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no playing the game differently is like one guy goes colonial or does a WC or whatever. Your "way of playing" (sacrificing 250 base mil mana for 2 years of manpower recovery) is less efficient than just having a large manpower pool and letting it recover passively (presumably with close to zero war exhaustion because with higher professionalism you win wars easier, the perks are good). Its not like youre comparing two different styles of having fun. There is an objective: recover manpower. You can either click certain buttons in a certain sequence or click a different set of buttons in a different sequence, but with a lesser result.
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# ? Dec 16, 2021 00:06 |
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# ? May 24, 2024 13:43 |
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a lot of it is going to come down to "did you use 250 points of mana by clicking the dev button 6 times without doing all the crazy dev meta stuff, or did you click it the 22 times you can get with all the crazy dev meta stuff?". because frankly dev meta is super strong and a massive part of WC or super srs multiplayer games but unnecessary in the vast, vast majority of single player games
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# ? Dec 16, 2021 00:15 |
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I dunno even in single player before I knew to stack dev cost reduction id still get coalitioned (because I didnt know how to manage/avoid it) and you absolutely need a gigantic manpower pool to not get owned its important to learn how to dev even if you dont wanna be super sweaty about it and like...restart the campaign cause you deved without having prosperity or something Just dont be the guy with like 300k manpower in age of absolutism cause youre going to get demolished
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# ? Dec 16, 2021 00:22 |
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what are the best ideas from idea groups expanded? also is there a hot key when detaching untis for siege to leave all your arty with the siegers?
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# ? Dec 16, 2021 00:23 |
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Stairmaster posted:also is there a hot key when detaching untis for siege to leave all your arty with the siegers? D will detach enough regiments to continue siege, regardless of unit type. Z detaches all infantry, X detaches all cav, C detaches all cannons. So press C and then D
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# ? Dec 16, 2021 00:26 |
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As far as I know there is never a reason to put a merchant steering trade in Bordeaux as it only has one exit and you automatically suck wealth out of it just by having trade power there. It lets you use the trade node focus buttons but the +2 trade power the merchant gives you is completely negligible.
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# ? Dec 16, 2021 00:34 |
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Mr. Grinch posted:no playing the game differently is like one guy goes colonial or does a WC or whatever. Your "way of playing" (sacrificing 250 base mil mana for 2 years of manpower recovery) is less efficient than just having a large manpower pool and letting it recover passively (presumably with close to zero war exhaustion because with higher professionalism you win wars easier, the perks are good). You can conquer way more dev with 2 years of troops than you get by spending it on provinces TheFlyingLlama posted:because frankly dev meta is super strong and a massive part of WC or super srs multiplayer games but unnecessary in the vast, vast majority of single player games I know its the thing in hardcore MP stuff, but conquering land is just better in SP. I've done WCs where I never touched a dev button outside of institutions. Firebatgyro fucked around with this message at 00:51 on Dec 16, 2021 |
# ? Dec 16, 2021 00:36 |
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I really like this game so far Also the posts about dwarves and orcs are cracking me up. I will have to try that mod someday
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# ? Dec 16, 2021 00:36 |
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the guy who didn't know how combat or forts work last month is now arumba II
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# ? Dec 16, 2021 00:41 |
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what the gently caress does dev meta have to do with the notoriously confusing zone of control mechanics? https://eu4.paradoxwikis.com/Zone_of_control Look at this poo poo and tell me its easily understood jesus at least resource extraction is just math Edit: lol just realized youre the dude that gave short incorrect answers to my questions before, thanks for continuing to contribute nothing valuable to the conversation Mr. Grinch fucked around with this message at 01:03 on Dec 16, 2021 |
# ? Dec 16, 2021 00:49 |
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Firebatgyro posted:You can conquer way more dev with 2 years of troops than you get by spending it on provinces this is absolutely not true because of AE, and especially not before admin efficiency
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# ? Dec 16, 2021 00:51 |
Mr. Grinch posted:I dunno even in single player before I knew to stack dev cost reduction id still get coalitioned (because I didnt know how to manage/avoid it) and you absolutely need a gigantic manpower pool to not get owned nah you just need an ally who gets owned faster than you do so you can sell them out Anyway sure if you went quantity-economic-quality or whatever then you likely want to dev, but you're not always going to go quantity first, especially in SP. You might want exploration first, maybe you just want space marines and so take other mil groups, etc. E.g. in my current Bohemia game I have influence-humanist-offensive, because I want to stack diploannex costs and -separatism (humanist-offensive policy gives -5, also the influence-offensive policy is nice for the diplo relation slot for the PUs). I'm probably not taking quantity fourth either, since I want administrative for cheaper diploannex, and also coring for when I want to form Sardinia-Piedmonte/Croatia/Austria. (I still have developed a bit actually, but I've also had to slacken a couple times) Also if you're a republic then you also want to use mil points to get RT, and might still want to get legitimacy sometimes as a monarchy.
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# ? Dec 16, 2021 01:14 |
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Staltran posted:nah you just need an ally who gets owned faster than you do so you can sell them out lol I dont think ive ever had an AI ally that didnt dishonor the call when I got DoWed Staltran posted:Anyway sure if you went quantity-economic-quality or whatever then you likely want to dev, but you're not always going to go quantity first, especially in SP. You might want exploration first Sure, and ive played colonization games before or taken influence ideas as burgundy or whatever, my point was that you will still want to dev your poo poo so that you dont just have a sea of low resource provinces. Some of the responses in this thread seem like they dont spend a single point on deving and that is mindboggling to me
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# ? Dec 16, 2021 01:19 |
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blue squares posted:I really like this game so far It really is a very good mod. Better than vanilla, imo.
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# ? Dec 16, 2021 01:22 |
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Honestly I'm only still playing EU4 for Anbennar. I have a thousand hours in this game and have played enough of vanilla to know what to expect; a whole new fantasy world with an ungodly amount of cool mechanics and mission trees is a legitimate draw.
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# ? Dec 16, 2021 01:25 |
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Mr. Grinch posted:lol I dont think ive ever had an AI ally that didnt dishonor the call when I got DoWed
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# ? Dec 16, 2021 01:29 |
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Rynoto posted:It really is a very good mod. Better than vanilla, imo. Yeah I am over 700 hours and I can't see myself going back to vanilla for any reason. Playing a goblin game, Marblehead to overclan, after the recent chat in thread. Last time I played was a while ago and they have added quite a bit. The variety helps, playing as a dwarf digging into your main hold and slowly spreading is an entirely different game than playing as a multicultural land grabbers or orks forming corintar
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# ? Dec 16, 2021 01:34 |
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Moonshine Rhyme posted:Yeah I am over 700 hours and I can't see myself going back to vanilla for any reason. Playing a goblin game, Marblehead to overclan, after the recent chat in thread. Last time I played was a while ago and they have added quite a bit. The variety helps, playing as a dwarf digging into your main hold and slowly spreading is an entirely different game than playing as a multicultural land grabbers or orks forming corintar Godyeah. All the different races having their own highly unique militaries helps a ton with playstyle, and artificery completely changes the game in all the right ways. Goblins going from horrible militaries that get instantly obliterated by shock in the early game into hordes super soldiers with exosuits, machine guns, and magical explosives lategame is A+++
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# ? Dec 16, 2021 01:37 |
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Vote for EU4 Anbennar in the Game of the Year thread! It’s gonna be my #4
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# ? Dec 16, 2021 01:51 |
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Should I get really comfortable with the base game before I try Anbennar or could I switch back and forth without too much trouble?
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# ? Dec 16, 2021 02:05 |
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There are plenty of Anbennar nations that don't need much EU4 knowledge. Many of them are just so different that very little experience carries over.
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# ? Dec 16, 2021 02:19 |
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The real reason to focus on dev is to make the little city bigger and bigger until it fills the province.
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# ? Dec 16, 2021 02:24 |
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Funky Valentine posted:The real reason to focus on dev is to make the little city bigger and bigger until it fills the province. Honestly this motivated me to learn the development mechanics because I'm a sucker for visual representations of growth and improvement
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# ? Dec 16, 2021 02:46 |
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HonorableTB posted:Honestly this motivated me to learn the development mechanics because I'm a sucker for visual representations of growth and improvement same
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# ? Dec 16, 2021 03:08 |
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Trying to play as Portugal and every time I try to fight Morocco or Granada my poo poo gets wrecked by the alliances they have.
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# ? Dec 16, 2021 05:43 |
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You should bring in allies of your own
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# ? Dec 16, 2021 05:45 |
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blue squares posted:Trying to play as Portugal and every time I try to fight Morocco or Granada my poo poo gets wrecked by the alliances they have. Portugal gives you the opportunity to learn one of the best tricks in the game. Armies can only cross a strait if there is no enemy ships between or if they control both sides. If you have naval dominance and control one side you can completely dictate battles. If enemy armies are crossing at different speeds you can time your ships entering so only 1 makes it across for you to wipe and the rest get pushed back to the other side. The other neat trick is with retreating armies, if you have your boats out of the strait (docked in a province usually) and you beat an army they will attempt to retreat across the strait. Once they do, put your boats back into the strait and the retreat will be force stopped and you will get a stack wipe. (If you have boats in the strait at the moment a battle ends they will be able to retreat across even though its blocked)
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# ? Dec 16, 2021 06:00 |
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“If I have naval dominance” lol I get annihilated in every sea battle too
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# ? Dec 16, 2021 06:09 |
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blue squares posted:Should I get really comfortable with the base game before I try Anbennar or could I switch back and forth without too much trouble? The core gameplay is the same, there is just more stuff added on. For example, learn where province modifiers are? Now there's going to be even more, mostly with races being represented as minority slices of the population. Learned how the different numbers impact your military? Now every nation of a different racial majority has even more modifiers on those numbers. That kind of thing. Once you have the core gameplay down, I wouldn't say it's a big jump it's just a bit more stuff.
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# ? Dec 16, 2021 06:32 |
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Nobody actually knows how naval combat works, so we can't help you there.
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# ? Dec 16, 2021 06:32 |
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Will allies you have very high trust with and also overpower in terms of military strength deign to sell you their provinces you have marked as provinces of vital importance? Or will they only do this if their monarch is an Embezzler? Let's just say I clearly marked these provinces as mine yet my buddies conquered them anyway, and so their status as "allies" might change very soon.
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# ? Dec 16, 2021 07:34 |
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toasterwarrior posted:Will allies you have very high trust with and also overpower in terms of military strength deign to sell you their provinces you have marked as provinces of vital importance? Or will they only do this if their monarch is an Embezzler? Let's just say I clearly marked these provinces as mine yet my buddies conquered them anyway, and so their status as "allies" might change very soon. If they are an Embezzler and in debt yeah maybe. Or if you try it before they core them. But pretty much no.
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# ? Dec 16, 2021 07:45 |
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I have only seen the AI sell provinces if they are very deep in debt. With high enough trust they will no longer set your provinces as vital interest, but it does nothing for provinces that you don't already own. Unless you have a core on it in which case you can buy it back for favors.
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# ? Dec 16, 2021 07:55 |
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Gotcha, thanks!
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# ? Dec 16, 2021 10:11 |
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Speaking of Naval Combat, are galleys still overpowered in this patch? And are they only OP in inland seas or just in general?
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# ? Dec 16, 2021 13:28 |
Their engagement width is back to 1. Still very good in inland seas, of course. And I think still better than heavies in coastal seas?
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# ? Dec 16, 2021 13:57 |
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Going to keep posting questions in here. Please let me know if its annoying and I don't mind, I can stick to asking EU4 reddit. Anyway, playing as Portugal and trying multiple times to fight in Granda or Morocco. Feels impossible. This most recent try I invaded Granda and was steamrolling them, but as soon as their allies took Cueta they came in with 30k+ troops and immediately defeated me. I have tried using my Navy to blockade the strait but as soon as I get into a Naval battle the enemy allies turn a winning fight into a losing one by bringing 40 ships into the same place. I even have a flagship in my fleet and it is not enough. Was it just bad luck that Tunis, Tlemicin, Morocco, and Granada all allied instead of any of them rivaling another? In a video I am watching, Morocco and Tlemcin went to war with each other which prevented them from helping Granada when Portugal invaded. Should I just wait longer to build up my military more? Or should I play as a different nation than Portugal to learn the game? (edit: I should probably choose this option anyway since I have now played Castille or Portugal for 10 hours and keep flubbing it on my first war. I'll go beat up on some people as Ottomans or Muscovy) I'm watching this youtube series called Aruma teaches Monk 004 how to play EU4 and it is definitely helping a lot as it goes. I read some of the comments about Arumba but this video series is helpful. I found it on the EU4 reddit in the recommended section for new players. blue squares fucked around with this message at 15:49 on Dec 16, 2021 |
# ? Dec 16, 2021 15:05 |
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blue squares posted:Should I just wait longer to build up my military more? Or should I play as a different nation than Portugal to learn the game? You can't have anything. As you might know, historically Portugal didn't have much success invading Granada and Africa. They went to India and bought some ports there (port buying feature requires DLC but you can conquer them the usual way as long as you have Expansion ideas, which are a good addition to Exploration ideas you might want to take). There's also uncolonized land in Africa, and there are some weak technologically backward countries there. It's certainly possible to do what you're trying to do but you'd need good allies and even then the cards may lay not in your favor. E.g. if Morocco has some lucky early wars and allies, I dunno, Mamluks, and those Mamluks are successful too - then it might very well be not worth it to go to Africa at all! When you declare war at the bottom you can see compared land army power of alliances. In the early game technology and ideas do not have a big effect so it's a safe bet that the war won't be worth it unless you have a significant advantage in numbers. Look for weaker targets, and sometimes you have to just wait. Attack the enemy who's already fighting in another work, or attack someone when their allies are fighting in another war. If someone you hate has a lot of allies try to attack one of those allies directly - this way you might fight fewer countries. Mind you, this is a very basic advance and it might very well be wrong for more experienced players. But I think that for a new player it's important to learn to see the big picture and react to it before you start to influence it yourself.
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# ? Dec 16, 2021 15:24 |
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Anbennarchat: Wondering if I’ve run into a very specific bug: there’s a mission in the Corintar tree that asks for one of your provinces to have Redtusk Orc culture, but... I don’t see it anywhere on the map. I THINK it was supposed to spawn on completing a previous mission but, well, it hasn’t, and now I’m worried that I’m gonna be locked out of finishing the tree. Which would suck because I’ve been having a blast
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# ? Dec 16, 2021 18:47 |
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# ? May 24, 2024 13:43 |
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It does spawn from a mission (or maybe an event after one?) and then starts converting all your other orc provinces to it automatically
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# ? Dec 16, 2021 19:00 |