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I absolutely hate joining in progress map parties because it's usually "let's do all your maps and steal your poo poo then immediately disband" so seven people got to see twenty four maps, I got to see three.
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# ? Jan 7, 2022 20:18 |
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# ? May 25, 2024 05:05 |
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I'd known about a couple interactions (the moogles and, oddly, the Exdeath and Ghido one), but there's a lot I didn't. I found this 7-year-old Reddit thread that has a bunch, but being so old it's obviously out of date.
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# ? Jan 7, 2022 20:21 |
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Begemot posted:I've definitely seen tanks get up to like 7 or 8 vuln stacks. Seeing someone not running to break the ink lines from the second boss of Sirensong is always something. Ok cool well you have 12 vuln stacks now. Good luck!
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# ? Jan 7, 2022 20:22 |
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Kurieg posted:I absolutely hate joining in progress map parties because it's usually "let's do all your maps and steal your poo poo then immediately disband" so seven people got to see twenty four maps, I got to see three. It might be worth checking out your data center's hunt discord. Crytal's has a section for maps, and you can set a role for yourself that'll notify you if you're interested in getting a ping whenever someone uses it to look for a group.
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# ? Jan 7, 2022 20:23 |
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Vitamean posted:why'd you step in the doom puddle in the first place To avoid wasting a cooldown, obviously.
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# ? Jan 7, 2022 20:38 |
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SettingSun posted:Also if you don't always gamble on high/low no matter how insane the stakes are you are a coward. The only time I've ever not was with a 5 showing and five calfskin leather already on the board. I was weak.
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# ? Jan 7, 2022 20:39 |
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Arm's Length's slow only triggers off of physical attacks hitting the target. This used to be in the description somewhere (maybe when it was a PvP ability or something?) or I might be misremembering it but it shares the same functionality as the old Eye for an Eye in that regard. The Slow status effect it applies is just a regular slow and nearly every boss in the game past like level 30 is immune to Slow. This distinction is most noticeable if you have a pull that has mages in the mobs and their fire/lightning/ice etc. casts don't trigger the slow. There are some physical aoe boss attacks but they're quite rare. I can't think of any dungeon bosses that have both physical raidwides and are vulnerable to slow off the top of my head except maybe the golem in Qarn normal? There used to be two immunes in the game for non tanks. Black Mage had Manawall which immuned physical hits, and Ninja had Perfect Dodge (now Shade Shift) which evaded one physical hit. Both abilities were changed in HW for precisely the reason of preventing non tanks from cheesing physical based mechanics.
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# ? Jan 7, 2022 20:40 |
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Albu-quirky Guy posted:Literally the only reason I paid the extra for the Endwalker Collector Edition is because I want to see what my Porom minion does if I ever run into someone who has their pre-order Palom minion out. If you're on Excalibur we can hang out.
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# ? Jan 7, 2022 20:40 |
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I think both types of map parties are fine. Excellent thing about this game is you have a choice on what kind you want to join or run
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# ? Jan 7, 2022 20:43 |
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Another semi secret thing with minions is that if you set the Mametteer title for yourself, most of your Obedient minions will behave as though they are Independent. This can sometimes let you see minion animations you'd otherwise never get because normally they just passively stand near you.
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# ? Jan 7, 2022 20:46 |
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Oh, that's really cool! I'd often wanted to see the Obedient ones walk around more.
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# ? Jan 7, 2022 20:56 |
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Onean posted:oddly, the Exdeath and Ghido one That's not odd. It's a reference to that time Exdeath had a DBZ fight with a turtle while making TMNT references. Final Fantasy V is weird.
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# ? Jan 7, 2022 21:00 |
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Oh, I know the reference. I meant oddly in that it's rare to see or know about, but I had heard of it yet not most others.
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# ? Jan 7, 2022 21:13 |
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Lord_Magmar posted:See, I actually think I also like this as a use of vulnerability stacks. Making it about a slow grind way to kill someone via death of a thousand cuts for being hit by 20 balls. The two are not even really comparable. Occasionally in savage you have fights where the boss autos actually hurt the tank, like E8s, but most of the time you can just throw a regen on them and ignore them outside of recovering from tankbusters. Triage is not a thing, and neither is mana conservation. You learn the dance like a dps only you have two damage buttons and learn the points in the fight when you have to press your off-global aoe that heals everyone from 30% hp to 100%.
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# ? Jan 7, 2022 21:19 |
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I do maps to cap tomestones, everything else I consider gravy
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# ? Jan 7, 2022 21:24 |
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XIV healers in savage are basically bonus DPS that keep everybody from dying after unavoidable damage. And new savage tiers are always a fun time learning which new attacks hurt the most and require extra mitigation. The O4S first timer phase transition experience didn't end when he became targetable again, it was when Almagest hit and there was a chorus of HOLY poo poo in voice. XIV healers outside savage are bonus DPS that sometimes drop a heal on the main tank or cast a shield before an ult. Thundarr fucked around with this message at 21:31 on Jan 7, 2022 |
# ? Jan 7, 2022 21:27 |
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Please Calm Down map parties seem to be always FFA inside, but owner needs or FFA for the outside part. Both ways seem to work fine.
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# ? Jan 7, 2022 22:12 |
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Thundarr posted:XIV healers in savage are basically bonus DPS that keep everybody from dying after unavoidable damage. And new savage tiers are always a fun time learning which new attacks hurt the most and require extra mitigation. The O4S first timer phase transition experience didn't end when he became targetable again, it was when Almagest hit and there was a chorus of HOLY poo poo in voice. That's how I felt with the sewage attack in P2S. We went in blind and seeing the entire party minus the tanks get loving *smoked* was jaw-dropping.
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# ? Jan 7, 2022 22:24 |
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Thundarr posted:XIV healers in savage are basically bonus DPS that keep everybody from dying after unavoidable damage. And new savage tiers are always a fun time learning which new attacks hurt the most and require extra mitigation. The O4S first timer phase transition experience didn't end when he became targetable again, it was when Almagest hit and there was a chorus of HOLY poo poo in voice. A good time to repost this video because of how messed up that part was as a healer: https://www.youtube.com/watch?v=bZWNJOPiC8o
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# ? Jan 7, 2022 22:28 |
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Qwertycoatl posted:Please Calm Down map parties seem to be always FFA inside, but owner needs or FFA for the outside part. Both ways seem to work fine. Yeah, the default I've seen running maps with my FC is "owner needs for initial treasure coffer, FFA in dungeons," which seemed basically fair.
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# ? Jan 7, 2022 22:30 |
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For Bard should I be saving Soul Voice for Raging Strikes or just dropping it once it caps?
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# ? Jan 7, 2022 22:35 |
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What's the best time to use Apex Arrow? Ideally, you want to treat it as a pseudo-60s cooldown so that every other one lands in buffs. At around 24-22s left in Mage's Ballad, fire it off so long as you have 80 gauge or more. If you get 100 gauge earlier than that, you can use it then too. Then, hold on to it until all of your 2-minute buffs are up in Wanderer's Minuet. Even if it hits 100 well in advance of this, just sit on it. It's not worth throwing the timing off.
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# ? Jan 7, 2022 22:39 |
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Antivehicular posted:Yeah, the default I've seen running maps with my FC is "owner needs for initial treasure coffer, FFA in dungeons," which seemed basically fair. Our FC does the "If it's your map you get the loot, inside and outside of the portal" and there has literally been zero problems with doing it this way for us. This is the first time I've seen anyone mention FFA even in FC groups
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# ? Jan 7, 2022 22:41 |
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Awesome! posted:What's the best time to use Apex Arrow? Okay, that makes sense. Was worried it was a DPS loss that way.
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# ? Jan 7, 2022 22:45 |
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Macaluso posted:Our FC does the "If it's your map you get the loot, inside and outside of the portal" and there has literally been zero problems with doing it this way for us. This is the first time I've seen anyone mention FFA even in FC groups The reason why is largely because it helps prevent people from feeling crappy. Getting a no-portal feels a lot shittier in a Full Loot run because it means you effectively get nothing, while FFA keeps people invested/interested and means there is less chance of negative feelings coming out.
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# ? Jan 7, 2022 22:48 |
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Also with ownership restrictions do you have have to schedule start and stop points or rotate evenly or what The ffa map groups i've always been in cluster maps by zone and people just drop in and out whenever because it remains even throughout, if you're doing owner needs then you'd like need to enforce people staying to do other people's maps even if they already got their loot?
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# ? Jan 7, 2022 23:04 |
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Ended up not sticking with the bunny man look. Instead I'm now Auron, but he's a caster.
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# ? Jan 7, 2022 23:46 |
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It also helps so people don't peace out the instant they finish their maps because they have reason to help you do yours. I have no frame of reference with this though because I exclusively do maps with friends so we just ffa everything.
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# ? Jan 7, 2022 23:54 |
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Glagha posted:It also helps so people don't peace out the instant they finish their maps because they have reason to help you do yours. I have no frame of reference with this though because I exclusively do maps with friends so we just ffa everything. Yeah your map your loot leads to a lot of this
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# ? Jan 7, 2022 23:57 |
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FFXIV could use a Patchwerk style encounter with the Hateful Strike Mechanic, Bonk the highest HP target in melee range every 1 second for almost all of their health. Can't remember which was the worst Almagest. There was one 1/2 - 2/3 where it's back to back with either coming right out of a Grand Cross or going into a Grand Cross or it was like Almagest directly into tank busters.
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# ? Jan 8, 2022 00:12 |
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Firebert posted:The two are not even really comparable. Occasionally in savage you have fights where the boss autos actually hurt the tank, like E8s, but most of the time you can just throw a regen on them and ignore them outside of recovering from tankbusters. Triage is not a thing, and neither is mana conservation. You learn the dance like a dps only you have two damage buttons and learn the points in the fight when you have to press your off-global aoe that heals everyone from 30% hp to 100%. Okay yeah that’s a way bigger difference from what I know of WoW healing than I was really conceptualising. In WoW healing involves knowing what you’re doing with all your heal buttons and knowing exactly what to use when. Also in terms of the Mythic thing, Mythic is the only place where you really expect to have stuff like the solve this mechanic with 8 hunters or whatever deal and even that isn’t common and more a Player thing. It’s like how Savage can be done with anything but people get stuck on ideas of DRK being worthless but worse. You obviously ain’t just yolo your way through the toughest content in the game but genuinely in WoW the player base makes as much of the issues as the fight design by being so absolutely certain you have to do exactly what the meta says to do. My favourite example of this that I personally experienced involves a Council fight where each of the three final versions was taxing for a different role. We were doing the healing taxing one because it is the one all the guides suggest, even though we had two of the best tanks in the server and the tank based version would have been dead easy for us. People acting like DRK is unplayable or Reaper is super over the top is as close as the sentiment gets to the full blown awful WoW assholes, in part because of how good the moderation and community of FFXIV is.
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# ? Jan 8, 2022 01:02 |
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Where is the DRK is useless in Savage coming from? It's the top parsing tank right now. Paladin is the "useless" tank.
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# ? Jan 8, 2022 01:13 |
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CJ posted:Where is the DRK is useless in Savage coming from? It's the top parsing tank right now. Paladin is the "useless" tank. It very quickly went quiet but people were super mad about DRK being useless because of how it performed in dungeons specifically. Good point on the Paladin thing though.
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# ? Jan 8, 2022 01:16 |
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I do think the WoW devs should be given more slack with class balance because they try to do more to make each spec unique and have varied boss fights. Paladin being 10% behind the other tanks is pretty inexcusable when FF14's class design philosophy is to make them all identical with aesthetic differences.
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# ? Jan 8, 2022 01:21 |
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a lot of drk critique is coming from disgruntled old drk mains finally reaching a breaking point. like me lol. i just think drk feels like poo poo to play, am cranky that i liked older iterations of it, but if i want to criticize it i have to deal with people going "it's good actually, it was in world first" like numbers are the only thing that matters. ffxiv players tend to latch onto a lot of dumb stuff. myself included. there just isn't that much to complain about regarding balance, really. like yea phys ranged do piddly damage, pld should be tuned up a bit, reaper is maybe doing too much, but at the end of the day you can beat anything as anything so what does it really matter. anyway, https://twitter.com/Sindalf/status/1478565371829358596 the ast and drk from the world first team
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# ? Jan 8, 2022 01:38 |
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So what makes DRK feel so bad to play in its current incarnation? I've only really played Gunbreaker at high levels so I don't know much about the other tanks beyond just reading their abilities or watching the occasional video.
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# ? Jan 8, 2022 01:40 |
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A lot of the "DRK is absolutely unplayably bad" hysteria came from people noting that they have slightly less survivability in 4-man content compared to WAR, who basically everyone agrees is already invincible as long as the healer isn't asleep on their keyboard.
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# ? Jan 8, 2022 01:41 |
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ImpAtom posted:For Bard should I be saving Soul Voice for Raging Strikes or just dropping it once it caps? The current Apex Arrow tech is use it once it caps, which is probably around 24-22 seconds left in Mage's assuming you're going 45 seconds Wanderer's/30 Mage's/45 Army's, then use it while Raging Strikes is up in your 2-minute burst, even if it caps well before that (or doesn't cap at all). e: oh, beaten by a year Arist fucked around with this message at 01:48 on Jan 8, 2022 |
# ? Jan 8, 2022 01:43 |
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I finally clawed myself up to a 50% lifetime win record in Frontline dailies. I am really looking forward to the 9.1 battle pass thing. The PvP in this game is really run in spite of the lovely servers.
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# ? Jan 8, 2022 01:43 |
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# ? May 25, 2024 05:05 |
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CJ posted:I finally clawed myself up to a 50% lifetime win record in Frontline dailies. I am really looking forward to the 9.1 battle pass thing. The PvP in this game is really run in spite of the lovely servers. It'd honestly be great if the tick rate was just a little better. I'm hopeful they'll be able to butter up the netcode in the future to make things feel more responsive, because MMO PVP without any weird gearing poo poo and a comprehensibly small list of core skills would be amazing.
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# ? Jan 8, 2022 01:47 |