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Cairo, East Africa... Huh? Also, "how are there still lost", well, there's 10 million people at Cairo at current day - IIRC, twice that if you count the greater metropilian area. And this Cairo had apparently expanded to around the Egypt-Libya border (I think?), and southward too. Gotta be a lot of people in that one, y'know?
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# ? Jan 4, 2022 13:52 |
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# ? Jun 8, 2024 17:12 |
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AradoBalanga posted:So, to complete the Star Trek appearances in this video, Betos is voiced by none other than Denise Crosby, aka Tasha Yar from TNG. Unlike the other three, Crosby is a little hard to identify because Betos is given all those voice filters. Yes, Mox also has the same voice filters, but Jake Solomon and crew told Michael Dorn "do your Worf voice" which cancels out the voice filtering because it is so easily identifiable. I think this was the 25th game to which he has contributed his voice. Voice work for that and direct to DVD animation has pretty much become his main gig these days. Gives him more time to fly his planes.
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# ? Jan 4, 2022 15:53 |
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One of my favourite post-Trek Dorn appearances was on Megas XLR. https://www.youtube.com/watch?v=jodn-_tDAyY
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# ? Jan 4, 2022 16:14 |
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What happens if you attempt to one-turn the Assassin in this mission? Will it go through, or will there be plot armor?
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# ? Jan 4, 2022 20:19 |
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Flair posted:What happens if you attempt to one-turn the Assassin in this mission? Will it go through, or will there be plot armor? They get to run away for free.
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# ? Jan 4, 2022 21:55 |
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I'm surprised so many people expected it to matter. It's not like killing them does anything any other time.
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# ? Jan 4, 2022 22:44 |
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FoolyCharged posted:I'm surprised so many people expected it to matter. It's not like killing them does anything any other time. Maybe due to the fact the game dramatizes the Chosen's importance to the point of overselling it, in combination with their scripting to taunt you between turns as if they think being catty edgelords makes them somehow actually relevant, which are supposed to create the illusion that there's more to them than "immortal mook with a bunch of extra crap bolted-on vaguely resembling a personality/character"?
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# ? Jan 4, 2022 23:52 |
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Finally, we have proof of people eating the alien corpses.
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# ? Jan 4, 2022 23:58 |
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I bet they taste interesting. Probably want something with a lot of flavour when you're in a necropolis full of zombies.
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# ? Jan 5, 2022 00:04 |
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Tastes an awful like like an Advent burger
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# ? Jan 5, 2022 00:09 |
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The idea of eating a Chryssalid in particular always struck me as especially daring and hazardous. But I suppose if you cook it correctly...
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# ? Jan 5, 2022 01:01 |
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BlazetheInferno posted:The idea of eating a Chryssalid in particular always struck me as especially daring and hazardous. But I suppose if you cook it correctly... Maybe it's like eating puffer fish; you just remove the poisonous organs and you get a delicious bug: each bite like a mouthful of ants and piss.
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# ? Jan 5, 2022 01:30 |
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Random question: What exactly are those pod-things that are creating the Lost for? In the original they web/gas like a dozen people, but I don't really understand how that advanced the Ethereals' goals, and now they're creating the Lost who are pretty much just a problem to be burned back.
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# ? Jan 5, 2022 03:49 |
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They were abduction devices in the original, maybe they've just gone bad after a couple decades.
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# ? Jan 5, 2022 03:50 |
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I got the impression that the Ethereals weren't entirely displeased with the outcome (and it might have even been deliberate) because one of their major goals is to corral everyone into the strictly controlled ADVENT city centers where they can have their IDs checked by lampposts all day and get every illness treated by a genetic treatment clinic. So if there's roving hordes of zombies in the countryside, you pretty much just leave them out there, and just make sure they don't get big enough to swarm the important places.
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# ? Jan 5, 2022 03:56 |
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Akratic Method posted:I got the impression that the Ethereals weren't entirely displeased with the outcome (and it might have even been deliberate) because one of their major goals is to corral everyone into the strictly controlled ADVENT city centers where they can have their IDs checked by lampposts all day and get every illness treated by a genetic treatment clinic. So if there's roving hordes of zombies in the countryside, you pretty much just leave them out there, and just make sure they don't get big enough to swarm the important places.
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# ? Jan 5, 2022 04:09 |
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Hey Jade. Since you didn't do so in the last LP, and I guess haven't tried it yet, can you please run a Pistol Marksman this time around? They are surprisingly good, especially in WotC. Pistol marks is easily my favorite build in the entire game.
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# ? Jan 5, 2022 04:37 |
Gothsheep posted:Hey Jade. Since you didn't do so in the last LP, and I guess haven't tried it yet, can you please run a Pistol Marksman this time around? They are surprisingly good, especially in WotC. Pistol marks is easily my favorite build in the entire game.
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# ? Jan 5, 2022 14:23 |
We haven't encountered him yet, but the best of the TNG alumni has yet to make an appearance. Looking forward to seeing what shenanigans you get up to with the Reaper, she requires some setup but the payoff is excellent. Bloody Pom fucked around with this message at 22:10 on Jan 5, 2022 |
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# ? Jan 5, 2022 22:08 |
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Bloody Pom posted:We haven't encountered him yet, but the best of the TNG alumni has yet to make an appearance. Yeah, though it's really easy to lean on the third faction's hero. Their kit synergizes so well that it's easy to just have them carry most maps.
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# ? Jan 6, 2022 05:21 |
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Huh, it appears I modelled my old submission from the previous LP after my player character from Tom Clancy's Ghost Recon Wildlands. Must have been playing that around the time of the last thread. Well, it's cool to end up on the roster in this new one.
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# ? Jan 6, 2022 05:51 |
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Maybe the Lost reproduce asexually by budding off from their parent? Missed opportunity to have multi-headed, multi-limbed Lost.
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# ? Jan 6, 2022 21:15 |
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It's all mummies.
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# ? Jan 6, 2022 22:40 |
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I'm not a fan of the Lost in gameplay terms, they feel very binary in difficulty. Either they're a joke or they're a huge pain in the rear end and there doesn't seem to be much middle ground.
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# ? Jan 6, 2022 22:42 |
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Cythereal posted:I'm not a fan of the Lost in gameplay terms, they feel very binary in difficulty. Either they're a joke or they're a huge pain in the rear end and there doesn't seem to be much middle ground. I’ve played with a mod that completely removes the lost for years
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# ? Jan 6, 2022 22:46 |
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Cythereal posted:I'm not a fan of the Lost in gameplay terms, they feel very binary in difficulty. Either they're a joke or they're a huge pain in the rear end and there doesn't seem to be much middle ground. I find Lost missions to be a drag, especially given how they ignore Advent over X-Com. Rend The Lost is a mod which trivialises them, as long as you can stomach having your Rangers and Templars zooming around the map dispatching ten Lost a turn.
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# ? Jan 6, 2022 23:51 |
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Robert Deadford posted:I find Lost missions to be a drag, especially given how they ignore Advent over X-Com. I popped Reaper to deal with some lost. It was disgusting. Without the damage reduction that Reaper applies, I can only imagine it'd be even worse
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# ? Jan 6, 2022 23:54 |
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It's convenient to solve Lost problems by throwing a Bladestorm ranger/skirmisher in their direction and then forgetting about them, which is usually faster than breaking their AI with ladders.
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# ? Jan 7, 2022 00:30 |
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I'll admit that it lends more credence to the Lost aren't that powerful theory, but I did love setting up crazy Faceoff chains with my OP sharpshooter.
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# ? Jan 7, 2022 01:40 |
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Scaramouche posted:I'll admit that it lends more credence to the Lost aren't that powerful theory, but I did love setting up crazy Faceoff chains with my OP sharpshooter.
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# ? Jan 7, 2022 02:22 |
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I enjoyed installing Fair Lost Targeting and then dumping an entire team worth of explosives in the direction of ADVENT and sitting back to watch the fireworks.
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# ? Jan 7, 2022 02:51 |
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Yeah, I think basically all the problems with the Lost are solved if they give equal priority to ADVENT or X-COM. Being able to tactically manipulate the Lost to your advantage feels like exactly the of bonkers tactical stuff X-COM should be using to gain a leg up.
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# ? Jan 7, 2022 02:57 |
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namehereguy posted:Random question: What exactly are those pod-things that are creating the Lost for? In the original they web/gas like a dozen people, but I don't really understand how that advanced the Ethereals' goals, and now they're creating the Lost who are pretty much just a problem to be burned back. They seemed to slime people for easy abduction by foot soldiers. There was another kind of rarer pod that was a little bigger, and I'm not sure what it did. I always kind of thought it strange that there wasn't a resource project or collectible resource related to them.
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# ? Jan 7, 2022 04:53 |
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Even if they go after Xcom more then still make it easier because Advent have a decent chance of targeting them as well.
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# ? Jan 7, 2022 05:05 |
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Gothsheep posted:Yeah, I think basically all the problems with the Lost are solved if they give equal priority to ADVENT or X-COM. Being able to tactically manipulate the Lost to your advantage feels like exactly the of bonkers tactical stuff X-COM should be using to gain a leg up. He'll, the lost autopsy literally gives you a tool for pointing the Lost at a target. The decision to make them practically ignore advent is so weird.
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# ? Jan 7, 2022 06:00 |
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By default, don't you get at maximum 2 characters from each faction? Doing The Lost & Abandoned kind of makes people submitting Skirmisher or Reaper toons kinda pointless for this LP unless you're using the mod that lets you get more.
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# ? Jan 7, 2022 09:50 |
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Two from the first resistance faction you encounter, reapers by default if you leave the lost and abandoned active, and 1 from the others. I'm going to replace Troy and Worf once the story plays out.
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# ? Jan 7, 2022 13:18 |
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Flair posted:What happens if you attempt to one-turn the Assassin in this mission? Will it go through, or will there be plot armor? iirc she gets away but you get the ability points from defeating her.
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# ? Jan 7, 2022 13:38 |
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Jade Star posted:Two from the first resistance faction you encounter, reapers by default if you leave the lost and abandoned active, and 1 from the others. Seem to recall seeing a 'recruit an additional [x]' op in the Resistance Ring for all three factions simultaneously, but requires the highest level of faction loyalty and can only be done once (and you'll generally hit Maximum Sempai♥ with the first faction long before the other two, but you can just ignore the op and leave the Reapers hanging if you want) though I could be misremembering.
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# ? Jan 7, 2022 17:48 |
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# ? Jun 8, 2024 17:12 |
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silentsnack posted:Seem to recall seeing a 'recruit an additional [x]' op in the Resistance Ring for all three factions simultaneously, but requires the highest level of faction loyalty and can only be done once (and you'll generally hit Maximum Sempai♥ with the first faction long before the other two, but you can just ignore the op and leave the Reapers hanging if you want) though I could be misremembering. Without mods you only get the "recruit an additional x" covert op for whatever resistance faction you started with (so reaper if you're playing with Lost and Abandoned). Fortunately Reapers are the best, so at least he's not stuck with two skirmishers.
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# ? Jan 7, 2022 18:24 |