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man nurse
Feb 18, 2014


Harmony of Dissonance owns and I like the weird rear end low fi soundtrack, it goes well with the visuals and fits with the theme of the title

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KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!

man nurse posted:

Harmony of Dissonance owns and I like the weird rear end low fi soundtrack, it goes well with the visuals and fits with the theme of the title

It has its neat moments but the exploration gets pretty tedious in the middle from what I recall. I played through it once and I distinctly remember thinking okay I never want to play this game ever again

I am glad I beat it I suppose, not like it was a very long game. But meh nothing about it. Makes me want to go back unlike every other iga entry

Space Cadet Omoly posted:

Yes please. Castlevania DS collection ASAP

For now I've settled on using the DS emulator drastic on my pixel 6 with a Bluetooth controller (game sir I think). Works pretty solid but I can't believe such great games are still completely stuck on the DS unless you specifically go out of your way to pirate or use an unofficial retro console. I did get a patch for Dawn of sorrow that replaces the anime portraits with the classic art style and more importantly completely scraps the touchscreen functions it's amazing

At any rate the DS vanias are such good games, has to be a matter of time before they get re-released right?

KingSlime fucked around with this message at 05:57 on Jan 3, 2022

Nickoten
Oct 16, 2005

Now there'll be some quiet in this town.
If you're trying to figure out what the appeal of Monster Hunter is, my advice is try the great sword.

I don't say this because it's the most beginner-friendly weapon. In fact, you'll probably miss your charge attacks a lot while messing around with it. The reason I say to try the great sword is because it has an extremely obvious "win condition", so to speak. You know you're supposed to get that max charge off on the enemy's most vulnerable point, and it's very easy to see, at least in theory, how that's supposed to work even if you can't do it for a while. But every once in a while you'll probably get it off and and it'll feel amazing when you do. As you learn enemy patterns, get used to the timing on your moveset, etc. you will gradually land these hits more and more often, and it'll be really easy to see the difference between where you started and where you're at after only a little bit of play. This feeling of mastery is a big part of what people enjoy about Monster Hunter.

Great sword isn't the only weapon that can offer this; it's just the simplest example of it on paper. I've seen the game "click" for people with the gunlance (clutch wyvern fire shotgun) and hammer (knocking an enemy out cold via rapid blows to the head) too, so maybe consider those as they also have some big climactic moments without a lot of poo poo to learn.

I would say if you have this experience with a weapon and still don't really care, then you can safely say it's just not your thing. But if you're wondering what you're "missing", give it a shot.

Long-Time Lurker
May 20, 2021

readin'-but-not-postin'-jones
Never played a MH game before Rise but I thought the game's mechanics were fairly easy to pick up, it's just hard to master. The controls took some time to get used to though.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
The combat is souls like in that it is slow and methodical and you will get punished for committing to an action incorrectly, it sounds like that's what's tripping up that poster. Most action games today are much snappier, allow for animation cancelling etc and if you're not used to this pace, it's an acquired taste.

Definitely not for everyone, especially if you've tried different weapons and understand the game enough to keep progressing yet still aren't having much fun. I'd say give it a bit more time though before you give up on the entirely, and remember that combat is supposed to be deliberate.

Your Computer
Oct 3, 2008




Grimey Drawer

Nickoten posted:

If you're trying to figure out what the appeal of Monster Hunter is, my advice is try the great sword.
their problem was that it felt clunky and slow, i think suggesting the great sword is a terrible idea. it requires the most knowledge out of all the weapons in order to even use at a mediocre level, and it's by far the slowest and clunkiest. if whiffing frustrated them, then they aren't going to enjoy the great sword

that said, the best advice is always to just try everything because you never know what might "click". there's no obvious option in monster hunter, and all the weapons play very differently so you might discover that one of them just feels more natural to you than the others. for me when i was coming from a background of dark souls it was the hammer that made the most sense, but others have said the same about the sword and shield or even the insect glaive.

KingSlime posted:

The combat is souls like in that it is slow and methodical and you will get punished for committing to an action incorrectly, it sounds like that's what's tripping up that poster. Most action games today are much snappier, allow for animation cancelling etc and if you're not used to this pace, it's an acquired taste.
it's worth noting however that even in the souls games you can lock on and r1 spam. in monhun there is simply no such option, you need to understand your weapon and you have to approach it in a very different manner.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
I think it's going to be in capcom's interest to speed up the combat just a little bit for future installments. Definitely still keep the animation based punishing combat where positioning and knowledge of enemy moves is everything.

Just Bloodborne it up a bit

E: good point about lock on not really being super viable in monster Hunter. I eventually got comfortable with not using lock on in certain situations in dark souls which does make the game feel more technical in a monster hunter kind of way, but that took a long time and you can definitely go the entire game without learning that skill

Mr.Acula
May 10, 2009

Billions and billions of fat clouds

Google Butt posted:

name a game I should buy (not botw)


Demon's Tilt

Google Butt
Oct 4, 2005

Xenology is an unnatural mixture of science fiction and formal logic. At its core is a flawed assumption...

that an alien race would be psychologically human.

dr.acula posted:

Demon's Tilt

I want this but $20 looks kinda steep

big deal
Sep 10, 2017

metroid dread is extremely good. i would guess i'm about 60-70% of the way through it. going to do my best to 100% it and make at least one attempt to beat it fast before i look for help or see what shenanigans theyre getting up to in speedruns.

edit; i mean my % through the game; based on what i can tell my current item percentage is maybe 50 at most

Google Butt
Oct 4, 2005

Xenology is an unnatural mixture of science fiction and formal logic. At its core is a flawed assumption...

that an alien race would be psychologically human.

Yoku's Island is my favorite switch game so far :)

THE AWESOME GHOST
Oct 21, 2005

Harriet Carker posted:

Well, I just put a few hours into Monster Hunter Rise, and it feels totally impenetrable and unfun so far.

The combat feels unbelievably clunky and bad. I tried out a few different weapons and the attack animations are all so slow and stiff. Plus maybe this is just me being an idiot, but I couldn't figure out how to lock on to an enemy, and most of my attacks just whiff as my cat and dog do all the work.

I had heard that this series was tough to get into and that Rise was the most newbie friendly. I shudder to think what the earlier entries must be like! Rise has some of the worst tutorializing I have ever seen. Just dumps and dumps of text on the screen whenever you do anything or talk to anyone, and a very unpleasant to navigate UI.

Maybe I'm just not in the right mindset to get into this right now, but the first few hours of experience was completely off-putting.

It really is one of the more approachable ones yes - which weapon did you try? If you hate the combat you hate the combat, but imo the weapons control differently enough that you might have just not found the one that clicks with you yet. I still have weapons I absolutely hate and cannot get into but when a new weapon clicks it's a really cool feeling

That said I have like 200 hours in the game and even then if I pick up a new weapon I have to check youtube first. It is not a super easy game to pick up, but the early quests are easy enough that you have the space to safely learn how to play without knowing 100% how everything works.

Also imo the Hammer is one of the easiest weapons to figure out how to play and do well with. Hold R, run around until it's charged, let go, knock a monster out

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Void Bastards feels like you're playing in the FTL universe, but after everything's been said and done, and you're just hunting for scraps.

Really enjoying it so far. I'm aware that once I beat it, that'll likely be it.

bushisms.txt
May 26, 2004

Scroll, then. There are other posts than these.


Just LMAO if you're aren't tooting your horn before dodging between enemy strikes so you can finish the tune.

Your Computer
Oct 3, 2008




Grimey Drawer

bushisms.txt posted:

Just LMAO if you're aren't tooting your horn before dodging between enemy strikes so you can finish the tune.

are we still talking about monster hunter :sax:

An Actual Princess
Dec 23, 2006

KingSlime posted:

I think it's going to be in capcom's interest to speed up the combat just a little bit for future installments. Definitely still keep the animation based punishing combat where positioning and knowledge of enemy moves is everything.

Just Bloodborne it up a bit

this is one of the dumbest takes i've seen in the switch thread and that's saying something

Chas McGill
Oct 29, 2010

loves Fat Philippe
I tried the Astalon demo and the movement was just too slow for my taste, especially with the amount of backtracking I imagine you have to do in order to switch characters etc.

Electromax
May 6, 2007
I beat the Castlevania Advance collection last week and made some maps after. I think they pretty much improve in release order, HoD music aside the two castle thing is done much better than SotN. Aria is leagues better and maybe the best CV game? Although I need to replay Dawn also. The soul mechanic is fun for the most part.
https://twitter.com/vgcartography/status/1477989818541957123?t=Tk6kvh3b4VGbJXGJKdp6gw&s=19

An Actual Princess
Dec 23, 2006

Chas McGill posted:

I tried the Astalon demo and the movement was just too slow for my taste, especially with the amount of backtracking I imagine you have to do in order to switch characters etc.

you get the ability to swap characters whenever pretty early on. the movement does start out a little slow but you do get increasing movement abilities as you go and open shortcuts all over the place etc.

Chas McGill
Oct 29, 2010

loves Fat Philippe

FFXIV Porn posted:

you get the ability to swap characters whenever pretty early on. the movement does start out a little slow but you do get increasing movement abilities as you go and open shortcuts all over the place etc.
That makes me more interested in getting it. The other aspects of the game seemed really good.

The Postman
May 12, 2007

Hoping they Bloodborne up Picross S8

Wildtortilla
Jul 8, 2008
Coincidentally, while playing picross last night, I was thinking about how it would benefit from a parry mechanic.

YggiDee
Sep 12, 2007

WASP CREW
Disco Elysium progress:
I just learned what the Pale is and I do not like it
I got caught in some kind of... Loop? "Mr Evret is helping me find my gun" and it was loving fascinating watching all the bits of my scrambled brain try to troubleshoot without anyone in the driver's seat. also I died from sitting in a lovely chair. So. Not great?

The Pirate Captain
Jun 6, 2006

Avast ye lubbers, lest ye be scuppered!
I’ve also started playing MH Rise, maybe 5-6 hours of it, and also don’t get it. I understand the basic systems, and have mostly settled on the switch axe after trying a few of the weapons, and I 70% understand the combat. It’s just not very much fun? You do a mission that takes 20 mins, go back home, check to see if there’s any new armor, repeat. The combat isn’t super satisfying, there’s no real sense of achievement when beating a big monster, it’s just kind of boring. I thought this was supposed to be some super complex game, and while there are a lot of systems it boils down to just hitting the same enemies that take way, way too many hits in the same environments over and over again. Maybe it’s more fun in multiplayer, but I don’t think it’s for me.

Rolo
Nov 16, 2005

Hmm, what have we here?
A DS collection definitely needs to happen for the people who haven’t played Portrait of Ruin alone. Dawn of Sorrow is good and Order of E was not terrible but portrait rules.

The Postman
May 12, 2007

The Pirate Captain posted:

I’ve also started playing MH Rise, maybe 5-6 hours of it, and also don’t get it. I understand the basic systems, and have mostly settled on the switch axe after trying a few of the weapons, and I 70% understand the combat. It’s just not very much fun? You do a mission that takes 20 mins, go back home, check to see if there’s any new armor, repeat. The combat isn’t super satisfying, there’s no real sense of achievement when beating a big monster, it’s just kind of boring. I thought this was supposed to be some super complex game, and while there are a lot of systems it boils down to just hitting the same enemies that take way, way too many hits in the same environments over and over again. Maybe it’s more fun in multiplayer, but I don’t think it’s for me.

It's definitely more fun in multiplayer. Playing with others will probably speed up the gameplay loop a little too, but at the end of the day it might just not be your thing.

Your Computer
Oct 3, 2008




Grimey Drawer

The Postman posted:

It's definitely more fun in multiplayer. Playing with others will probably speed up the gameplay loop a little too, but at the end of the day it might just not be your thing.
multiplayer is pretty much like a different game entirely - whether you like that or not is completely subjective however. personally i find solo a lot more fun :shobon:


sounds like it might just not be their thing tho

e: that said if you're only a couple of hours in chances are you're still in low rank village and those quests shouldn't take more than 5-10 minutes so if you're spending 20 minutes on them you might not have understood the combat that well. of course the core gameplay loop itself does remain the same (eat, fight, talk, gather, craft) so if that is entirely unappealing then it's not gonna be fun regardless, probably

Your Computer fucked around with this message at 15:44 on Jan 3, 2022

Nickoten
Oct 16, 2005

Now there'll be some quiet in this town.

Your Computer posted:

their problem was that it felt clunky and slow, i think suggesting the great sword is a terrible idea. it requires the most knowledge out of all the weapons in order to even use at a mediocre level, and it's by far the slowest and clunkiest. if whiffing frustrated them, then they aren't going to enjoy the great sword

that said, the best advice is always to just try everything because you never know what might "click". there's no obvious option in monster hunter, and all the weapons play very differently so you might discover that one of them just feels more natural to you than the others. for me when i was coming from a background of dark souls it was the hammer that made the most sense, but others have said the same about the sword and shield or even the insect glaive.

it's worth noting however that even in the souls games you can lock on and r1 spam. in monhun there is simply no such option, you need to understand your weapon and you have to approach it in a very different manner.

I’m just making a recommendation based on what worked for me. :shrug:

When I first played Monster Hunter I tried the fast weapons but the game still felt really slow and clunky to me. I said “hmm why not lean into that and see what it’s like”. It’s only when I deliberately went for a weapon that was “supposed” to be slow and clunky that it all made sense to me.

Also “the greatest amount of knowledge to use” is kind of a weird phrase and IMO not very useful. Great sword has a simpler move set than most weapons, has no mode changes or meters to track, and is very up front about where the damage is coming from. If anything, I think what drew me to great sword is that it focused on learning the monsters rather than the weapon.

My previous recommendation still stands. Try the great sword.

quote:

I think it's going to be in capcom's interest to speed up the combat just a little bit for future installments. Definitely still keep the animation based punishing combat where positioning and knowledge of enemy moves is everything.

Just Bloodborne it up a bit

The funny thing is, they did. Rise’s new features do add a bit more speed and flair (and so did previous games). I don’t think MH is going to get the level of change up you’re suggesting any time soon, but it has gradually become more acrobatic and fast-paced over time, with Rise continuing that trend.

Nickoten fucked around with this message at 16:33 on Jan 3, 2022

Your Computer
Oct 3, 2008




Grimey Drawer

Nickoten posted:

Also “the greatest amount of knowledge to use” is kind of a weird phrase and IMO not very useful.
sorry, that was supposed to read "greatest amount of knowledge of the monster"

what i meant was that knowing each monster's moves and how they position themselves is key to just landing hits with the greatsword

Nickoten
Oct 16, 2005

Now there'll be some quiet in this town.
Ah, then yeah totally. I think that’s why it worked for me. Felt like I was getting to the thing that interested me more quickly.

The Pirate Captain
Jun 6, 2006

Avast ye lubbers, lest ye be scuppered!

Your Computer posted:

multiplayer is pretty much like a different game entirely - whether you like that or not is completely subjective however. personally i find solo a lot more fun :shobon:


sounds like it might just not be their thing tho

e: that said if you're only a couple of hours in chances are you're still in low rank village and those quests shouldn't take more than 5-10 minutes so if you're spending 20 minutes on them you might not have understood the combat that well. of course the core gameplay loop itself does remain the same (eat, fight, talk, gather, craft) so if that is entirely unappealing then it's not gonna be fun regardless, probably

I’m towards the end of the 2* quests, so still pretty early. Most of the larger fights have taken ~20 minutes, I do think i understand the combat but am just not great at it yet, but I haven’t died so far either. Ultimately, combat is a little too involved to do something else at the same time like watch TV, but not involved enough that I want to devote my full attention to it. It’s clearly well put together, but yeah, not for me.

John Wick of Dogs
Mar 4, 2017

A real hellraiser


Lol I played Dragonball Kakarot 75 hours.

That was a fun and addicting 6.5/10 game

Stux
Nov 17, 2006
Probation
Can't post for 6 days!

The Pirate Captain posted:

enemies that take way, way too many hits

youre doing it wrong

thehoodie
Feb 8, 2011

"Eat something made with love and joy - and be forgiven"
Is this thread going to make me buy monster hunter again? I have a job, dammit!

Fitzy Fitz
May 14, 2005




I really enjoyed perfecting gunlance combos in Rise. Very satisfying to finally land an explosive shot directly in their face. The slow movement and lack of much acrobatics makes it more exciting when you do manage to pull off something slick.

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



John Wick of Dogs posted:

Lol I played Dragonball Kakarot 75 hours.

That was a fun and addicting 6.5/10 game

Ugh, I lost interest a couple hours in. It's just so unbelievably low-effort that it saps all the fun out of it. I think I dropped it after I got to the (spoilers for a 30 year old cartoon) spot where Goku fights Vegeta, and they didn't even do a little tap-the-A-button QTE for the beam struggle, it was just over and done with in a cutscene. Not that random QTEs are that wonderful, but it's such an iconic scene for them not to give you any gameplay input, and it's so emblematic of how the rest of the game felt -- here's your kinda-janky 3rd person action engine, no frills, nothing unique, we're not doing anything interesting with it, enjoy your DBZ you mouth-breathers.

100YrsofAttitude
Apr 29, 2013




The Pirate Captain posted:

I’ve also started playing MH Rise, maybe 5-6 hours of it, and also don’t get it. I understand the basic systems, and have mostly settled on the switch axe after trying a few of the weapons, and I 70% understand the combat. It’s just not very much fun? You do a mission that takes 20 mins, go back home, check to see if there’s any new armor, repeat. The combat isn’t super satisfying, there’s no real sense of achievement when beating a big monster, it’s just kind of boring. I thought this was supposed to be some super complex game, and while there are a lot of systems it boils down to just hitting the same enemies that take way, way too many hits in the same environments over and over again. Maybe it’s more fun in multiplayer, but I don’t think it’s for me.

Yep!

That's more or less how I feel. I solo with Sw/Sh which I'm fond of and multiplayer the horn, sometimes mixing the two more often the former into multiplayer. Maybe it's my fault for trying two different weapons at once, but obviously funds were low and having to grind more cash for something just felt TEDIOUS. Also, I'm not quite as impressed by newer monsters when at the end of the end they're going to die. I remember worrying about the very obvious gameplay loop when I first got it, and it definitely remained a problem. I also didn't really enjoy the Tower Defense aspect of the game.

And while people aren't wrong that the youtube tutorials can help explain a weapon better, everyone says it so casually without seeming to understand how detrimental it is that you have to use another medium to best play your game. That's not normal.

I don't want to come off as bitter though because it is fun, like I like my Sw/Sh and it was a nice time playing with my friend as irregularly as that happened. Still put 70 hours or something into it. Maybe I'll get the hankering to try it out again until the money becomes a wall again, is a weapon like riding a bike or do you need to retrain? I never did find a method to truly grind out a lot of cash in a go that wasn't just running around mining nodes for a minute, and restarting the same mission. That was tedious.

John Wick of Dogs
Mar 4, 2017

A real hellraiser


You do get qte beam struggles if you and your opponent fire beams at each other at the same time, but not in story cutscenes.

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!

The Pirate Captain posted:

I’m towards the end of the 2* quests, so still pretty early. Most of the larger fights have taken ~20 minutes, I do think i understand the combat but am just not great at it yet, but I haven’t died so far either. Ultimately, combat is a little too involved to do something else at the same time like watch TV, but not involved enough that I want to devote my full attention to it. It’s clearly well put together, but yeah, not for me.

Village quests shouldn't be taking you that long if you understand the combat. That's more of a fair clear time in the Hub quests (where monsters have more HP), for when you're first learning the monster. If you know what you're doing you can take out a Village monster in like... 5 minutes.

However, you've basically seen what the basic gameplay loop is: gather things, make weapons, fight monster, fight same monster a few times and get better/faster at killing it, make a new weapon and a fancy hat out of that monster, go fight a bigger and meaner monster. Rinse, repeat.

If that basic flow just isn't fun for you, then yeah the game probably just isn't for you. Sorry. :( If it's only the fights taking too long that's getting you down and you're otherwise having fun, go look up some weapon tutorials for your chosen weapon. Rise does a better job of explaining itself than other entries, but it's still not great. Chances are, you're missing something that will make things die faster. Or you need to make a better weapon. One of those things. Possibly both?

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Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Electromax posted:

I beat the Castlevania Advance collection last week and made some maps after. I think they pretty much improve in release order, HoD music aside the two castle thing is done much better than SotN. Aria is leagues better and maybe the best CV game? Although I need to replay Dawn also. The soul mechanic is fun for the most part.

These maps kick rear end and are always fun to see.

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