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CuddleCryptid
Jan 11, 2013

Things could be going better

RIP to the two community managers that had to go through and restore all those.

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FuzzySlippers
Feb 6, 2009

Yeah nearly all the Zomboid deaths are from mobs, but previously we'd just give up as soon as we started getting mobbed since it was still death whether you got away or not. Now we fight to the last and we've extracted and nursed back to health people who were being mobbed. I actually wish there was a mod that first put a character unconscious when they hit 0 hp so you got a little time in multiplayer to grab and save them, but I haven't found one. I enjoy a catastrophe with that slim chance to turn it around to keep everything dramatic. Artillery/mortars would also be a fun mod but I didn't see one and it would require some significant scripting I'd guess.

TeaJay
Oct 9, 2012


As a compromise in Zomboid we've been using a mod that allows you to save skill progress (only full "squares") via a journal which you can update and store in your base. It takes away the tedium of having to re-learn everything if you die and lets you roam a bit more freely.

Of course you still don't exactly want to die, so it's not like it makes it a sunday walk either. Just a little way of not having to start completely over in a group setting (even if you might argue it's the point of the game)

FuzzySlippers
Feb 6, 2009

TeaJay posted:

As a compromise in Zomboid we've been using a mod that allows you to save skill progress (only full "squares") via a journal which you can update and store in your base. It takes away the tedium of having to re-learn everything if you die and lets you roam a bit more freely.

Of course you still don't exactly want to die, so it's not like it makes it a sunday walk either. Just a little way of not having to start completely over in a group setting (even if you might argue it's the point of the game)

That sounds interesting. This mod?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Spanish Matlock posted:

So I picked up medieval dynasty on sale and I have to say I'm enjoying the fact that you just build whole rear end buildings that come pre-equipped with stuff. I think it's a good idea that I'd kind of like to see implemented in mp survival, since everyone sort of builds the same kind of optimized bullshit at the end of the day anyway, and I think this could be a really viable alternative to speed up some parts of your standard survival game that kind of lag for little benefit.

There's a lot of interesting potential here so far and I'm looking forward to seeing where these guys go next.

I wish more survival building games had options to invite NPCs to live and work in the stuff you build. In most games building anything bigger than a shack is feels a bit excessive unless you are playing with friends.

Animal-Mother
Feb 14, 2012

RABBIT RABBIT
RABBIT RABBIT
Did they make Project Zomboid a lot harder with the latest version? I haven't played in more than a year, I feel like a total scrub now.

Macichne Leainig
Jul 26, 2012

by VG
I also feel like a total scrub, but I'm a complete newbie. Snuck into a house, made sure no zombies saw me, and before I knew it they were all banging on the windows and I got bum rushed. Probably just wasn't as stealthy as I thought. Any starting tips for a newbie? The tutorial was fine for teaching me controls, but there's obviously a lot more to learn about this game than controls.

Edit: Jesus this is quite the game. Died again. Rolled a new character. Started doing a little better, went to go raid a house. Front door is locked, dang. Window is locked, dang. Next window is not! But the home's alarm is now blaring, and all the nearby zombies are now coming my way. Oh, God. :stonk:

Macichne Leainig fucked around with this message at 03:40 on Dec 25, 2021

FuzzySlippers
Feb 6, 2009

This is my first time playing so dunno if harder.

Playing with other people is dramatically easier than by yourself if it's an option. Otherwise pick a burglar as they get good stuff and maybe add Strength if you can tolerate a bunch of bad traits (many of which seemed to be minimal to me like the hearing or stomach ones). Get a car and haul rear end to somewhere you can get some breathing room. The only way I've been able to handle big groups solo is using a burner car to murder zombies with side swipes and backing up (so the engine lasts longer). I've been unimpressed with guns except the shotgun. My #1 weapon has been a shovel lol

I'd also change the settings until it's something you can handle for at least a bit to grok all the systems. You can lower the zombie count, turn off respawning, limit their grouping, etc.

CuddleCryptid
Jan 11, 2013

Things could be going better

Protocol7 posted:

I also feel like a total scrub, but I'm a complete newbie. Snuck into a house, made sure no zombies saw me, and before I knew it they were all banging on the windows and I got bum rushed. Probably just wasn't as stealthy as I thought. Any starting tips for a newbie? The tutorial was fine for teaching me controls, but there's obviously a lot more to learn about this game than controls.

Edit: Jesus this is quite the game. Died again. Rolled a new character. Started doing a little better, went to go raid a house. Front door is locked, dang. Window is locked, dang. Next window is not! But the home's alarm is now blaring, and all the nearby zombies are now coming my way. Oh, God. :stonk:

To just throw out some very high level tips

- Zomboid is a very slow game. You are going to be stocking up a base and very slowly searching through the outer areas. There's nowhere to go so don't be in a rush to get there. In many ways PZ is the ultimate survival game, because you're going to spend a lot of time indoors eating piles of canned beans.

- Don't weigh yourself down. Grab a garbage bag, put it in your offhand to double your inventory, and take what you think you could immediately need. Sheets are good for covering windows, some basic first aid supplies, can openers, and some kind of melee weapon to keep as your primary. Guns are very hit or miss, because they are strong but they are also loud as gently caress.

- Get used to using the items menu to search cabinets rather than individually clicking on them in the world, you can scan contents far faster that way.

- Use the keyboard for opening doors and windows, not the right mouse menu. Remember that climbing through a window requires you to hold down the E key.

- Backing up and swinging at zeds is the sure way to win. You're just trying to get them on the ground, then smash their heads in. Occasionally you're get a kill on a standing zed but it's much more common to take out a downed one.

- Masses of zeds are big but dumb. If you can find a house with an open front door then you can generally lose them by going in and out the back.

- Once you find a place to stay for the night make sure you put sheets up over all the windows, if there aren't blinds to close already.

- Always eat refrigerated food first.

- Advanced skill books don't really help you til you get the basic ones read and studied.

- Use two story houses for your base. Board up the downstairs door and then windows (planks, nails, hammer) and then make a rope ladder down from the second story to make for safe entry and leaving. *Be sure you use the rope ladder to climb out, you can accidentally just climb out and fall and break your legs*

CuddleCryptid fucked around with this message at 04:02 on Dec 25, 2021

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
When fighting only one or two zombies at a time, even if you have a weapon, you can save durability by just relying on shoves and stomps. Hit space while aiming with RMB to shove, or over a downed zombie to stomp. Whether stomping or using a weapon, always make sure you're hitting the head. Your player model's foot/weapon should be colliding with it, not just the cursor. Also, you can stand on a zombie and they won't get up! If you're fighting two zeds at once and manage to get one down, you can stand on it to keep it down, keep shoving the other, and then stomp the one you were pinning once the other falls. Very low risk. Fighting around fences and windows is a big bonus, because you can kill a half dozen zombies with a single stomp apiece if you catch their heads on the ground while they're coming out a window. But that's only if they're coming out in a sequence, rather than all at once, and if you miss even once there's a chance they could do their annoying little ground-lunge which can trip you on your rear end. Fences and windows are dangerous that way, but once you get comfortable with them, they can help immensely.
Fighting more than two zombies at a time is very dangerous especially early on, so against any group larger, try to approach at the edge of their vision and only peel off a few at a time. Patience is important.

HelloSailorSign
Jan 27, 2011

They did make combat a lot more unforgiving in B41 as compared to B40 and before, so if you're coming back, yeah, poo poo's different.

I like weapons that can be found again, so with my current spectrum of mods zombies will occasionally have a crowbar stuck in them (dunno if this is true in vanilla), and a crowbar does decent damage, can multi-hit (a toggle in game settings on start), is a tool, and has a low break chance on hit. I also like baseball bats for the Long Term Survival Mod, as it seems the mod designer likes baseball bats and provides several upgrade paths to make it a very good weapon.

A car is going to expand your inventory (especially the Ford Bronco similar, has a trunk as well as multiple seats to shove poo poo on) and keep you alive a lot longer than anything else, so a good starting class is a burglar for hot-wiring a car. A decent number of zombies carry cigarettes, so smoker is a fair negative trait to take as you should generally have enough cigarettes as long as you're clearing zombies. High thirst and high hunger are also easily dealt with which is somewhat ironic given the title, but you're going to need an excellent source of water and most foods you eat won't do well calorie-wise long term so more hunger just means you can eat more of the low calorie food to maintain weight. Weak stomach is easy, on normal apocalypse you're almost never going to need to eat uncooked/dangerous food.

The three skills where level gating can be a big issue are Carpentry (certain door types and rain collectors), Electrical (hot wiring a car, moving certain usable furniture), and Metalworking (certain buildable items needing higher levels). Taking a profession or trait that gives you +1 or more in these skills makes leveling up easier, as each starting level imparts an EXP gain on top of reading books or standard EXP gain.

Whenever you're out and about, you're almost always sneaking. That's going to help level Nimble and Stealth which then helps you stay hidden, better. Depending on how you're doing, taking a profession or trait that provides bonuses here can be useful.

Whenever possible, I try to clear around the building or area I want to go in to first before I approach the building, as that's when zombies spawn inside. I also get used to a right click spin to check my surroundings while zombies are on approach or when I've got a moment.

Of course, that's for the suburban survivalist. For a rural/natural survivalist, you want to go heavy into trapping, foraging, farming, and carpentry.

truther
Oct 22, 2008

ASK ME ABOUT THE BEARS
Having a backup house or two seems like a good idea to me as my group lost our safe house and all our meds, food, etc. Really killed our motivation to continue on after that.

Also, any tips on how to get away from zombies? I'd run around the back of a house and sneak into the house itself only to have them banging at the door etc.

HelloSailorSign
Jan 27, 2011

I try to keep a car filled with supplies to last me a few days, usually piled in the glove box and a seat.

Getting away from zombies for me usually entails using my car to drive in the other direction, or sometimes the local forest or going several buildings before doubling back.

Sonel
Sep 14, 2007
Lipstick Apathy

CuddleCryptid posted:

To just throw out some very high level tips

- Zomboid is a very slow game. You are going to be stocking up a base and very slowly searching through the outer areas. There's nowhere to go so don't be in a rush to get there. In many ways PZ is the ultimate survival game, because you're going to spend a lot of time indoors eating piles of canned beans.

- Don't weigh yourself down. Grab a garbage bag, put it in your offhand to double your inventory, and take what you think you could immediately need. Sheets are good for covering windows, some basic first aid supplies, can openers, and some kind of melee weapon to keep as your primary. Guns are very hit or miss, because they are strong but they are also loud as gently caress.

- Get used to using the items menu to search cabinets rather than individually clicking on them in the world, you can scan contents far faster that way.

- Use the keyboard for opening doors and windows, not the right mouse menu. Remember that climbing through a window requires you to hold down the E key.

- Backing up and swinging at zeds is the sure way to win. You're just trying to get them on the ground, then smash their heads in. Occasionally you're get a kill on a standing zed but it's much more common to take out a downed one.

- Masses of zeds are big but dumb. If you can find a house with an open front door then you can generally lose them by going in and out the back.

- Once you find a place to stay for the night make sure you put sheets up over all the windows, if there aren't blinds to close already.

- Always eat refrigerated food first.

- Advanced skill books don't really help you til you get the basic ones read and studied.

- Use two story houses for your base. Board up the downstairs door and then windows (planks, nails, hammer) and then make a rope ladder down from the second story to make for safe entry and leaving. *Be sure you use the rope ladder to climb out, you can accidentally just climb out and fall and break your legs*

To add to this

-You can rip clothing on zombies to make ripped sheets

- If you don't have gloves, ripped sheets will allow you to remove broken glass out of windows without injury, this will make it so you don't have to worry about cutting yourself while jumping out a broken window

-Don't sprint or run unless necessary, if you have zombies following you you can safely walk away and try to lose them around the corner of a house

- Go to the options menu and select display, then look for aim outline and select all weapons. This will make zombies have a green outline if your melee or ranged weapons are able to hit.

- If bitten drink a bottle of bleach, it's a faster way to go.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Sonel posted:

- If you don't have gloves, ripped sheets will allow you to remove broken glass out of windows without injury, this will make it so you don't have to worry about cutting yourself while jumping out a broken window
Almost any tool or weapon wielded in your hand will let you do this safely too.

TeaJay
Oct 9, 2012


FuzzySlippers posted:

That sounds interesting. This mod?

Exactly this. We don't use many mods but felt like this adds some QOL needed. Plus the one that fixes skill book naming to be constant.

CuddleCryptid
Jan 11, 2013

Things could be going better

Sonel posted:

- If bitten drink a bottle of bleach, it's a faster way to go.

This is true but also make sure you're actually infected before cracking out the Clorox. Don't throw your life away just because you got a bit sweaty.

Anthony Chuzzlewit
Oct 26, 2008

good for healthy


RandomBlue posted:


e: oh poo poo, I don't see any bears or deer, we sure this is an alien planet?

As someone who's put 50 hours into Icarus I don't know whether to laugh or cry at this.

Macichne Leainig
Jul 26, 2012

by VG
Those look like some really good tips for Zomboid, a game that clearly has more depth than my pea-brain can handle, so I ended up refunding it. Seems like it's a really cool apocalypse simulator and not a very good game.

Macichne Leainig fucked around with this message at 03:01 on Dec 26, 2021

Anime Store Adventure
May 6, 2009


Protocol7 posted:

Those look like some really good tips for Zomboid, a game that clearly has more depth than my pea-brain can handle, so I ended up refunding it. Seems like it's a really cool apocalypse simulator and not a very good game.

That feels like a very good and pretty fair way to describe it. You have to have at least a passing desire to be punched in the crotch to enjoy it.

Raged
Jul 21, 2003

A revolution of beats

Protocol7 posted:

Those look like some really good tips for Zomboid, a game that clearly has more depth than my pea-brain can handle, so I ended up refunding it. Seems like it's a really cool apocalypse simulator and not a very good game.

Thank goodness there is someone who felt the way I did. I really wanted to like it. It is just not my cup of tea so I refunded it too and felt bad about it. The movement and combat just felt way too janky for me.

I can see why a lot of people love it though.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Honestly after having played so much worse in terms of unhelpful interface and boring combat for years, P:Z is a breath of fresh air for me in those areas. If anything, it's not sim-y enough. My brain is too rotted away to tell when something like this is actually fun to play anymore. I shamble through said titles, looking for the faintest hint of life and devouring what little they offer until they are as empty as me. You know, like a vampire or something.

dogstile
May 1, 2012

fucking clocks
how do they work?
Zomboid multi is much more fun. I can't wait for it to be a proper thing and I can introduce someone who actually likes farming to the game rather than just modding an NPC to do it for me like usual.

Macichne Leainig
Jul 26, 2012

by VG
I can definitely see how it’d be improved in multiplayer. I’d probably like the game well enough if I gave it more time but my backlog is already miles long. So basically slap me if I buy anything else this Winter sale I guess.

HelloSailorSign
Jan 27, 2011

How dare you tosses armful of rotting vegetables into a compost bin talk poorly of goes to adjacent compost bin, pulls out a handful of worms and eats them the amazingly immersive game Project Zomboid pulls the least rotten cabbage head out of the first bin and eats it which models so many things well and provides exciting experiences pulls small vial simply labeled "Anti-Depressants" out of backpack and allows for a completely sandbox experience chews on handful of mixed pills?

Redundant
Sep 24, 2011

Even robots have feelings!
As a horrible Zomboid scrub I think my biggest gripe with the game is an inability to save scum. My last attempt was going so well until I hopped a fence and got tripped and mauled by hidden zombies. I quit out and that character is almost certainly dead. I don't have the patience for this apparently. I bought 7DTD instead and we'll see if that is more my speed.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
*blinks* Zomboid is averaging about 40 thousand players a day on steam

A Wizard of Goatse
Dec 14, 2014

HelloSailorSign posted:

How dare you tosses armful of rotting vegetables into a compost bin talk poorly of goes to adjacent compost bin, pulls out a handful of worms and eats them the amazingly immersive game Project Zomboid pulls the least rotten cabbage head out of the first bin and eats it which models so many things well and provides exciting experiences pulls small vial simply labeled "Anti-Depressants" out of backpack and allows for a completely sandbox experience chews on handful of mixed pills?

Short the worm thing, which sounds like too much effort, this sound pretty much like a bunch of people I know already

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Eating worms in Zomboid is something you only do if you really, really want to go for the maximum holiday depression feels, you can pull fish out of swimming pools or other highly realistic alternatives

HelloSailorSign
Jan 27, 2011

Redundant posted:

As a horrible Zomboid scrub I think my biggest gripe with the game is an inability to save scum. My last attempt was going so well until I hopped a fence and got tripped and mauled by hidden zombies. I quit out and that character is almost certainly dead. I don't have the patience for this apparently. I bought 7DTD instead and we'll see if that is more my speed.

There are a few ways to deal with character death other than starting anew.

There are several mods that deal with keeping skills. One spawns a Super Mario Green Mushroom at your dead character that gives you back some amount of the exp you had in each skill. One allows you to keep a journal (apparently?) of the skills you had, so you can re-skill. There's another that allows you to change world settings while in game, so you can increase exp gain to get more settled. There's another that based on number of days passed provides you with more skill points at character start.

I just had a character death due to a missed swing, so spawned in a new one, found old base, found old body, cleared zombies without misstepping, and now I got my poo poo back with a poorly skilled character!

Animal-Mother
Feb 14, 2012

RABBIT RABBIT
RABBIT RABBIT

CuddleCryptid posted:

Guns are very hit or miss

I mean, yeah.

Twenty Four
Dec 21, 2008


Animal-Mother posted:

I mean, yeah.

lol

Animal-Mother
Feb 14, 2012

RABBIT RABBIT
RABBIT RABBIT
This drat game. Okay, there has to be a quick and easy way to edit a save file and remove infected status, right? I finally found some leather gloves that offer bite protection and a random church lady zombie bites right through them.

edit: There's a debug mode, thank gently caress.

Animal-Mother fucked around with this message at 06:43 on Dec 27, 2021

HelloSailorSign
Jan 27, 2011

Animal-Mother posted:

This drat game. Okay, there has to be a quick and easy way to edit a save file and remove infected status, right? I finally found some leather gloves that offer bite protection and a random church lady zombie bites right through them.

You could set infection lethality off. I do it regularly, zombies are deadly enough without an added, "oops, one scratched me, I'm dead now" and honestly, if I've gotten bitten or scratched by a zombie, 99% of the time it's when there's a group of them and my avatar fighting one off means the other 3 or 12 swarm around and eat me.

Look for the the change sandbox options mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997

HelloSailorSign fucked around with this message at 06:29 on Dec 27, 2021

Animal-Mother
Feb 14, 2012

RABBIT RABBIT
RABBIT RABBIT

HelloSailorSign posted:

You could set infection lethality off. I do it regularly, zombies are deadly enough without an added, "oops, one scratched me, I'm dead now" and honestly, if I've gotten bitten or scratched by a zombie, 99% of the time it's when there's a group of them and my avatar fighting one off means the other 3 or 12 swarm around and eat me.

Look for the the change sandbox options mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997

Thanks fellow goon, but there's also a debug mode, thank gently caress!

RadioDog
May 31, 2005

Redundant posted:

As a horrible Zomboid scrub I think my biggest gripe with the game is an inability to save scum. My last attempt was going so well until I hopped a fence and got tripped and mauled by hidden zombies. I quit out and that character is almost certainly dead. I don't have the patience for this apparently. I bought 7DTD instead and we'll see if that is more my speed.

I will say it has a lot more in common with The Long Dark than 7DTD. I play all three, and zomboid does a great job of having a really good run end terribly from a single bad decision. Long Dark does that last desperate moment thing well, too. Each playthrough is kind of a story.

When I want to build a cool base, become a badass, and fight off hordes of zombies without consequences I def choose 7DTD.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
On the other hand if you don't like being mauled by hidden zombies, 7dtd might have some unpleasant suprises, considering the nonsensical jump scare is the developers favorite trope.

explosivo
May 23, 2004

Fueled by Satan

To be fair the closets with zombies in them are extremely obvious in 7DTD. I just shoot every closed closet I see at this point because more often than not there'll be a zombie in there.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

RadioDog posted:

I will say it has a lot more in common with The Long Dark than 7DTD. I play all three, and zomboid does a great job of having a really good run end terribly from a single bad decision. Long Dark does that last desperate moment thing well, too. Each playthrough is kind of a story.

When I want to build a cool base, become a badass, and fight off hordes of zombies without consequences I def choose 7DTD.

long dark does a good job of having your run end from a chain of like fifteen bad decisions that all seem reasonable at the time

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Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

explosivo posted:

To be fair the closets with zombies in them are extremely obvious in 7DTD. I just shoot every closed closet I see at this point because more often than not there'll be a zombie in there.

they did add a few more thin panels of this type in the last update but don't worry they're very recognizable too

better than spawning them out of thin air, which is how it's done in some other POIs.

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