children of the Light.
- The Karaethon Cycle, also called the Prophecies of the Dragon, speaks about the Dragon's coming. There are multiple passages directly discussing her of him either breaking the world or saving it. "All Glory be to the Creator, and to the Light, and to the Dragon who shall be born again. May the Light save us."
- Men must mentally wade through a vile corruption of "Saidin" - the male half of the source, in order to reach the One Power. Eventually, this terrible corruption begins to poison a man's mind and body until both are overwhelmed with madness. The madness takes all shapes, though hearing voices is a clear sign that the mind is truly sick, and to keep him from being destructive, he must be stopped.
- There are five weaves of the power: air, water, earth, fire and spirit. Each can be used on its own or in combination with one another to achieve incredible feats. There are many ways to weave the threads of the One Power; healing for example uses air, water and spirit, while throwing a fireball requires fire and air. Earth and air might be used to loosen mortar so that an Aes Sedai could use air to throw stones from a building at some Shadowspawn.
- The White Tower is the home to all Aes Sedai. It has stood in the city of Tar Valon for over 2,000 years, keeping the seat of the most powerful organization in the world safe. The monolith of the White Tower represents an unbroken sisterhood since the time of the Breaking of the World.
- The Tuatha'an are a group of people with no country as their home. Traveling continuously from the Breaking, this group of individuals, also known as "Seekers", are constantly looking for the "Song". While no one living has heard this Song, most of the Seekers insist they will know it when they hear it.
- Strength in the One Power differs wildly between individuals; while channelers of the opposite sex cannot tell exactly how powerful each other are, one can get an idea by using a shield and measuring the difficulty. Both men and women can usually tell how strong a person of the same sex is if they are actively embracing the One Power.
- The Aes Sedai are comprised of seven groups known as "Ajahs". Each Ajah is distinct with their own set of goals. Blues invest themselves in causes such as righteousness and justice, Reds are a force that police the misuse of the One Power with a strong focus on men who can channel and Greens are the "Battle Ajah"; their entire purpose is to train and stand ready to fight in The Last Battle between the Dark One and the Dragon Reborn.
- "Shielding" an individual can be taxing on a channeler depending on the strength of both the person being shielded and whether or not that person is actively trying to break out of the shield. It is described by the channelers holding on to the shield as if they are being pushed or shoved constantly.
- In the books, the "On the Road" chapters are an integral part of the development of the characters from The Two Rivers. There are multiple villages, inns, farms and people met along the way.
- The Way of the Leaf is a purely pacifist lifestyle only practiced by the Seekers. They will not raise a hand to defend themselves, their loved ones or use violence to hunt game for meat. They use the life of a leaf as a metaphor for their time in the world, as it does no harm and when it finally falls the leaf will nourish new growth.
- Birgitte is a hero who is a genius with a bow and appears to have been spun out by the Wheel many times to have multiple adventures.
- "Gentling" is when a man specifically is cut off from the male half of the source and forever unable to touch the One Power again, while still being able to feel its presence. This experience is devastating, akin to being castrated and lobotomized at the same time. Most men immediately lose the will to live after being Gentled.
- Warders share a unique bond with one another and proudly enter a lifelong brotherhood when submitting to the bonding by an Aes Sedai. Most Warders live at the White Tower, constantly training with one another as well as other young men hoping to one day bond with a Sister and become a Warder themselves.
- Reincarnation is a reality in this world. Lives are also known as threads. When a person dies, their thread is temporarily drooped but not broke and thus has an opportunity for the Wheel to weave a new life back into the Pattern.
- Fades travel via shadows. It is unknown how far one can move, if the shadows must be in the same area or if shadows could be far apart. The ability makes this deadly opponent even more unpredictable and difficult to kill.
- The White Tower has many laws and customs; laws are written down while customs can at times be even more powerful than the laws set forth by Aes Sedai. When either are broken, the punishments can be severe and even humiliating for these incredibly proud women.
- Malkier, once a great city in the Borderlands, was lost to the Shadow 40 odd years ago. The Old Tongue is a nearly extinct language spoken in the Age of Legends. It is taught to nobles, remembered by ancient places like Malkier, remembered in pieces by people with the Old Blood running through their veins or researched and studied by the Aes Sedai.
- There are many types of different Wards created by the One Power; some can keep specific things out like vermin, others act as silent alarms that can only be detected by the channeler that set them, and yet others act as a buffer to keep food from spoiling. Wards are yet another example of the adaptability of the One Power.
- When becoming an Aes Sedai a woman must endure an incredibly brutal test that requires perfect serenity and calm while channeling 100 different weaves of the One Power. Serenity and calm in tense situations including battle are cornerstone to becoming and being an Aees Sedai.
- In the books, "shielding" a man embracing the male half of The Source is incredibly difficult. Linking is typically needed and is the process of a channeler combining their own strength to another. The linked women, known as as a circle have no ability to channel the power themselves and must give over control of the circle to a single person so that they may meld all of the Power and direct it as needed.
- A woman's first embracing of The One Power unguided often happens when they are desperate or feel they need something. It can be as minor as wanting to overhear a conversation or as major as saving a life. Typically, if the woman survives whatever weave she creates in that moment, it will become her own special talent in the One Power.
Episode 05 Trivia:
Amazon Prime X-Ray posted:
The Last Embrace of the Mother is a Borderlander tradition welcoming the body of an individual into the land. In the books, an Aes Sedai carries her own death shroud, usually in the color of her Ajah. This tradition was changed for the show with them burying the dead in white.
- Tar Valon is considereMaybe a bit spoilery.d the greatest and arguably the most beautiful city in the world. With the help of talented Builders, the city is situated on an island 8 miles long and 2 miles wide, surrounded by tall gleaming white walls. There are approximately 500,000 people living on the island, representing nearly all the various countries in the Westlands.
- "Eyes and ears" is a phrase used by the Aes Sedai to describe the spy networks they use to keep up to date with immediate world events. Each Ajah has their own group of people loyal to them, however individual sisters are known to have personal networks outside of their dedicated Ajah.
- The dogs with the Seekers are meant to help scare away people threatening them, but are trained not to attack of hurt anyone.
- In the books, the term "Whitecloak" is a nickname created by outsiders and given to those in the organization known as the Children of the Light. Similarly, "Questioners" is a nickname for the interrogators; a branch of the Children known as the Hand of the Light.
- Ogiers are non-human creatures known for their great size, long lives and love for verbose conversation. They in general love to read, and have a great respect for nature and peace in their daily lives. The Ogier are great builders, being called on to help create some of the most magnificent structures and cities in the world.
- Due to the Ogier's long lives, they generally feel they have plenty of time to get anything done and feel humans are hasty, moving throughout life too quickly.
- The procession of Logain is one of the most iconic moments from the first book, though it takes place in a different city!
- One way to save a Warder is to immediately bond him to another Aes Sedai, as many believe this will provide a reason to live. However, a Warder must consent to a new bond and they typically decline when asked.
- Questioners have the most ruthless techniques for getting people to admit their alleged sins. Channeling is against the Children of the Light's laws and they feel that all Aes Sedai and channelers are darkfriends and witches.
- For Wisdoms, the art of herbcraft is a huge part of their skills. Most of these women have an extraordinary talent for healing and feel that even a broken heart or grief require attention. Goatstongue root is commonly used in tea for sleeping.
- The White Tower is a large structure with many areas unseen in the books. We don't see the Warder barracks inside, so this scene takes place in a new setting for the show.
- Note: the scene in question is Liandrin talking to Nynaeve as she looks up at a statue of a Warder.
- Ogiers are great readers and researchers, and the White Tower Library is the greatest in the world. Most of these gentle giants would be very happy to spend their time reading through the massive inventory including books, scrolls and loose pages that might have survived the Breaking of the World.
- New channelers don't find it easy to find the Source every time they reach for it; it takes a lot of practice to find the peace and serenity required to access the One Power on every attempt.
- Girls dressed in all white are initiates of the Tower, called Novices, and many are just learning to touch the Source. They must learn many things before they can be raised to the next level; the Accepted. Each Novice learns at her own pace, and some can spend as long as 10 years at that level to reach acceptance.
- The Forsaken are some of the most powerful channelers known to have lived. However, all chose to turn to the Shadow during the Age of Legends. Each individual swore oaths to the Dark One for their own reasons, and certainly the most enticing was the gift of immortality.
- The Amyrlin Seat is both a literal seat and the title of the woman who leads all Aes Sedai. She is considered the most powerful woman in the world, having the ability to demand the immediate presence of a king of queen who would give automatic deference to her position.
- It is rare for a Warder to be able to survive the death of his Aes Sedai for long. The pain and grief are overwhelming, and it is said to never go away.
As a point of note, I didn't include one trivia note in this episode's trivia because while it's included in the trivia itself, it always feels a bit too spoilery to me. At least, potentially. You can hunt it out yourself, if you do want to read it.
Episode 06 Trivia:
Amazon Prime X-Ray posted:
- The nation of Tear contains the greatest seaport in the Westlands with a great tradition for fishing. Interestingly, even though it has the greatest port, the location sits at the mouth of a river. This river contains a vast delta of complex waterways known as "The Fingers of the Dragon".
- Channeling is illegal in Tear. Aes Sedai are tolerated and even respected, but they are expected to not use the One Power while in the country. When a girl discovers she can channel, she is forced to leave that same day and encouraged to never return.
- The Amyrlin Seat is the head of all Aes Sedai, and the Keeper of the Chronicles is second only to her. The Keeper acts as a historian, recording important details and laws in the Tower. She only has the power given to her by the Amyrlin.
- Trials for male channelers are traditionally held before they are gentled. This is as much of a tradition as it is a law in the Tower.
- The Brown Ajah are known for being the Librarians of the Aes Sedai, always researching and on the quest for knowledge. The Grey Ajah are the mediators and most aware of the laws of each nation. Traditionally, members of the Grey are sent to rulers as political advisors. The White Ajah is for women who don't wish to meddle in the troubles of the world, and would rather devote themselves to philosophy and truth.
- Mentioning an Amyrlin's previous Ajah in public is considered discourteous and insulting. An Amyrlin is to be of all Ajah's and of none; to bring up her original chosen Ajah is to challenge her impartiality.
- The dagger from Shadar Logoth is tainted by the same evil that destroyed the city and its people. This kind of evil has an infectious nature and if allowed to exist outside the city could destroy the goodness in humanity. Mat's possible ta'veren nature kept him protected from allowing the evil to fully take hold.
- The Red and Green Ajah's have major fundamental differences, so a Green sister speaking up in the Hall of the Tower on behalf of and in defense of a Red is unheard of. This demonstrates potentially weakening bonds amongst alliances that are a thousand years old.
- The Yellow Ajah is for women drawn to healing. They spend their lives truly in service to their sisters and their community. Passion to fix what is broken is what makes a woman want to become Yellow Ajah.
- 'Bond Masking' in the books is a study of concentration and has nothing to do with the One Power. In the show, if an Aes Sedai masks her bond with her Warder, that means their awareness of one another is truly and completely cut off.
- There are objects of the One Power created for specific purposes. Some of these objects do very mundane things like play music or create fabric, while others act as doorways to different places, spaces or experiences.
- Siuan's tattoos represent her culture and tell the stories of her life. They may also represent a map for those skilled enough to navigate the Fingers of the Dragon.
- Gitara Moroso was an Aes Sedai who had a foretelling at the moment of the Dragon's Rebirth. It was so powerful and shocking that the sister died, leaving Moiraine and Siuan to decide what to do.
- Greetings are important for Ogier. "Glory to the Builders" is a common one used in Shienar, the country Lan was raised in.
- The Wheel and the Pattern use all life and events when weaving together the fabric of an Age. Sometimes there are hundreds, if not thousands of years within the Pattern, spinning in order to push certain events into place that must happen in order for the Wheel to keep turning.
- There are many different punishments that the Amyrlin Seat can dole out to Aes Sedai. The worst a sister can expect is a public birching, but exile or exile with forced hard labor have been known punishments to be set down for very egregious acts. These acts tend to involve the misuse of the One Power.
- The Oath Rod is traditionally only used for the Three Oaths that all Aes Sedai take upon passing their test for sisterhood. Swearing these oaths is known to be physically uncomfortable due to an actual feeling of pressure and tightening over the entire body as the oaths take hold.
This bit is going to be particularly long. It's the character bio for every major character introduced so far.
Character Bios:
Amazon Prime X-Ray posted:
Alanna Mosvani
Actress: Priyanka Bose
Nationality: Arafellin
Occupation: Aes Sedai
Talent: Combat, Channeling
An Aes Sedai of the Green Ajah. Alanna was an Accepted at the same time as Siuan Sanche and Moiraine Damodred. Her rise was not as meteoric as Siuan's, but she is respected within the Tower as a proficient warrior. Like most of the Green sisters, Alanna has multiple Wards: Ihvon and Maksim, who both serve her and share her bed.
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Eamon Valda
Actor: Abdul Salis
Nationality: Amadician
Occupation: Questioner
Talent: Interrogation
A ruthless Questioner for the Children of the Light, Eamon Valda's mission is to find and kill Darkfriends. Eamon has a particular interest in hunting down Aes Sedai, as he believes all channelers must be in league with the Dark One.
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Egwene al'Vere
Actress: Madeleine Madden
Nationality: Andoran
Occupation: Innkeeper
Talent: Listening to the Wind
Egwene al'Vere was born in the Two Rivers. Her parents, Bran and Marin al'Vere, run the Winespring Inn. Egwene grew up in relative luxury for a small town girl. Her family's business afforded her comforts and privilege rare in the Two Rivers. Egwene has always been ambitious and eager to please. Egwene, like Nynaeve, possesses the ability to "listen to the wind". She can predict the weather to some degree. This ability makes her suited to become a Wisdom.
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Ihvon
Actor: Emmanuel Imani
Nationality: Andoran
Occupation: Warder
Talent: Combat
One of Alanna Sedai's Warders. Alanna and her two Warders, Ihvon and Maksim, are all lovers. Ihvon is an expert with the bow and arrow.
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Kerene Nagashi
Actress: Clare Perkins
Nationality: Kandori
Occupation: Aes Sedai Captain General
Talent: Combat, Channeling
Kerene is the Capatin-General of the Green Ajah. She is a powerful channeler and a keen strategic mind. It is her job to lead the Aes Sedai in battle, in the event they must fight Shadowspawn or rogue channelers.
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Lan Mandragoran
Actor: Daniel Henney
Nationality: Malkieri
Occupation: Warder
Talent: Combat, Sword Fighting, Tracking
Lan is the Warder for Moiraine Sedai. He is a taciturn man who rarely divulges anything about himself. He was born and raised in the Borderlands, where combat and honor are a way of life.
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Leane Sharif
Actress: Jennifer Cheon Garcia
Nationality: Domani
Occupation: Aes Sedai
Talent: Channeling
An Aes Sedai of the Blue Ajah, Leane Sedia is the Keeper of the Chronicles. She is in charge of maintaining the records of the White Tower and is the Amyrlin's right hand woman. Leane is rarely seen out of earshot of Siuan Sanche.
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Liandrin Guirale
Actress: Kate Fleetwood
Nationality: Taraboner
Occupation: Aes Sedai
Talent: Channeling
Liandrin Sedai is an Aes Sedai of the Red Ajah. She grew up poor in Tarabon, but learned to imitate the mannerisms of the wealthy elite, to cover her low status. She joined the White Tower later than most girls, but was a quick learner. Liandrin is known for her dedication to her mission of hunting down male channelers and bringing them to the Tower to be gentled. She abhors the company of men, keeping no Warders, as is common for Red sisters.
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Logain Ablar
Actor: Álvaro Morte
Nationality: Ghealdanin
Occupation: Warlord
Talent: Channeling
Logain is a powerful male channeler who declared himself the Dragon Reborn. Logain was a minor Ghealdanin nobleman until he developed the ability to channel. The lords of Ghealdan stripped him of his rank when he declared himself the Dragon Reborn, but he had enough charisma to raise an army from the local peasantry. He spread from province to province, recruiting young men hoping to become heroes if they joined the Dragon in the Last Battle.
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Loial, Son of Arent, Son of Halam
Actor: Hammed Animashaun
Nationality: Ogier
Occupation: Wanderer
Talent: Tree Singing, Knowledge
Loial is an Ogier of Stedding Shangtai. At a young age, he grew restless. After reading countless accounts of brave adventurers, he decided he wanted to travel the land on h is own. Much to the disapproval of his elders, Loial set out to see what the world had to offer. Like many Ogier, Loial is calm and even tempered, choosing to solve his problems with words rather than violence, despite his impressive size and strength.
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Maksim
Actor: Taylor Napier
Nationality: Andoran
Occupation: Warder
Talent: Combat
One of Alanna Sedai's Warders. Alanna and her two Warders, Ihvon and Maksim, are all lovers. Maksim is an expert with the spear and shield.
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Mat Cauthon
Actor: Barney Harris
Nationality: Andoran
Occupation: Farmer
Talent: Gambling
Matrim Cauthon was born in the Two Rivers to Abell and Natti Cauthon. He has two younger sisters: Eldrin and Bodewhin. He grew up poor, but learned how to make a little coin go a long way through gambling and finesse; though sometimes his gambling and carousing gets him in more trouble than it's worth. Since childhood he has been inseparable from Rand al'Thor and Perrin Aybara.
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Moiraine Damodred
Actress: Rosamund Pike
Nationality: Cairhienen
Occupation: Aes Sedai
Talent: Channeling
Moiraine is an Aes Sedai of the Blue Ajah. She was born to the ascendant Damodred noble family in Cairhien. She showed a talent for channeling at a young age, so she was sent for training at the White Tower. While Moiraine rose up through the White Tower, the Damodred family lost favor in Cairhien after her uncle inadvertently started the Aiel War. Moiraine chose to abandon the cutthroat politics of Cairhien and devoted herself to her life as an Aes Sedai. As a member of the Blue Ajah, Moiraine travels across the land, collecting information for the White Tower. She rarely communicates with other sisters, and spends most of her days alone with only her Warder Lan to keep her company.
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Nynaeve al'Meara
Actress: Zoe Robins
Nationality: Andoran
Occupation: Wisdom
Talent: Healing, Listening to the Wind
Nynaeve was born in a small homestead near the Two Rivers. She was orphaned at a young age, and taken under the wing of the Two Rivers Wisdom Doran Barran. She quickly learned to heal and to "listen to the wind". When Doral passed away, Nynaeve became the youngest Wisdom the Two Rivers had ever seen. Nynaeve is known for her hot temper, fierce loyalty and strong sense of responsibility to her community. Without any family of her own, she has made the Two Rivers her family. She is also highly regarded for her abilities as a healer. In fact, Nynaeves's ability to cure even the sickest in the community allows many to overlook her more abrasive personality traits.
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Perrin Aybara
Actor: Marcus Rutherford
Nationality: Andoran
Occupation: Blacksmith
Talent: Forgework
Perrin was born in the Two Rivers to Con and Joslyn Aybara. He was the eldest son of the Aybara family and showed an aptitude for the hard, yet careful labor of blacksmithing. Perrin married his childhood sweetheart, Laila, and the two of them took over as the Two Rivers' blacksmiths. Perrin is still close with his other childhood friends Mat Cauthon and Rand al'Thor.
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Rand al'Thor
Actor: Josha Stradowski
Nationality: Andor
Occupation: Sheepherder
Talent: Archery
Rand grew up herding sheep on the slopes of the Mountains of Mist with his father, Tam al'Thor. Rand's mother, Kari, died when Rand was young. Rand has always stood out from the other Two Rivers folk. His tall, lanky frame, as well as his bright red hair makes him easy to find in a crowd. Despite his appearance, Rand has a typical Two Rivers personality. He is stubborn, content with the old ways, and unambitious. He is slow to trust, and even slower to give up on someone.
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Siuan Sanche
Actress: Sophie Okonedo
Nationality: Tairen
Occupation: Amyrlin Seat
Talent: Channeling, Foretelling
Born to a poor fisherman in Tear, Siuan practically grew up on a fishing boat. Not much is known about her childhood, only that she arrived at the White Tower when she was just a child, with no family or guardians, asking to be taught by the Aes Sedai. Siuan showed great promise, becoming an Aes Sedai at the age of twenty. After ten years of being the eyes and ears of the Blue Sitters, Siuan made many friends and demonstrated immense channeling abilities. She also showed a talent for seeing visions in her dreams, making her the most powerful Aes Sedai in a generation. When Marith Jaen died, Siuan was elected the youngest Amyrlin Seat in Aes Sedai history, at the age of 30.
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Stepin
Actor: Peter Franzén
Nationality: Andoran
Occupation: Warder
Talent: Combat
Stepin is the Warder of Kerene Sedai. He is a talented warrior and looked up to by other Warders for his many years of service. He trained at the White Tower at the same time as Lan Mandragoran, and they became fast friends. He is very close to Kerene Sedai.
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Tam al'Thor
Actor: Michael McElhatton
Nationality: Andoran
Occupation: Sheepherder
Talent: Archery
Tam is a sheepherder who lives on the edge of the Two Rivers with his son Rand. He is known for his soft but sure demeanor. When Tam was young, he left town. No one knows exactly where he went, but when he returned, he brought with him his infant son Rand and his wife Kari. Kari died not long after and Tam has been Rand's sole guardian since then.
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Thom Merrilin
Actor: Alexandre Willaume
Nationality: Andoran
Occupation: Gleeman
Talent: Chanting, Tumbling, Music
Thomdril Merrilin, sometimes called the "Gray Fox", was born in Caemlyn to a wealthy family. He grew up, enmeshed in the politics of the Andoran capital. After decades of schooling, he became a court bard for house Trakand, at the time of it's ascension to power. Then, for reasons unknown, Thom left the capitol and became a traveling gleeman. He hustled from dingy inn to overgrown amphitheater, entertaining the working people of Andor. Thom, like most court bards, is a master of high chant, plain chant and common. He can walk a rope, juggle and tumble with grace despite his many years. His oratory often focuses on stories of old, but always with a modern lesson. Despite his days at court being over, his politics are unmissable in his nightly performances.
tsob fucked around with this message at 15:33 on Dec 13, 2021
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