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HelleSpud posted:In PS4 Spider-Man Orthodox NPCs don't spawn on the Sabbath
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# ? Jan 5, 2022 06:14 |
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# ? May 27, 2024 17:04 |
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HelleSpud posted:In PS4 Spider-Man Orthodox NPCs don't spawn on the Sabbath Now I'm picturing a mission where Spiderman has to use his webs to construct an Eruv.
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# ? Jan 5, 2022 06:15 |
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cohsae posted:Now I'm picturing a mission where Spiderman has to use his webs to construct an Eruv. Peter Parker: Shabbat goy. A man in a yarmulke wanders past Peter Parker loudly and pointedly exclaiming to no-one in particular that there are an awful lot of men in ski masks in the local bank for such a warm July.
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# ? Jan 5, 2022 06:25 |
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Hey sorry Miles, you'll have to go stop Rhino this time- I don't spidey on Saturday, I'm shomer shabbos.
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# ? Jan 5, 2022 07:20 |
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TooMuchAbstraction posted:In La Mulana, when you pause the game, the main character (visible underneath the pause overlay) can be seen making a pot of curry, eating it, and then falling asleep. There's a couple of puzzles that require you to fall asleep in particular places, which just means "pause the game there and wait for the animation to play". When I was a kid I thought Rockford getting impatient with my slow-rear end playing and tapping his foot in Boulder Dash was the height of computer video game sophistication.
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# ? Jan 5, 2022 07:42 |
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Captain Hygiene posted:I don't think I can come up with a better example of a game that commonly has me going, nah, I'm not gonna fast travel, it'll be more fun to just go there myself Prototype came close, with the added benefit of being able to do an elbow drop on an M1 tank from the top of the Empire State Building.
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# ? Jan 5, 2022 07:52 |
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Prototype rules because you can dash to your objective while Hulk-wall-crawling over any obstacles, or you can hijack a helicopter
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# ? Jan 5, 2022 07:53 |
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Honestly I liked Prototype better for that. Spiderman felt a bit too automatic, like I was mostly just holding forwards and watching pretty animations play, while Prototype made me feel like I was fully controlling a character and all of their actions.
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# ? Jan 5, 2022 08:03 |
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Crackdown
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# ? Jan 5, 2022 08:19 |
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You can dual wield in Resident Evil 4 vr. Nothing more fun the fighting bosses with a striker in one hand and the broken butterfly in the other.
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# ? Jan 5, 2022 08:33 |
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CJacobs posted:Hey sorry Miles, you'll have to go stop Rhino this time- I don't spidey on Saturday, I'm shomer shabbos. As my uncle Benjamin Goldstein always said, with great power comes a great covenant.
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# ? Jan 5, 2022 08:36 |
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CJacobs posted:Crackdown gently caress yeah. Especially after collecting a good few movement orbs. Also - Just Cause 2 ->
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# ? Jan 5, 2022 11:10 |
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Crackdown was a really bad Grand Theft Auto 3-clone but a really fun Prototype-clone. Too few 3D-games have actually meaningful 3D-ing.
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# ? Jan 5, 2022 11:16 |
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Regardless of its other shortcomings, the flying in Gat Out of Hell was pretty dang good. (SR4 always gets praise for its movement, but it's blatantly just every last piece of Prototype's movement system copy and pasted over.)
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# ? Jan 5, 2022 11:29 |
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Cythereal posted:In Pathfinder: Wrath of the Righteous, I have knighted a group of mimics who arrived to join the war. is the gameplay the usual turns-translated-to-real-time nonsense or is it good?
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# ? Jan 5, 2022 11:40 |
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3D Megadoodoo posted:Crackdown was a really bad Grand Theft Auto 3-clone but a really fun Prototype-protoype. Fixed that for you, crackdown predates prototype
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# ? Jan 5, 2022 12:27 |
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My Lovely Horse posted:Kinda starting to feel like I should get into this here. Pathfinder is a slightly modified DnD3.5 and with all the troubles that entails, so it depends on how much you can tolerate some classes just being flat out better than others. This is because Wrath Of The Righteous (like Kingmaker before it) is basically a direct translation of the actual written Adventure Path that was made for the tabletop game. I hope in the future they do a game for Pathfinder 2e instead, although I think by necessity that would have to be turn-based because of the changes made to the action system.
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# ? Jan 5, 2022 12:53 |
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I can tolerate that in a computer game, as long as the gameplay isn't very clearly balanced for one kind of class which is guaranteed to be different from the one I pick. And we're never getting turn-based Western RPG games again, only the highly serious will-you-betray-your-honor ones from Japan
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# ? Jan 5, 2022 12:59 |
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My Lovely Horse posted:I can tolerate that in a computer game, as long as the gameplay isn't very clearly balanced for one kind of class which is guaranteed to be different from the one I pick. Just don't play anything that doesn't cast spells, then.
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# ? Jan 5, 2022 13:04 |
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My Lovely Horse posted:And we're never getting turn-based Western RPG games again, only the highly serious will-you-betray-your-honor ones from Japan This is very untrue for a couple of reasons. Firstly that Divinity Original Sin 2 sold extremely well; secondly that Pillars of Eternity 2 (which I highly recommend over Pathfinder if you want actual good writing and balanced classes) literally patched in a turn-based mode and found it worth the time to sell it to more people. And lastly because Fire Emblem Three Houses is definitely not any kind of highly serious.
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# ? Jan 5, 2022 13:08 |
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Len posted:Fixed that for you, crackdown predates prototype Wolfenstein 3D predated Doom but it's still a Doom-clone.
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# ? Jan 5, 2022 13:10 |
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Ghost Leviathan posted:Just don't play anything that doesn't cast spells, then. Which is funny considering when playing the actual adventure path, I had one friend who built a character that the strongest boss in the game would require a nat 20 just to hit, and even then would barely scratch, and another friend who specced a melee character with a glaive that split a god in two in one turn. My cleric could cast every spell in the game, multiple times, at any point but it was pretty tough to keep up with that. The GM was less than thrilled.
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# ? Jan 5, 2022 13:16 |
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Wrath of the Righteous does have a turn-based mode, that's how I play the game. Never touched the real time with pause mode.
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# ? Jan 5, 2022 13:27 |
In the guardians of the Galaxy game, when on the ship hub, the crew fridge door is open and can be closed by you. Turns out this resets once you turn around a corner, making you wonder who the hell opens the door all the time and closing it again and again. Later once you do it enough times all Crew members chime in that they tought they were the only ones closing it constantly, leaving everyone even more confused Just a fun little prank on the players which amused me when I figured it out.
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# ? Jan 5, 2022 13:28 |
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The great thing about Wrath of the Righteous is that you can toggle between turn based and rtwp even mid combat, depending on if its trash mobs or a really important fight. The problem is that "rest based resources" is fundamentally uninteresting to me,and means half the fights are there just to use up your spells. I also could not find a sweet spot in the difficulty settings. It seems to swing from "you can mow through enemies unthinkingly" to "hope you like only hitting on a crit, also have multiple enemies with AoE stuns that last 5 years"
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# ? Jan 5, 2022 13:57 |
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CJacobs posted:Crackdown Crackdown felt like a very rudimentary platformer. You had a powerful jump but I don't remember much else for movement. I don't think it even had ledge grab.
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# ? Jan 5, 2022 14:02 |
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Strom Cuzewon posted:The great thing about Wrath of the Righteous is that you can toggle between turn based and rtwp even mid combat, depending on if its trash mobs or a really important fight. The dragon age games do this too - though I almost never used the tactical mode in the latest release. It was done very well in the first game though (until you discovered certain game-breaking spell combos).
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# ? Jan 5, 2022 14:43 |
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Cythereal posted:
I'm assuming you can knight other monsters, too?
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# ? Jan 5, 2022 14:55 |
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Lobok posted:Crackdown felt like a very rudimentary platformer. You had a powerful jump but I don't remember much else for movement. I don't think it even had ledge grab. Crackdowns movement physics were very floaty and janky
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# ? Jan 5, 2022 14:58 |
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I think The Hulk Ultimate Destruction (THUD) had the earliest 'open level, wall run to traverse' style movement of that type that I can remember, lot of fun on the Original Xbox.
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# ? Jan 5, 2022 15:34 |
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Ultimate Destruction was great, same developer as Prototype I believe. If not they should sue for sure
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# ? Jan 5, 2022 15:50 |
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Kaiju Cage Match posted:I'm assuming you can knight other monsters, too? Yup, this is the fourth special group of recruits unique to this event. First is a group of treants. Second is an abolitionist-turned-bandit and his gang who want to fight for good. Third is a group of children, escaped slaves - I assigned them as squires and trainees rather than child soldiers. And now the mimics.
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# ? Jan 5, 2022 16:18 |
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Lobok posted:Crackdown felt like a very rudimentary platformer. You had a powerful jump but I don't remember much else for movement. I don't think it even had ledge grab. This is why it was fun, its movement is so utterly consistently paced. Jumping around collectin' orbs is the simplest thing you can do in a video game and Crackdown fit square into that era where it was important to make collectin' orbs fun. Plus you're rewarded for having fun with the jumping with the ability to do it more and faster. I'd compare it to Jak and Daxter and its movement in an odd way: rudimentary, and perfect for the game it's a part of.
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# ? Jan 5, 2022 16:49 |
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CJacobs posted:This is why it was fun, its movement is so utterly consistently paced. Jumping around collectin' orbs is the simplest thing you can do in a video game and Crackdown fit square into that era where it was important to make collectin' orbs fun. Plus you're rewarded for having fun with the jumping with the ability to do it more and faster. I'd compare it to Jak and Daxter and its movement in an odd way: rudimentary, and perfect for the game it's a part of. I wouldn't say the simplicity was why it was fun. Big Hulk jumps are fun by themselves and I enjoyed the challenge of puzzling my way up to orbs by finding the path of ever-higher platforms but the interaction with the environment felt hollow without any wall jumps, handholds, etc.
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# ? Jan 5, 2022 17:16 |
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Triarii posted:Honestly I liked Prototype better for that. Spiderman felt a bit too automatic, like I was mostly just holding forwards and watching pretty animations play, while Prototype made me feel like I was fully controlling a character and all of their actions. For all its faults, the 360 remake of Bionic Commando (re-armed?) could make you feel really good about swinging everywhere because it required a bit of skill.
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# ? Jan 5, 2022 17:43 |
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2house2fly posted:Ultimate Destruction was great, same developer as Prototype I believe. If not they should sue for sure It was, that was a big reason Prototype built up a head of hype back in the day
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# ? Jan 5, 2022 17:47 |
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Lobok posted:I wouldn't say the simplicity was why it was fun. Big Hulk jumps are fun by themselves and I enjoyed the challenge of puzzling my way up to orbs by finding the path of ever-higher platforms but the interaction with the environment felt hollow without any wall jumps, handholds, etc. This is fair. When it eventually came out Crackdown 3 was criticized for not adding any of these things, iirc.
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# ? Jan 5, 2022 17:55 |
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Homefront: The Revolution has a complete, 4k, port of TimeSplitters 2 in it. https://www.polygon.com/22375774/timesplitters-2-homefront-the-revolution-easter-egg-cheat-code-unlock-how-to I miss cheat/unlock codes being common
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# ? Jan 5, 2022 17:57 |
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NoneMoreNegative posted:I think The Hulk Ultimate Destruction (THUD) had the earliest 'open level, wall run to traverse' style movement of that type that I can remember, lot of fun on the Original Xbox. I'm surprised another Hulk-specific game hasn't come out recently since Spider-Man did so well. That Avengers game has him, but it doesn't feel nearly the same as giving you a whole open world setup specifically designed around him.
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# ? Jan 5, 2022 18:46 |
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# ? May 27, 2024 17:04 |
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Captain Hygiene posted:I'm surprised another Hulk-specific game hasn't come out recently since Spider-Man did so well. That Avengers game has him, but it doesn't feel nearly the same as giving you a whole open world setup specifically designed around him. Could be that Disney/Marvel's brand management don't want a game where you knock around innocent bystanders and destroy property. They've got an image to maintain.
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# ? Jan 5, 2022 19:23 |