Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Subjunctive posted:

You aren’t paying to play-test, you’re paying to have the materials sent to you. (But, having paid for to get them, many people will then value them more highly and be more likely to follow through and use them than if the rules had been provided for free.)

When you go to the store, do you also give them ten bucks for the privilege of taking out their trash and mopping the floors?

You’re already paying in your time and energy to volunteer for a company, bare loving minimum is everything needed is at cost.

Adbot
ADBOT LOVES YOU

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Xiahou Dun posted:

When you go to the store, do you also give them ten bucks for the privilege of taking out their trash and mopping the floors?

You’re already paying in your time and energy to volunteer for a company, bare loving minimum is everything needed is at cost.

I don’t know what the cost of printing and shipping it is, but doing it for zero means you get an unbounded number of people ordering because why not. You aren’t compelled to send them your feedback, if you don’t feel that you’ll benefit from doing so.

As regards janitorial services, I don’t find them as interesting as seeing games and other productions before they’re complete, so I don’t seek out “bring your own mop” experiences like I do opportunities to be part of a testing group, I admit.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Making people pay for the privilege of doing the work of making their product has been The Marvel Method for decades, but normally they just don't give you health insurance. Glad to see them innovating as they enter new markets.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



So you pay them.

Just like all social scientists do when they want to collect data.

You don't invent artisanal boots to lick.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

When did buying a pre-release book become boot licking? What’s going on here?

Absurd Alhazred
Mar 27, 2010

by Athanatos

Subjunctive posted:

When did buying a pre-release book become boot licking? What’s going on here?

ARCs are usually given for free to select readers for review, rather than sold at a markup.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

And that makes it “boot licking” to buy something you want to have? I’m sure there’s an interesting conversation to be had about people’s enjoyment of getting to see something early and in the process benefiting A Corporation, but I’m not going to find out because XD’s tone and aggression is utterly off-putting.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Sorry if I'm coming off as hostile (it's certainly not directed at you), it's just utterly baffling.

Play-testing is fundamentally a job. It's a job that you might have fun doing, sure. But it's a job. It's something that the company wants/needs to get done (at least if they want a good product, although that's frequently skipped).

Imagine if an author asked their fans to proof-read their book. It's insane.

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.
My hunch is this "play testing" is more akin to video games early access, than actual play testing unless something completely wild shows up that they missed.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Ah yes, paying to participate in the farce of pretending to do a job for a company.

Much better.

Now I totally get why I'd pay extra for this. Now my corporate janitor cosplay can have like a little rhinestone bowtie too, as I pantomime sweeping. It'll be so festive.

Am I really the only one here who thinks this is completely bug nuts insane as an idea?

Chakan
Mar 30, 2011

Xiahou Dun posted:

Am I really the only one here who thinks this is completely bug nuts insane as an idea?

No, it’s pretty wild to sell your playtest and it’s pretty wild to buy a playtest. I can also understand that the company could see it as a way to generate buzz around the game and make money off selling people what is essentially a promise that you’ll listen to their laundry list of ideas. As we know, people would love to pay to send designers their suggested changes.

KingKalamari
Aug 24, 2007

Fuzzy dice, bongos in the back
My ship of love is ready to attack

Nuns with Guns posted:


I feel contractually obligated to reply to this to sustain my posting identity and... I loving can't imagine what it would provide that huge swathes of "gritty" fantasy ttrpgs haven't tossed around for decades. A dark fantasy game where you respawn when you die would I guess be a bit different from every dark fantasy ttrpg where you just die when a poop-coated stick stabs you? But Dark Souls' setting is what sets it apart and so much of it is deliberately opaque and vague in a way that's antithetical to a tabletop RPG lore bible.

Can I just take a moment to express how sick to death I am of the whole "Grim and gritty" fantasy aesthetic? There's nothing wrong with it in and of itself, I just feel like the market is completely oversaturated with it.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Cyberpunk also charged I think $10 for a PDF of the beta, and it just sort of came and went without comment.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
I think playtests should be free (digitally, and limited to a certain number of signups) but I'm fine with charging for a pdf beta if it includes an equal discount on the final version as a way of self selecting. Also fine with charging near at-cost for a print copy. It's not a job or work unless you have an obligation to playtest and provide feedback. If you're just playing an early copy for fun around the table and nothing else I don't see how that is labor.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Bottom Liner posted:

I think playtests should be free (digitally, and limited to a certain number of signups) but I'm fine with charging for a pdf beta if it includes an equal discount on the final version as a way of self selecting. Also fine with charging near at-cost for a print copy. It's not a job or work unless you have an obligation to playtest and provide feedback. If you're just playing an early copy for fun around the table and nothing else I don't see how that is labor.

This I'd grumble about but it's the kind of annoyance we deal with.

I'm talking about the god drat bespoke tome.

CitizenKeen
Nov 13, 2003

easygoing pedant
Out of curiosity, I will regularly pay upwards of $20 on itch for a PDF, that isn't illustrated, that clearly hasn't been playtested, and looks like the layout was done on Word.

Should we expect more from the Walt loving Disney Corporation? Absolutely.

But as a consumer, $10 for a trade paperback with full color illustrations from a veteran designer? That doesn't sound to crazy to me.

Edit: But yeah, the variant covers are hilarious.

Leperflesh
May 17, 2007

Outsourcing stages of your product development to your own customers has been a thing for a long time now and honestly my surprise is only that it took this long for RPGs to catch on to the trend. The print book is the part that's still an aberration (and it is such because RPG players are sentimental about printed books): the ability to release an unfinished product and then endlessly patch it post-release was enabled by widespread internet access in the early to mid 1990s. With the advent of social media, journalism has also bought into this model by leaning on twitter to provide the research that used to cost money, putting a generation of serious journalists out of work too. Wikipedia pioneered the model for encyclopedia and reference. There's plenty more examples.

I know there's game writers here: pay attention. If you switch to a pure digital delivery model, you can provide the bones of a product, and then get your customers to pay a premium to finish it for you, and then maintain it for you.

Zereth
Jul 9, 2003



FishFood posted:

A really tightly designed tactical RPG with high but fair difficulty and abilities you lose on death (maybe on cards?) would be super rad but difficult to pull off and I would be truly shocked if anything like that was released.
You don't lose any abilities when you die in Dark Souls, though. Like, if you're unhollowed/embered/whatever you lose that, and the unspent moneyxp you're carrying, but otherwise you keep everything, including items you picked up since you last rested at a bonfire.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Kai Tave posted:

I agree that there's a lot about The Dark Souls Experience both gameplaywise and storywise that does not translate well to the usual TRPG experience, which is why I expect it to basically be a thematic reskin. I admit I'm not even really sure what a Dark Souls RPG campaign even looks like...the games all feature you as a single mute blank slate just wandering around and piecing together fragmentary lore while fighting monsters, which is simultaneously so barebones I'm not sure what you hang an entire TRPG off of and so generic as a concept you could do it with hundreds of existing RPGs.

Yeah, you're right, and like everyone was saying before me, I don't expect any interesting work to be done out of this. It'll be a D&D alike or a straight 5e clone where you resurrect with some penalty when you die and there's an estus-like reusable healing system, and maybe they'll pay out for someone to draw some spoopy-looking mutants and zombies for the monster section of the book. There's room in pen and paper games for the high concepts the Dark Souls games play with: memory, decay, entropy, and repetition, but it's not something I'm betting a random licensed game doing much on.

KingKalamari posted:

Can I just take a moment to express how sick to death I am of the whole "Grim and gritty" fantasy aesthetic? There's nothing wrong with it in and of itself, I just feel like the market is completely oversaturated with it.

I'd say that the Souls games themselves have a particular kind of dark fantasy aesthetic that's rooted in Berserk's visuals and other Japanese horror and fantasy in a way that's distinct from American/British takes, but it gets missed a lot when it gets adapted. For instance, I like most of the visual updates to the Demon's Souls PS5 remake, but a lot of the monster designs just feel... off in how they were translated. There's something unconventional about the original designs that was lost. This isn't me saying the Souls visual style is better or anything, just that it's going for something different than like Warhammer Fantasy.

Covermeinsunshine
Sep 15, 2021

The closest I've seen western dark rpg came to emulating Dark Souls visuals would likely be Symbaroum. But it's less about similar art style but more about it evoking the feelings of loneliness, melancholy, passage of time and so on.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

The best way to emulate Dark Souls is to have the player's read a page from the dictionary every time they die, before they can get back to playing. This perfectly emulates the corpse runs which the "git gud" types claim is core to the experience.


But really a lot of what makes Dark Souls work is just gear porn, so pump out a lot of equipment with a paragraph or two of flavour text each, this would probably also help sell it to the bathroom readers too.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
A Dark Souls RPG should in theory work similarly to a Monster Hunter RPG. The focus should be 90% on cool boss fights with big monsters, and various upkeep things in between.

Are there any RPGs that do that? I'm following Relic which heavily leans towards Monster Hunter/Shadow of the Colossus.

Andrast
Apr 21, 2010


Bottom Liner posted:

A Dark Souls RPG should in theory work similarly to a Monster Hunter RPG. The focus should be 90% on cool boss fights with big monsters, and various upkeep things in between.

Are there any RPGs that do that? I'm following Relic which heavily leans towards Monster Hunter/Shadow of the Colossus.

Bosses are only a part of the appeal of souls games though (and personally, the much lesser part of the appeal)

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Hel posted:

The best way to emulate Dark Souls is to have the player's read a page from the dictionary every time they die, before they can get back to playing. This perfectly emulates the corpse runs which the "git gud" types claim is core to the experience.


But really a lot of what makes Dark Souls work is just gear porn, so pump out a lot of equipment with a paragraph or two of flavour text each, this would probably also help sell it to the bathroom readers too.

Strong disagree. With a few exceptions of some endgame weapons, soulsgames are usually opposite of gear porn, you find the weapon with the animations and stat scaling you like/need and then upgrade and keep it.
Armor is largely the same with staying in your weight class/swapping between fights.
But it's not about going out and finding that +1 sword.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Bottom Liner posted:

A Dark Souls RPG should in theory work similarly to a Monster Hunter RPG. The focus should be 90% on cool boss fights with big monsters, and various upkeep things in between.

Are there any RPGs that do that? I'm following Relic which heavily leans towards Monster Hunter/Shadow of the Colossus.

See this is the thing, Dark Souls means different things to different people: I would say that a DS game would be 90 dungeon crawler, avoiding traps and ambushes and looking for secrets with only rarely having big boss fights. Because it's basically action-Wizardry which was a way to do dungeoncrawls on computers.

Doing a DS TTRPG is just coming back to the origin point but with several generations of copy decay. It would be better to do what people say and look at what inspired the things you care about in DS, whether that's Berserk, mythology or giant robot anime.

Ego Trip
Aug 28, 2012

A tenacious little mouse!


Fragged Aeternum exists. Although it's more Bloodborne than Dark Souls.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Andrast posted:

Bosses are only a part of the appeal of souls games though (and personally, the much lesser part of the appeal)

Yeah, I just don't know how much of the atmosphere and exploration can translate to a TTRPG in ways that don't already exist and mostly fall on the GM to make work.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Coolness Averted posted:

Strong disagree. With a few exceptions of some endgame weapons, soulsgames are usually opposite of gear porn, you find the weapon with the animations and stat scaling you like/need and then upgrade and keep it.
Armor is largely the same with staying in your weight class/swapping between fights.
But it's not about going out and finding that +1 sword.

Isn't tons of meticulously described weapons with only minor variations within each class that allow the players to pick which one they think is the coolest, the definition of gear porn. Sounds like Dark Souls to me.


I'm thinking of the Shadowrun/Cyberpunk catalogues that were 60 pages of weapon lists and their fake brands and history.

FMguru
Sep 10, 2003

peed on;
sexually
Speaking of video games turned into TTRPGs, Mike Pondsmith/R Talsorian recently did a full Witcher adaptation. Was it any good? Did it capture the nature of the books/game/concept?

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



CitizenKeen posted:

Yeah, that I totally get. But I find "we slapped a different .jpeg on the cover" to be a very comic-book kind of thing to do.

Yeah, this is a huge part of the business model for them. Pretty harmless, just pre order the cover you prefer!

Lemon-Lime
Aug 6, 2009
Variant covers also just result in more comic book artists being paid. Unless you're someone obsessive who just has to collect every variant of every issue (why?), it's really not a negative practice.

Tarnop
Nov 25, 2013

Pull me out

Magpie made a Dungeon World supplement that makes no bones about being Dark Souls with the serial numbers filed off. Its called The Cold Ruins of Lastlife. I haven't had chance to play it but it has some pretty good and very Soulsy ideas in it, as well as a broad cast of antagonistic forces that you can mix and match to make different campaigns each time. They're all trying to destroy or further ruin the world in suitably over the top ways. Each one brings a specific locale into the game and it leans hard into the Dark Souls 2 thing of the world fitting together in ways that don't necessarily make sense.

I have zero interest in a Steamforged RPG because (1) lol at their board game version of Dark Souls and (2) gently caress them for killing Guild Ball and blaming the players for it.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.

Tarnop posted:

(2) gently caress them for killing Guild Ball and blaming the players for it.

Wait what? I thought Guild Ball had been retired because they felt it had run its course. What happened?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Ego Trip posted:

Fragged Aeternum exists. Although it's more Bloodborne than Dark Souls.

yeah pretty much

take any given tactics-focused RPG and make sure it actually has good rules for a) solos, b) traps, c) defensive Interrupt-style powers and you're 90% of the way there

the only reason this is difficult at all is that they all loving use D&D instead

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


They sent out an article saying that the reason why the game was not popular was due to how competitive players played the game:

“ Be careful what you wish for. We set out to make the cleanest, most balanced miniatures game you could play at that time. And we achieved this hands down, flat out, nailed it!

Guild Ball truly was a competitive player’s dream. It rewarded player skill and experience, with a very flat probability curve to minimize variance. The competitive scene grew and grew.

But this ended up hurting the lifespan of the game.

Guild Ball became the type of game where you win your first game (demo) and then lose the next 100 games. When matched against a lesser skilled or inexperienced opponent, a better player would simply win the vast majority of games.

As the competitive scene began to dominate, the design space for wilder, more ‘fun’ elements began to shrink. New minis were either ‘OP’ or ‘trash-tier’ the second they were announced. Why take a new model when model XYZ already filled the role?

The style of gameplay changed to low-risk, ultra-conservative play where the ball was often deliberately side-lined.”

They deleted that article now btw after the backlash.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

I thought Bleak Spirit did a good job at emulating the Dark Souls "lone traveler drifting through broken ruins on a nebulous quest" feeling in a storygame format.

Kai Tave
Jul 2, 2012
Fallen Rib
Wait, the Dark Souls RPG people are the Guild Ball guys? lmao yeah that's a double write-off, no thanks.

Tarnop
Nov 25, 2013

Pull me out

Antivehicular posted:

I thought Bleak Spirit did a good job at emulating the Dark Souls "lone traveler drifting through broken ruins on a nebulous quest" feeling in a storygame format.

This is a cool sounding game that I'd never heard of, thanks for mentioning it

Admiral Joeslop
Jul 8, 2010




Dark Souls RPG will be 5e with "XP loss on death" and permanent stat drain attacks.

Adbot
ADBOT LOVES YOU

Kai Tave
Jul 2, 2012
Fallen Rib

Admiral Joeslop posted:

Dark Souls RPG will be 5e with "XP loss on death" and permanent stat drain attacks.

5E plus Blighttown.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply