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Cross-Section posted:reaching the point of the playthrough where you realize Morrowind has like no money sinks except enchanting and various mods With Harder Barter and no monster merchants I struggle to earn too much money; I have Mercantile as a minor skill, it's in the 40s, and anything less than an ebony or deadric weapon won't max out a merchant, and even then I'm left selling things to, say, the smith in Vivec Foreign Quarter who has 2500 gold. I'm currently level 20, I'm battering down the doors over the red mountain citadels, and I have 5k in gold and probably another 10k or 20k in items stored at my stronghold because selling them is a non trivial burden. It still feels like an end game level of loot but it would drain quickly if I started training. For non training expenses, 2 High Quality healing potions cost me 100 gold after bartering down some, and the useful scrolls I buy and cast liberally set me back a grand per batch. I'm really happy with the balance from Harder Barter, enchanted item cost rebalance, and not using creeper or mudcrab.
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# ? Dec 21, 2021 19:16 |
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# ? Jun 6, 2024 00:52 |
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Obviously the merchants should get richer as the neverarine accelerates the velocity of the money supply of the island.
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# ? Dec 21, 2021 20:04 |
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The sixth house works with House Hlaluu to siphon this money off into dark projects.
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# ? Dec 21, 2021 20:11 |
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Jack B Nimble posted:With Harder Barter and no monster merchants I struggle to earn too much money; I have Mercantile as a minor skill, it's in the 40s, and anything less than an ebony or deadric weapon won't max out a merchant, and even then I'm left selling things to, say, the smith in Vivec Foreign Quarter who has 2500 gold. Yeah, I made the mistake(?) of rolling a fancy-talkin' Wood Elf thief this time around so my Personality and Speechcraft/Mercantile are all up in the stratosphere by this point (partially thanks to MULE). No Harder Barter but Anti-Cheese does nerf the creature merchants to a significant degree. Regardless, I can pretty much set any gold amount sold and merchants will be down for it.
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# ? Dec 21, 2021 20:21 |
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Is there a body mod that matches with makoms heads? I love how bitchy everyone looks but I hate that the skin tone is wildly off between the head and the rest of the characters.
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# ? Dec 22, 2021 21:35 |
lmao
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# ? Dec 23, 2021 13:52 |
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Finally ran up against that classic ender of Morrowind playthroughs, the *checks notes* Tribunal expansion Even with the sweet rebalance mod, it's all just sewers and hallways and an okay main storyline nestled within a bunch of side quests that feel like they came out of a mod writing-wise The only good things it gives us are 1) Almalexia/Sotha Sil 2) The Museum of Artifacts 3) The "Castle Xyr" play quest 4) Cross-Section fucked around with this message at 16:31 on Dec 23, 2021 |
# ? Dec 23, 2021 16:24 |
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Cross-Section posted:The only good things it gives us are 1) Almalexia/Sotha Sil 2) The Museum of Artifacts 3) The "Castle Xyr" play quest 4) 5) the sick dark brotherhood armor, aka the best light armor and the best source of money
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# ? Dec 23, 2021 16:43 |
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Cross-Section posted:Finally ran up against that classic ender of Morrowind playthroughs, the *checks notes* Tribunal expansion I just played tribunal for the first time, and was thinking the exact same thing. "What if our whole expansion was a sewer level?" Is much better foreshadowing of oblivion than the guy who's like "there's going to be oblivion gates everywhere"
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# ? Dec 23, 2021 17:17 |
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ikanreed posted:I just played tribunal for the first time, and was thinking the exact same thing. I'm in the middle of my first oblivion playthrough and basically I'm pretty tempted to just noclip through oblivion gates if I'm ever forced to do them. Really struggling to think of a good tes sewer level.
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# ? Dec 23, 2021 17:53 |
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Lawman 0 posted:I'm in the middle of my first oblivion playthrough and basically I'm pretty tempted to just noclip through oblivion gates if I'm ever forced to do them. I think the Vivec waistworks/underworks are pretty cool.
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# ? Dec 23, 2021 17:58 |
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Private Speech posted:I think the Vivec waistworks/underworks are pretty cool. Oh yeah there's all sorts of cool poo poo down there (daedric shrines, random corprus monsters, main quest NPCs) if you look hard enough
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# ? Dec 23, 2021 18:12 |
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I love Tribunal and exploring those big rear end dungeons. I also remember when Tribunal was yet to be released and Bethesda was hyping how the expansion would be a return to having huge twisting dungeons as though it were a feature that folks wanted.
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# ? Dec 23, 2021 18:22 |
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every dungeon is a sewer once you piss and poo poo in it
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# ? Dec 23, 2021 18:39 |
Lawman 0 posted:I'm in the middle of my first oblivion playthrough and basically I'm pretty tempted to just noclip through oblivion gates if I'm ever forced to do them. I forget, don't the gates stop appearing after finishing the main quest? On my original several-hundred hour Oblivion save back in college, I remember just beelining to get the mainquest done over a weekend just so I wouldn't have to deal with stupid oblivion gate poo poo anymore.
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# ? Dec 23, 2021 18:43 |
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Cross-Section posted:Oh yeah there's all sorts of cool poo poo down there (daedric shrines, random corprus monsters, main quest NPCs) if you look hard enough But at the same time, they're also just sewers that function as sewers, not dungeons. This game is so good in ways you sound insane if you say out loud.
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# ? Dec 23, 2021 18:44 |
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ikanreed posted:But at the same time, they're also just sewers that function as sewers, not dungeons. This game is so good in ways you sound insane if you say out loud. Really we should be in awe it was even made at all.
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# ? Dec 23, 2021 19:05 |
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Drone posted:I forget, don't the gates stop appearing after finishing the main quest? They really should make a game based on the Oblivion Crisis you can read about in Skyrim.
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# ? Dec 23, 2021 19:19 |
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Weavered posted:They really should make a game based on the Oblivion Crisis you can read about in Skyrim. Yea crawling through the cyrodiilic jungles would be sick
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# ? Dec 23, 2021 19:20 |
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mbt posted:Yea crawling through the cyrodiilic jungles would be sick Tes VI: a ham fisted climate change analogy Edit: Oh god that's totally gonna be in the next one.
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# ? Dec 23, 2021 20:09 |
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Lawman 0 posted:I'm in the middle of my first oblivion playthrough and basically I'm pretty tempted to just noclip through oblivion gates if I'm ever forced to do them. I'm a bit concerned about what you're saying here, it suggests that despite experiencing Oblivion for the first time in 2021, you for some reason haven't ruled out a second playthrough at some point
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# ? Dec 23, 2021 20:47 |
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You guys are so hopeful it's cute. It will be Hammerfell as seen in Disney's Aladdin.
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# ? Dec 23, 2021 20:48 |
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It's just gonna be Skyrim.
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# ? Dec 23, 2021 20:52 |
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Cross-Section posted:Finally ran up against that classic ender of Morrowind playthroughs, the *checks notes* Tribunal expansion Yeah I did Tribunal a few months ago and it really stinks. The writing kinda sucks, the dungeons are long and boring. I hate it. Such a let down after base Morrowind which rules. Lawman 0 posted:I'm in the middle of my first oblivion playthrough and basically I'm pretty tempted to just noclip through oblivion gates if I'm ever forced to do them. If you have an invisibility spell you can just cast that and run all the way to the top and grab the orb. If you don't you can also just run past everything to the top and do the same thing. You'll have a bunch of enemies chasing you but combat in Oblivion is so spongey that you'll be fine and nothing will kill you before you reach the top. Also they're generally optional
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# ? Dec 23, 2021 21:39 |
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I understood Tribunal a lot better when someone made a comparison to Dragonborn. Dragonborn is a DLC all about "Hey guys! Remember Morrowind, and Morrowind-like things, and all the characters* you knew and loved in Morrowind?" Tribunal is that, but for Daggerfall fans. The friend who introduced me to Morrowind started with Daggerfall, and loved Tribunal. There just ... aren't very many people like that. Daggerfall was, I think, a huge success in a much smaller market, so most Morrowind players had never played it (just as most Skyrim players never played Morrowind). *No one ever loved Neloth.
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# ? Dec 23, 2021 22:45 |
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I just beat daggerfall (unity) and I actually had a ball with it and now that you bring up that comparison I can see where you are going with it. The problem is that Daggerfall is really the only game with time pressure and tribunal has basically the opposite pressure because you want to sell that sweet sweet DB armor for as long as you can.
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# ? Dec 23, 2021 23:14 |
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Vavrek posted:I understood Tribunal a lot better when someone made a comparison to Dragonborn. Dragonborn is a DLC all about "Hey guys! Remember Morrowind, and Morrowind-like things, and all the characters* you knew and loved in Morrowind?" Tribunal is that, but for Daggerfall fans. The friend who introduced me to Morrowind started with Daggerfall, and loved Tribunal. There just ... aren't very many people like that. Daggerfall was, I think, a huge success in a much smaller market, so most Morrowind players had never played it (just as most Skyrim players never played Morrowind). Huh, I can see it though I never would have thought of it. Wow they missed the mark on that one by a loving mile lol Honestly both the expansions are really weird, I like them both for their own reasons but Tribunal's issues are... obvious and Bloodmoon barely feels like Morrowind at all wrt tone, writing, lore etc Lunchmeat Larry fucked around with this message at 00:03 on Dec 24, 2021 |
# ? Dec 24, 2021 00:01 |
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chaosapiant posted:I love Tribunal and exploring those big rear end dungeons. I also remember when Tribunal was yet to be released and Bethesda was hyping how the expansion would be a return to having huge twisting dungeons as though it were a feature that folks wanted. Morrowind was a sequel to Daggerfall, which was largely huge twisting dungeons.
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# ? Dec 24, 2021 00:04 |
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the bipolar blade from tribunal is a pretty lol weapon with some pretty lol lore. also: looks cool as hell it does Frenzy Humanoid and Calm Humanoid on touch, which sounds useless, but is actually worse than useless. It means whoever you attack is calmed, which means even if they hit you first, it's assault, so you can't defend yourself from humanoids with it Babe Magnet fucked around with this message at 00:21 on Dec 24, 2021 |
# ? Dec 24, 2021 00:19 |
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Skwirl posted:Morrowind was a sequel to Daggerfall, which was largely huge twisting dungeons. Daggerfalls twisty dungeons should be experienced a couple of times and then you switch that poo poo off and get to see cooler dungeons instead.
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# ? Dec 24, 2021 01:10 |
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It's really not *that* bad with smaller dungeons enabled.
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# ? Dec 24, 2021 02:43 |
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Lawman 0 posted:Daggerfalls twisty dungeons should be experienced a couple of times and then you switch that poo poo off and get to see cooler dungeons instead. Yeah, let this serve as an update to my previous "I'm replaying Daggerfall!" post that after my dozenth DF dungeon I am now happily using tele2qmarker whenever I get too bored to continue because life should be worth living
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# ? Dec 24, 2021 03:45 |
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Today I beat Morrowind. It was only my third complete playthrough, even though I return to the game at least once a year and it's my third played title on Steam, behind only Team Fortress 2 and Skyrim (and it roughly matches the later in playtime). The first playthrough was on xbox, and the second was on an unmodded PC playthrough 10+ years ago. This was my first complete playthrough with mods, and while I kept the list light there are a number of mods that had an impact on the game play: My character was Henriette, a Breton "Hospitalière", something I pretended existed in Elder Scrolls, a kind of cleric in service of the nine divine. I envisioned them as being expressly ignoble in their origins and mannerisms, the children of poor families or orphans who were possessed of magical potential and subjected to martial training. I decided to divide my skills between combat and non-combat, and prioritize the later as major skills, I also specialized in Magic and took The Lady as my sign. In my playthrough I never turned down a common person who needed help, avoided fighting when I felt I could, but also never hesitated to stand up to unambiguous evil like Deadra, Vampires, or Corpus Beasts. Still, I wasn't trained in Stealth or Illusion so this mostly just a flavoring for my character's primary verbs, which were "swing mace" and "heal self" and, for boss battles "shield self". I imagined Henriette landed in an Imperial prison from her strong sense of populism and stubbornness in the face of injustice. In Morrowind, she'd continue her work, becoming a lay servant and dedicating herself to the nine divine, but would also complete the seven pilgrimages as a sign of respect and deference to the native customs. As a matter of practically, she quickly became an associate of the Mages and Fighters guild, but never advanced far in either or felt particularly aligned with them. Once she better understood Vvardenfell, she joined House Redoran and served faithfully until she was deemed worthy of a stronghold, but never had any intention of becoming the leader of the House and remained a respected but mid-level house member. I also imagined that she was from the hinterlands of High Rock and could barely read or speak anything but her own Provencal tongue; which meant I was going to play the whole game in French, in which I'm not fluent, so her confusion could match my own.
Jack B Nimble fucked around with this message at 23:34 on Dec 24, 2021 |
# ? Dec 24, 2021 23:21 |
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Congrats!
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# ? Dec 24, 2021 23:24 |
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Vavrek posted:I understood Tribunal a lot better when someone made a comparison to Dragonborn. Dragonborn is a DLC all about "Hey guys! Remember Morrowind, and Morrowind-like things, and all the characters* you knew and loved in Morrowind?" Tribunal is that, but for Daggerfall fans. The friend who introduced me to Morrowind started with Daggerfall, and loved Tribunal. There just ... aren't very many people like that. Daggerfall was, I think, a huge success in a much smaller market, so most Morrowind players had never played it (just as most Skyrim players never played Morrowind). And I guess just like Dragonborn doesn't capture all the stuff that makes Morrowind cool, Tribunal also forgets all the neat ideas in Daggerfall in favor of just "hey look big annoying dungeon!"
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# ? Dec 25, 2021 01:17 |
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Jack B Nimble posted:I also imagined that she was from the hinterlands of High Rock and could barely read or speak anything but her own Provencal tongue; which meant I was going to play the whole game in French, in which I'm not fluent, so her confusion could match my own. This is a really cool way to approach the game.
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# ? Dec 25, 2021 01:19 |
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im playing an orc who uses blunt weapons because i like Skull Crusher
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# ? Dec 25, 2021 01:22 |
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I'm roleplaying as someone who spends an unrealistic amount of time jumping up stairs wearing a hundred pounds of poo poo
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# ? Dec 25, 2021 01:52 |
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ikanreed posted:I'm roleplaying as someone who spends an unrealistic amount of time jumping up stairs wearing a hundred pounds of poo poo It's fun to roleplay as yourself sometimes.
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# ? Dec 25, 2021 02:22 |
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# ? Jun 6, 2024 00:52 |
Inexplicable Humblebrag posted:im playing an orc who uses blunt weapons because i like Skull Crusher This is not something you need to justify. Ever.
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# ? Dec 25, 2021 02:43 |