if the steam version doesn't have quantum stockpiles I'm gonna flip a table
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# ? Dec 17, 2021 00:03 |
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# ? May 25, 2024 06:17 |
Zesty posted:https://www.youtube.com/watch?v=6l0HB8Qb2Cw This is so beautiful I'm gonna puke
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# ? Dec 17, 2021 04:47 |
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# ? Dec 17, 2021 06:41 |
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# ? Dec 17, 2021 08:02 |
Alright nobody watch that video until April 21st.
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# ? Dec 17, 2021 08:05 |
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Is that overworld the new artist's version? It looks better, the trees and mountains blend together well. The zoomed in embark could use some more detail and better blending as well.
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# ? Dec 17, 2021 20:40 |
It's so beautiful...
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# ? Dec 17, 2021 21:07 |
It just looks so much like a real game that it makes me feel a little emotional. One day it'll come out, and it's gonna look so good.
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# ? Dec 17, 2021 21:18 |
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How much art had to be thrown away after meph left?
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# ? Dec 17, 2021 23:11 |
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tak posted:How much art had to be thrown away after meph left? I’d think basically all of it. Wasn’t he brought on board early on?
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# ? Dec 18, 2021 02:12 |
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The stuff i saw him doing was edits of the other guy's art (like recoloring existing monsters to make statues or reskinning them with bones to make skeletons) So basically gruntwork
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# ? Dec 18, 2021 03:11 |
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tak posted:How much art had to be thrown away after meph left? Not necessarily any. You do work, you leave, the people you worked for still own the work.
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# ? Dec 18, 2021 05:05 |
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Muscle Tracer posted:Not necessarily any. You do work, you leave, the people you worked for still own the work. Apparently they won't be using any of the assets he worked on or something
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# ? Dec 18, 2021 05:36 |
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They're throwing out anything that was his original creation (because they can't trust the provenance) but keeping all the recoloured/overpainted variants he did which was the bulk of what he contributed.
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# ? Dec 18, 2021 09:26 |
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# ? Dec 18, 2021 16:47 |
Maugrim posted:(because they can't trust the provenance) because they feel that legally speaking they need to demonstrate that they don't trust the provenance to avoid a miniscule chance of a lawsuit not necessarily because they think he did anything wrong in his work for them
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# ? Dec 18, 2021 18:31 |
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A lovely situation, but I can't really see art being the bottleneck for Dwarf Fortress, so I doubt this really changes much in when we can expect to get it.
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# ? Dec 18, 2021 20:19 |
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Freakazoid_ posted:Is that overworld the new artist's version? It looks better, the trees and mountains blend together well. it's amazing that it now looks like a map instead of opening a jpeg in vim. im still a little nostalgic for the old look but i bet a lot more people will be interested in the game now
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# ? Dec 18, 2021 20:48 |
This never would have happened if dwarf fortress steam edition had a g.
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# ? Dec 18, 2021 21:36 |
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Pharnakes posted:A lovely situation, but I can't really see art being the bottleneck for Dwarf Fortress, so I doubt this really changes much in when we can expect to get it. Yeah, the hold up seems to mostly be on the technical side rather than the art side. What really sucks is this is just money down the drain for a small producer and developer.
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# ? Dec 19, 2021 00:33 |
animist posted:it's amazing that it now looks like a map instead of opening a jpeg in vim. im still a little nostalgic for the old look but i bet a lot more people will be interested in the game now i haven't kept up with every speck of detail, so i dunno if they've addressed the matter, but i'm almost certain that the artists' work is resting on a foundation of modifiable map iconography it's what everybody-wins looks like
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# ? Dec 19, 2021 05:37 |
animist posted:it's amazing that it now looks like a map instead of opening a jpeg in vim. im still a little nostalgic for the old look but i bet a lot more people will be interested in the game now it's still built on top of tiles and i suspect that a modified form of the ascii will still be usable, if not at launch then later on i feel like the ascii aesthetic is such a big part of DF that toady won't want to abandon it fully
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# ? Dec 19, 2021 06:45 |
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As to the new LP thread: I've got the place picked out, the dorfs made, and the embark done. Now I actually have to play the game and make the thread.
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# ? Dec 19, 2021 22:36 |
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meph also used a poo poo ton of art from Warcraft 2 in an update and when someone called him out on it a moderator deleted the post, so he had some help along the way of his deception Meph lucked out hard on his situation, but taking art and editing it slightly and then claiming you made it is scummy, but also lmao you should be allowed to steal from blizzard for a mod
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# ? Dec 24, 2021 00:14 |
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Two Questions - 1 - I've got a Fortress Liasion stuck in my dining hall. As far as I can tell we've concluded the meeting and his trading cart has left. Anyway to get rid of him? 2 - What's the last version of Dwarf Fortress using the original no embark, start on the left side of the map, run into the water > chasm > lava? It feels like DF is too easy these days, and I'd love to spend two hours trying to get my first crop of plump helmets.
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# ? Dec 24, 2021 00:18 |
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0.23.130.23a
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# ? Dec 24, 2021 00:48 |
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Grevlek posted:Two Questions - Aside from murder/accidents/"accidents," no. They like to hang around and socialize and eat your food for several months after conducting their business and will eventually leave on their own provided they have a route off the map.
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# ? Dec 24, 2021 00:59 |
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Grevlek posted:Two Questions - I've also got a link to a graphics set old DF install somewhere. 7c Nickel posted:Yup, check it.
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# ? Dec 24, 2021 01:59 |
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Has there been any news about new steam DF version fixing/completing the game-portion of DF (Not just graphics/UI)? The inevitable fortress slowdown and managing mood spirals etc eventually made me stop coming back to DF, but if the game loop worked a bit better I could see myself sinking hundreds of hours into this game again.
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# ? Dec 24, 2021 03:22 |
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Yeah the graphics look nice but what I'm really waiting for is UI stuff, i.e. will it have a functional GUI or will it still basically be a command line game, and even more importantly will poo poo like workshop/stockpile interactions and the military actually make sense?
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# ? Dec 24, 2021 03:41 |
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They’re doing a total UI overhaul. Some videos have been shared in this thread, and are posted to steam. The game itself is probably never going to be “complete”. I’d be surprised if there isn’t a whole bunch coming with the steam release on top of the UI/UX work, but that is the primary piece coming because of the steam release.
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# ? Dec 24, 2021 03:47 |
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Here’s one video showing military changes coming
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# ? Dec 24, 2021 03:49 |
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quote:I've also been working on the title screen, save/modding restructure, and new world creation, as they all tie together. Lots has changed here. Mods are now zip files in their own folder, and the vanilla objects are stored similarly (though they aren't zipped.) Plop a zip file in the mods folder, and it becomes available for use - it needs to have a little info.txt file inside of it so that the system can read it. The vanilla files also use the same format, so there'll be plenty of examples. The info file also allows author information, descriptions, and version/compat info, including required/conflicting mod identifiers.
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# ? Dec 24, 2021 23:35 |
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That mod change is huge.
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# ? Dec 24, 2021 23:52 |
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I wouldn't be surprised if it's at Steam's insistence for ~Workshop Integration~ This is likely going to be another one of those games that will really make you hate life if you naively let Steam install games inside Program Files
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# ? Dec 25, 2021 00:13 |
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Pakled posted:That mod change is huge. Honest question, why? DF was probably one of the easiest games to mod since you could literally just create a notepad file and have at it, and drop or send that file around. The coding language for most mods was incredibly easy to grasp. This seems like a backwards step
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# ? Dec 25, 2021 00:15 |
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Telsa Cola posted:Honest question, why? You'll probably be able to have multiple mods co-existing without multiple installs of the game.
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# ? Dec 25, 2021 00:17 |
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Telsa Cola posted:DF was probably one of the easiest games to mod since you could literally just create a notepad file and have at it, and drop or send that file around. The coding language for most mods was incredibly easy to grasp. This seems like a backwards step How so? Having the modded information collated into a single zip file with a mandatory info.txt file might make add an extra few minutes or so of busy work for modders, but I imagine it'll make distributing and installing mods tremendously easier.
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# ? Dec 25, 2021 01:19 |
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Mod development is unchanged, but this a light-years improvement in mod deployment and management. It's actually better than the majority of mod managers and even package managers out there on both the game and professional development space, by deliberately making compatibility information a first class citizen. Letting the game itself keep track whether a new version breaks things or is not compatible with some other mod is huge. Kyte fucked around with this message at 02:07 on Dec 25, 2021 |
# ? Dec 25, 2021 02:01 |
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# ? May 25, 2024 06:17 |
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Schwarzwald posted:How so? Having the modded information collated into a single zip file with a mandatory info.txt file might make add an extra few minutes or so of busy work for modders, but I imagine it'll make distributing and installing mods tremendously easier. Distrubution and Installation of DF mods 99% of the time consisted of dropping a .txt file or two into the DF folder. The only way it gets easier than that is having an .exe do that for you. That being said, an above poster did point out that the the new system would allow you to run different worlds with different mod sets, which does seems like a plus. Compatibility info being important is also a plus as well! Though to be honest in like a decade plus of playing DF I have never run into mod compatibility issues, and version change issues are incredibly straightforward to figure out. Telsa Cola fucked around with this message at 03:02 on Dec 25, 2021 |
# ? Dec 25, 2021 02:59 |