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Kaubocks
Apr 13, 2011

if i'm not having a good time in final fantasy fourteen online i simply open the duty window and press Leave

it's a fun and free activity and nobody can stop me

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Arist
Feb 13, 2012

who, me?


Healed The Twinning for 5678DR today and the tank was just melting. That stat squish really hosed with me there.

No Dignity
Oct 15, 2007

Lord_Magmar posted:

I’m gonna be honest the do mechanics badly get a debuff thing is probably never going to sit entirely right with me. Coming from WoW where the punishment for doing a mechanic wrong is well, did the mechanic wrong, and that was always enough to make me wanna do em right every time.

The additional you hosed up shame marker just feels like insult to injury. Which I guess the way P4 uses Twice Come is not the same so I find it fine.

It can be a good way of communicating when you something was avoidable and you just hosed it and the stacking penalty means you get usually get away with one or two mistakes and you only start dying for it if you keep dropping the ball, I think it's an elegant system

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


No Dignity posted:

It can be a good way of communicating when you something was avoidable and you just hosed it and the stacking penalty means you get usually get away with one or two mistakes and you only start dying for it if you keep dropping the ball, I think it's an elegant system

This is pretty true, and from this perspective I understand why that can be something people enjoy. But I already have a pretty visceral I hosed up reaction to not getting out of visible damage zones in time, I don’t need 60 seconds of every raid wide hurting that much more to make me feel even worse than I already do.

And on the flip side, in WoW they’re perfectly willing to let you come up with inventive solutions that FFXIV by design avoids.

Things like turning group stacks into solo stacks via immunity buttons (Turtle Stance, Paladin Bubble), in WoW just don’t exist in FFXIV. Time a really interesting design separation and neither is better than the other, but I do think about form time to time about it.

I like the option in WoW at times to decide I’m going to handle this mechanic in a non-intended way and it won’t hurt anyone else because I have self-healing/self-protection tools strong enough to do so.

Vitamean
May 31, 2012

Lord_Magmar posted:

I’m gonna be honest the do mechanics badly get a debuff thing is probably never going to sit entirely right with me. Coming from WoW where the punishment for doing a mechanic wrong is well, did the mechanic wrong, and that was always enough to make me wanna do em right every time.

The additional you hosed up shame marker just feels like insult to injury. Which I guess the way P4 uses Twice Come is not the same so I find it fine.

I think that's fair! I don't have a good grasp on how WoW raids work, so I can't comment on them. I do think that the fairly rigid timelines make debuffs for personally failing mechanics an appropriate punishment as you're learning the encounter, but like you said there's no accounting for poor latency so if it's an issue you're constantly dealing with it can be a bummer.

FuturePastNow
May 19, 2014


If I fail a mechanic, get a vuln stack, and then get iced by the next unavoidable raidwide, to me that vuln stack didn't really do anything but delay the inevitable a few seconds.

I don't like it, just kill me

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Vitamean posted:

I think that's fair! I don't have a good grasp on how WoW raids work, so I can't comment on them. I do think that the fairly rigid timelines make debuffs for personally failing mechanics an appropriate punishment as you're learning the encounter, but like you said there's no accounting for poor latency so if it's an issue you're constantly dealing with it can be a bummer.

The biggest design difference at least in how fights are done. Is in WoW you get maybe 3 revives a fight maximum, but probably 1 or 2, for anywhere between 10 to 25 players. So mechanics tend to either be more deadly, or less, than in FFXIV. Stuff they want you to get right just flat kills you a lot depending on which of the 4 difficulty levels you’re doing.

The Dungeon Journal also is an in game thing that lets you read every ability a boss has outside specific Mythic (hardest difficulty) fights.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Pollyanna posted:

Hey thread, what's your favorite EW trial? 83, 89, or 90?

89, by like... the slimmest of margins. They're all incredible though.

Thundarr
Dec 24, 2002


FuturePastNow posted:

If I fail a mechanic, get a vuln stack, and then get iced by the next unavoidable raidwide, to me that vuln stack didn't really do anything but delay the inevitable a few seconds.

I don't like it, just kill me

On the other hand, having it give you a stack instead of instant killing you means they can have the boss use that attack at other points in the fight, in different combinations, where getting hit once doesn't necessarily guarantee death.

I kind of like how in P3 you can be hit by either of the experimental plumes at the start and survive, but get hit by both for two or more stacks and the raidwide afterwards will definitely kill you dead.

RME
Feb 20, 2012

The quiet contemplation of your sins is an important part of prog that debuffs help facilitate

Venuz Patrol
Mar 27, 2011

FuturePastNow posted:

If I fail a mechanic, get a vuln stack, and then get iced by the next unavoidable raidwide, to me that vuln stack didn't really do anything but delay the inevitable a few seconds.

I don't like it, just kill me

this isn't true, though. dps and healers can survive raidwide hits with two vuln stacks, and tanks can take three or four before being in one shot territory

Regy Rusty
Apr 26, 2010

RME posted:

The quiet contemplation of your sins is an important part of prog that debuffs help facilitate

:hai:

Ibblebibble
Nov 12, 2013

Lord_Magmar posted:

Things like turning group stacks into solo stacks via immunity buttons (Turtle Stance, Paladin Bubble), in WoW just don’t exist in FFXIV.

You can do this in XIV. You just can't do it for every single one.

hazardousmouse
Dec 17, 2010

Arist posted:

Healed The Twinning for 5678DR today and the tank was just melting. That stat squish really hosed with me there.

I healed holminster on sage today and felt like I was barely keeping up. Just constant panicked button presses during the wall to walls. Bosses were easy peasy. I bet I'm just bad/inexperienced at sage but I never felt like that on the other healers.

Other topic, does anyone else really hate "owner need only" map parties? I vastly prefer free for all looting cause every time I don't get a portal on 2+ of the maps I personally brought it feels like I've been kicked in the balls with the game giving me the middle finger. Just, "immediately home point and log off for the day" sort of emotions after.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Ibblebibble posted:

You can do this in XIV. You just can't do it for every single one.

I feel like this is more a tank thing than a general thing. Because I’m pretty sure if I tried to solo soak group mechanics as a Samurai I’d just die.

Whereas in WoW as a BM Hunter I had an immunity to certain damage applications on a 2 minute cooldown.

Harrow
Jun 30, 2012

Definitely a tank thing. I think the predominant pug strat for Titania EX back in Shadowbringers was for the main tank to just immunity the shared tankbuster, or at least that's what I did in every group I tanked that fight with.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

hazardousmouse posted:

Other topic, does anyone else really hate "owner need only" map parties? I vastly prefer free for all looting cause every time I don't get a portal on 2+ of the maps I personally brought it feels like I've been kicked in the balls with the game giving me the middle finger. Just, "immediately home point and log off for the day" sort of emotions after.

Yeah. I only run maps with fc or people I know, and they're all ffa. Hell, most of the time I'll supply a week's worth of maps myself, and no one else needs to bring any. They just bring the dps.

OddObserver
Apr 3, 2009
Thinking of arms length on non-tanks: does the slow effect work on raidwides?

Begemot
Oct 14, 2012

The One True Oden

Venuz Patrol posted:

this isn't true, though. dps and healers can survive raidwide hits with two vuln stacks, and tanks can take three or four before being in one shot territory

I've definitely seen tanks get up to like 7 or 8 vuln stacks.

Or DPS in the Hallway of Death in the Puppets Bunker, that one's fun because most of the attacks don't do very much damage, but they ALL give vuln stacks.

Regy Rusty
Apr 26, 2010

OddObserver posted:

Thinking of arms length on non-tanks: does the slow effect work on raidwides?

It doesn't work on bosses period

RME
Feb 20, 2012

Honestly it’s rarer for a shared soak buster to not just be immuned, which is probably why there’s an uptick in busters that straight up hit both tanks separately

But also shoutouts to banishing paladins to the stack zone in o6s

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Begemot posted:

I've definitely seen tanks get up to like 7 or 8 vuln stacks.

Or DPS in the Hallway of Death in the Puppets Bunker, that one's fun because most of the attacks don't do very much damage, but they ALL give vuln stacks.

See, I actually think I also like this as a use of vulnerability stacks. Making it about a slow grind way to kill someone via death of a thousand cuts for being hit by 20 balls.

I think another pretty hefty difference for WoW is that Healing in WoW seems to be a bit more generally involved than FFXIV. But I admittedly don’t play Healer in either so that’s just an outside perspective.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

hazardousmouse posted:

Other topic, does anyone else really hate "owner need only" map parties? I vastly prefer free for all looting cause every time I don't get a portal on 2+ of the maps I personally brought it feels like I've been kicked in the balls with the game giving me the middle finger. Just, "immediately home point and log off for the day" sort of emotions after.

I have very passionate thoughts about this.

Maps are a group activity. Let's say you are running with a 6-man map group. Each person brings two maps. Some people will think "you have six players with two maps each." These people are dumb, bad, wrong idiots. You have one group with 12 maps.

Map luck isn't based off skill. It isn't based off anything. It is, as the name implies, luck. "Map owner needs" parties punish group members and breed toxic attitudes. In an owner-needs party, there is no reason to wish good luck on other players. In fact, it is more beneficial if everyone else has bad luck so that you get more time with your maps.

Whether with randos or with FC-mates, the only fair system is FFA.

"Owner-needs" feels bad any time it isn't your map - which is majority of the time. "FFA" feels bad only if one person is winning all the loot - which is rare, but a lot of times people will trade it around or pass if they start winning everything.

SettingSun
Aug 10, 2013

Also if you don't always gamble on high/low no matter how insane the stakes are you are a coward.

derra
Dec 29, 2012

Awesome! posted:

this is one reason i like playing bard. i will clear my own doom thank you very much.

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another

OddObserver posted:

Thinking of arms length on non-tanks: does the slow effect work on raidwides?

I think it only procs on autoattacks, and most bosses start becoming immune to it after ARR

Awesome!
Oct 17, 2008

Ready for adventure!


i will never join a "map owner only needs" map party.

Eight-Six
Oct 26, 2007

Someone was grumbling in a FFA map party once when I was having a pretty good run of luck, trying to get the group to switch to owner needs. brother, nothing extinguishes the consideration of pity in my soul quite like hearing that

Kaubocks
Apr 13, 2011

i will never join a "map owner only needs" map party because i'm a grumpy baby who likes winning and i just get mad when i roll low on everything :smith:

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
"Map owner needs map party" - you cheer for your own maps only because everyone else's progress delays yours.

"FFA map party" - you cheer for everyone's progress because more progress is more chances at loot

SettingSun
Aug 10, 2013

The mindset of doing maps is the same as going to the casino: go in for the fun you’re having and don’t expect to win. Maps have an edge over casinos though in just by being there you accrue a steady amount of cash and tomes.

King Cohort
Mar 14, 2010

Lord_Magmar posted:

I feel like this is more a tank thing than a general thing. Because I’m pretty sure if I tried to solo soak group mechanics as a Samurai I’d just die.

Whereas in WoW as a BM Hunter I had an immunity to certain damage applications on a 2 minute cooldown.

The problem with being able to do this is that WoW mythic raids are generally so overtuned that mechanic negation like this becomes required for success, instead of just a cool trick you can do if you're bringing a BM hunter, mage, demon hunter, etc. Remember Fallen Avatar from Mythic Tomb of Sargeras and how 5 rogues (25% of the entire raid) with Cloak of Shadows were mandatory to perform the AoE soaks without twisting the group into knots?

If the choice is between no freedom to creatively solve mechanics and the classes that can creatively solve mechanics being effectively mandatory, I'd pick the lack of freedom.

Gruckles
Mar 11, 2013

hazardousmouse posted:

I healed holminster on sage today and felt like I was barely keeping up. Just constant panicked button presses during the wall to walls. Bosses were easy peasy. I bet I'm just bad/inexperienced at sage but I never felt like that on the other healers.

Other topic, does anyone else really hate "owner need only" map parties? I vastly prefer free for all looting cause every time I don't get a portal on 2+ of the maps I personally brought it feels like I've been kicked in the balls with the game giving me the middle finger. Just, "immediately home point and log off for the day" sort of emotions after.

I haven't bothered with maps for a long time, but back in HW the groups I used to always see were "owner needs on chest, FFA inside dungeon" so you'd never walk away empty handed, and still be invested and get gambler's high on doing the other peoples' maps.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Well this is adorable.

I picked up the Wind-up Cheerleader a while back because I was getting close to capped on PvP tokens and didn't have an armor piece I wanted, and I actually found it really cute so it went on my favorite list. It was out today and I had to step away real quick to move my car. I came back to this:



Someone else had brought out their's and the two of them were doing a little routine together. :3:

Lord of Pie
Mar 2, 2007


Awesome! posted:

i will never join a "map owner only needs" map party.

Imagine missing out on the rush of going through 7 other peoples' maps then the group deciding to disband when it's time to do yours

Thundarr
Dec 24, 2002


Minion interactions are almost always cute and there's an absolute ton of them, from the well known (moogle minions dance with each other) to the obscure (ExDeath and Ghido fight, because FFV).

limp dick calvin
Sep 1, 2006

Strepitoso. Vedete? Una meraviglia.

Thundarr posted:

Minion interactions are almost always cute and there's an absolute ton of them, from the well known (moogle minions dance with each other) to the obscure (ExDeath and Ghido fight, because FFV).

I always look for a Shtola because my Runar minion is supposed to have an interaction.

HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?

Thundarr posted:

Minion interactions are almost always cute and there's an absolute ton of them, from the well known (moogle minions dance with each other) to the obscure (ExDeath and Ghido fight, because FFV).

Palom and Porom do the wall blocking thing if they're both out.

Albu-quirky Guy
Nov 8, 2005

Still stuck in the Land of Entrapment
Literally the only reason I paid the extra for the Endwalker Collector Edition is because I want to see what my Porom minion does if I ever run into someone who has their pre-order Palom minion out.

Only nobody seems to ever have their Palom minion out.

:smith:

Edit: well drat, now I REALLY want to find someone to do that with.

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Noper Q
Nov 7, 2012

KoB posted:

This isnt entirely true, you can break out the different buffs/debuffs into separate bars, and make the bar prioritize your buffs first. Not perfect, but it can move debuffs and FC/food buffs away from the important ones.

Orcs and Ostriches posted:

There is an option to prioritize your own enhancements on the status bar.

Go to HUD Layout, Status Info (enhancements) and then click the gear.

I don't know exactly what it does, but it probably puts them at the front of the list and keeps them at a more consistent spot. Maybe increase the size of the element or move it somewhere easier to read.

However... There is also an element called Status Info (Conditional Enhancements) that you can enable. Leaden fist in particular is part of that one, but twin snakes is not. I'm not entirely sure what counts as either. You can separate that one out a little bit. Enable it by selecting the Status Info (Enhancements) option again, hit the gear, and select the option to have 4 bars.

Thank you, both! I managed to get it figured out. It ended up kinda janky, with Leaden Fist and and Form Shift in one bar, Twin Snakes and the various forms in another, and party buffs in the same bar as things like food and guild buffs. But that's fine; part of the problem was that LF and TS are both red-on-yellow icons, so having them larger and in separate locations will help with telling them apart.

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