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if it's dungeon content I'll usually ignore a dot, but if it's a paralyze or some other crowd control debuff I'll nab it as soon as I see it. That boss is a weird exception that I keep an eye out for when I'm running with randos though. Always let your friends die to it though.
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# ? Jan 7, 2022 17:31 |
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# ? May 25, 2024 03:00 |
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Interestingly, this is something WoW is kind of better about. But part of that is almost everything in WoW can be dispelled and there are priests who straight up have mass dispel that gets dispels everyone inside it. It also does generally explain debuffs to be dispelled so that people know what they need to look for and why, in the Dungeon Journal.
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# ? Jan 7, 2022 17:31 |
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this is one reason i like playing bard. i will clear my own doom thank you very much.
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# ? Jan 7, 2022 17:33 |
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why'd you step in the doom puddle in the first place
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# ? Jan 7, 2022 17:38 |
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OddObserver posted:Well, this is possibly the first dungeon over 50 where it's useful. Yeah, there are often similar problems with the first boss of Dun Scaith. Deathgaze does a doom debuff that healers will forget to esuna, especially since half the alliance is usually dead by then. I guess it doesn't help that doom is usually either a "clear it yourself by stepping on a glowing tile" thing or a "just heal everyone to full HP" thing.
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# ? Jan 7, 2022 17:38 |
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CobiWann posted:It finally happened. Last night I quit a duty run before it finished in two years of playing this game. On the one hand, yeah this sucks and I don't blame you for leaving. On the other hand, quote:I blame this game for fostering a real sense of community. Thread title.
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# ? Jan 7, 2022 17:41 |
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Vitamean posted:why'd you step in the doom puddle in the first place i have never hosed up that particular mechanic but it comes in very handy on the first boss of dun scaith
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# ? Jan 7, 2022 17:41 |
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Remember when there was no indication that you could esuna a debuff? That was when Dun Scaith was current content
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# ? Jan 7, 2022 17:42 |
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Awesome! posted:i have never hosed up that particular mechanic but it comes in very handy on the first boss of dun scaith that's fair!
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# ? Jan 7, 2022 17:42 |
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Awesome! posted:this is one reason i like playing bard. i will clear my own doom thank you very much. Incidentally if you stand on the wrong side on the last boss of the lv90 MSQ dungeon and get hit by one of the linear lasers, it also applies a Doom that can only be removed by restoring you to max HP Both this and the Doom status effect from the doodoo puddles on the first boss, I learned on my first run as a healer with other people , but I reacted to the Doom in time at least
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# ? Jan 7, 2022 17:43 |
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Huh, I didn't realize it was a curable doom in that way. I usually get got by that attack because it's really hard to tell if a butterfly is facing you or not
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# ? Jan 7, 2022 17:50 |
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Vitamean posted:why'd you step in the doom puddle in the first place So I could clear it with Warden's Paean, duh
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# ? Jan 7, 2022 17:51 |
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Hey thread, what's your favorite EW trial? 83, 89, or 90?
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# ? Jan 7, 2022 17:52 |
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Alxprit posted:Huh, I didn't realize it was a curable doom in that way. I usually get got by that attack because it's really hard to tell if a butterfly is facing you or not I was also having trouble, but I got that dungeon a few days in a row and finally noticed that they have ground rings around them like any other enemy, and thus there's a little arrow on it indicating which direction they're facing
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# ? Jan 7, 2022 17:52 |
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...I should probably turn on whatever setting makes ground rings appear on enemies you aren't targeting.
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# ? Jan 7, 2022 17:53 |
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Chillgamesh posted:Incidentally if you stand on the wrong side on the last boss of the lv90 MSQ dungeon and get hit by one of the linear lasers, it also applies a Doom that can only be removed by restoring you to max HP Actually discovered this when I was standing in a safe spot, but the healer rescued me to their safe spot without warning, causing me to step back out and get clipped. No they didn't heal me enough afterwards.
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# ? Jan 7, 2022 17:54 |
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Alxprit posted:Huh, I didn't realize it was a curable doom in that way. I usually get got by that attack because it's really hard to tell if a butterfly is facing you or not This game kind of has a problem with the Doom status in particular. Depending on where you are, you need to figure out which of three different ways to clear it is necessary: step on a glowing platform (Sunken Temple of Qarn, World of Darkness), heal to full (Wanderer's Palace (Hard), 90 MSQ dungeon), or just Esuna it (Dun Scaith). It's not too hard to figure out once you understand it (if it's not Esuna-vulnerable and there's no platforms to cleanse it, heal to full), but it's pretty strange.
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# ? Jan 7, 2022 17:55 |
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Pollyanna posted:Hey thread, what's your favorite EW trial? 83, 89, or 90? The Second Extreme Trial is sweet. I love pulling the Adds around the circle, and hiding from waves is fun.
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# ? Jan 7, 2022 17:55 |
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Oxyclean posted:I wouldn't be surprised if players in general underuse role actions. I literally only just realised I have a button that lets me ignore any knockback mechanic, like I knew sort of it was there but just assumed it didn't work on anything it might be useful for, like status effects in old RPGs.
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# ? Jan 7, 2022 17:56 |
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i really like the 90 trial. the first time i did it i was so hyped at the cutscene
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# ? Jan 7, 2022 17:57 |
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Sakurazuka posted:I literally only just realised I have a button that lets me ignore any knockback mechanic, like I knew sort of it was there but just assumed it didn't work on anything it might be useful for, like status effects in old RPGs. If you're a tank it's also basically a defensive cooldown for trash!
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# ? Jan 7, 2022 17:59 |
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Pollyanna posted:Hey thread, what's your favorite EW trial? 83, 89, or 90? To be honest none of them really grabbed me like some of the ones in ShB. 83 is too big and has a gimmick that gives me a headache. 89 is boring mechanically and the premise makes my eyes roll. The twist in 90 is too saccharine but the music is good and I bet the extreme is going to be rad. So I guess I choose 90.
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# ? Jan 7, 2022 18:00 |
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I was pretty shocked when I did a P2 run where everyone used their surecast/arm's length to ignore the knockback parts. Most of the time I expect that if I use it instead of doing the repositioning someone else in the party will not know about the ability, but come stand where I am.
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# ? Jan 7, 2022 18:04 |
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Pollyanna posted:Hey thread, what's your favorite EW trial? 83, 89, or 90? ALL IN CREATION BEND TO MY WILL
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# ? Jan 7, 2022 18:07 |
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The 90 trial rules pretty hard thematically but it's pretty simple mechanically once you know what's going on. I'm looking forward to seeing what they do with the ex version in 6.1. I gotta admit the spectacle and scenery chewing in the 83 trial is amazing though.
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# ? Jan 7, 2022 18:07 |
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Arist posted:If you're a tank it's also basically a defensive cooldown for trash! Also if you're a DPS being an accidental tank 'cause your tank died.
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# ? Jan 7, 2022 18:08 |
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I actually don't know the intended method to solve the knockback stacks in P2S. Arms/Surecast are up for every one.
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# ? Jan 7, 2022 18:08 |
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Pollyanna posted:Hey thread, what's your favorite EW trial? 83, 89, or 90? 90, for sure. The mechanics are pretty straightforward, but they're visually spectacular in a way that blows the other two out of the water. Really has the feeling of a JRPG final boss, more than any of the other capstone trials.
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# ? Jan 7, 2022 18:10 |
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Vitamean posted:I actually don't know the intended method to solve the knockback stacks in P2S. Arms/Surecast are up for every one. You have a few seconds after the kb so one group could move while the other holds still. But everybody has a KB resistance move that they aren't using for anything else in that fight so why not use it?
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# ? Jan 7, 2022 18:11 |
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Arist posted:This game kind of has a problem with the Doom status in particular. Depending on where you are, you need to figure out which of three different ways to clear it is necessary: step on a glowing platform (Sunken Temple of Qarn, World of Darkness), heal to full (Wanderer's Palace (Hard), 90 MSQ dungeon), or just Esuna it (Dun Scaith). It's not too hard to figure out once you understand it (if it's not Esuna-vulnerable and there's no platforms to cleanse it, heal to full), but it's pretty strange. My impression was that sometimes Doom just isn't curable and it's a penalty for failing the mechanic but I guess if that were the case it would probably just not mince words and kill you outright huh.
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# ? Jan 7, 2022 18:18 |
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Alxprit posted:My impression was that sometimes Doom just isn't curable and it's a penalty for failing the mechanic but I guess if that were the case it would probably just not mince words and kill you outright huh. Doom is rarely used as a incurable penalty for screwing up, but it does happen. For example, triggering Twice Come Ruin in Dulubrum Reginae.
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# ? Jan 7, 2022 18:25 |
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Yesterday I found out that the Role Orbs on P4 ignore rez invulnerability.
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# ? Jan 7, 2022 18:30 |
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Thundarr posted:Doom is rarely used as a incurable penalty for screwing up, but it does happen. For example, triggering Twice Come Ruin in Dulubrum Reginae. I have been told at least once that on Normal the doom from twice come ruin can be removed via Edina. But you only get 3 seconds to do it. On Savage DR though I imagine not.
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# ? Jan 7, 2022 18:32 |
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twice/thrice comes ruin is such a cool mechanic, I think. particularly in delubrum normal if you get doom you get a bit of time to process why exactly you're about to die, and getting one (or two in drs fights with savage) doesn't hurt the healers like vuln stacks do, and just hurts your dps. in e12s and p4/s they're ways to enforce doing mechanics a certain way, which is less cool I guess but still neat. although overall I'm glad that savage fights seem to be moving to damage downs for failing mechanics instead of vuln stacks.
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# ? Jan 7, 2022 18:37 |
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Personally I don’t like the way twice/thrice is used in DR because everything applies it, so if you’ve got spotty ping you can just lose to being tagged by a mechanic badly even if you survive the damage fine. The idea I suspect is because people can have triple the health pools in DR that they would have otherwise and they can’t really scale damage for the level of damage reduction and survival capability that Lost Actions can provide. It feels much more elegant to me in P4 because it’s tied to a specific mechanic that they don’t want you to cheese.
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# ? Jan 7, 2022 18:39 |
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I love twice comes ruin in DR and I hope we get more special raids with that gimmick in the future
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# ? Jan 7, 2022 18:40 |
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Vitamean posted:twice/thrice comes ruin is such a cool mechanic, I think. particularly in delubrum normal if you get doom you get a bit of time to process why exactly you're about to die, and getting one (or two in drs fights with savage) doesn't hurt the healers like vuln stacks do, and just hurts your dps. in e12s and p4/s they're ways to enforce doing mechanics a certain way, which is less cool I guess but still neat. Damage downs just make more sense than vuln stacks for Savage, honestly. Vuln stacks were more punishing to progression, but on some level they also invite people to figure out how to tank through them. Damage downs actually punish that far more while still not being the end of the world. Side note: my static briefly considered letting the main tank eat a damage down on the color squares in P1S unless we did a slightly more complicated strat that involved me switching with the main tank on certain iterations of that mechanic. I volunteered to try to learn it despite being trash at most mechanics, but I actually know how to do it perfectly now.
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# ? Jan 7, 2022 18:43 |
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twice come ruin is in E10S as well for pools that have to be soaked. it's nice as a way to give a bit flexibility by designing harder encounters while still allowing players to clear with a miss or two
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# ? Jan 7, 2022 18:44 |
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I’m gonna be honest the do mechanics badly get a debuff thing is probably never going to sit entirely right with me. Coming from WoW where the punishment for doing a mechanic wrong is well, did the mechanic wrong, and that was always enough to make me wanna do em right every time. The additional you hosed up shame marker just feels like insult to injury. Which I guess the way P4 uses Twice Come is not the same so I find it fine.
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# ? Jan 7, 2022 18:46 |
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# ? May 25, 2024 03:00 |
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CobiWann posted:It finally happened. Last night I quit a duty run before it finished in two years of playing this game. https://twitter.com/DoubleThrenody/status/1405694323883192324
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# ? Jan 7, 2022 18:47 |