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THE BAR posted:https://store.steampowered.com/app/889080/Deity_Empires/ Its cheapo Master of Magic. Biggest complaint I have is how tough it is to find a spell list for your chosen school.
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# ? Dec 7, 2021 10:27 |
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# ? Jun 6, 2024 06:04 |
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KOGAHAZAN!! posted:Does the Wild Space mod help with that at all? The game definitely stales when you can't explore or expand and it just becomes a waiting game for techs, hoping against hope you random into the ones you want, and more pops to grow. Also I hate how AI's who spawn near you knows they do and just spam tons and tons of ships so they either rush you or you pretty much have to rush them. Poil fucked around with this message at 12:17 on Dec 7, 2021 |
# ? Dec 7, 2021 12:14 |
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How is Shadow Empire's UI/UX and general gamefeel once you know your way around? I've heard really great things about the depth of gameplay, but the interface looks really nightmarish in both screenshots and gameplay videos.
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# ? Dec 23, 2021 02:22 |
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Omi no Kami posted:How is Shadow Empire's UI/UX and general gamefeel once you know your way around? I've heard really great things about the depth of gameplay, but the interface looks really nightmarish in both screenshots and gameplay videos. If you can handle a Paradox grand-strategy game you can handle Shadow Empire. I fell for it hard, I probably logged 100 hours in under two months. I bounced off when the turns started taking 5~10 minutes plus to run, but my understanding is they've corrected that quite a bit.
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# ? Dec 23, 2021 02:39 |
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It's ugly but it's excellent and after a while the ugliness has a sort of familiar charm. It's my fav 4X, def keep the manual handy but it's 100% worth the learning curve which isn't too bad.
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# ? Dec 23, 2021 02:47 |
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Omi no Kami posted:How is Shadow Empire's UI/UX and general gamefeel once you know your way around? I've heard really great things about the depth of gameplay, but the interface looks really nightmarish in both screenshots and gameplay videos. Turn off planes for your first game. It pains me to say this but you probably want to turn on double logistics points. Getting supplies exactly where you want them can be fiddly, especially in conquered AI territory. The game is basically the story of your logistics chain expanding to meet the growing needs of your logistics chain. Everything else is fairly straightforward in the opinion of someone who has played since before pull points were implemented. Regular reminder that the game is basically a war game, peace is just a way to secure your flank.
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# ? Dec 23, 2021 02:51 |
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If you're comfy with hex and counter grog games you'll love Shadow Empire
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# ? Dec 23, 2021 02:56 |
KOGAHAZAN!! posted:
This owns
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# ? Dec 23, 2021 03:26 |
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Distant Worlds has always been "that one 4X game that's stupid expensive for no reason" but I never actually heard anything else about it. Now that it's 90% off I'm thinking of maybe taking a look at it. Is it any good? What does it play like?
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# ? Dec 23, 2021 19:33 |
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Also, a question. Are there any good real-time 4X games with multiplayer besides Stellaris and Sins of a Solar Empire?
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# ? Dec 23, 2021 19:35 |
Jack Trades posted:Also, a question. Are there any good real-time 4X games with multiplayer besides Stellaris and Sins of a Solar Empire? Northgard? Also kind of Offworld Trading Company, too.
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# ? Dec 23, 2021 19:40 |
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Northgard is really cool, but it has some infuriating AI cheats at higher difficulties.
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# ? Dec 23, 2021 20:02 |
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Jack Trades posted:Distant Worlds has always been "that one 4X game that's stupid expensive for no reason" but I never actually heard anything else about it. It's my favorite 4x (noting I like space games that aren't Stellaris). If it seems daunting, let the AI do everything at first and then take over as you feel comfortable.
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# ? Dec 23, 2021 20:06 |
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Jack Trades posted:Distant Worlds has always been "that one 4X game that's stupid expensive for no reason" but I never actually heard anything else about it. Real good. But also very fiddly and grognardy. Very focused on logistics and resources running around your empire, but much of it is automated. Big learning curve as a result figuring out how all these systems, many of which you don’t control, interact. One of my absolute faves though, it’s complicated enough but the UI is IMO actually real good for this type of game, so you feel like you have a pretty good grip on running a space empire and directing things to happen. The outbreak of a war and tasking a half dozen fleets to leave their home bases to start taking apart the enemy empire, starting with their fuel and mining bases, just feels great. Or surrounding a potential enemy with monitoring stations to detect their fleets and ambushing them like Return of the Jedi, complete with Death Stars. The LP that just concluded gives a pretty good overview of how it plays out if you have a few hours to kill on that. E: and I stand by “big learning curve,” but as noted above you can automate nearly everything and still do OK. You can do fine automating or having advisors suggestions for virtually everything, or jump in the deep end with manual control and mess with the number of docking ports your mining stations have, whatever floats your boat works. Rob Rockley fucked around with this message at 20:12 on Dec 23, 2021 |
# ? Dec 23, 2021 20:07 |
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Anno posted:Also kind of Offworld Trading Company, too. Offworld Trading Company is an absolute beast of a game. I don't play it as often as I should, but it is some of the tensest/nervewracking gameplay I've ever experienced.
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# ? Dec 23, 2021 20:17 |
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Grevlek posted:Offworld Trading Company is an absolute beast of a game. I don't play it as often as I should, but it is some of the tensest/nervewracking gameplay I've ever experienced. It's a very very good game which sadly underdelivered on the solo front at release, and was probably too weird in the first place to succeed. But DLCs have added plenty of campaign options, new planets and, more importantly, a lot of solo scenarios that work out as puzzles. Limited Supply in particular is very neat imho.
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# ? Dec 23, 2021 20:38 |
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Has anyone tried Void Eclipse?
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# ? Dec 28, 2021 01:05 |
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Jack Trades posted:Distant Worlds has always been "that one 4X game that's stupid expensive for no reason" but I never actually heard anything else about it. It has some really good features if you care to learn them though, little tricks. I liked making a custom satellite at the start that had a trading outpost on it before I could afford a real starbase, this would jumpstart me over the ai occasionally. You can also bribe the hell out of factions to keep them off your back. I also learned that a fleet of empty dropship troop carriers can act as chaff for you to land your manned transports to take over their planet without destroying their turtles up space defences. And breaching pods on your ships often let you take over enemy ships and often you can capture derilicts to get a jumpstart or even unique tech.
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# ? Dec 28, 2021 01:23 |
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You can always repair derelicts to claim them, all those scores of hulks floating out in the middle of nowhere? All salvageable. Takes forfuckingever and you probably only want to do a few at a time but the usual end result is an endgame-tier battleship crashing through the midgame like a tank through a daycare, which is always fun
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# ? Dec 28, 2021 02:06 |
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How’s Distant Worlds 2 coming along? I think the beta started last summer?
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# ? Dec 28, 2021 21:31 |
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Mokotow posted:How’s Distant Worlds 2 coming along? I think the beta started last summer? March 22, 2022.
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# ? Dec 28, 2021 22:20 |
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Is there any way to make text in Distant Worlds readable at 1080p? This hurts my eyes.
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# ? Dec 31, 2021 11:30 |
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So Distant Worlds 2 is coming out in March and a few streamers have gotten access to it and put some very early videos out and... The game looks like a copy paste? The UI is identical, the flavor text is almost identical (you find warp drives in a crashed troop transport in your starting system), the research tree is still a linear piece of crap and it honestly looks like the developer hasn't iterated on any features at all. I wouldn't be surprised at all if he hasn't even updated the codebase and is just building off the original game from 12 years ago. So far the only new thing I've seen is the ship designer now has component slots for each ship type.
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# ? Jan 26, 2022 09:55 |
Jack Trades posted:Is there any way to make text in Distant Worlds readable at 1080p? I believe the Bacon Mod/Retreat UE/Das Chrome fixes some of that, found here: http://www.matrixgames.com/forums/tm.asp?m=4481684
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# ? Jan 26, 2022 10:18 |
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I think they always said most of the work is in re-writing the engine for multi-threading. The original DU took a few DLCs to become a proper game. I think it's just one of these developers and games that takes years to get anywhere sensible.
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# ? Jan 26, 2022 10:19 |
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Jack Trades posted:Is there any way to make text in Distant Worlds readable at 1080p? There’s also a way to sort of “sharpen” the text in that game by using Windows build in DPI settings. It helps a lot! I’m playing in 2560x1080, fwiw. Edit: speaking of this game, after owning it on Steam for 5-6 years I finally started playing it. I’m following TortugaPower’s tutorial Let’s Play on YouTube and taking baby steps and I absolutely love it so far! Can’t wait for DW2! chaosapiant fucked around with this message at 19:41 on Jan 31, 2022 |
# ? Jan 31, 2022 19:37 |
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Demiurge4 posted:So Distant Worlds 2 is coming out in March and a few streamers have gotten access to it and put some very early videos out and... The game looks like a copy paste? isn't the game still being made by one dude it's basically Dwarf Fortress: In Space idk what you were expecting. hopefully the new version will attract more of a third-party modding community and won't be any harder to crack open and fiddle with. A Wizard of Goatse fucked around with this message at 20:29 on Jan 31, 2022 |
# ? Jan 31, 2022 20:23 |
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A Wizard of Goatse posted:isn't the game still being made by one dude Dunno for everyone else, but here I basically expected a lot of polish on UI and art. It's not like the rest needs much imho, but some prettier sprites/models and something less obviously windows forms for UI would go a long way. Haven't looked at previews, mind, I'll see what it's like from reviews when it comes out.
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# ? Jan 31, 2022 20:28 |
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chaosapiant posted:There’s also a way to sort of “sharpen” the text in that game by using Windows build in DPI settings. It helps a lot! I’m playing in 2560x1080, fwiw. Ooo thanks for the pointer, I'm in the same boat, owned it for years and always been scared away.
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# ? Jan 31, 2022 21:13 |
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chaosapiant posted:There’s also a way to sort of “sharpen” the text in that game by using Windows build in DPI settings. It helps a lot! I’m playing in 2560x1080, fwiw. Is this a Windows setting yes? Not a in-game setting? I had the same problem with the text once I changed to a 1440p monitor and I just never went back because I figured it was just hosed. Can you elaborate on what Windows DPI settings you changed to make it look better? I'm only turning up info about mouse movement for DPI stuff in windows when I google.
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# ? Jan 31, 2022 21:50 |
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HopperUK posted:Ooo thanks for the pointer, I'm in the same boat, owned it for years and always been scared away. Check out the YouTuber I mentioned above. I’ve been following right along, and he teaches from the very bottom up. So you’ll do the super early game start with one system pre-warp, and from there learn how to build/design your own ships and bases and on and on from there. It’s really loving cool!
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# ? Jan 31, 2022 21:52 |
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Captain Beans posted:Is this a Windows setting yes? Not a in-game setting? I had the same problem with the text once I changed to a 1440p monitor and I just never went back because I figured it was just hosed. Yep, windows. Keep in mind that at 1440 the text will still be super small. I’ll try and find the instructions I found. Edit: I can’t find the original thread, but this has most of the fix. Try this, or there’s another option to “enhance” DPI settings in the same menu. https://www.matrixgames.com/forums/tm.asp?m=4049416&mpage=1&key=� Another Edit: Here's a better fix, similar to the one above but this seemed to work for me: https://www.matrixgames.com/forums/tm.asp?m=4752207 chaosapiant fucked around with this message at 04:59 on Feb 1, 2022 |
# ? Jan 31, 2022 21:53 |
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A Wizard of Goatse posted:isn't the game still being made by one dude I believe you're thinking of Aurora 4x, Distant Worlds has a small dev team but it is definitely not a solo project.
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# ? Feb 1, 2022 01:56 |
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Kanos posted:Seconding this. For some reason SotS1 continually sticks in my memory as the 4X where I played a shitload of games but very rarely ever got into the "I'm bored because nothing is happening but map painting/research, time to restart" loop that most 4Xes fall into. The grand menaces were tuned very well to keep things dangerous even if you were rolling, and the AI could occasionally be very mean about pulling out hard counter techs if you got complacent. They should make a sequel
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# ? Feb 1, 2022 02:56 |
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unwantedplatypus posted:They should make a sequel It still hurts.
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# ? Feb 1, 2022 05:12 |
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SOTS was that one time an army of monkeys on typewriters accidentally produced Hamlet; to see it once in a lifetime was miraculous, expecting to see it twice was just greedy
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# ? Feb 1, 2022 05:53 |
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The SotS1 expansions were good enough that it was reasonable to expect that Kerberos had some idea what they were doing. Until they demonstrated that they absolutely, positively, definitively did not.
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# ? Feb 1, 2022 06:23 |
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Has anyone tried the galactic civ IV beta / early access, is it good, and did I overlook a thread?
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# ? Feb 1, 2022 13:56 |
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I’ve been keeping an eye on it because I’m actually fairly fond of GalCiv but you might remember how 3 started life as “2 but bigger” and that’s where 4 seems to be at right now. Though at least they are making fundamental changes in the early testing phase this time instead of over four years of expansions like 3.
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# ? Feb 1, 2022 15:30 |
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# ? Jun 6, 2024 06:04 |
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Kanos posted:The SotS1 expansions were good enough that it was reasonable to expect that Kerberos had some idea what they were doing. What worked in SotS was a reasonable ship builder, a simplistic but not overly-so strategic layer, and decisive real time battles. I feel like Total War kind of scratches that itch, but I liked the space naval focus of SotS.
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# ? Feb 1, 2022 15:41 |