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Yeah I think the second one is the winner because I distinctly remember them being real stupid.
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# ? Jan 6, 2022 15:48 |
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# ? Jun 6, 2024 09:47 |
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I want to cast The Coin of Venom
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# ? Jan 6, 2022 17:42 |
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Could the Cleric cast Guidance on me? I really need advantage on Seduce Canine.
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# ? Jan 6, 2022 18:33 |
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CobiWann posted:What do you think the weakest pact is? Undying? Undying is definitely the weakest warlock pact and as far as I'm concerned is as obsolete as the PHB Beastmaster.
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# ? Jan 6, 2022 19:56 |
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neonchameleon posted:Undying is definitely the weakest warlock pact and as far as I'm concerned is as obsolete as the PHB Beastmaster.
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# ? Jan 6, 2022 20:53 |
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HelixFox posted:I want to cast The Coin of Venom As DM I am fine with any of these spells existing except Seduce Canine
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# ? Jan 6, 2022 21:54 |
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Morally Inept's DM spotted.
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# ? Jan 6, 2022 22:59 |
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FFT posted:Wisdom affects your armor class and the save DCs for your ki effects (like stunning strike). Ok. Been thinking a lot about this. I'm one of two melee characters, the other's a dual wielding fighter. We're accompanied by a wizard, druid (of land), and a Warlock (hexblade I think?). We also have a cleric who is playing full pacifist, but I'm confident they'll be keeping us alive pretty much with zero problem So yeah, 16 CON will do and Crusher will allow for great Ki economy or for me to take the dodge action instead and stay even more alive. By level 12 I can at least max DEX and get Crusher, or just Dex at 18 Wisdom at 17, get Crusher, and then at lvl 12 take telepathic for WIS 18. It won't affect my AC in any different way, though I'll never get up to 20 until my final level up but as I have some bracers which give me +2 AC already I'm not hurting for AC really. Is it better prioritize damage, considering how many extra attacks monks get that +1 would up fast, or to bolster that saving DC? That seems to get it's juice from Proficiency bonus so it feels less crucial tbh. I feel like I just talked myself into maxing Dex by 12 and then just working on Wisdom the rest of the way through while fitting in Telepathic somewhere along the line.
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# ? Jan 7, 2022 12:04 |
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Rutibex posted:This one is way better: This one is so good. Highlights from just one button press: Control Thawing Evil Sound Circle Ghostly Illusion of Negate Metal Ogre's Lineage Ritual of Summon Cruel Lady The One Hundred Evocations of Monk Seduction
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# ? Jan 8, 2022 02:20 |
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100YrsofAttitude posted:Ok. Been thinking a lot about this. I'm one of two melee characters, the other's a dual wielding fighter. We're accompanied by a wizard, druid (of land), and a Warlock (hexblade I think?). We also have a cleric who is playing full pacifist, but I'm confident they'll be keeping us alive pretty much with zero problem How confident are you your game will make it past level 12?
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# ? Jan 8, 2022 02:43 |
As the DM of a group at level 9 that includes a monk with WIS 18 (DC 16) I can assure you that he regularly shuts down single targets It's kinda frustrating.
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# ? Jan 8, 2022 03:28 |
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Pussy Quipped posted:How confident are you your game will make it past level 12? You gotta be optimistic. Frankly we’ve managed a 4 hour game every other Saturday since September. I’m going to believe it will go for the long haul.
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# ? Jan 8, 2022 10:09 |
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Coming up on level 7 in Frostmaiden with my hexblade warlock and I'm unsure what invocation to pick. I've got agonizing blast, devil's sight and maddening hex. I'm torn between some of the 'at wills' like Detect Magic or Disguise Self, but reading all text seems cool and fits my character concept (adopted son of an adventuring party, speaks seven languages) and would save me the use of a spell slot for comprehend languages, though it is pretty situational. Relentless Hex also looks pretty good for when helping our front liners get advantage, or maybe catching up to fleeing targets, but I'm better at ranged with my improved Eldritch Blast. Finally there's Bane or Polymorph once a day using a pact slot, honestly leaning towards poly but with only two slots available before I get 'sad and tired' I don't know how much use I would get from either of these. On the other hand polymorph could be fuckin' clutch at times so perhaps this is what I'll end up picking. We're still a session or three away from leveling up (I'm guessing) so I've got time to ponder these orbs and wouldn't mind some input.
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# ? Jan 8, 2022 13:06 |
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FFT posted:As the DM of a group at level 9 that includes a monk with WIS 18 (DC 16) I can assure you that he regularly shuts down single targets Hm. I'll keep that in mind. I wouldn't want it to be frustrating for anyone, but that does seem useful. We'll see. I personally really like the scouting and stealthy communication options offered by telepathy and it works well enough for what I'm trying to build, so I could hit 18 WIS by 12. To be seen.
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# ? Jan 8, 2022 13:17 |
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Government Handjob posted:Coming up on level 7 in Frostmaiden with my hexblade warlock and I'm unsure what invocation to pick. Polymorph once per day is way better than disguise self a will. A mundane disguise only costs 50 gold at most, but you can't buy wings or gills.
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# ? Jan 8, 2022 14:43 |
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Is a Minor Illusion fixed in place where you cast it? For instance, if I use a minor illusion on my own face to make it look sickly, would that be easily discernible if I moved?Government Handjob posted:Coming up on level 7 in Frostmaiden with my hexblade warlock and I'm unsure what invocation to pick.
As a comparison, what I have roughly planned for my Archfey/Talisman Pact Warlock is Agonizing Blast and Misty Visions at lvl 2. At level 5, probably Eldritch Mind (either that or Repelling Blast, but since my projected spell list has a lot of Concentration stuff I should probably take that one since I won't have room for the Warcaster feat). I'd probably take Devil's Sight at level 7 since that character is a human and hence no darkvision. But I'm not sure which order to take Eldritch Mind and Devil's Sight. I'm not sure that I actually have room to take any of the EI's which go with the Pact of the Talisman, but I only really picked that pact because none of the others fit my idea. Stabbey_the_Clown fucked around with this message at 16:54 on Jan 8, 2022 |
# ? Jan 8, 2022 15:32 |
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Stabbey_the_Clown posted:Is a Minor Illusion fixed in place where you cast it? For instance, if I use a minor illusion on my own face to make it look sickly, would that be easily discernible if I moved? Also yeah minor illusion is "fixed" unless your gm thinks otherwise. Silent illusion is the first moving/animated illusion. Since you are pact of the blade, thirsting blade gives you an extra attack when using your pact blade. Improved pact weapon gives you a +1 to your pact and allow you to use it as a spell casting focus so you can cast with it (and a shield). Toplowtech fucked around with this message at 16:13 on Jan 8, 2022 |
# ? Jan 8, 2022 16:06 |
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What would be a really funny one off student npc at Strixhaven? I've been thinking of like a Nothic bound in permanent student debt because he can't stop learning, or a demilich who gets discounted senior classes or maybe an animated object that has some really difficulty way of speaking.
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# ? Jan 8, 2022 17:02 |
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Nehru the Damaja posted:What would be a really funny one off student npc at Strixhaven? I've been thinking of like a Nothic bound in permanent student debt because he can't stop learning, or a demilich who gets discounted senior classes or maybe an animated object that has some really difficulty way of speaking. - Troll on a scholarship - A familiar who ran away from home to learn magic - A golem created by one of the teachers who has gained sentience and has enrolled as a student with a really obvious disguise that no one can see through (glasses, fake mustache, dish gloves, etc) - A genius archwizard who has to go back to school because they technically never graduated
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# ? Jan 8, 2022 17:11 |
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The Mash posted:I've had to full on build surprise rules from scratch for the games I DM because the surprise rules in the book are a) ambiguous and b) garbage What kind of rules did you end up going with?
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# ? Jan 8, 2022 17:17 |
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change my name posted:- Troll on a scholarship From the strixhaven set:
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# ? Jan 8, 2022 18:11 |
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Drewjitsu posted:From the strixhaven set: I actually used the same idea when my party did a 22 Jump Street adventure at a magic university last year so that's pretty funny that it's canon (also too bad that this is green, I feel like it would have had way more synergy in white, especially since it has vigilance)
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# ? Jan 8, 2022 18:15 |
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Nehru the Damaja posted:What would be a really funny one off student npc at Strixhaven? I've been thinking of like a Nothic bound in permanent student debt because he can't stop learning, or a demilich who gets discounted senior classes or maybe an animated object that has some really difficulty way of speaking. Not Strixhaven, but my Elven Druid in a homebrew campaign tried to wait out having to hand in assignments by hoping the professors would retire before then.
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# ? Jan 8, 2022 20:19 |
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change my name posted:I actually used the same idea when my party did a 22 Jump Street adventure at a magic university last year so that's pretty funny that it's canon I'm willing to bet the card started out as a white card, but moved to green when they could use the pun Honor Troll.
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# ? Jan 8, 2022 23:28 |
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Drewjitsu posted:I'm willing to bet the card started out as a white card, but moved to green when they could use the pun Honor Troll. It was probably always a green card because Witherbloom (the green and black college) has a life gain theme going for it. D&D: is the Strixhaven book any good? I can’t find it on D&D beyond. Was it just a physical release or am I just overlooking it?
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# ? Jan 8, 2022 23:40 |
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Nehru the Damaja posted:What would be a really funny one off student npc at Strixhaven? I've been thinking of like a Nothic bound in permanent student debt because he can't stop learning, or a demilich who gets discounted senior classes or maybe an animated object that has some really difficulty way of speaking. Drake with a pet Drakewarden. A cunning draconic spirit that figured out he can use a ranger as an anchor to manifest physically on this plane, so he found a dumb kid to train into a ranger. Now he gets to go to school at the low low price of dragging a dumb kid around with him.
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# ? Jan 9, 2022 01:36 |
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Nehru the Damaja posted:What would be a really funny one off student npc at Strixhaven? I've been thinking of like a Nothic bound in permanent student debt because he can't stop learning, or a demilich who gets discounted senior classes or maybe an animated object that has some really difficulty way of speaking. A mimic student that is a desk in a classroom. Yes, all of my suggestions are mimics.
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# ? Jan 9, 2022 01:52 |
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imagine dungeons posted:A mimic student that is a desk in a classroom. Yes, all of my suggestions are mimics. https://www.youtube.com/watch?v=T5BpDHdUifI
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# ? Jan 9, 2022 01:57 |
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imagine dungeons posted:It was probably always a green card because Witherbloom (the green and black college) has a life gain theme going for it. It's on Beyond somewhere. I just did session 0 so I can't say much yet but people seem excited by it.
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# ? Jan 9, 2022 03:06 |
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Nehru the Damaja posted:It's on Beyond somewhere. I just did session 0 so I can't say much yet but people seem excited by it. Oh, it looks like I have to buy it from the website and not through the app. Weird.
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# ? Jan 9, 2022 03:10 |
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Nehru the Damaja posted:It's on Beyond somewhere. I just did session 0 so I can't say much yet but people seem excited by it. It has a very good looking spell called Silvery Barbs that a lot of people think can’t be allowed in games as-is. To roughly summarize the effects: 1st-level enchantment available to Bards, Sorcerers, and Wizards 60 ft. range, verbal component, cast as a Reaction when a target succeeds on an attack/check/save The triggering target rolls a new d20 and takes the lower of their successful d20 roll and the new d20 roll A secondary target, which can be the caster, gets Advantage on their next attack/check/save within one minute of Silvery Barbs being cast
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# ? Jan 9, 2022 07:09 |
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DrOgreface posted:It has a very good looking spell called Silvery Barbs that a lot of people think can’t be allowed in games as-is. Silvery Barbs is busted but I don't think the Strixhaven campaign is so big and consequential that allowing it is a problem. Just keep it out of your regular FR games, imo. Drewjitsu posted:From the strixhaven set: This guy is repurposed in the official book as an Orc NPC. I'm keeping him a troll. I had a pair of troll NPCs in the Astral Plane in a homebrew campaign who, thanks to the stoppage of time, were able to grow intelligent because their brains didn't keep smoothing over through their healing capacity. So they became incredibly learned but knew if they ever set back into the material planes, they'd Flowers for Algernon. Nehru the Damaja fucked around with this message at 08:42 on Jan 9, 2022 |
# ? Jan 9, 2022 08:39 |
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I spend probably way too much time last year putting together a 70pg compendium on kobold PCs. Because of course! Compact Kobold Compendium I'd appreciate the eyeballs and feedback of course, go hogwild.
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# ? Jan 9, 2022 18:33 |
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FFT posted:As the DM of a group at level 9 that includes a monk with WIS 18 (DC 16) I can assure you that he regularly shuts down single targets 5E doesn't value the effect enough. My class overhaul reworked monks so that they are half-casters using the DMG optional spell point system, with their points renamed "ki." An 11th level monk has 32 ki, for example, and casts spells using that ki, as well as monk abilities. All the L1 abilities stayed at 1 ki cost. I moved Stunning Strike to 9th level and made it cost 7 ki, valuing the effect as if it were a L5 spell. That's probably an overcorrection, but it's hard to figure how valuable it is to be able to repeat the effect multiple times in one turn. Maybe the way to think about Stunning Strike is to approach it from a spellcasting perspective: Stunning Strike Casting Time: 1 bonus action Range: Self Components: S Duration: Concentration, up to 1 round The next time you hit a creature with a melee attack during this spell's duration, the target must make a Constitution saving throw. On a failed save, it is stunned until the end of your next turn. What level should that spell be? Definitely higher than L1, and I think not higher than L5. But where does it fall between those extremes?
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# ? Jan 9, 2022 20:27 |
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I'd call that Stunning Strike a level 2 spell. Spells like Hold Person, Suggestion, and Hypnotic Pattern can deny enemies actions/entire turns at levels 2 and 3 and last for multiple enemy turns, but with restrictions based on creature type, bring broken/resisted on attack/damage, etc. They also have extra range and don't require an attack roll on top of the save. In exchange for working on any creature and not breaking when attacked, Stunning Strike only lasts for 1 round maximum, and requires a successful melee attack on top of an unsuccessful save (which is pretty similar to a save with advantage AND shorter range). Plus being stunned, they grant advantage when their being attacked, but that's generally pretty easy to get already, and included in some of the alternative incapacitation effects.
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# ? Jan 9, 2022 20:50 |
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Nerfing Monks certainly is a decision.
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# ? Jan 9, 2022 20:55 |
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I've always found D&D monks very lame, especially at high levels. A 20th level monk should be like Vegeta not Bruce Lee
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# ? Jan 9, 2022 21:04 |
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IMO they should be able to pull off fist of the north star style poo poo by level 11 instead of like level 17 Maybe if they were as tough as Kenshiro I'd feel different
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# ? Jan 9, 2022 21:08 |
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I was reading some of the Monk subclasses and I couldn't believe how lovely they were. Things like Ascendant Dragon getting a breath attack that averages to deal like 5 damage on a target, or Astral Self's level 6 ability being "you can spend 1 ki point to get darkvision, advantage on intimidation, and can talk real loud." it's just complete that the game devs could take ideas like a dragon shapeshifter or a stand user and make them so dull and half-baked. Like who decided that "you have a complete stand" should wait until level 17? The whole ki system seems like a burden that no other class has to carry. And the fact that stunning fist, a completely bland ability that has basically no flavor connection to monks outside of legacy, is supposedly their signature ability around which the rest of their abilities are measured, is pretty unbelievable.
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# ? Jan 9, 2022 23:49 |
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# ? Jun 6, 2024 09:47 |
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Astral self monk rules, sorry Also, I was finally accepted to another Roll20 game after submitting a bunch of apps in the wake of my Frostmaiden campaign fizzling out. This one is nautical-themed and goes up to level 10, so I pitched a dex-based sea elf glory paladin. I'm only losing out on a little bit of AC but I figured there will likely be a bunch of underwater stuff that I'd have a bad time trying to navigate in heavy armor and it makes sense for the character (a clownish gladiator). Are there any good feat options I should watch out for or just go straight dex + charisma for my 2 ASIs?
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# ? Jan 10, 2022 01:05 |