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Trailer: https://youtu.be/IA4auxVRQYw There's a demo you can download too I guess: https://goo.gl/uDHM51 (pulled from their Kickstarter) So on April 30th, this game launches on Steam as a BETA. It’s been in alpha for a long while and has a ton of promise. Since beta launches today, I will make this OP short enough to hit the high points at least. What is this game? This is a hack n slash ARPG that literally borrows many of the good (and arguably some rough parts) from Diablo, Path of Exile, Grim Dawn, Guild Wars 1 and Rift. You watch the trailer above and you’ll see the elements specifically that jump out. It’s a loot game. It’s a dungeon crawler. It’s just what you can expect from the games I mentioned above. I want to talk about this game with goons and play with goons Discord: It’s in the ARPG channel and there’s a bot that posts daily news there. Mute and hide what you don’t care about : https://discord.gg/WmhJZ4NeNk Being it’s a loot/build game, yeah, there will be plenty to talk about and theorycraft. What makes this one different? 15 Mastery Classes: Big Passive Tree: Then you can expand it out a little more: Some of the active skills: But the real kicker: Look at this crazy poo poo. 110 Skill Trees with some RIDICULOUSLY deep customization. There’s like, 2 dozen ways to do skeleton summons or something crazy like that. It’s pretty insane. I’ll see in the beta just how many different ways there really are but just know, it’s pretty princess dress up hardcore on the skills. You got poison skeles, explodey skeles, tank skeles, the list goes on. Your character inventory: OK, but what about trading? So I’m just lifting this straight off the site: quote:Trading End Game Stuff Lifting this directly from the devs: quote:End Game Systems What’s the status of this game! So, it’s in early access and the price is steep at $35. It will be cheaper when it launches in April 2020. Yes. Beta will last a full year. This thread is here to let you know about this game more so than to say “jump in now!!!” We will know if it’s truly worthy in a couple weeks after we get some big playtime in. However, if you got the money to blow, you can get it here: https://store.steampowered.com/app/899770/Last_Epoch/ Also, no multiplayer yet! That is coming very soon after this beta launch they said. With no ETA technically, who knows what soon means. The Plan for Multiplayer with this game quote:There will be online and offline: We know that many people really want to either play offline or online and not having your preferred play mode available could make a game unplayable. We want you to be able to play the way you want and with the people you want. We are building Last Epoch with cooperative and competitive online multiplayer, offline single, and LAN support. Form a party of up to five players online to take down the biggest baddest monsters in the timeline or face the terrors alone. The online experience will be crafted to prevent cheating of all sorts. What's to Come for PRICE?! The planned pay model for Last Epoch upon release is for the game to be free to all players until level 20 with restrictions on player interaction in order to deter spamming. To advance beyond level 20, players may spend $14.99 ($10 if you go through Kickstarter: https://www.kickstarter.com/projects/lastepoch/last-epoch) to unlock the rest of the game's content and full social features. These restrictions on free players will go a long way to deter spam and botting accounts, which will help keep the game’s community and economy healthy. This one-time payment will be all that a player will have to spend to have the complete Last Epoch experience and be on the same footing as other players. The only form of real money microtransactions Last Epoch will ever have are cosmetic, the currency for such is even named Cosmetic Points (CP) to emphasize this point. They will continually add in new exciting armor skins, skill effects, companion pets, and whatever else dreamt up that can make your character visually more awesome and unique. No experience speed items, stat boost items, character boosts, or any other source of player power will be purchasable with real money. They do not believe in pay-to-win models. Item Customization As you play the game you will find consumables that add a bit of the specified stat to an equippable armor piece, jewelry piece, or weapon. Said equippable gear has a meter that starts at 100% and as you use consumables to add stats to your gear, this meter drains. Every attempt to add stats to an item is a percent chance to succeed, and every successful upgrade drains a portion of the meter. Eventually you fail the success chance, or hit 0%, and the item locks forever. Screenshots!!!!! Literally, Diablo: Let’s see how this thing turns out! ICR fucked around with this message at 06:50 on Feb 21, 2022 |
# ? Apr 30, 2019 16:48 |
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# ? Apr 28, 2024 20:32 |
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Reserved for builds, patch notes, etc. Patch Notes: https://forum.lastepochgame.com/t/beta-0-7-patch-notes/12334 quote:The wait is almost over! Beta will be live at ICR fucked around with this message at 16:52 on Apr 30, 2019 |
# ? Apr 30, 2019 16:49 |
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There is an important system that was not mentioned in the op: item customization. As you play the game you will find consumables that add a bit of the specified stat to an equippable armor piece, jewelry piece, or weapon. Said equippable gear has a meter that starts at 100% and as you use consumables to add stats to your gear, this meter drains. Every attempt to add stats to an item is a percent chance to succeed, and every successful upgrade drains a portion of the meter. Eventually you fail the success chance, or hit 0%, and the item locks forever. Here is an early draft of their planned trading system. They emphasize that killing poo poo is intended to be the best way to acquire gear, better than buying it from players. Last Epoch is planned to be both offline like Grim Dawn, and secure online like Path of Exile Buy this beta on steam so that you can refund it if you hate it
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# ? Apr 30, 2019 16:55 |
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ndub posted:There is an important system that was not mentioned in the op: item customization. As you play the game you will find consumables that add a bit of the specified stat to an equippable armor piece, jewelry piece, or weapon. Said equippable gear has a meter that starts at 100% and as you use consumables to add stats to your gear, this meter drains. Every attempt to add stats to an item is a percent chance to succeed, and every successful upgrade drains a portion of the meter. Eventually you fail the success chance, or hit 0%, and the item locks forever. Gonna snag this and make the addition. Thanks for this. Good stuff in here.
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# ? Apr 30, 2019 16:57 |
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This looks like all of the best bits of Diablo and Path of Exile rolled into one game. Last Epoch could be a serious new contender for best or at least new popular action RPG. Added to my Steam wishlist to buy once its available later today.
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# ? Apr 30, 2019 17:00 |
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I messed with the KS demo a while back and I just didn't think it played that well. Combat felt stiff and janky but hey, it was very early. But looking at that trailer, it kind of doesn't looks like much has changed...The fights just looks stilted to me. I dunno, hope I'm wrong or they polish it during EA because I love games with way too many classes I'll never play.
Mordja fucked around with this message at 17:11 on Apr 30, 2019 |
# ? Apr 30, 2019 17:03 |
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The vertical talent tree system that unlocks active skills is straight out of RIFT, as is the aesthetic for the post-apocalypse era. LE is cribbing from a lot of games that had innovative customization layers - the skill trees are basically just POE support gems done right, in that they mutate how you play rather than being conditional damage bonuses. Off the top of my head, skeletons alone can go 6 or 8 ways - melee damage, tanks, lots of weak skels, a small number of strong skels, split shot archers, poison cloud archers, single target or aoe casters, or you can blow them up manually I think. Then there are other nodes in other skills' trees that key off having a specific number of minions and other things like that.
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# ? Apr 30, 2019 17:06 |
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Mordja posted:I played the KS demo a while back and it just didn't play that well, I thought. Combat felt stiff and janky but hey, it was very early. But looking at that trailer, it kind of doesn't looks like anything's changed there...The fights just looks stilted to me. I dunno, hope I'm wrong or they polish it during EA because I love games with way too many classes I'll never play. Fingers crossed then! I'm a sucker for a loot game period, so here's to hoping. Appreciate the comment though about this. Also, here's what's new in this beta for any alpha players: quote:What's New in Beta?
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# ? Apr 30, 2019 17:07 |
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RIP this game, whatever it is. With Marvel Heroes ICR waited for the console port to kill the game. With Anthem, he murdered it on release. Now apparently a beta isn't safe. How soon, then, before we see him in the news, the blood of a game lead on his hands mere moments after the next great concept is born?
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# ? Apr 30, 2019 17:46 |
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WebDO posted:RIP this game, whatever it is. With Marvel Heroes ICR waited for the console port to kill the game. With Anthem, he murdered it on release. Now apparently a beta isn't safe. I'm on my redemption story im trying to be like Theon!!!!!
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# ? Apr 30, 2019 18:01 |
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I'll wait a couple days before I pull the trigger on this. I'm a sucker for loot games and especially loot games with a good summoning class.
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# ? Apr 30, 2019 18:07 |
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Got a 4 hour delay on launch. Cursed!!!!
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# ? Apr 30, 2019 18:10 |
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Been playing the alpha on and off. It's kinda early PoE levels of ugly but I don't really care about graphics in my ARPG. The systems are pretty well designed so far and the combat has good mouth feel. Tentatively positive about the future direction (now that I gave them $60 or whatever already). Necromancers are wild, skeletons can be built about 14 different ways and that's just one skill tree. I saw that Druid is available now with beta launch so I'm gonna roll up a werebear next I think.
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# ? Apr 30, 2019 18:18 |
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And the game is officially out and live. Check twitch for some streams and follow along. We’ll post some takes and see how this thing is!
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# ? Apr 30, 2019 22:24 |
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Bought this last night against my better judgment probably. Won't really get a chance to put serious time into until this weekend though, but what i've played so far has actually been pretty positive.
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# ? May 1, 2019 15:13 |
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ill follow you anywhere icr
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# ? May 1, 2019 15:21 |
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Strap on everyone ICR is gonna be hyping this for a year. Watching Ziz streaming it, seems pretty good. Dont know how it'll match against something like PoE which has had years worth of content slowly added to it, but it can be a nice diversion when PoE has a stinker league
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# ? May 1, 2019 17:26 |
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This game is thoroughly dope and I had no idea until yesterday it existed. The standouts so far that I'm digging is the skill customization/trees associated with each ability. And then the loot in general is everything I want it to be, coming from a Diablo 2 background.
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# ? May 1, 2019 22:11 |
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cant wait to dig in tonight.
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# ? May 1, 2019 22:12 |
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It’s pretty cool. Listen, it’s got major polish to go and a LOOOONG way to go but it’s worth keeping on your radar, whether you buy in now, later or don’t buy in at all.
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# ? May 1, 2019 22:14 |
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hey goons that are playing this, i need a full report on the mother loving FALCONER. thank you
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# ? May 1, 2019 22:19 |
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queeb posted:ill follow you anywhere icr
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# ? May 1, 2019 22:21 |
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nearly killed em! posted:hey goons that are playing this, i need a full report on the mother loving FALCONER. thank you rogue isn't in the beta yet
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# ? May 1, 2019 22:27 |
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New patch is up https://forum.lastepochgame.com/t/beta-0-7-0b-patch-notes/13079 quote:Our first patch to Beta is live! To update on Standalone, close the game and run the Launcher. For Steam, you may have to close Steam (by right clicking on the taskbar and selecting “exit steam”) before the update is visible.
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# ? May 2, 2019 17:07 |
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SUN GOD AVATAR posted:New patch is up That patch seems to have added and fixed more then the entirety of Anthems patches.
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# ? May 2, 2019 17:26 |
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I just killed a "bear of the lizard".
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# ? May 2, 2019 23:31 |
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Been watching some Path of Exile streamers play this game, it's looking decent in its Early Access state. But also, queeb posted:ill follow you anywhere icr
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# ? May 3, 2019 17:27 |
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There’s teleporting bears named Jahith Bears, goty
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# ? May 21, 2019 12:07 |
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I've been playing a bit of this and it's pretty good, but I wish the sound and hits were meatier. Things feel a bit floaty at the moment. And please update the 2D weapon art!!
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# ? Aug 5, 2020 04:04 |
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This game just released their biggest update yet. Definitely a game to watch. Great devs and awesome gameplay!!
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# ? Aug 5, 2020 04:56 |
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I got this a while ago, and like it. I never realized the connection to RIFT like skills/talent unlock, till you mentioned it above, but that totally makes sense now. I've got a necromancer in the 50s and love having a huge army of bony boys doing all the work. The mage class is pretty good too, i like the customization of the spells so you don't have the same boring fireball the whole game or whatever.
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# ? Aug 5, 2020 19:24 |
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Is this game online multiplayer yet?
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# ? Aug 5, 2020 20:37 |
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DumbWhiteGuy posted:Is this game online multiplayer yet? Not yet. Next phase on the roadmap is multiplayer.
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# ? Aug 5, 2020 20:41 |
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Been waiting patiently for this to come out of early access. I hope it still happens, progress has been very slow though.
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# ? Aug 5, 2020 20:44 |
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This actually looks pretty badass. Going to buy it though not sure if I'll get into it right away. Might just wait for 1.0 to come out before playing. Thanks OP
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# ? Aug 5, 2020 20:47 |
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The Ol Spicy Keychain posted:This actually looks pretty badass. Going to buy it though not sure if I'll get into it right away. Might just wait for 1.0 to come out before playing. Thanks OP It’s one of the few bright spots, I feel, in early access. This is a game I don’t see flopping like a Wolcen. The big updates lately continue to shine on the game and real talk, it’s pretty loving awesome. I know my goon pals who really love these types of games are all in on this ones trajectory. I do need to give a big OP update and I’ll do that really soon as the game has gotten even better over time. The roadmap is about 60% done from what I see.
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# ? Aug 5, 2020 20:50 |
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yea its real good
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# ? Aug 5, 2020 20:51 |
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Granted, a large part of why this won't suffer a fate like Wolcen is down to them having the benefit of witnessing that wrenching series of events(though, I still hope with their staffing up and theoretic next big couple updates) in real time and surely making note of things accordingly---but yeah, the game is clearly a slow simmering champion making fine and deliberative strides.
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# ? Aug 6, 2020 13:19 |
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Newest update borked my Lich until they hotfix it (they deleted a skill and replaced it with another - but the deleted skill is still on my 'specialized' skills with no way to remove or replace). Going to start a new character. Some kind of melee would be good. Any suggestions? Void Knight looks fun, Spellslinger looks good too. The fact that the story areas are NOT randomly generated is kind of a point against rolling new characters, though :/
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# ? Aug 7, 2020 13:49 |
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# ? Apr 28, 2024 20:32 |
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To anyone reading this who doesn’t have the game yet, I’ll agree with the past few posts: it’s really good! I like it better than Grim Dawn already, and I like Grim Dawn a lot. A few thoughts, mostly on what I like about it: Good: -Great combat pacing. Movement and positioning are deliberate and enemies have very clear tells on their high damage attacks. There are plenty of normal enemies that are really threatening, but that have obvious weaknesses. -The skill trees are mostly really awesome and give tons of ways to play just the kind of character you want to play. -Mana is a hard tactical limit on what you can do rather than a gear check. But, the game gives interesting options for managing it. Mixed: -Skill and passive choices have more weight compared to gear than in other arpgs I’ve played. Similarly player skill is more important. Overall I like this, but it means gearing decisions are limited and relatively boring compared to other titles. Mostly offense comes from skill and some passive choices, while gear meets defensive requirements. Hopefully as more planned aspects of the itemization design are implemented, there will be more interesting and impactful gear choices.
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# ? Aug 23, 2020 12:33 |