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Jetrauben
Sep 7, 2011
angered the evil eye lately
Alexander's problem might just be that the actual bosses lack a lot of narrative context almost all of the time? Like mostly they're just interchangeable robots without a good set of cohesive framing devices that give each encounter a theme?

Alexander himself is great, and Brute Justice is at least fun?

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super sweet best pal
Nov 18, 2009

sexpig by night posted:

Normal Raid: A2, trash spam bad. Tbh as much as I like Alexander as a thing it's easily the weakest raid series by far and its age shows when next to some really amazing ones we've gotten now. RIP Alexander, you had a fun story and are a cool primal.

I think trash raids need to come back. Ever since Stormblood the raids have been nothing more than glorified Trials.

sexpig by night
Sep 8, 2011

by Azathoth

Jetrauben posted:

Alexander's problem might just be that the actual bosses lack a lot of narrative context almost all of the time? Like mostly they're just interchangeable robots without a good set of cohesive framing devices that give each encounter a theme?

Alexander himself is great, and Brute Justice is at least fun?

yea the setpieces just kinda...run together. Brute Justice owns and obviously Alexander Himself is cool, but yea aside from them, Cruise Chaser, and that big nasty slag monster, everyone else is just 'big bipedal robot or a goblin who makes themself big' that don't seem to have much to do with things.

sexpig by night
Sep 8, 2011

by Azathoth

super sweet best pal posted:

I think trash raids need to come back. Ever since Stormblood the raids have been nothing more than glorified Trials.

we are mortal foes, because you said that like it's a bad thing :argh:

but yea tbh despite actively wanting 'glorified trials' more I wouldn't mind a trash raid or two to spice things up and I bet they can do it more fun now.

Jetrauben
Sep 7, 2011
angered the evil eye lately

sexpig by night posted:

yea the setpieces just kinda...run together. Brute Justice owns and obviously Alexander Himself is cool, but yea aside from them, Cruise Chaser, and that big nasty slag monster, everyone else is just 'big bipedal robot or a goblin who makes themself big' that don't seem to have much to do with things.

Alexander was also, like Coils, the era where there wasn't the now-common practice of a hub area between each raid, right? So even though narratively each tier of Alexander is supposed to be a super lengthy dungeon crawl across Alexander's ludicrously bigger-on-the-inside body, it doesn't really feel like it?

MechaX
Nov 19, 2011

"Let's be positive! Let's start a fire!"
Worst 5678 Roulette is either Copperbell Hard or Neverreap and it is not loving close

iPodschun
Dec 29, 2004

Sherlock House

Valentin posted:

pretty surprised by this opinion because 1) famfrit and belias are at least notable I think and require you to be awake, and construct 7 and yiazmat are imo actively fun and have their own unique distinctions (math and AND I AM THE BARBER'S BLADE, respectively), and 2) rabanastre feels much more obviously like the forgettable bit from that series. i don't think I even know a mechanic from any of those bosses except hashmal. rofocale has a figure 8 AOE and argath (ugh, one of those retranslations I think just sounds bad) has a proto-pyretic/absolute blizzard, but that's all I can think of.
Posting in support of Ridorana. It's probably my #4 alliance raid and I'm always happy to get it.


super sweet best pal posted:

Ever since Stormblood the raids have been nothing more than glorified Trials.
This is a positive for me

Begemot
Oct 14, 2012

The One True Oden

Jetrauben posted:

Alexander's problem might just be that the actual bosses lack a lot of narrative context almost all of the time? Like mostly they're just interchangeable robots without a good set of cohesive framing devices that give each encounter a theme?

Alexander himself is great, and Brute Justice is at least fun?

Yeah, it's kinda weird, you're just sort of making your way through, fighting one robot after another. And I really want narrative context for some of these fights, especially Brute Justice and Ratfinx Twinkledinks.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

iPodschun posted:

This is a positive for me

No kidding. Trash fights are garbage. Trash fights with gimmicks are annoying garbage.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

MechaX posted:

Worst 5678 Roulette is either Copperbell Hard or Neverreap and it is not loving close

I unlocked Neverreap back when I was first playing through HW and still have never seen it in Numbers.

Valentin
Sep 16, 2012

i wouldn't ever really want some of the more tedious coils or alex raid fights to come back, but I wouldn't mind a little more variation in how fights function structurally. wow players always talk about council fights, are those interesting? some kind of more aggressively dps race/uptime check kind of fight? i'm just spitballing here i don't play enough MMOs to have real opinions but I just know there have to be more ways to build a fight than phase one, kill adds before a bar fills, phase two (phase one mechanics but faster or overlapping).

Valentin fucked around with this message at 22:56 on Dec 22, 2021

Endorph
Jul 22, 2009

council fights can be fun, though they're mostly designed with way more players than an ff14 trial/raid has in mind

Draxion
Jun 9, 2013




I didn't know neverreap existed until a week ago

Flapjack Monty
Oct 28, 2013



Worsts?

Expert: When I get something besides The Dead Ends I'll be able to judge better.

Numbers: I'm gonna pick one for each tier. Hullbreaker Isle because of that Kraken fight at the end, Xelphatol because of the time wasting balloons, The Drowned City of Skalla because I completely forgot it existed, and The Grand Cosmos for having the least exciting music of all level 80 dungeons.

Levelling: The Thousand Slows of Toto-Rak. You know why.

Trials: A lot of this list is influenced by luck, and my luck had it so that every time I get Zurvan in Containment Bay Z1T9, I've forgotten if you're supposed to match colors or oppose colors to survive, and so has everyone else.

MSQ: Castrum Meridianum.

Guildhests: :rubby:

Alliance Raids: Labyrinth of the Ancients. Exploding skeletons, starting Atomos early, letting the bomb feed and explode, questionable line of sight detection on meteors, and the coinflip on whether or not the second Ancient Flare will kill everyone, this place has too many stupid ways to die.

Normal Raids: The Cuff of the Father. It's just trash packs? Always has been.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Badger of Basra posted:

someone did an FFLogs review once and I think BLM was the job with the lowest APM

Wasn't that the same review where they had a tiny little note that it didn't include abilities that didn't do damage? Which was loving hilarious because BLM has a bunch compared to most(?) others.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Correspondingly, since some people think I hate this game, I'd also be curious to see what the goon favorites are. Mine:

Leveling: Qitana Ravel. I dig the music and Mayan aesthetic, I still smirk whenever I see the name Batsquatch, and it feels challenging without being overly hard.

Numbers: Sohr Khai. Gorgeous visuals, great music, and you get to punch some moogles. Can't ask for anything more.

Trials: Shinryu. Rating this one primarily on the basis of being my favorite music in any instance in the entire game, but also because I enjoy seeing who knows about that first tidal wave and who doesn't.

Alliance Raid: Void Ark. It's the closest we're likely to ever get to a Skies of Arcadia crossover, much less a Skies of Arcadia 2. :(

Normal Raid: Eden's Verse: Fulmination. Somehow, on my first trip here, my group one shotted this and I didn't miss a single mechanic. No idea how that happened, but this one's been special to me ever since.

GiantRockFromSpace
Mar 1, 2019

Just Cram It


On the topi of worst roulettes:

Expert: Not really one. Usually Expert is less guilty of having horrible dungeons or being boring (since you get to play on max level) and more guilty of having to do it anywhere between 3-5 times a week to cap so it can get repetitive real fast.

Leveling: All dungeons up to Toto-Rak count, can't decide which is worst, but Tam-Tara has an edge for me because its corridors are long and you have to follow the tank for ages when they wall pull despite no one having AOE.

Numbers: Too many dungeons to tell. I guess Neverreap? Or hell, Matoya's Relict, cool design but meh to play.

Trials: Steps and the later trials mostly. Thankfully 90% of the time it's Ifrit/Titan Hard and I can sleep.

Alliance Raid: Copied Factory cause the HP is too big, Labirinth for being old and boring and not fun fast like Syrcus and... well, any raid where people just sleep.

Normal Raid: Agree on A2 as some said. Also Chadarnook for IDK the reason, I just don't like it.

MSQ: Castrum because people forgot the fast strat against Livia (wait till all canons are ready to fire so you get all add waves at once and don't get the adds attacking the hands constantly making this poo poo last longer goddamnit)

Guildhest: The bomb one for being longer due to needing to wait for all adds to explode.

Hellioning
Jun 27, 2008

My favorite levelling dungeon is probably the level 67 dungeon entirely because the last boss.

We go together!

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
https://twitter.com/FF_XIV_EN/status/1473762764946427904?t=eoeHAdQpHSg6y4MdhueBDw&s=19

Kongming
Aug 30, 2005

super sweet best pal posted:

I think trash raids need to come back. Ever since Stormblood the raids have been nothing more than glorified Trials.

While I sometimes think I would like a raid that has some build up to the boss I still despise trash fights like Coil Turn 4 and the one in Gordias. I got the Gordias one in normal raid roulette just recently and it was so terrible.

iPodschun
Dec 29, 2004

Sherlock House

Hellioning posted:

My favorite levelling dungeon is probably the level 67 dungeon entirely because the last boss.

We go together!
Someone mentioned that the 65 last boss dies much faster now but the 67 last boss died so fast when I got it last week that i had a real life :stare: moment. The four saws shooting from the middle hadn't even gone off when he died which is like 5-6 boss attacks into the fight

Detheros
Apr 11, 2010

I want to die.



Worst roulette :bandwagon:

Expert: 90 MSQ but this a case of worst of 3 really good dungeons.

Numbers: lmao I don't do that poo poo

Leveling: Every single ARR dungeon

Trials: Chrysalis and Steps

MSQ: Castrum

Normal Raids: Any Alex that isn't 11 or 12

Alliance: Any Nier raid because they're all too drat long.

Guildhest: :aloom:

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Hellioning posted:

My favorite levelling dungeon is probably the level 67 dungeon entirely because the last boss.

We go together!

RIP, buddy; I knew you were gonna die badly, but you didn't deserve that. Never go full Space Marine.

This thread is reminding me of the time I got Steps of Faith for Trials Roulette three days in a row. Those were not much fun at all.

Ibram Gaunt
Jul 22, 2009

Kongming posted:

While I sometimes think I would like a raid that has some build up to the boss I still despise trash fights like Coil Turn 4 and the one in Gordias. I got the Gordias one in normal raid roulette just recently and it was so terrible.

They need to implement solo trials to get from point A to B in the raid series between fights..They tried something like this for Omega I think. Been years

Venuz Patrol
Mar 27, 2011
Pandemonium 4 is the new best normal raid. really fun mechanics, good aesthetic, lots to do while still being very intuitive

Hogama
Sep 3, 2011

Jetrauben posted:

Yiazmat just feels WAAAAAY too durable and kinda random with his instakill mechanics unless I'm just too dumb to grasp them.
Yiazmat doesn't have any random instakill mechanics, and the HP bar is a bit of a fancy fabrication because after his ultimate phase the number is dropped drastically (he's got a buff that artificially inflates the number until you get past that phase).
Stone Breath is just him doing a cone from his current facing, Rake (the pinball version) shows the direction he'll be turning when bouncing off a wall, and Death Strike is just a stack marker.

The big thing that usually gets people is when the platform is divided in two for Magnetic Lysis - you get polarized to one of the colors, and if you're standing on the same color you'll be floating which will make you take more damage from Dust Storm (the standard raidwide AoE) AND get a debuff for the next Cyclone cast (the one that swirls the alliances around the arena) that causes instant death. Basically you want to keep your feet on the ground for Dust Storm casts (you can be in the wrong zone if you need to react for movement, otherwise), and ideally the tank will have Yiazmat in the middle if he's not using the pinball Rake so people can stand in their proper colors and still attack.

Ryanbomber
Sep 27, 2004

Expert: Kind of sick of the MSQ one because I keep getting it, but it's not horribly offensive to me yet

5678: There's too many of them, none of them really stand out to me. I guess the ARR ones are kind of boring but none are The Worst

Leveling: All of the ARR ones are bad but Copperbell is the worst because of the slime boss

Trials: All the ones I really hated running have been power crept out of being pub destroyers, I guess Singularity Reactor because it's long and is so undertuned that you don't have to do anything during it anymore?

MSQ: Both of them

Guildhests: The kill-all-of-them-at-the-same time one is seared in my brain as being basically impossible unless you let people who refuse to cooperate die

Alliance: Either Copied Factory for having too much HP and a really boring back half, or WoD for always showing up in my roulettes and also being boring

Normal Raid: E12N, hands down. Between the tutorial phase 1 where you walk back and forth between two spots a grand total of twice for the entire phase, and the extremely long and dull intermission phase, the fight takes 6 minutes to start out of a 10 minute fight. It's the only instance in the game I consider bailing on when it comes up, I hate it that much. THAT'S MY COLOR

Ryanbomber fucked around with this message at 00:19 on Dec 23, 2021

Draxion
Jun 9, 2013




Venuz Patrol posted:

Pandemonium 4 is the new best normal raid. really fun mechanics, good aesthetic, lots to do while still being very intuitive

yeah, I loved that fight

Corbeau
Sep 13, 2010

Jack of All Trades
e8n because the music causes ptsd

Captain Oblivious
Oct 12, 2007

I'm not like other posters

super sweet best pal posted:

I think trash raids need to come back. Ever since Stormblood the raids have been nothing more than glorified Trials.

What you're looking for is Bozja.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Draxion posted:

I didn't know neverreap existed until a week ago
You clearly were not running exdr in fuckin 3.0 when it always came up, I swear I went an entire week without seeing Fractal Continuum

cheetah7071
Oct 20, 2010

honk honk
College Slice
it's funny that everybody is sick of the msq level 90 dungeon because I haven't gotten it even once and I'm annoyed that I haven't gotten a second look at it yet

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Venuz Patrol posted:

Pandemonium 4 is the new best normal raid. really fun mechanics, good aesthetic, lots to do while still being very intuitive

I think I'm in the outlier group in that I mostly found Pandaemonium kind of dull outside of fight 3.

Solid B- raid. Thoroughly adequate, more interesting for the foundations it sets for future stories than anything it does in itself.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Ibram Gaunt posted:

They need to implement solo trials to get from point A to B in the raid series between fights..They tried something like this for Omega I think. Been years

Omega did have one at the start of each of the sets before you unlocked the first boss (or maybe it was just the first two sets?).

Doing something in between the fights in a set would be fine for DF players but really annoying for groups/statics. Having to disband and rebuild the party in between bosses, not to mention differences in completion rate or even having to wait for someone that failed and had to start over.

Maybe they could do it if they made use of the heavily scaling Echo buff they use in CLL/Dalriada. That would take a lot of development time they could be putting into the repeatable fights instead of one-time story beats, though. It could be really cool, but I don't think it would be justifiable from the development end.

Begemot
Oct 14, 2012

The One True Oden

cheetah7071 posted:

it's funny that everybody is sick of the msq level 90 dungeon because I haven't gotten it even once and I'm annoyed that I haven't gotten a second look at it yet

Same here, it's never come up in EXDR. It's funny how people have wildly different experiences with roulettes, I guess it depends on data center and time of day you do things. And just luck of the draw, of course, as if it were some sort of casino game like a... slot machine, or... a hand of cards....

Ibram Gaunt
Jul 22, 2009

Onean posted:

Omega did have one at the start of each of the sets before you unlocked the first boss (or maybe it was just the first two sets?).

Doing something in between the fights in a set would be fine for DF players but really annoying for groups/statics. Having to disband and rebuild the party in between bosses, not to mention differences in completion rate or even having to wait for someone that failed and had to start over.

Maybe they could do it if they made use of the heavily scaling Echo buff they use in CLL/Dalriada. That would take a lot of development time they could be putting into the repeatable fights instead of one-time story beats, though. It could be really cool, but I don't think it would be justifiable from the development end.

Oh I would want this would only be in normal and only for the first time.

Control Volume
Dec 31, 2008

My least favorite dungeon used to be copperbell mines but now Ill never see that in LDR again so I guess my new least favorite is uhh dusk vigil I guess. Sorry dusk vigil.

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.
Copperbell is only bad if you don't realize that a good chunk of the mobs tether and can be ignored.

Also the slime boss of copperbell has more life than Nael in T9 and is just shy of the Avatar in T8. It was the highest HP boss in 2.0.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Mr. Nice! posted:

Copperbell is only bad if you don't realize that a good chunk of the mobs tether and can be ignored.

It's still bad.

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Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

It feels so much like a test dungeon that still sticks around somehow.

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