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Sab669
Sep 24, 2009

I do, I like the Rampage skill and I like the Raptor skill tree web thingamajig. But I want to make a third Primalist to spec into "Lone Pet" and just have a big dinosaur instead

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Anno
May 10, 2017

I'm going to drown! For no reason at all!

A couple of the new unique items in today's patch look fun to hunt down great Legendaries



NoNotTheMindProbe
Aug 9, 2010
pony porn was here
How complete is this game? Can you play through and beat all the bosses or are there still regions yet to be added?

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

NoNotTheMindProbe posted:

How complete is this game? Can you play through and beat all the bosses or are there still regions yet to be added?

There's still more story to be added 3 classes are missing one of their 3 specialization (but that's still 5 base classes and 12 specs). There are more systems planned for endgame but they currently have Monoliths (the main endgame system, 10 regions that have a web of zones you explore clearing and building up a progress bar to do story missions that unlock small permanent buffs), Arena (endless waves of monsters, chance to quit every 5 waves or keep going and risk no rewards on a death), and one Dungeon (special mechanics, unique boss and rewards, current dungeon is for adding extra stats onto unique items).

It's currently a very good ARPG with lots of content and is worth the money, although that really depends on what you want to get out of the game. If you care about finishing the story and beating the base game, then no it's not done, wait for 1.0. If you want to grind maps and upgrade gear and hit lvl 100 and push a build to the limit that's mostly there, although admittedly I haven't pushed that far into the endgame to confirm how it gets towards late endgame content.

I think there's a group of people who are waiting for multiplayer and trading to exist because current characters will not be usable in multiplayer.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Thanks for talking up the Primalist. I started one up today and have been having great fun. I think I'm going to go all in on a good boy build and see how strong these wolves can get.

Did they change skill level up speed in .84? It feels slower than last time I played, but I think it's a good change. Before that poo poo went by way too quickly. Or maybe I'm just completely misremembering.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

SynthesisAlpha posted:

There's still more story to be added 3 classes are missing one of their 3 specialization (but that's still 5 base classes and 12 specs). There are more systems planned for endgame but they currently have Monoliths (the main endgame system, 10 regions that have a web of zones you explore clearing and building up a progress bar to do story missions that unlock small permanent buffs), Arena (endless waves of monsters, chance to quit every 5 waves or keep going and risk no rewards on a death), and one Dungeon (special mechanics, unique boss and rewards, current dungeon is for adding extra stats onto unique items).

It's currently a very good ARPG with lots of content and is worth the money, although that really depends on what you want to get out of the game. If you care about finishing the story and beating the base game, then no it's not done, wait for 1.0. If you want to grind maps and upgrade gear and hit lvl 100 and push a build to the limit that's mostly there, although admittedly I haven't pushed that far into the endgame to confirm how it gets towards late endgame content.

I think there's a group of people who are waiting for multiplayer and trading to exist because current characters will not be usable in multiplayer.

Thanks I'll wait until 1.0 then. I usually just like finishing the campaign with all the different character classes in these games. The ennui of grinding out to max level gets a bit much for me.

Sab669
Sep 24, 2009

I've put a solid 60 hours in on my week and a half of ownership playing all the classes and even the same class twice to explore the different subclasses.

Well worth the current price IMO. But I can't fault anyone for waiting for "full" launch in most cases

Hollow Talk
Feb 2, 2014
Game good, though the Serpent God (I forgot the name) is giving me trouble on my rogue in its second form. I like the mobility of the character though, and the whole game feels really nice and fluid. I'll try the other classes soon enough, I'm sure.

Also, I'm curious about Monoliths and other Endgame content and... wait a second.



Oh god, please tell me there is no new game plus, with colour coding. Please? Help!

:cosmic2day: :doom: :gaz:

Magus42
Jan 12, 2007

Oh no you di'n't
There's no new game plus. Not sure what you mean by color coding :)

Vulpes
Nov 13, 2002

Well, shit.
If you mean a prestige system or anything, no. It's not a mobile game. Once you've completed the campaign it's just a standard scaling endgame like D3 or PoE.

Having a lot of fun with poison/bleed rogue in 8.4. Absolutely blitzed through the campaign with every boss dying in seconds, will be interesting to see how it scales late-game.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Hollow Talk posted:


Also, I'm curious about Monoliths and other Endgame content and... wait a second.



Oh god, please tell me there is no new game plus, with colour coding. Please? Help!

God, that avatar is still striking fear into the hearts of men.

Sab669
Sep 24, 2009

Wikipedia says the game supports Mac, but I don't see such a tag on Steam - can anyone confirm? Was thinking maybe I'd get this for a friend for Christmas

Sab669 fucked around with this message at 20:01 on Dec 24, 2021

Vinestalk
Jul 2, 2011
It initially had Mac support but they dropped it sometime last year. Was a huge bummer for me too.

Sab669
Sep 24, 2009

Sad

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

just installed this probably gonna gently caress around with a rogue archer? idk

Dr_Gee
Apr 26, 2008
the discord link on p1 expired; is it the same channel at the Grim Goons discord since it mentioned being a GD/LE channel?

NPR Journalizard
Feb 14, 2008

Just got this and im loving around as a necro. Seems fun.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Trip report so far, in chapter 8 i think.

Not sure what i was doing from a leveling point of view, but i think I’ve settled into poison and bleed bow, focusing on puncture and detonate arrow as the primary dps, with rain of arrows as a nuke and shift and decoy as my utilities

Didn’t really feel great until i wrapped my head around the crafting system a bit, and then I realized I’m encouraged to craft on items at all levels and really boosting up poison or phys damage is great, also respecing out of critical passives and into bleed stack passives was huge

The In built loot filter tools are really nice too.

The music sucks and i turned it off after a few hours

Sab669
Sep 24, 2009

Yea always be crafting your damage preferences and resist needs on anything & everything with Potential remaining on it.

The crafting system is actually one of my favorite things about the game because if you decide to take a break and level a new character you'll still be finding shards they your other character might want.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

How dedicated do i need to be to damage type? So far going hybrid non-elemental dot seems decent so far, but will i need to commit to bleed vs poison at some point?

Sab669
Sep 24, 2009

I'm not sure tbh; Rogue is one of my least played classes and I'm not familiar with what nodes are on the class Passive Tree. There is a generic Damage over Time prefix and a suffix so you can probably try to focus on those?

I think most of my builds tend to go all-in on one damage type; Fire for my Sorcerer, Void for my Void Knight (:monocle:), Minion Damage for my Primalist etc.

My latest character, a Spellblade, does feel conflicted between wanting Cold & Lightning but Shatter Strike does way more damage than Mana Strike that I much prefer cold damage; just use the latter to regen mana.

EDIT: That suffix is for Primalists only. And on their Idols no less so you can't even craft it. Lame! I always wanted to do a Bleed and Poison build in Path of Exile but it never felt viable; hope you can make it work here :)

Sab669 fucked around with this message at 16:08 on Dec 28, 2021

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
If you're going for Bleed and Poison you gotta go Primalist, Serpent Strike + Passives will let you go hog wild on that concept.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Captain Foo posted:

How dedicated do i need to be to damage type? So far going hybrid non-elemental dot seems decent so far, but will i need to commit to bleed vs poison at some point?

It depends on class but I think everyone pretty much settles on one damage type, which is why so many skills can swap elements.

It's just not typically efficient to try to wrangle two different elements, but you might be able to skate by on Damage over time being its own affix.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Megaman's Jockstrap posted:

If you're going for Bleed and Poison you gotta go Primalist, Serpent Strike + Passives will let you go hog wild on that concept.

Well no, i wanted to play an archer so i went rogue/marksman and here i am now 👍

SynthesisAlpha posted:

It depends on class but I think everyone pretty much settles on one damage type, which is why so many skills can swap elements.

It's just not typically efficient to try to wrangle two different elements, but you might be able to skate by on Damage over time being its own affix.

That’s what i was looking at, the dot affix being separate. If i have to specialize, i think I’m gonna go with bleed since punctures ability to turn all bleed stacks back into instant damage is great

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

SynthesisAlpha posted:

It depends on class but I think everyone pretty much settles on one damage type, which is why so many skills can swap elements.

It's just not typically efficient to try to wrangle two different elements, but you might be able to skate by on Damage over time being its own affix.

I'm working on a weird Minion necro who uses both Physical and Poison and summons an Abomination to toss it away. There's quite a bit of synergy for Poison/Physical Minion Damage in the passives and skills but yeah, gearing it is tough. I'm definitely going to need some mondo Idols.

Captain Foo posted:

Well no, i wanted to play an archer so i went rogue/marksman and here i am now

My bad, I read it as "I want to go Bleed/Poison" and not "I want my Rogue (the class I am playing now (the class I just mentioned (I literally just said I'm playing a Rogue (please read my posts more carefully)))) to go Bleed/Poison". That's gonna be real tough although there's probably SOME way to make it work.

Megaman's Jockstrap fucked around with this message at 20:03 on Dec 28, 2021

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
I think there should be a lot of ways to make a bleed/poison marksman Rogue work: a lot of the support in the class in general is for those two DoT types (which was fun while trying to build a bladedancer that didn't use them or the fire conversion that a lot of Rogue melee skills use).

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Also I am absolutely pumped for Warlock and Runemaster. (I'm sure Falconer will be cool too). I hope Warlock has absolutely sick debuffs and I'm hoping Runemaster is the AoE Hell guy.

Sab669
Sep 24, 2009

I'm excited to see what the Falconer will be. Like how will they differentiate it from the Primalist & Acolyte minion playstyles.

I feel like Sorcerer is sufficiently AoE hell :shrug:

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
The issue with ailment dots is they don't scale with your weapon damage or attributes. All you get is their base flat damage to work with. No idea if any skills change that mechanism, though!

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

SynthesisAlpha posted:

The issue with ailment dots is they don't scale with your weapon damage or attributes. All you get is their base flat damage to work with. No idea if any skills change that mechanism, though!

The One Weird Trick here is that they DO scale with additional chance, though - as in each 100 percent extra chance to apply Ailment X is essentially 100 percent extra Ailment X effect, because of the way ailment application works.

A Real Horse
Oct 26, 2013


I really like how different each subclass feels. My necromancer plays absolutely nothing like my Lich, all three primalist types are different, etc. I do wish that you got to pick a little earlier, but at this point I can basically get to the End of Time on a new character with my eyes closed so it’s not that big of a deal.

Sab669
Sep 24, 2009

Yea I wish you got it right at the time that you'd have 20 points sunk into your main tree. It's only a little bit past that, but still.

A Real Horse
Oct 26, 2013


Sab669 posted:

Yea I wish you got it right at the time that you'd have 20 points sunk into your main tree. It's only a little bit past that, but still.

I just stop investing in my base at that time. It helps that respeccing is so easy and cheap.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Dallan Invictus posted:

The One Weird Trick here is that they DO scale with additional chance, though - as in each 100 percent extra chance to apply Ailment X is essentially 100 percent extra Ailment X effect, because of the way ailment application works.

Yeah it basically means you don’t have to concern yourself with base damage at all

Vinestalk
Jul 2, 2011

Captain Foo posted:

How dedicated do i need to be to damage type? So far going hybrid non-elemental dot seems decent so far, but will i need to commit to bleed vs poison at some point?

Best advice I can give for adapting a build to endgame monoliths is find the skill you really enjoy using the most, get it down to 0 mana cost via tree or gear, find ways to trigger other skills of similar damage type off of using that skill, specialize those skills but don't put them on your bar, and instead put buffs/movement/survival stuff on your bar.

There's probably insane builds out there that don't need the survival stuff, using PoE level min/maxing that poo poo out DPS, but the above has worked for me.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Not to be a pill or step on anyone's toes but there's a bit of misinformation on Ailments here. That's understandable because it's a very counter-intuitive system and I had to research it in planning my Poison build.

First, you absolutely can very easily boost your Ailment damage. Anything that gives you generic +% damage will boost Ailment damage that you cause. In addition, anything that gives you +%Fire/Lighting/Poison/Void/whatever will boost the Ailment damage of that type. For example, if you're a Spellblade using a Flame Reave, +100% Fire Damage will double your Ignite damage. +50% Poison boosts your Poison Ailment damage. +150% Physical Damage boosts your Bleed. Anything that adds +%Damage over Time boosts Ailment damage of all types.

If your Minions are causing Ailments like Bleed or Ignite or Poison then you'll need to get +% Minion Damage to have it effect their stuff. Your stuff won't work.

Now there's a second tier of interaction which is adding multiple stacks of Ailment on one attack/hit. This is what you guys are talking about with the "+% Chance to <Apply Whatever> on Attack" and it's true that it's very powerful at lower levels, but honestly mathematically speaking if you have base damage Ailment stacks it's not super effective to have a lot of Apply Ailment, and in reverse if you have super-pumped high Ailment damage but only apply one stack it's not very effective either. It's best to try to keep them both near each other, so if you have 300% Ailment damage you should try to get 300% Chance to Apply for max effect.

Here's some resources you might find useful:

https://lastepoch.fandom.com/wiki/Statuses
https://www.reddit.com/r/LastEpoch/comments/mk4jj2/comment/gte8s9y/?utm_source=share&utm_medium=web2x&context=3

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Dark quiver feels like total rear end to use

Rufio
Feb 6, 2003

I'm smart! Not like everybody says... like dumb... I'm smart and I want respect!
I'm using this guide for my marksman and its been awesome. https://forum.lastepoch.com/t/shadow-hoa-marksman-build-guide-0-8-4-s-tier-arena-pusher-500-boss-killer/46225

Its a Rain of Arrows build that uses shift and dark quiver to buff. Its pretty ridiculous. I'm around level 67 and still steamrolling. Right now when I fully buff my RoA, it ticks for over 5k even at the beginning of the attack.

NPR Journalizard
Feb 14, 2008

Are there any tricks to working out if a guide is good or not? I have been following a fire Necro guide and it seems to be working so far, but I only just hit 50

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SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Vinestalk posted:

Best advice I can give for adapting a build to endgame monoliths is find the skill you really enjoy using the most, get it down to 0 mana cost via tree or gear, find ways to trigger other skills of similar damage type off of using that skill, specialize those skills but don't put them on your bar, and instead put buffs/movement/survival stuff on your bar.

There's probably insane builds out there that don't need the survival stuff, using PoE level min/maxing that poo poo out DPS, but the above has worked for me.

Most skills get a pretty big chunk of their damage from their skill trees, though. Plus you really only need two damage skills - one with a cooldown and one without for using between. That leaves 3 skills for defense/movement/utility and that's enough. As examples my Void Knight does fine with just Lunge and Rebuke as utility, my Lich run Spirit Plague and Drain Life for damage and just fills the rest with minions (Skeletons, Skeletal Mages, Bone Golem). My Sorcerer runs Glacier for packs and Ice Barrage for boss DPS with Focus, Flame Shield, and Teleport.

Likewise, trying to get your skills triggered and unspecced seems terrible? Like I have Abyssal Echoes on my Void Knight (which does a piddly void DoT) because specializing makes it grant my Erasing Strikes a fat 80% more multiplier on damage AND a 700 point armor shred. You can get Void Cleave to autocast Abyssal Echoes on use but without the skill points it's just a crappy DoT instead of a move I use to double the damage of my big slam.

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