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Got to level 80 on my reaper, first pass at a Reaper glam. I like the story for what it was, but yeah I definitely think the Sage story was the better of the two. Orcus was fun as a mini-Zenos, but I feel like he should have acknowledged we've beaten a bunch of really powerful voidsent. Cloud of Darkness at a minimum, and if you've done Shadow of Mhach that's like one whole faction of 'em. I don't think it would have really changed anything but it would have been nice. Speaking of the mini-Zenos thing, I think retreading ground handled better elsewhere is its weakness. Found family stuff isn't exactly uncommon in FF14, and even the bits about how we're just a crew of wicked sick cold blooded killers with hearts of gold stuff feels like a retread of the Rogue storyline. I guess some of that's just a consequence of only having six quests to explore the cast.
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# ? Dec 31, 2021 18:22 |
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# ? May 25, 2024 23:51 |
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Lord_Magmar posted:An alternate set of summons for Ice, Lightning and Water. I was thinking either that or upgrading to the Eden version of the summons and let us attack people with the Titan car.
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# ? Dec 31, 2021 18:44 |
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I very much want Leviathan, Shiva, and Ramuh summon just doesn't feel complete without the core 6.
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# ? Dec 31, 2021 18:46 |
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TGLT posted:Got to level 80 on my reaper, first pass at a Reaper glam. I like the story for what it was, but yeah I definitely think the Sage story was the better of the two. Yeah, it was fun but it felt a bit anemic. They basically didn't talk about the voidsent part of reaper abilities at all, which is kind of weird. Though it is in line with them wanting to disconnect player abilities from quests, since they could end up changing them all later on. I enjoyed the Garlean history lessons, but the characters felt way under-developed. There just wasn't enough time to get to know any of the Lemures except Drusilla, you only really meet two of them and one ends up dying. One of my big pie-in-the-sky wishes for this game is for every job to be available from level 1 and have a full questline, maybe only one every 3 or 5 levels to 90 or 99. The jobs added later having so much less story sucks!
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# ? Dec 31, 2021 18:50 |
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I feel like even 20 levels worth of class quests, so like ~10 or so, would help. There's definitely some stuff they could have gone into with the avatar without tying it to class abilities too. It's nature as a manifestation of a contract would be interesting to explore even if we never learn which voidsent we're palling around with. Might be an interesting plot point if we ever end up on the 13th.
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# ? Dec 31, 2021 18:54 |
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Another Summoner upgrade idea: Bahamut upgrades to Shinryu, our friend will never leave us.
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# ? Dec 31, 2021 18:58 |
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Eimi posted:I very much want Leviathan, Shiva, and Ramuh summon just doesn't feel complete without the core 6. Honestly I feel like if nothing else they should change Fester/Painflare into something that feels more thematically appropriate. You could fit Ramuh and Leviathan in there.
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# ? Dec 31, 2021 19:04 |
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I honestly hope drg gets a redesign in 7.0 at this point, or at least a major new mechanic instead of just a new ogcd. It feels like in their process of sanding the rough edges, there's nothing left to the class. The GCD rotation has always been rigid since ARR but they've finally removed every interesting wrinkle from the oGCDs and left the class with no room for thought, only robotic precision. Now, it's still fun because this is a fun game and you have to deal with the realities of uptime, but I can see why basically every drg player jumped ship to rpr. I would too, if my static hadn't already recruited a rpr to fill a hole before I leveled it and realized how good it was
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# ? Dec 31, 2021 19:07 |
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Eimi posted:I very much want Leviathan, Shiva, and Ramuh summon just doesn't feel complete without the core 6. I would very much like those three to be represented in a player class in some way. Ramuh is my absolute favorite summon and I would love a class based around that gigantic beard.
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# ? Dec 31, 2021 19:15 |
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having it go like, bahamut -> titan/garuda/ifrit -> phoenix -> shiva/levi/ramuh -> back to bahamut would be a cool change imo. i love new summoner, but i am kinda bad at anything that isn't ranged damage, and i very much like the modest amount of buttons for my lil brain to hold onto.
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# ? Dec 31, 2021 19:28 |
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Arrrthritis posted:I would very much like those three to be represented in a player class in some way. Ramuh is my absolute favorite summon and I would love a class based around that gigantic beard. Have Carbuncle shield upgrade to Ramuh beard?
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# ? Dec 31, 2021 19:33 |
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If they give SMN Shiva, Leviathan, and Ramuh, they should arrange them so Bahamut unlocks the umbral-aspected ones and Phoenix unlocks the astral-aspected ones
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# ? Dec 31, 2021 19:35 |
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Chillgamesh posted:If they give SMN Shiva, Leviathan, and Ramuh, they should arrange them so Bahamut unlocks the umbral-aspected ones and Phoenix unlocks the astral-aspected ones That would basically be Shiva/Titan/Garuda and Leviathan/Ramuh/Ifrit I think? Although considering Phoenix’s thing as a divinity is life and new growth, he’s probably Umbral Aspected too, as darkness is creation and change, light is stasis.
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# ? Dec 31, 2021 19:40 |
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Eimi posted:I hate that you actually have to bind Phantom Kamaitachi instead of it just replacing Bunshin for it's one charge. Super annoying. At least the burst window is smoothed, it feels nice overall. DRG is the same as it was in shb though? All it got while levelling is a bunch of traits and then one extra ogcd. Think it mostly just got kicked down because rpr is dragging the average up and mnk isn't there to make drg look better anymore. Also got a big laugh at a rpr main saying the new drg animations are too extra.
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# ? Dec 31, 2021 19:48 |
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You know I used to think I didn't like playing healer because it was too stressful. Now that I've got White Mage at 90 though I feel like I don't like playing healer because I don't like having to deal with how irritating tanks are. Whether it's the guy who single pulled in the level 87 dungeon because he didn't know what a defensive cooldown or AOE was apparently, or the guy in the level 89 dungeon who spammed clemency every time they got to 80% health, bad tanks just are no fun. I'll just tank more this expansion and try to increase the numbers of good tanks out there for you healer mains.
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# ? Dec 31, 2021 19:55 |
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Failboattootoot posted:DRG is the same as it was in shb though? All it got while levelling is a bunch of traits and then one extra ogcd. Think it mostly just got kicked down because rpr is dragging the average up and mnk isn't there to make drg look better anymore. the big difference between shb and ew dragoon is actually something almost incidental: lance charge is now 60s instead of 90s. This means that your lotd phases always line up perfectly with lance charge without effort, removing the most interesting part of the class also I'm a bit sad raiden thrust is automatic now, instead of requiring you to hit a positional. It was like a gold star for doing a good job. Now it's a participation trophy no idea what eimi is talking about though, the ogcd business is basically identical
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# ? Dec 31, 2021 19:57 |
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Whoa... I have been playing DRG this whole time and not realized the raiden thrust change... Do you even get a potency bonus on those setup attacks for hitting positionals now
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# ? Dec 31, 2021 20:04 |
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CharlieFoxtrot posted:Whoa... I have been playing DRG this whole time and not realized the raiden thrust change... Yes, the changes made to Samurai Kenki gain are similar in tone. They’ve made hitting positionals about damage increases instead of resource gain as a standard choice now.
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# ? Dec 31, 2021 20:07 |
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in my dream redesign of drg, it alternates between 30-second periods where it plays like hw drg (geirskogul costs a resource which you have an unclear amount of and your goal is to maximize geirskogul uses) and 30 seconds where it plays like shb drg (a period with a large number of ogcds and your goal is to line them up with buffs)
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# ? Dec 31, 2021 20:12 |
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the lance charge change and addition of the 90 skill also seriously spiked the job's APM. I've said it before, but it feels a lot like it did in HW now, where you constantly have logjams of off-globals but all you really need to do is memorize the correct sequence.
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# ? Dec 31, 2021 20:22 |
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One of the things I am not crazy about with the new Summoner is how "free" so many of the abilities feel. Like when you summon Ifrit/Garuda/Titan, you get a bigass attack rolled into the summon. But because it's an insta-cast, it kind of just feels like it happens. I dunno--I feel like one of the core things about FF Summoners is that a lot of times, Summons cost a lot to cast. I almost feel like the Summon spells themselves should have the long cast timers that are currently on Ifrit's gemshine attacks, especially because the Summon actions also do their signature attacks. Just seems like it would have a stronger sense of tactile feedback that way.
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# ? Dec 31, 2021 20:34 |
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On a meta-level it was really cool seeing the Summoner rework in action in Endwalker and regularly having our old ARR enemies turn up in the climactic boss fights to help save the world, felt absolutely perfect thematically
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# ? Dec 31, 2021 20:38 |
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Cephas posted:One of the things I am not crazy about with the new Summoner is how "free" so many of the abilities feel. Like when you summon Ifrit/Garuda/Titan, you get a bigass attack rolled into the summon. But because it's an insta-cast, it kind of just feels like it happens. I don't feel like summons have cost a lot to cast in a long time. They've either been free but take time to charge or just been free or as close to free as matters. Like I think the last time we had a traditional "summons a big attack" summon was FF9 and Garnet's spells cost less than Vivi's. ImpAtom fucked around with this message at 20:40 on Dec 31, 2021 |
# ? Dec 31, 2021 20:38 |
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In more recent FF games summons have been more like limit breaks. You can only do them at specific times, but it doesn't cost anything to do so. I do think having a nominal casting time could make it it feel bigger though. Although at the cost of mobility, obviously.
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# ? Dec 31, 2021 20:40 |
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Yoship has a new years message! https://twitter.com/FF_XIV_JP/status/1476931486200725513?t=0V2nbFmoiTYbl86I9oWhDg&s=19 The auto translate did a fine job, but I can't wait for the official translation!
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# ? Dec 31, 2021 20:41 |
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You mean "happy new year"? There's not much to translate unless i'm missing a link to a bigger post or something.
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# ? Dec 31, 2021 20:45 |
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Clarste posted:You mean "happy new year?" There's not much to translate unless i'm missing a link to a bigger post or something. There is a link to a bigger post which includes a new poem.
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# ? Dec 31, 2021 20:45 |
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Yeah, I nearly forgot about the traditional New Years Foreshadowing Poem
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# ? Dec 31, 2021 20:51 |
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This year's New Year's mini game is just flat out playing FFIV in FFXIV.
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# ? Dec 31, 2021 20:56 |
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Regy Rusty posted:You know I used to think I didn't like playing healer because it was too stressful. Now that I've got White Mage at 90 though I feel like I don't like playing healer because I don't like having to deal with how irritating tanks are. Whether it's the guy who single pulled in the level 87 dungeon because he didn't know what a defensive cooldown or AOE was apparently, or the guy in the level 89 dungeon who spammed clemency every time they got to 80% health, bad tanks just are no fun. i expect to see you back in a month complaining about honest healers
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# ? Dec 31, 2021 21:16 |
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"I can't stand bad X, so I play X" is why I'm ride or die dps 4eva.
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# ? Dec 31, 2021 21:30 |
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Stormblood Is there a cutscene immediately following this one? I crashed near the end, looked it up on youtube, saw I missed only 10 seconds then skipped when I loaded back in, only for characters to start talking about Alphinaud having gone to the empire. post-Tsukuyomi fight
sirtommygunn fucked around with this message at 22:38 on Dec 31, 2021 |
# ? Dec 31, 2021 22:24 |
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Yes. You can check the Unending Journey in any Inn to see what it was. (You may also want to put that video under url tags instead of video tags. Edit: To clarify, the video tags properly obscure under spoiler tags on the app, but not on the website.) Onean fucked around with this message at 22:33 on Dec 31, 2021 |
# ? Dec 31, 2021 22:30 |
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Finally got BRD to 90 and it is... okay. Ladonbite is actually a button that feels good to use and Quick Nock loving sucks; should have had an upgrade to bring back Wide Volley years ago. Other than that, it plays pretty much the same as ever with a few changes (mostly for Radiant Finale purposes). I like the Shadowbite change; Shadowbite has too cool of an animation for how little you were using it in ShB. Now trying out RDM and I'm liking it more than I thought. I was skeptical on the mana stack stuff at first, but whoever introduced this as a means of letting you use Verholy/Flare/Scorch in your AOE combo deserves a pay raise. Veraero/thunder III also has really drat good animations and I swear Displacement/Engagement were not introduced not only super low level, but actually together, before now. Again, give the people who overhauled RDM like this a raise. Acceleration was awkward but I'm getting more used to it. Melee combos at 50 instead of 80 is also an excellent decision. I'll fully level RDM, and then BLM, but I am strongly suspecting I'll stick with the Casters + side of BRD/DRG/WAR the more I level.
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# ? Dec 31, 2021 22:46 |
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I'm with everyone who thinks the reaper quests were lacking. The avatar really is super super underdeveloped, and while the Garleans in exile concept was cool, the execution didn't end up being that interesting to me. To be fair, I think most job quests in this game are pretty unexciting, even some of the ones people rave about, but imo that makes it even more telling that I feel like I was left wanting more.Clarste posted:Ninja is funny to me since it's basically half ranged class except for some reason your basic combo requires you to be in melee. They took out the standard melee dot and added in some new buttons to press (that are also ranged) but they don't feel amazingly powerful to me, they just kinda interrupt your basic rotation with slightly more powerful GCDs. Which I'm fine with (except for the Raiju awkwardness) I just find it funny that melee attacks are slowly being replaced with ranged attacks. Maybe the endgame is to convert them into a ranged dps and solve the Scouting gear problem once and for all. Yeah I agree about ninja feeling more like a hybrid than actual melee dps. If I had to choose how to unhybridize it, I'd definitely sacrifice the melee side before I'd give up the ranged stuff, but I think we're just going to remain in between.
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# ? Dec 31, 2021 22:52 |
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Drusila is cool
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# ? Dec 31, 2021 22:58 |
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Me when I pop Bloodwhetting https://www.youtube.com/watch?v=m91RyN9mcuQ&t=48s
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# ? Dec 31, 2021 23:00 |
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So it turns out that I am a coward who must be mocked. I fantasia'd to a femroe back in August and adored her but lately I've been looking at glamours that don't feel right on her and today I fantasia'd to an Au Ra girl. I'm sorry. I was weak.
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# ? Dec 31, 2021 23:06 |
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frankly femroes kinda suck. they have pretty bad models and a lot of stuff looks bad on them. pretty weak emotes too.
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# ? Dec 31, 2021 23:18 |
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# ? May 25, 2024 23:51 |
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I mean, its...fine? Ngl I feel like the obsession with femroes is just as weird as the theoretical obsession with auras/catgirls/idk that it's supposed to be a reaction to
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# ? Dec 31, 2021 23:20 |