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I installed this on my new machine and I'm doing to do a strength heavy weapons build. Probably strike, since I'm doing the big swordz on my ds3 run. Bring on the chicken drumsticks and other ridiculous poo poo. Also dang is farming the first pursuer as a phantom a really easy early game grind. I'm level 60 before beating the first boss and I've been playing for an hour.
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# ? Dec 14, 2021 22:10 |
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# ? May 9, 2024 22:09 |
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Gaius Marius posted:Following a build guide is cowardice
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# ? Dec 14, 2021 23:09 |
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I wouldn't follow a guide because most of them are dumb and old.
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# ? Dec 15, 2021 07:45 |
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Dark Souls isn't loving Diablo where you have to walk the tightrope with the zen calmness of a Hindu cow or else your character is ruined. Dark Souls is where you play exactly how you want, and succeed because you can, else go play god of war or something.
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# ? Dec 15, 2021 12:58 |
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Also DS2 and DS3 allow respecs, and are fairly lenient with handing out upgrade materials. A guide should be followed insofar as it allows you to pick up the best progression materials in as efficient a time as possible, for instance if you were going to make a hexer you'd want to meet up with Licia and Felkin asap. But otherwise you're best off following the normal progression path. A guide would be most useful if you were going to do soul memory shenanigans, but knowing what I know, you would evaporate on contact with even the weakest pubbie.
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# ? Dec 15, 2021 14:05 |
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There's no build a soul vessel, the covenant of champions or a few bonfire ascetics can't fix.
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# ? Dec 15, 2021 15:15 |
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One you unlock the Majula mansion, there's a vessel in the basement.
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# ? Dec 16, 2021 08:15 |
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FireWorksWell posted:One you unlock the Majula mansion, there's a vessel in the basement. And it reappears with a bonfire ascetic, while also respawning the skeleton and adding another. Skeletons drop effigies iirc. This is not overall a great spot to burn ascetics, but if you really need a vessel asap, it's there.
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# ? Dec 16, 2021 09:21 |
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Yeah, they drop effigies guaranteed iirc but I'm pretty sure they don't respawn.
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# ? Dec 16, 2021 17:10 |
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Running the majula bonfire up is a fun way to get surprise curbstomped by the miracles lady if you decide to kill her for the stone
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# ? Dec 16, 2021 17:13 |
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Son of Thunderbeast posted:Running the majula bonfire up is a fun way to get surprise curbstomped by the miracles lady if you decide to kill her for the stone Same but basement skeleton gank squad.
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# ? Dec 16, 2021 17:25 |
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Oscar Wild posted:Same but basement skeleton gank squad. Same but the pigs
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# ? Dec 16, 2021 21:41 |
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Chariot Gauntlet is brutal in NG+. The murderers that drop down from poles are red phantoms, and the one man gank phantom guarding the fog wall respawns. Good thing the murderer phantom are dumb as bricks and will just suicide between the cracks in the bridge if you jump to the side to the platform near the end of the bridge.
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# ? Dec 16, 2021 21:45 |
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I hate how From took ever minor criticism of DS 1 to heart when they made this game. Gamers intentionally not engaging with the game and then complaining about how easy it is to run past enemies? Well now you can get knocked out of walking through a fog door, there are 50% more enemies than is fun, enemies have weirdly huge aggro ranges, quitting out doesn’t reset aggro (ok, fair enough), and if you run out of stamina you can’t sprint again for a few seconds. The run back to Executioner’s chariot is so tedious. You have to go slowly to avoid pulling too many enemies. Trying to pull one torturer at a time and if you take a few too many steps you will pull 4-5 at once. Executioner’s Chariot is a cool gimmick boss, even if it is pretty easy to just I-frame roll through the spiked wheels. I got him close a few times but then would get tripped up forgetting how slow healing is in this game. Edit: Still having fun with it though and Skeleton Lords went down first try to that was nice. Huntsman’s Copse is pretty fun except for the whip/axe torturers. Also lol how the DS2 team loved to place items behind small platforming challanges where if you fall it’s an instant death bottomless pit. They are everywhere in this level. Pulcinella fucked around with this message at 06:32 on Dec 18, 2021 |
# ? Dec 18, 2021 06:24 |
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I could ignore all of those other complaints if it weren’t for the ludicrous Aggro traps this game has for you. The Iron Keep knights, the forest invisible guys, the perched bridge executioners… this game has absolutely no visual logic for line of sight or Aggro radius or anything, it feels totally random whether or not something can see/sense you, and that frustration has just kind of forced me to play the game in a way I really really don’t want to. I still prefer DS2 to DS1, but they are in a different stratem entirely than Bloodborne, DS3, or Sekiro, which I never really found all that frustrating because nothing in those games feels that unfair. When you can walk into a room and watch a guy in a different room across a lake of lava over 1,000 meters away instantly sprint out of his door and come charging at you it’s like… “what the gently caress?”
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# ? Dec 18, 2021 12:32 |
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I really like DS2's over the top mob aggro and ganking personally. 1v1ing brain-dead mobs gets old fast. At least with a tag-team, they have a (tiny) chance, it gives a point to weapon reach, and you get to enjoy your own sweeping horizontal attacks in all their glory. It helps keeping things fresh longer. And with the exception of Iron Keep and possibly Iron Passage/Horsefuck Valley, you can reliably run past everything should you wish to. Iron Keep is inconsistent though, even with the jump shortcut on the right over the lava, you still have a reasonable chance of getting interrupted at the fog gate, so you probably want to do a bit of bow clearing before jumping down.
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# ? Dec 18, 2021 13:02 |
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the guy watching the doorway yelled "hey! fucker comin' through!" and due to the excellent acoustics of Iron Keep alerted everybody in the room
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# ? Dec 18, 2021 13:11 |
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I do think it's hilarious that the Iron Keep knights are coming at you from so far away that they're outside of the full animation zone and you can see them jumping off a roof in the distance in stop motion.
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# ? Dec 18, 2021 15:51 |
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Pulcinella posted:
I don't know if you're still on this but if you run past the torturers and across the bridge, there's a ledge to the right you can jump to. They'll give up chasing you and most of them will fall through the gaps in the bridge.
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# ? Dec 18, 2021 16:03 |
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FishMcCool posted:I really like DS2's over the top mob aggro and ganking personally. 1v1ing brain-dead mobs gets old fast. At least with a tag-team, they have a (tiny) chance, it gives a point to weapon reach, and you get to enjoy your own sweeping horizontal attacks in all their glory. It helps keeping things fresh longer. And with the exception of Iron Keep and possibly Iron Passage/Horsefuck Valley, you can reliably run past everything should you wish to. Iron Keep is inconsistent though, even with the jump shortcut on the right over the lava, you still have a reasonable chance of getting interrupted at the fog gate, so you probably want to do a bit of bow clearing before jumping down. They don't always get the balance right, especially in Scholar, but I generally don't mind needing to approach things slow and tactical in Souls games.
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# ? Dec 18, 2021 19:09 |
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I liked the invisible forest, very spoopy and atmospheric.
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# ? Dec 18, 2021 19:43 |
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Glimpse posted:I do think it's hilarious that the Iron Keep knights are coming at you from so far away that they're outside of the full animation zone and you can see them jumping off a roof in the distance in stop motion. Little dumb glitches like this just add for me. There's a couple areas where you can see dogs walking around in that same vein.
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# ? Dec 18, 2021 20:21 |
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One of the cool things that the Seeker of Fire mod does is since you can get to Eleum Lloyce before you get through the Shaded Woods (literally they just moved the soul-locked door to the other side of the shrine of winter, i forget where they put the dlc key) you can actually make use of the weird side benefit the Eye of the Priestess has, where in addition to making Aava visible it makes all the enemies in the Shaded Woods visible and valid as lock-on targets.
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# ? Dec 18, 2021 20:39 |
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Did they move the Ivory Flower item? Iirc, it was in Drangelic Castle in SotFS.
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# ? Dec 18, 2021 22:35 |
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FireWorksWell posted:Did they move the Ivory Flower item? Iirc, it was in Drangelic Castle in SotFS. Pre-scholar, the keys just appeared in inventory, so Scholar introduced lore-fitting but unfortunate constraints as to when you can head into the DLCs. I wonder at how low a level one could theoretically beeline Sir Weeabo to do the rest of the game with his magnificent sword.
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# ? Dec 18, 2021 22:43 |
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Silvercat Ring and high enough HP as soon as you can, then respec to whatever with that soul vessel in the mansion. The jump down from the cardinal tower bonfire is the hardest part of getting the old iron key.
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# ? Dec 19, 2021 00:12 |
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FishMcCool posted:Pre-scholar, the keys just appeared in inventory, so Scholar introduced lore-fitting but unfortunate constraints as to when you can head into the DLCs. I wonder at how low a level one could theoretically beeline Sir Weeabo to do the rest of the game with his magnificent sword. You'd need the Ashen Mist heart to enter the Memory of the Old Iron King to access Alonne, so you'd need to be most of the way through the base game. You could rush to that DLC down at the Iron Keep primal bonfire right after you get the heart and before any other DLCs, but you'll also need to clear most of it out, and beat the Fume Knight before you can interact with the armor.
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# ? Dec 19, 2021 02:51 |
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Phobophilia posted:I've learnt several things while spamming red eye orbs with the blue acolyte mod. They can't really detect certain things that aren't sent over the network; stuff like infinite health is one of them. It's really well done regardless.
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# ? Dec 19, 2021 03:46 |
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FishMcCool posted:Pre-scholar, the keys just appeared in inventory, so Scholar introduced lore-fitting but unfortunate constraints as to when you can head into the DLCs. I wonder at how low a level one could theoretically beeline Sir Weeabo to do the rest of the game with his magnificent sword. https://www.youtube.com/watch?v=qkzALNaBK-4
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# ? Dec 19, 2021 04:21 |
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FireWorksWell posted:Silvercat Ring and high enough HP as soon as you can, then respec to whatever with that soul vessel in the mansion. The jump down from the cardinal tower bonfire is the hardest part of getting the old iron key.
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# ? Dec 19, 2021 07:26 |
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Nuns with Guns posted:You'd need the Ashen Mist heart to enter the Memory of the Old Iron King to access Alonne, so you'd need to be most of the way through the base game. You could rush to that DLC down at the Iron Keep primal bonfire right after you get the heart and before any other DLCs, but you'll also need to clear most of it out, and beat the Fume Knight before you can interact with the armor. Ah, of course. Guess there's no way around cheat engine and NG+.
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# ? Dec 19, 2021 08:40 |
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You know, I had alot of difficulties dealing with SL838 havels spamming ultra R1s. Sure stone ring estoc pokes are good, but they just don't do enough damage through the havel armor, and they can just chug in my face and heal through my damage. And my backstabs just don't deal enough damage. I tried changing it up with a roaring halberd and an off-hand SS/axe, but halberds are awkward to use and hard to apply pressure. I suppose I just have to get better at spacing out counter-hits. In the end, my best success has been with crypt black sword and an off-hand rapier. Completely unlocked play, I would only ever lock on to cast a dark orb as pressure. CBS rotates around me, rapier running attacks to pressure whenever they try to back off, and I can try for match-ending plays like backstabs.
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# ? Dec 19, 2021 14:51 |
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FireWorksWell posted:Did they move the Ivory Flower item? Iirc, it was in Drangelic Castle in SotFS. Yes, this being a mod that changes progression considerably, they moved a lot of items. They also made the DLC co-op areas part of the critical path.
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# ? Dec 19, 2021 19:42 |
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Handsome Wife posted:I don't know if you're still on this but if you run past the torturers and across the bridge, there's a ledge to the right you can jump to. They'll give up chasing you and most of them will fall through the gaps in the bridge. Yep this worked! They seemed to survive the first trek across the bridge, but once I jumped to the ledge and they de-aggro’d, their AI seemed to switch to a much dumber path finding algorithm and they all fell off the bridge trying to make it back to their original spawn locations. Also defeated the Chariot. It’s back kick is deceptively deadly because if you get trapped by some geometry, the back kick can’t push you out of the range of a follow up kick and you will likely get stun locked to death. Going through shaded woods before I push through harvest valley. Not interested in dealing with poison at the moment.
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# ? Dec 19, 2021 21:23 |
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I'm doing my run in a weird order that I usually do, so some things are hard as heck and some are easier. Running a pure pyro build through the Iron Keep right now is kinda miserable but it's a challenge. Armourer Dennis can suck my rear end. Do Shaded Woods with the sound off, it'll heckin spoop ya.
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# ? Dec 20, 2021 03:08 |
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Shaded woods complete! I don’t know how anyone was expected to figure out how to summon Manscorpion Tark on their own. The ring from Shalquor even says it helps you hear enemies and Tark is not an enemy.
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# ? Dec 21, 2021 20:07 |
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I wouldn't be surprised if the translation on the Ring of Whispers is a bit dodgy, though it could also simply be classic From cryptic bullshit. The ring is also just kind of bizarre and largely useless outside of speaking to Tark. Feels like a remnant of something that got cut up from the original plans. John Murdoch fucked around with this message at 20:14 on Dec 21, 2021 |
# ? Dec 21, 2021 20:12 |
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John Murdoch posted:I wouldn't be surprised if the translation on the Ring of Whispers is a bit dodgy, though it could also simply be classic From cryptic bullshit. Well it helps if for some reason you want to know if there's an enemy within 10 blocks because it will spam that annoying roar sound at you throughout the whole game.
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# ? Dec 21, 2021 20:17 |
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Oh is that what it does? I thought it was for hearing player voice chat. No clue why you'd ever want that though, nobody has played a souls game and thought "you know what's missing, is red phantoms calling me slurs"
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# ? Dec 21, 2021 20:36 |
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# ? May 9, 2024 22:09 |
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the only time I have ever heard voice chat used in the souls series was when I got summoned by a player named Casual Souls 2 for velstadt, he got killed by the boss and I heard “WHAT THE gently caress” and that was it
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# ? Dec 21, 2021 21:39 |