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jarofpiss
May 16, 2009

Ropes4u posted:

That’s a fantastic table. I think I want to make mine a sitting / standing table.

thanks! being able to leave large games set up and out has been awesome and if you have room for a dedicated table i recommend it 1000%

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habituallyred
Feb 6, 2015
Invited over to play Monopoly Deal. Was my reflexively crossing myself an overreaction? Is it actually a fun game, unlike the Landlord's Game aka Monopoly?

Llyranor
Jun 24, 2013
I've heard Monopoly Deal is the best Monopoly (but that doesn't mean it's good). Never played.

Fate Accomplice
Nov 30, 2006




habituallyred posted:

Invited over to play Monopoly Deal. Was my reflexively crossing myself an overreaction? Is it actually a fun game, unlike the Landlord's Game aka Monopoly?

I've heard very good things about it as a simple fast fun filler game, and for the $8-12 it costs I dunno why I haven't bought it yet.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I like Monopoly Deal. I'll even wander into the tournament at the con occasionally just to for funsies.

PerniciousKnid
Sep 13, 2006

Fate Accomplice posted:

I've heard very good things about it as a simple fast fun filler game, and for the $8-12 it costs I dunno why I haven't bought it yet.

Yeah it's pretty much this. It's the good version of Monopoly (the brand).

Azran
Sep 3, 2012

And what should one do to be remembered?
Yeah, it's still got a few bad design choices (there's a card that's basically a 'if you get hit by this say goodbye to any chance of winning' in the deck, so, lol) but considering how quick it was to play? It was pretty enjoyable.

habituallyred
Feb 6, 2015
Thank you for the timely advice. Trawling the target board game shelf can wait for another year.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms
Got to play Eclipse 1st Edition yesterday. First time playing only 3 players. Had a very good time as usual. Played the Rho Indi Syndicate (space pirates). Created OP interceptors early and started steamrolling the galaxy, made big tactical errors and lost 3/4 fights turn 9 to lose the game, which was frustrating but oh well. I also kept doing something then realizing I didn't have the power on the ships to do it. Starting with shields was low-key huge, but only two colony ships means take the influence action more. I really needed to get more lozenges but my science was poo poo.

Game owns.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

FulsomFrank posted:

Please don't post pornography in the board game thread.

Vaguely related but I just watched a video about some good accessories for 18xx and the guy mentioned the Handy Vac tool to grab tiles and I need one badly but does anyone know what they're called or if there are generic versions of this? My options are limited in Canada unless I want to pay Amazon $20 and another ~$17 to ship it. Similarly painful finding a lot of crafting supplies and objects that I see referenced all the time on DIY board game blinging videos :(

Pink Lizard 4 in 1 Mini IC SMD Pick-up Vacuum Pump Pen Set Sucking Disc https://www.amazon.com/dp/B01HZZ49RC

This is the off-brand thing that I bought 2.5 years ago when I went looking. Not available now but it might help you with keywords? IIRC these things are used for picking up wafers in cleanroom environments, stuff sensitive to static discharge, etc. so like good official ones can seem crazy expensive because they are being used on crazy expensive delicate things.

nordichammer
Oct 11, 2013
Does anyone have opinions on the Gearloc Child promo for Too Many Bones? Pledge manager is now live, not sure if it is a promo worth dealing with or if it is cute but too mechanically different to bother with

Barono
May 6, 2007

Rich in irony and most satirical
Monopoly Deal is pretty good and I wouldn't turn it down. I would be skeptical that it's the reason you're invited over, and not something being played waiting for everyone to show up.

FulsomFrank
Sep 11, 2005

Hard on for love

Fellis posted:

Pink Lizard 4 in 1 Mini IC SMD Pick-up Vacuum Pump Pen Set Sucking Disc https://www.amazon.com/dp/B01HZZ49RC

This is the off-brand thing that I bought 2.5 years ago when I went looking. Not available now but it might help you with keywords? IIRC these things are used for picking up wafers in cleanroom environments, stuff sensitive to static discharge, etc. so like good official ones can seem crazy expensive because they are being used on crazy expensive delicate things.

THANK YOU. Finding lots of what I'm looking for now.

In other news, have been playing a fair bit of Dune: Imperium lately and even though I (barely) won last time I still feel utterly flummoxed by this game. I had the Baron and a million intrigue cards that helped me steal the win in a way that would have probably pissed off some hardcore nerds (Plans Within Plans) but getting there was just me fumbling around trying to do my best. I think the deck-building aspect is the most confusing and maybe I need to rethink how I approach it because it is such a pain to trash weak cards. Also, I might be crazy but I feel like the Benny G cards are way more common and synergistic than any other faction I've seen. Maybe the Fremen come the closest? Just seems insane though to try and combo cards when it's pure luck unless you're a card mulching master or somehow drawing cards like a madman. The bot plays quite the spoiler at 2P.

Also got to play another round of my beloved Feast for Odin +Norwegians. I had my second best game ever, which is still a fairly lowish score based on what I've seen everyone else posting about but drat it I worked hard for it. Completely covered my home board's negatives and two island boards, only had a couple of negatives on my third island and a house I got for free. I think my only serious mistake was not emigrating once or twice as a score booster. Had no tiles leftover, which felt nice.

And finally, got my copy of 1822 and stickered the tokens. I have to get some trays for the tiles now, didn't realise they were tinier ones. Very cute. Looking forward to getting this on the table, I've only had one play online and enjoyed myself. Just have to wait until my fingers have finished unclawing themselves from prepping the game pieces.

Zaphiel
Apr 20, 2006


Fun Shoe

grate deceiver posted:

Does it work well when you put both decks together? My single gripe with the original is that the goal variety is kinda small. Would be nice if you could essentially double it.

I've put all the goal cards together from both games and am currently playing a game with both of them (I think). Seems to work well. The rulebook only warns against shuffling the explore decks together, not the goal cards.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
I've been playing Eclipse Second Dawn for the Galaxy and the new edition is such an improvement. It's still Eclipse, so if you don't dig that, that won't change -- but it's really improved in all the right ways. The organizers / storage boxes alone speed up the game setup and teardown by a ton. Everything is super well thought out, I love it.

Jarvisi
Apr 17, 2001

Green is still best.

The Eyes Have It posted:

I've been playing Eclipse Second Dawn for the Galaxy and the new edition is such an improvement. It's still Eclipse, so if you don't dig that, that won't change -- but it's really improved in all the right ways. The organizers / storage boxes alone speed up the game setup and teardown by a ton. Everything is super well thought out, I love it.

But how the hell do I buy it?

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

FulsomFrank posted:

In other news, have been playing a fair bit of Dune: Imperium lately and even though I (barely) won last time I still feel utterly flummoxed by this game. I had the Baron and a million intrigue cards that helped me steal the win in a way that would have probably pissed off some hardcore nerds (Plans Within Plans) but getting there was just me fumbling around trying to do my best. I think the deck-building aspect is the most confusing and maybe I need to rethink how I approach it because it is such a pain to trash weak cards. Also, I might be crazy but I feel like the Benny G cards are way more common and synergistic than any other faction I've seen. Maybe the Fremen come the closest? Just seems insane though to try and combo cards when it's pure luck unless you're a card mulching master or somehow drawing cards like a madman. The bot plays quite the spoiler at 2P.

IMO The first goal of Dune Imperium is always getting your swordmaster ASAP, whatever you sacrifice early game you will more than make up with the extra actions you get over other players who don’t rush it. If everyone rushes it, then whoever gets it first has a slight advantage.

Winning battles is expensive, and sometimes early points are not as good as like 2-3 spice/water in terms of getting your deck running, so keep pushing those cubes in every time and shoot for second places.

In terms of Fremen vs Bene Gesserit: the Fremen are stronger cards individually, but the BG have stronger effects if you get the combos, and you have better access to trashing cards. Usually pick one and hope they come up. Guild cards are also very good, the one smuggler ornithopter that draws 2 cards is great. Whatever you end up doing, you really want to use your early Seek Allies to get rank 2 Fremen or Guild so those cards get turned on and Stietch Tabr is available.

A big thing about the deckbuilding: DONT BUY BAD CARDS. Buying a bad card is worse than buying no card so don’t feel compelled to spend your money if there isn’t anything good. I don’t have a tier list or anything but most things that are 1/2/3 cost are terrible unless they are fueling BG/Fremen combos, or are a named leader card. The cards are better than the standard deck sure, but you probably are only gonna get like 6-8 trashes and you want to make sure each one hits your bad basic cards so you can play your strong purchased cards every turn.

After the early game, try to have a plan for hitting 10 points. You can get 4 easy ones by two ranks of each faction. You can get a harder one by getting Fremen/Guild/BG alliance if you went for one of those combos. After that you’ll need some combination of intrigue, military, and Shai-Halud to make up the rest. Military is best done by Heighliners which means having good spice income, or by dispatching troops with grey money. SH need a good deck and council seat to draw the 8 required consistently. Intrigue is pure luck.

Siivola
Dec 23, 2012

Jarvisi posted:

But how the hell do I buy it?
Just come to Finland for holidays and buy it off the shelf while you're here. :retrogames:

Siivola fucked around with this message at 19:55 on Dec 14, 2021

Ubik_Lives
Nov 16, 2012
I would say it’s either a swordmaster or a high council seat, and I tend to prefer going the high council seat first, especially in four player games. Without good cards or card draw, the extra worker will be limited in where you can send them, and they will be taking the dreg spots on the board. Also using the extra worker reduces your ability to buy better cards, because of a smaller reveal. The early high council seat gives you access to powerful cards faster, with fewer intermediate cards clogging your deck up.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

The Eyes Have It posted:

I've been playing Eclipse Second Dawn for the Galaxy and the new edition is such an improvement. It's still Eclipse, so if you don't dig that, that won't change -- but it's really improved in all the right ways. The organizers / storage boxes alone speed up the game setup and teardown by a ton. Everything is super well thought out, I love it.

I might have sprung for this if my guy didn't already own basically everything for 1st ed already. If we do get it, I'm just gonna buy it and give it to him, since he's already paid so much.

Playing with all the silly expansion content is cool except that every five minutes you have to pause and check 3 different rulebooks.

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
Played another game of Castles of Burgundy yesterday with my wife and her parents(who also have their own copy). I posted about it before but it's a really tight game with lots of choices to make. In the end I came second by just 1 point, with the other players about 30 points behind but also close together, at just under 200 points.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Dune: Imperium is a game that is ALMOST close to being really good but isn't, but it's get played a million times at local meet up because it's Dune.

So many of the cards are just not worth buying at all, there are certain cards that, once a player gets them, it's kind of over from there, and the Intrigue cards are loving terrible. I know a lot of people love the game but it's just a mess of design riding off of an IP, in my opinion.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

YES!!!

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

I'd jump on it right away if it wasn't for kickstarter recently anouncing they were switching to the blockchain.

Edit: This is what happens when you're a couple pages behind.

MonsieurChoc fucked around with this message at 18:18 on Dec 14, 2021

!Klams
Dec 25, 2005

Squid Squad

virinvictus posted:

How similar is 7 Wonders compared to the Duel 2 player version? Because, as it stands, 7 Wonders Duel is one of my favourite games to play with friends (that and Jaipur)…

Are there any other games similar?

Hey, just saw that no one had answered this, and I've played them both, so:

7 Wonders and Duel are fairly similar, you draft 'things' and then if you know how the systems of those things works, you've got a really good idea of the sorts of 'engines' (for want of a better word) that you're aiming to draft in 7 wonders.

The main difference with 7 Wonders, is obviously, that you're drafting cards, so you're passing round hands of cards, with unknown quantities in them. When you draft something to put out in front of you, you need the resources to do so, but you can also look at your neighbors, and (with some conditions) pay them to use 'their' resources. The way combat works, is you total your combat value at the end of each 'round' and compare it to both of your neighbors totals, and then deal negative points to either neighbor that you score higher than. (Or take negative points if you're lower).

In 7 wonders, each round gets a new hand of cards. I can't remember the specifics of the tracks for VPs in Duel, but that's all a lot more obfuscated in 7 wonders; you don't add up until the very end, so you have to kind of look around at what other people are doing to get a sense of how badly you're doing. Much like Duel, new mechanics open up as the ages progress.

I really love 7 Wonders. I was concerned I wouldn't enjoy a 'watered down' experience, but actually Duel is a really nice distillation and a very clever 2 player version that doesn't actually sacrifice much, so I would say if you like Duel, you'll like 7 wonders. It can seem daunting at first to teach, just because drafting is kind of hard to guide someone on, though in practice I've found that people pick it up very quickly, and more importantly get over the initial concern that it's too complicated very quickly, and basically 'always' want another go immediately after we finish. It's very much one of those games, where it's juuuuust taxing enough that your choices feels good and meaningful, but also capricious enough that you don't feel bogged down by it, and like "If I'd JUST drawn a different green, I'd have won!" type thing.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Jarvisi posted:

But how the hell do I buy it?

I saw a $1 auction starting for a new copy the other day on ebay, you could cross your fingers that you get it for a song :f5:

Dr. Video Games 0069
Jan 1, 2006

nice dolphin, nigga
I am a 7 Wonders liker, but it has a major problem that has kept me from playing it for years. It has the play complexity of a gateway game, but there's just so many rules and so much card knowledge and basic strategy needed to be even remotely competitive that it never results in a good first game for somebody. My experience with new players in the past was always a fifteen minute teach followed by a 30-40 minute game where the new players had no idea what was going on, but then at the end they get an ok score and they finally understand the rules and want to play again. Which is not the worst thing in the world, but games have come a long way since 7 Wonders came out, and there's gateway games now that are a lot easier on new people. Sushi Go can be taught in a third of the time, games are half as long, and it's 75% of the same experience as 7W. I miss that extra 25% sometimes, but it's difficult to justify.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
I like 7 Wonders just fine, but if turns are taking longer than 7 seconds MAX then I might as well be going out for popcorn.

Zaphiel
Apr 20, 2006


Fun Shoe

I'm going to provide the opposite perspective. I absolutely love Duel, but I only started playing it this year thanks to Board Game Arena because I found the original 7 Wonders very meh. Duel is a tightrope where you are constantly having to balance what you're doing with what your opponent is doing. Are they getting too close to the end of the Military track? Maybe I should block them from military cards.....or maybe I should gamble on getting that last green symbol? I'd better pick up that brown/grey resource card because otherwise I'm going to be paying out the nose for wonders. Is now the right time to build the wonder that gets me another turn, or should I wait until later?

In the original game, there's none of that tension and it feels more solitary to me. Although, I should point out that I'm not the best drafter in the world, so maybe take my words with a grain of salt.

I guess to sum up, Duel is "keep tabs on your opponent or else you lose" and 7 Wonders is "draft some cards, do the best with what comes around."

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
I agree, 7 Wonders Duel is a great game. I prefer it it a lot.

Fate Accomplice
Nov 30, 2006




7 Wonders is bad because at 3-4 players there are many many better games and at 5+ it is effectively random.

Duel is great.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

The Eyes Have It posted:

I like 7 Wonders just fine, but if turns are taking longer than 7 seconds MAX then I might as well be going out for popcorn.

It's super snappy on BoardGameArena. I think it's a premium game, tho.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

I may be about to acquire one of the last four copies of Nessie Hunt. I must be mad.

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass
Took four years but we finally finished Pandemic Season 2. Thinking if we want to get Season 0, but maybe we should explore something else? There's no reason to stick to co-op legacy/campaign games but that's what we've been playing so maybe that's what keeps my friends committed to getting together? We've played Gloomhaven and a KDM campaign as well. Any other recs?

I'm interested in Oath since it's not co-op but it is kind of legacy. I hear you have to really dive in though. Can the group size or people playing change from game to game? I also have Frosthaven coming in I think May was the last update, plus Oathsworn in Q2. Those will probably take over when they're here.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

KingKapalone posted:

We've played Gloomhaven and a KDM campaign as well. Any other recs?

If you like regular Clank, Clank Legacy is decent (so far, we have not finished it do to everything happening all the time at once forever). If you don't like it or haven't tried it, I can't recommend it in a vacuum since Clank is not for everyone.

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass

Magnetic North posted:

If you like regular Clank, Clank Legacy is decent (so far, we have not finished it do to everything happening all the time at once forever). If you don't like it or haven't tried it, I can't recommend it in a vacuum since Clank is not for everyone.

Never played regular Clank before, but I'll take a look.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I really like 7 Wonders Architects for what it is. It's the only 7 Wonders game I own.

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART
7 Wonders and Sushi Go still have a great niche of being games that play with 6+ players without taking an insane amount of time because of the simultaneous play. Those two, along with Camel Up, have served as our warmup games for a long time and still haven’t gotten stale.

We also just learned a new rule for Camel Up that is an absolute game changer. If a colored camel is on top of a black or white camel, and the black and white die is rolled, then the crazy camel with a colored camel on it moves no matter what! So it’s actually WAY more likely that a crazy camel fucks things up.

Fate Accomplice
Nov 30, 2006




KingKapalone posted:

Took four years but we finally finished Pandemic Season 2. Thinking if we want to get Season 0.

I enjoyed seasons 1-2 very much but neither holds a candle to the gameplay or storytelling of season 0.

Season 0 is extremely worth your time.

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Aramoro
Jun 1, 2012




Aggro posted:

We also just learned a new rule for Camel Up that is an absolute game changer. If a colored camel is on top of a black or white camel, and the black and white die is rolled, then the crazy camel with a colored camel on it moves no matter what! So it’s actually WAY more likely that a crazy camel fucks things up.

Eh? Black and white camel?

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