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Tankbuster posted:I will switch over to AE after DAR gets updated. If it gets updated. I need it for ABR. Apparently the author is working on it, no idea how long it will take, however.
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# ? Dec 11, 2021 19:54 |
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# ? May 31, 2024 22:36 |
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All of Felisky's dll mods like DAR. DAR is essential for all the animation mods that depend on it - combat/movement/random idles/weather behaviors/etc. Felisky showed signs of life recently on their twitter Minimap Locational Damage Display Enemy Level (TDM can cover this instead) Floating Damage (TDM can cover this instead) meh has important .NET Framework reliant mods like Grass Control, Actor Limit Fix, Misc. Fixes, IPFV (if you prefer it over Improved Camera) etc Fudgyduff (Ryan) has a bunch that haven't been updated I'm Walkin' Here Glow Be Gone Maxsu has some .dll mods and is being stubborn about updating to AE zxlice's stuff like his souls-like potion drinking animation doticu's stuff Skyrim Platform dependent mods Improved Camera. The author posted on reddit a few days ago that an update is on the way, but it won't be for AE True Directional Movement Paraglider More Informative Console MFG Fix Armor Rating Redux Resistances Rescaled Fuz Ro Do AddItemMenu Honed Metal NPC Inventory Functions
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# ? Dec 11, 2021 20:16 |
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So, I'm -really- loving my Qwest playthrough other than having to turn music off entirely because of the loving banjo music. Anyone know how to safely excise all that? The info for how was locked away in some deleted discord channel. Long shot, but. My only other complaint is that the enemy scaling has been.... pathetic. I've been playing on Legendary, which was super hard at first because I was going melee only and I was getting one shot by almost every bandit archer in existence despite putting everything into health, and now...! Well I bumped enemy damage up to 6x using Wildcat, my own damage down to 0.25x, and fights are still rarely challenging or fun. This is -while- handicapping myself with no smithing upgrades for armor or weapons, no enchants that increase damage. Whatever it is that Qwest is using to avoid the enemy health sponge problems in late game has gone waaaay overboard and I'm having trouble identifying what it is so that I can tweak it. Any ideas? Enairim, OBIS (the only challenging enemies), uhhh... a billion other things. What was that handy site for listing off what mods are in a modlist? I think I need a Proteus compatible mod list next time I play, it's such a neat way of handling the late game balance issues. It also sounds a bit like a nightmare to make compatible with 2348923 other mods, especially with its feature bloat like being able to modify the base values of any item/spell in the game. Who knows, could be very cleverly made to avoid such issues. Fake Edit: Maybe just using setav to change my skills down lower could be a decent way to try and tweak balance too? The mod uses Experience, so skill ups don't give level ups, hm.
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# ? Dec 11, 2021 23:00 |
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Sorry, that’s load bearing banjo music
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# ? Dec 11, 2021 23:09 |
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Gonkish posted:For LotD there is specifically an official patch hub that has already been updated for AE. The creation club patches for LotD have not yet been updated (in fact that mod page is currently hidden while it's being worked on), however, since the guy who does that (Jelidity) is super loving busy updating a lot of poo poo all at once. Good to know. Is there anything specifically about LotD I should be aware of that doesn't work with it right now? I'm also trying to find something that hides the creation club backpacks while equipped. Does something like that exist? EDIT: One other one I'm looking for is something to update the quick "Favorites" menu. To add color back to the selections. With SkyUI I've got coloured potions and spell icons, but when I look at them in the favorites menu they're all grey. Makes it a bit harder to find what I want at a glance DarkAvenger211 fucked around with this message at 01:25 on Dec 12, 2021 |
# ? Dec 11, 2021 23:25 |
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DarkAvenger211 posted:Good to know. Is there anything specifically about LotD I should be aware of that doesn't work with it right now? The biggest one is the one I mentioned with the Wraithguard creation overlapping to some changes LotD made to Sightless Pit, which currently are going to go unrectified thanks to the LotD CC patches being unavailable while the author updates everything, also any other possible CC conflicts there. quote:I'm also trying to find something that hides the creation club backpacks while equipped. Does something like that exist? https://www.nexusmods.com/skyrimspecialedition/mods/59267 quote:EDIT: One other one I'm looking for is something to update the quick "Favorites" menu. To add color back to the selections. With SkyUI I've got coloured potions and spell icons, but when I look at them in the favorites menu they're all grey. Makes it a bit harder to find what I want at a glance This is harder. You might just want to look up SkyUI mods on the nexus and peruse to see if you can find something that might fit your needs.
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# ? Dec 12, 2021 01:45 |
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Hey, looks like the Dynamic Animation Replacer person updated two of their other mods, so it's got a chance at being updated after all!
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# ? Dec 13, 2021 05:54 |
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One of these years I'm going to learn to double check after I get all my mods set up and everything working right that I have unclicked the "keep this game updated" box in Steam. PaybackJack fucked around with this message at 20:57 on Dec 13, 2021 |
# ? Dec 13, 2021 20:50 |
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DarkAvenger211 posted:How does Cathedralist's ENB compare in terms of performance? Been loving around with the ENBs and can confirm that Catherdal Minimalist is much better, performance-wise, than any of the others I've tried. Noticeably so. It also happens to look fantastic, so I'll just stick with that one.
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# ? Dec 13, 2021 21:32 |
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Noclip just released a documentary on Monday about how the creator of the Forgotten City mod converted it into a stand alone game it any of you are interested in watching it: https://www.youtube.com/watch?v=CSqHTxgcXiI
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# ? Dec 16, 2021 16:27 |
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Just a heads up for anyone on AE; the last hotfix for it accidentally corrupted a handful of textures, which meant entering any cell/building/whatever with them caused a CTD. Only a small handful of them were used in Vanilla, but it seems Modders really like using them in Houses/Shops or whatever so a lot of them were causing the crash. Luckily, a temporary fix has already been released; https://www.nexusmods.com/skyrimspecialedition/mods/60095?tab=description
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# ? Dec 16, 2021 19:43 |
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Argh. I don’t know what happened, but somehow Mod Organizer 2 literally forgot my entire mod priority order and deactivated every mod I had installed, so now I have to manually re-sort over 1000 different individual mods. AND weed out like 50 mods I’d deactivated but hadn’t deleted yet from the mix too. Anyone else have this happen to them?
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# ? Dec 16, 2021 20:50 |
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nine-gear crow posted:Argh. I don’t know what happened, but somehow Mod Organizer 2 literally forgot my entire mod priority order and deactivated every mod I had installed, so now I have to manually re-sort over 1000 different individual mods. AND weed out like 50 mods I’d deactivated but hadn’t deleted yet from the mix too. No. LOOT will obliviously wreck things though. I mostly use it to see flags + solutions.
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# ? Dec 16, 2021 20:53 |
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nine-gear crow posted:Argh. I don’t know what happened, but somehow Mod Organizer 2 literally forgot my entire mod priority order and deactivated every mod I had installed, so now I have to manually re-sort over 1000 different individual mods. AND weed out like 50 mods I’d deactivated but hadn’t deleted yet from the mix too. Are any of the load order or mod order backups available?
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# ? Dec 16, 2021 21:25 |
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nine-gear crow posted:Argh. I don’t know what happened, but somehow Mod Organizer 2 literally forgot my entire mod priority order and deactivated every mod I had installed, so now I have to manually re-sort over 1000 different individual mods. AND weed out like 50 mods I’d deactivated but hadn’t deleted yet from the mix too. yep, happened to me right after i set my basic mods up (after a ram issue where my whole computer crashed with mo opened). unless you have clicked the backup button you'll have to redo it from what i could find. i click the backup button after any changes now. if i remember right there is a text file with the load order in (literally an ordered list of mod names), if this gets corrupted it gets regenerated when mo is opened next time, so if you have a normal hard drive backup i would think finding that file should work even if you haven't backed up in mod organiser, worth a try anyway. e: the files are [mo2 folder]\profiles\[profile name] called loadorder.txt and modlist.txt, maybe plugins.txt too zhar fucked around with this message at 21:43 on Dec 16, 2021 |
# ? Dec 16, 2021 21:36 |
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nine-gear crow posted:Argh. I don’t know what happened, but somehow Mod Organizer 2 literally forgot my entire mod priority order and deactivated every mod I had installed, so now I have to manually re-sort over 1000 different individual mods. AND weed out like 50 mods I’d deactivated but hadn’t deleted yet from the mix too. Any chance one of the paths changed?
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# ? Dec 17, 2021 00:21 |
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Ynglaur posted:Any chance one of the paths changed? Nope. I legitimately don't know what happened. I started up MO2 while my computer was disconnected from the internet, and for some reason that caused it to throw a fit and disable every mod and then throw all of them out of their priority separator groups and into the "Delete these unused mods eventually, dumbass" category I'd set up at the bottom of list.
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# ? Dec 17, 2021 00:30 |
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nine-gear crow posted:Nope. I legitimately don't know what happened. I started up MO2 while my computer was disconnected from the internet, and for some reason that caused it to throw a fit and disable every mod and then throw all of them out of their priority separator groups and into the "Delete these unused mods eventually, dumbass" category I'd set up at the bottom of list. So maybe Nexus threw a fit with M02's API? I'm just spitballing. e: I'm totally backwards on this, M02 doesn't rely on Nexus that way.
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# ? Dec 17, 2021 00:35 |
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Nothing revolutionary, but I finally figured out nifskope and Bodyslide. At least enough to fix the drat leather helmet. https://www.nexusmods.com/skyrimspecialedition/mods/60261?tab=images Kinda want to get into blender now. Midig fucked around with this message at 04:05 on Dec 18, 2021 |
# ? Dec 18, 2021 04:02 |
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Hey is there a mod out there that hides your helmet? I thought this would be something simple but quite a few mods I could find seem to have some strict compatability issues / other requirements that aren't updated yet.
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# ? Dec 18, 2021 22:20 |
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Midig posted:Nothing revolutionary, but I finally figured out nifskope and Bodyslide. At least enough to fix the drat leather helmet. You've done great work here and I hope to use this in the future, that said heads up it says "repshapes" in the description
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# ? Dec 18, 2021 22:35 |
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Lordshmee posted:This is excellent - thank you. I am… starting over again. I updated to Windows 11 but managed to botch my stable I install and MO2 setup. It was time for a change anyway! I’d also throw the modular version of Holds The City onto that pile as well. It’s got some good smaller settlement expansion options too from the look of it.
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# ? Dec 19, 2021 13:53 |
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nine-gear crow posted:I’d also throw the modular version of Holds The City onto that pile as well. It’s got some good smaller settlement expansion options too from the look of it. It seems like you'd really need to do some figuring out of what it covers and doesn't cover and locational conflicts, and it'll add a LOT of full-on non-ESL-ified ESPs.
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# ? Dec 19, 2021 21:23 |
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Midnight Voyager posted:It seems like you'd really need to do some figuring out of what it covers and doesn't cover and locational conflicts, and it'll add a LOT of full-on non-ESL-ified ESPs. Yeah, Holds doesn’t really have all that many compatibility patches for it, I don’t think. That’s why I said grab the modular version and stick to the small/original creation settlements.
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# ? Dec 19, 2021 23:55 |
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nine-gear crow posted:Yeah, Holds doesn’t really have all that many compatibility patches for it, I don’t think. That’s why I said grab the modular version and stick to the small/original creation settlements. But that means you have several non-esl-tagged ESPs that don't give a drat about where anything else is, is what I'm saying. One of those small/original ones apparently sits right on top of something from the AE CC stuff. So you gotta figure out where on the map that stuff is and what else happens to be there. I wish there was more compatibility stuff for it, because some of it seems neat, but that's still a lot of extra ESPs. (I will not confirm nor deny how close I am to the "we physically will not allow you any more unflagged ESPs" limit) Midnight Voyager fucked around with this message at 01:37 on Dec 20, 2021 |
# ? Dec 20, 2021 00:38 |
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Dammit, the 3.00 alpha of DynDOLOD linked to on their website SAYS it’s 3.00, but it is actually 2.9.7, so I can’t LOD grass… Does anyone know where it really is?
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# ? Dec 20, 2021 01:50 |
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Lordshmee posted:Dammit, the 3.00 alpha of DynDOLOD linked to on their website SAYS it’s 3.00, but it is actually 2.9.7, so I can’t LOD grass… Does anyone know where it really is? https://www.nexusmods.com/skyrimspecialedition/mods/32382?tab=files Is this the one you mean? In Misc files, the one marked 3.00. If not, maybe try that?
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# ? Dec 20, 2021 02:00 |
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It really feels like Bethesda's updates are spaced out to ensure that they drop a new build RIGHT AFTER mods have gotten updated comfortably. "Oh hey guys, BGS here, just gonna drop another build on ya. LOL." Not that they've done this since the latest (1.6.342), but drat.
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# ? Dec 20, 2021 02:09 |
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Midnight Voyager posted:https://www.nexusmods.com/skyrimspecialedition/mods/32382?tab=files I SWEAR I downloaded that file (and the 3.0 resources) from that very link TWICE today and it was the older version. I did it twice to make sure I got the right one. Both times I somehow ended up with the old version. But, because you took the time to point me to it I just tried again, and Lo and Behold: now I have the right version. I’m sure I screwed it up the first two times I tried it but boy does that piss me off Anyway - cheers!
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# ? Dec 20, 2021 02:38 |
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Lordshmee posted:I SWEAR I downloaded that file (and the 3.0 resources) from that very link TWICE today and it was the older version. I did it twice to make sure I got the right one. Both times I somehow ended up with the old version. But, because you took the time to point me to it I just tried again, and Lo and Behold: now I have the right version. Sometimes, all you gotta do is complain/ask for help and it fixes itself, LOL! At least it's working now.
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# ? Dec 20, 2021 03:13 |
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And very well indeed. Thanks to everyone in this thread for showing me good mods all the time and helping me learn to use them. I highly recommend DynDOLOD to anyone who hasn’t tried it. It really makes the distant terrain look like less than absolute dogshit, which was always the biggest black mark on the otherwise decent graphics for me.
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# ? Dec 20, 2021 04:07 |
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What’s the good mods you can get on a Series X/S Special Edition game
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# ? Dec 25, 2021 03:31 |
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Lordshmee posted:And very well indeed. Thanks to everyone in this thread for showing me good mods all the time and helping me learn to use them. I highly recommend DynDOLOD to anyone who hasn’t tried it. It really makes the distant terrain look like less than absolute dogshit, which was always the biggest black mark on the otherwise decent graphics for me. Be sure to pair it with eFPS and its patch hub. I can't believe how much better the game runs with it installed and DynDOLOD's newly included Occulsion patch as well.
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# ? Dec 25, 2021 03:34 |
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Like skyshards? Hate Arthmoor? https://www.nexusmods.com/skyrimspecialedition/mods/60748 Well we've got another Arthmoor-replacer mod!
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# ? Dec 26, 2021 00:00 |
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How is the Bash Lock perk from SPERG supposed to be used? I don't see any change to the lockpicking menu and just smacking stuff with a hammer doesn't give any feedback.
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# ? Dec 26, 2021 16:33 |
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kaschei posted:How is the Bash Lock perk from SPERG supposed to be used? I don't see any change to the lockpicking menu and just smacking stuff with a hammer doesn't give any feedback. It's specifically about using the blocking bash from your equipped weapon / shield on the container. That said, the locked indicator won't disappear automatically when successful, so you should look away from the container and back again to see if it went through or if you need to try again.
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# ? Dec 27, 2021 00:24 |
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Base Object Swapper posted:SKSE utility plugin that allows modders to swap base objects with others, using config files. https://www.nexusmods.com/skyrimspecialedition/mods/60805 Oh poo poo, this is cool. You can make a whole lot of things that would otherwise need deeply fiddly patches with this! https://www.nexusmods.com/skyrimspecialedition/mods/60756 Like this!
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# ? Dec 27, 2021 03:24 |
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Midnight Voyager posted:https://www.nexusmods.com/skyrimspecialedition/mods/60805 that's some goddamn wizardry po3 is such a Skyrim modding treasure
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# ? Dec 27, 2021 03:37 |
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# ? May 31, 2024 22:36 |
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Helith posted:that's some goddamn wizardry Seriously, the poo poo po3 puts out is just loving magic. That's insane. I hope it becomes widely adopted, it could be a godsend for some mods. Gonkish fucked around with this message at 04:16 on Dec 27, 2021 |
# ? Dec 27, 2021 04:12 |