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The Hulk has been solidly relegated to supporting character ever since his movie crashed and burned and he's doing well there. But supporting characters don't get games
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# ? Jan 5, 2022 19:28 |
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# ? May 13, 2024 10:59 |
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Maxwell Lord posted:Could be that Disney/Marvel's brand management don't want a game where you knock around innocent bystanders and destroy property. They've got an image to maintain. At least for movies, Universal owns the rights to the Hulk. There is something with him being ok as a side character, but not getting his own movie. I wonder if that is the same for games.
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# ? Jan 5, 2022 19:45 |
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NoneMoreNegative posted:I think The Hulk Ultimate Destruction (THUD) had the earliest 'open level, wall run to traverse' style movement of that type that I can remember, lot of fun on the Original Xbox. Also made by Radical Entertainment. When they lost the Marvel license they made Prototype. e;fb
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# ? Jan 5, 2022 20:56 |
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CitizenKain posted:At least for movies, Universal owns the rights to the Hulk. There is something with him being ok as a side character, but not getting his own movie. I wonder if that is the same for games. That apparently expired but no idea about the video game license, those seem even more Byzantine than the movie rights
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# ? Jan 5, 2022 21:59 |
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I finally got past the first boss in Nioh. I like the structure of the game where you can pick discrete missions in particular maps. I've picked the first optional one for now, and I like the Synergy in that I just finished the boat, and now I'm STARTING at the boat and basically taking the level backwards.
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# ? Jan 5, 2022 22:10 |
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BioEnchanted posted:I finally got past the first boss in Nioh. I like the structure of the game where you can pick discrete missions in particular maps. I've picked the first optional one for now, and I like the Synergy in that I just finished the boat, and now I'm STARTING at the boat and basically taking the level backwards. Yeah one of the strengths of the Nioh series IMO, is that because of the mission structure, it feels somewhat like a series of short Survival Horror experiences, compared to the traditonial Dark Souls dungeon crawling experience.
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# ? Jan 5, 2022 22:14 |
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I also like the transition between languages whenever people are talking since the main character William is Irish - he speaks lightly-accented english, Hattori Hanzo speaks heavily accented English with a japanese accent when addressing William and everyone else speaks Japanese. Also I'm looking forward to seeing what's up with Hanzo's apparently magic kitten that he checks like a stopwatch.
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# ? Jan 5, 2022 22:18 |
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I know it's super old-hat at this point, but Demon's Souls' first level just has such a cool sense of being a believable place, even as you're running around on castle walls and stuff. Every time I start a new DeS character it blows me away.
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# ? Jan 5, 2022 22:21 |
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I've been complaining for a while about the recurring snow beast boss fights in Dead Space 3, but I finally got to the last one, and it is indeed very satisfying to rip it in half using two laser-guided harpoons That doesn't change the fact that it's shittily designed (limited-timed and fast-moving weak spots, while it moves fast enough to slam you 4+ times in a row while you're running away at top speed), but at least I got something good out of it at the end.
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# ? Jan 5, 2022 22:43 |
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Lobok posted:Crackdown felt like a very rudimentary platformer. You had a powerful jump but I don't remember much else for movement. I don't think it even had ledge grab. and you don't need ledge grabs.
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# ? Jan 5, 2022 23:38 |
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BioEnchanted posted:I also like the transition between languages whenever people are talking since the main character William is Irish - he speaks lightly-accented english, Hattori Hanzo speaks heavily accented English with a japanese accent when addressing William and everyone else speaks Japanese. Also I'm looking forward to seeing what's up with Hanzo's apparently magic kitten that he checks like a stopwatch. William is a gigantic dickhead, which owns. One cool detail (re: Languages) is that William can't understand or speak Japanese until he interacts with the cat spirit, which gives him the ability to. He continues to use English even when other characters can't understand him though, presumably because he's an rear end in a top hat. Also the cat thing is Obscure Ninja Lore; folklore/old wives tales about how you can tell what time of day it is to the hour by looking at the dilation of a cat's eyes.
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# ? Jan 5, 2022 23:54 |
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That’s why it’s cool when Hanzo actually speaks English on the beach at the end. That’s the only time he does it, right?
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# ? Jan 5, 2022 23:57 |
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Frank Frank posted:That’s why it’s cool when Hanzo actually speaks English on the beach at the end. That’s the only time he does it, right? I only just beat the first Yokai boss and he spoke english while speaking to william.
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# ? Jan 6, 2022 00:01 |
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Yeah at the beginning of the game he addresses you in english
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# ? Jan 6, 2022 00:06 |
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Batman Arkham Asylum: Batman is consistent about not killing anyone; if you scan defeated enemies, it is shown that they are alive, albeit unconscious.
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# ? Jan 6, 2022 03:10 |
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Mamkute posted:Batman Arkham Asylum: Batman is consistent about not killing anyone; if you scan defeated enemies, it is shown that they are alive, albeit unconscious. Batman is one of the most skilled people in the world at never killing anyone, after Kazuma Kiryu
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# ? Jan 6, 2022 03:16 |
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There's a really awesome bit in Mafia III where you crash into the attic of a church, and you hear what sounds like distant hymns or a choir, but as you get closer to the source you find it's just "White Room" by Cream reverberating in the huge church halls.
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# ? Jan 6, 2022 03:33 |
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Gave the first optional mission in Nioh a go. I like how they have progression, like the story mission it's nightfall and the whole city is on fire, with yokai and bandits everywhere. Now that the Yokai boss is dead, the sun is rising, the bandits are all that is left and the fires have gone out. It's like the anti-dark souls in that it seems to have hope that things are getting better.
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# ? Jan 6, 2022 06:45 |
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NoneMoreNegative posted:I think The Hulk Ultimate Destruction (THUD) had the earliest 'open level, wall run to traverse' style movement of that type that I can remember, lot of fun on the Original Xbox. I may be misremembering, but didn't Prototype start life as a Hulk game/sequel or something?
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# ? Jan 6, 2022 07:00 |
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Considering it takes place during late Sengoku era Japan, it’s hard to imagine rampaging demons are going to make things much worse. You probably know already, but every named human in the game was a real person or at least heavily based on one. Even Derrick!
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# ? Jan 6, 2022 07:05 |
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rarely in the souls games and bloodborne you can smash an enemy ragdoll right through the floor and it's very satisfying when this happens https://i.imgur.com/xjHyfre.mp4 https://i.imgur.com/DKvrjA5.mp4
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# ? Jan 6, 2022 08:04 |
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Gay Rat Wedding posted:rarely in the souls games and bloodborne you can smash an enemy ragdoll right through the floor and it's very satisfying when this happens I'd put the Yoda scream on them, if I knew how to mess with mp4s at all
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# ? Jan 6, 2022 08:06 |
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SkeletonHero posted:Considering it takes place during late Sengoku era Japan, it’s hard to imagine rampaging demons are going to make things much worse. You probably know already, but every named human in the game was a real person or at least heavily based on one. Even Derrick! There's a million games that take place in and around that era for a reason, it's pretty much its own genre, comparable to Three Kingdoms era China, or WW2 for Europe. There's a loving Pokemon spinoff based on it.
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# ? Jan 6, 2022 08:29 |
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Prototype was the first true “murder simulator” Jack Thompson and his ilk could’ve probably genuinely complained about. It encourages just the most psychopathic gameplay. Turn your arm into a giant tentacle, use it to grapple up to a helicopter where you eat the pilot and learn how to fly the thing, jump out of it to elbow drop a tank to smithereens and then change your arms into blades to carve up the dozen surviving soldiers in a matter of seconds as their bullets gently bounce off your iron body. Finally, run into an alley out of sight where you grab someone’s grandpa, eat him, become him, and then casually walk out in your new perfect disguise Prototype owned
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# ? Jan 6, 2022 08:38 |
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Witcher 2. When Geralt's dwarven companion, Zoltan, brings him to meet the leader of the elven Scoia'tael rebels, he has to call out a password. The elven contacts then give a countersign to confirm their identity. The password? "Kier-ke-gaard". The countersign? "Hei-de-gger".
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# ? Jan 6, 2022 08:49 |
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Kit Walker posted:Prototype owned The 'Patsy' unlockable skill https://www.youtube.com/watch?v=JdTIvNIfMdU&t=86s
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# ? Jan 6, 2022 09:03 |
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Kit Walker posted:Prototype was the first true “murder simulator” Jack Thompson and his ilk could’ve probably genuinely complained about. It encourages just the most psychopathic gameplay. Turn your arm into a giant tentacle, use it to grapple up to a helicopter where you eat the pilot and learn how to fly the thing, jump out of it to elbow drop a tank to smithereens and then change your arms into blades to carve up the dozen surviving soldiers in a matter of seconds as their bullets gently bounce off your iron body. Finally, run into an alley out of sight where you grab someone’s grandpa, eat him, become him, and then casually walk out in your new perfect disguise Somewhere around the mid-point of Prototype I realized that despite all the cool and insane poo poo you could do in it, I just wasn't having fun anymore more and it had turned into a grueling slog. I love the idea of Prototype, but a lot of its minigames were crap. That's not to say I didn't like the game, I just lost patience with it after a while. Personally, I liked InFamous better when I played it afterward Prototype. More InFamous 2, really, that game kicked rear end.
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# ? Jan 6, 2022 09:08 |
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nine-gear crow posted:Somewhere around the mid-point of Prototype I realized that despite all the cool and insane poo poo you could do in it, I just wasn't having fun anymore more and it had turned into a grueling slog. I love the idea of Prototype, but a lot of its minigames were crap. That's not to say I didn't like the game, I just lost patience with it after a while. It kinda fell into the trap where it kept wanting to challenge the player, but at some point the player becomes so powerful that the only way to challenge them is to throw similarly overpowered things at them. Hence, shitloads of hunters and missile launchers everywhere. Sandboxy games like that should really just embrace that the player is gonna be overpowered as hell at some point and just focus on offering fun ways to live out that overpoweredness, rather than trying to stay difficult.
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# ? Jan 6, 2022 09:55 |
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Perestroika posted:It kinda fell into the trap where it kept wanting to challenge the player, but at some point the player becomes so powerful that the only way to challenge them is to throw similarly overpowered things at them. Hence, shitloads of hunters and missile launchers everywhere. Sandboxy games like that should really just embrace that the player is gonna be overpowered as hell at some point and just focus on offering fun ways to live out that overpoweredness, rather than trying to stay difficult. I just wish Prototype didn’t walk back it’s big twist of “Actually no, you weren’t framed at all, you really WERE a massive piece of poo poo and this is all your fault” and turned it into “actually you’re a weird goop clone of the guy whose fault this all was and HE was a huge piece of poo poo.” Doesn’t Prototype 2 try to walk back that walk back and paint Goop Alex as the villain for real? I never got around to playing it.
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# ? Jan 6, 2022 10:21 |
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nine-gear crow posted:I just wish Prototype didn’t walk back it’s big twist of “Actually no, you weren’t framed at all, you really WERE a massive piece of poo poo and this is all your fault” and turned it into “actually you’re a weird goop clone of the guy whose fault this all was and HE was a huge piece of poo poo.” Doesn’t Prototype 2 try to walk back that walk back and paint Goop Alex as the villain for real? I never got around to playing it. Prototype 2 does some silly plot things in regards to the first game, but it goes so full on stupid with it that it ends up being pretty great. https://www.youtube.com/watch?v=NuS6ZJrfZXQ
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# ? Jan 6, 2022 10:29 |
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Perestroika posted:It kinda fell into the trap where it kept wanting to challenge the player, but at some point the player becomes so powerful that the only way to challenge them is to throw similarly overpowered things at them. Hence, shitloads of hunters and missile launchers everywhere. Sandboxy games like that should really just embrace that the player is gonna be overpowered as hell at some point and just focus on offering fun ways to live out that overpoweredness, rather than trying to stay difficult. Yeah the first game was kind of bad about giving you a bunch of moves that only worked against normal people but you very quickly became able to kill normal people with just regular attacks.
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# ? Jan 6, 2022 13:18 |
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muscles like this! posted:Yeah the first game was kind of bad about giving you a bunch of moves that only worked against normal people but you very quickly became able to kill normal people with just regular attacks. Feels like it's a very 00s thing, like with superhero movies for so long being reluctant to have any source of superpowers other than what the protagonist has, so they fight nothing but regular dudes with guns the whole movie til they fight a mirror of themselves. (Oddly enough the MCU can probably be credited with breaking this habit, at least within itself)
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# ? Jan 6, 2022 13:29 |
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nine-gear crow posted:I just wish Prototype didn’t walk back it’s big twist of “Actually no, you weren’t framed at all, you really WERE a massive piece of poo poo and this is all your fault” and turned it into “actually you’re a weird goop clone of the guy whose fault this all was and HE was a huge piece of poo poo.” Doesn’t Prototype 2 try to walk back that walk back and paint Goop Alex as the villain for real? I never got around to playing it. Prototype 2 basically says that the Mercer you play in the first game 'lost faith in humanity' and suddenly wants to destroy it. There was a comic released in between the games that shows this happen, but it's still a pretty dumb change from out of nowhere.
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# ? Jan 6, 2022 13:50 |
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Ghost Leviathan posted:(Oddly enough the MCU can probably be credited with breaking this habit, at least within itself)
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# ? Jan 6, 2022 14:09 |
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So I played horizon zero dawn Definitely liked it It definitely suffered from you starting off way-way under powered and working you way towards how the system feels like it should be. (I'm looking at you power cell armor) I was more invested in the story than I usually get with these games The thing had a nice feeling of a single Player mmorpg. There always being something to do was cool The crafting was kinda so so, functional but a bit muddled and in need of a GUI an UX pass but was fine. From what I've seen of the sequel they are aware of this Also the loving arrows just were inaccurate, just constantly swerving or going off target. In a game about selectively targeting parts this was very frustrating Definitely had a bit of whiplash(?) With how multicultural and non-gendered the cast of characters were It kinda felt like I was playing through an episode of the magic school bus at times. But I would much prefer a game that awkwardly succeeds at a multi ethnic and non trad gender cast. Rather than tripping over their dick with an ill thought out race or societal parable. Was just a bit hard to take intertribal conflict barriers too seriously when everyone was just so nice to each other . All art is political and all thst
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# ? Jan 6, 2022 14:42 |
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Jestery posted:So I played horizon zero dawn How do you feel about Ted Faro?
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# ? Jan 6, 2022 14:46 |
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nine-gear crow posted:Somewhere around the mid-point of Prototype I realized that despite all the cool and insane poo poo you could do in it, I just wasn't having fun anymore more and it had turned into a grueling slog. I love the idea of Prototype, but a lot of its minigames were crap. That's not to say I didn't like the game, I just lost patience with it after a while. I don't think I ever finished Prototype, but on the other hand I still fondly remember the thermobaric tank mission. That thing was loving awesome. https://www.youtube.com/watch?v=PfvSGN7pmGE Sandwich Anarchist posted:How do you feel about Ted Faro?
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# ? Jan 6, 2022 15:09 |
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Perestroika posted:It kinda fell into the trap where it kept wanting to challenge the player, but at some point the player becomes so powerful that the only way to challenge them is to throw similarly overpowered things at them. Hence, shitloads of hunters and missile launchers everywhere. Sandboxy games like that should really just embrace that the player is gonna be overpowered as hell at some point and just focus on offering fun ways to live out that overpoweredness, rather than trying to stay difficult. Yeah, there's a point in the game where you have to go to war for everything you do and everywhere you go. It wasn't really difficult per se, it got tedious.
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# ? Jan 6, 2022 15:54 |
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The conversation has moved on from Hulk: Ultimate Destruction without mentioning the stealth section, and I'm here to correct that (the stealth bit starts at about 3:03:30 if the timestamp doesn't work; a full LP was the first thing I found that actually had it). If you don't want to watch the video, Hulk has to infiltrate a military base, so he grabs a truck and slams it down over himself, then crouch-walks through the base until he gets to where he's going. It should be obvious to anyone because the truck is just moving around, not touching the ground, and you can see the Hulks green legs underneath it, but the game just runs with it. It's a short funny break between sections of HULK SMASH! and it's the only mission (well, part of a mission) I remember from the game. Other than that, I just think of how fun it was to just leap around everywhere and smash the poo poo out of everything. Saints Row IV had similar movement powers. I've never played the Prototype games, so I might check those out; I'm sure they'll be pretty cheap these days. Fifty Farts has a new favorite as of 16:25 on Jan 6, 2022 |
# ? Jan 6, 2022 16:22 |
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# ? May 13, 2024 10:59 |
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The Hulk stealth section was them making fun of the previous Hulk game which had Banner stealth sections that everyone hated.
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# ? Jan 6, 2022 16:30 |