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Panfilo posted:I thought the collector was supposed to be in this update? Glad they buffed Wicked Hack/Iron Swan. The healing debuff you'll get from Wicked Hack+ sounds useful because unlike the first game quite a few enemies can heal. I imagine it’ll be increasing the difficulty of the run as a whole, adding more enemies to existing biomes (which difficulty did in DD1) and maybe adding enemies into packs cross biomes. Like the cultists for the brain start showing up in other enemy groupings.
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# ? Dec 23, 2021 16:27 |
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# ? May 13, 2024 04:16 |
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DLC Inc posted:Also glad Wayne June is getting new lines over time; I was thinking he had way too little reactions to things, especially after the 3rd straight "there is comfort in company." he always had them but they hadn’t been implemented yet also time for me to break my silence on the deep deep meanings of one of my team names. The wiki notes “highway to hell” is an AC/DC single and mentions some garbled nonsense about the hellion’s unlock order. I called it that because the lineup starts with the highwayman and ends with the hellion. Highwayman to hellion. Get it? Get it?? I swear, the beauty of my prose, totally wasted
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# ? Dec 24, 2021 03:27 |
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Xibanya posted:he always had them but they hadn’t been implemented yet
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# ? Dec 24, 2021 04:01 |
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Xibanya posted:he always had them but they hadn’t been implemented yet We've come full circle. Legit Businessman fucked around with this message at 06:44 on Sep 13, 2022 |
# ? Dec 24, 2021 06:49 |
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1st run post December patch and wouldn't you know... Consistent crit heals are helping. Tried a new setup with hellion (yawp+) and it worked better. The trophy helped and was cute to see boss baby's head behind the stagecoach. Oasis nodes are unnecessary imo. Only had 1 scary dd check but otherwise pretty smooth. Trying an occultist healer next time. edit: stun resist is really nice, resisted 2 chain stuns because of it. temple fucked around with this message at 10:44 on Dec 24, 2021 |
# ? Dec 24, 2021 10:22 |
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Apparently a mod was released for DD1 that involves the Skaven from Warhammer? A whole new dungeon, mechanics, enemies and bosses and thankfully, no stupidly huge breasts like in Black Reliquary.
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# ? Dec 27, 2021 05:45 |
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Samovar posted:and thankfully, no stupidly huge breasts like in Black Reliquary. Wow. Sounds like a big waste of time.
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# ? Dec 27, 2021 06:33 |
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Samovar posted:and thankfully, no stupidly huge breasts like in Black Reliquary. the rats or the heroes?
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# ? Dec 27, 2021 09:20 |
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I'm doing a challenge and for 3 runs in a row, a character died on their first dd check. 4th run, fine. 5th run, it happens again. So I turn on youtube. edit: 6th run, 1st dd check failed https://www.youtube.com/watch?v=XoV2MK8f6d0 I know Shuffle is a cry baby and he feels the game is too random/hard but its awfully suspicious that the same thing happened to him. I love the game and I'm doing a challenge so I thought it was just me making the game harder than it had to be. temple fucked around with this message at 10:35 on Jan 2, 2022 |
# ? Jan 2, 2022 02:24 |
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Been a while since I played this but I got turned off by the length of each fight and how many enemies gave themselves a bunch of dodge etc tokens that just made them miserable to fight for the same reason. Has an update been released for this or is it just the way of the game? Getting disappointed in this did get me heavily back into the first game at least
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# ? Jan 2, 2022 10:18 |
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It's just the way of the game yeah, at least so far. The game does give you tools to counter them though. AOE like Bellow can remove Dodge tokens from all enemies, for example
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# ? Jan 2, 2022 12:30 |
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DD2 Roadmap
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# ? Jan 7, 2022 20:11 |
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temple posted:DD2 Roadmap This is awesome to see. By the by, we've got 8 more months until it gets on steam?
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# ? Jan 7, 2022 20:40 |
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So it looks like 2 more biomes and 3 more heroes. Rumor has it one of the heroes is going to be the Bounty Hunter. Which means 2 or less heroes will end up being new like the Runaway. Which is a little disappointing. I get that people want their favorite hero to come back, everyone has questions about Reynaulds fate, etc but it would be nice to see more new content instead of just a rehash of the old, and this is coming from someone who loved the original.Jose posted:Been a while since I played this but I got turned off by the length of each fight and how many enemies gave themselves a bunch of dodge etc tokens that just made them miserable to fight for the same reason. Has an update been released for this or is it just the way of the game?
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# ? Jan 7, 2022 21:29 |
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As much as I love the old crew I hope all the heroes planned are new. It’s crazy to me that we only got one new class.
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# ? Jan 9, 2022 14:51 |
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I just want to see the flaggelant fully animated. I'm sure I spelled that wrong.
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# ? Jan 10, 2022 21:22 |
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temple posted:DD2 Roadmap Man, thought we'd get another hero sooner, but ah well. If Bounty Hunter is one of them I'd love that, his design was fantastic. I'd much rather seen Reynauld / The Vestal pop up again as tainted/cursed battles much like another of their friends does. I'm not that attached to many of the other characters so BH was always my top pick. Been a bit since last I played so I'm eager to try out the Occultist more and unlock more stuff for the roster. Looking forward to the rest of the ride---DD1 was a rollercoaster in its open access as well but ultimately the end product was excellent, not really concerned about the journey as I'm pretty certain the destination will be worth it. Red Hook is one of the few indie devs I 100% trust given they've been great at taking feedback into consideration. After the big brain thingy in Act 1 I'm curious what other weirdo poo poo will be unveiled for future bosses. I want at least one of them to be a demonic version of a DD1 hero.
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# ? Jan 10, 2022 21:55 |
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The Colon of Anger The Kidneys of Bargaining The Lungs of Depression The Liver of Acceptance
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# ? Jan 11, 2022 04:48 |
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Cool picture of the classic bois
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# ? Jan 11, 2022 07:43 |
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Jojo's Darkest Adventure
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# ? Jan 12, 2022 12:15 |
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New patch just dropped yesterday They've added a new node: the uhhh Beast Lair. Inside it is a two-wave combat. Unlike the other nodes with waves, this is all in one combat; they just spawn in. Winning nets you a monster part that sits in the inventory and grants a mastery point and a discount on stuff when you turn it in at the next inn. The Beasty Zone has: Dogs. Crawlers (both sizes). Spiders (both kinds ). There's a boss-type guy in there. It's fun! Brigands got 2 new units- their own Dog, and Firebreathers, which are a fun little unit that finally brings fire dots out of the Sprawl. She's cool. Swine got the Skiver back. That's not cool. The heroes have had a big balance pass (I have not really dug into it, but people seem pleased), and now heroes can come with Paths; they're basically different specialties. I currently have a Hellion with one and it's hilarious: +health, +damage in the front row, in exchange for -bleed and a 1:4 chance to bleed herself. Who cares, when I can fuckin' DELETE people even harder? Additionally, they can also sometimes come with a skill Mastered or (apparently) with ALL skills mastered, which is hilarious and will be good. The items have also had an overhaul to explicitly say what they do, and the chances of doing whatever it is. I miss the little fluff lines, though, and I hope they put them back in 😔. The oasis is now actually useful, and now you can also pack some of the water up as a combat item that does a smidge of healing and also knock off 3 stress. https://twitter.com/DarkestDungeon/status/1496560755243577344?s=20&t=5fjeE5jjYA-eNYA_Ya8U1w the tweet here will take you to the actual patchnotes.
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# ? Feb 24, 2022 16:54 |
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So where do I go for some DD2 tips? Or what's the current meta? I'm getting worn out super fast, dealing no damage, and dealing with poor relationships super quick and I'm not sure what I can do to adjust. Is it just a case of improving my hope level and finishing the shrines of reflection because I'm still in that 5-10 range. I'm hoping I'm just looking with rose colored glasses between DD1 and DD2 but I'm not digging it all all so far.
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# ? Feb 25, 2022 22:56 |
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It'll get easier as you unlock more stuff along the way. You want to get affinity as high as possible early on which can snowball further on down the line. Save your money for laudinum at traige hospitals, try to keep stress as low as possible. The first area is always the hardest because you have little mastery points to work with. Recent changes might make this a bit easier as I think you can sometimes start with a hero that has random masteries which helps.
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# ? Feb 26, 2022 00:59 |
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GodspeedSphere posted:So where do I go for some DD2 tips? Or what's the current meta? I'm getting worn out super fast, dealing no damage, and dealing with poor relationships super quick and I'm not sure what I can do to adjust. Is it just a case of improving my hope level and finishing the shrines of reflection because I'm still in that 5-10 range. There's a rough hump until you get far enough to unlock everyone. There's items that you'll unlock, as well as abilities/quirks on the heroes too. Don't beat yourself up over it . Another thing that helps is realizing that, much like DD1, HP is secondary. Stress management is more important. Remember that in p much any event you come across you'll have chances to work on affinity between characters. In DD2, you even get chances to heal up at the inns between biomes. Another thing a lot of new people miss is that Loathing is super important to manage too. Top left corner, the spooky diamonds. You want to do combats (not the road ones, the actual nodes with combat) to knock it down. If it's 3 or higher, it's chewing your Torchlight down to nothing and makes affinity worse.
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# ? Feb 26, 2022 01:51 |
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Drewjitsu posted:This is awesome to see. By the by, we've got 8 more months until it gets on steam?
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# ? Feb 26, 2022 06:55 |
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Pants Donkey posted:I have to imagine exclusivity deals begin at launch, not Early Access opening. Hades went over to steam before they went 1.0. I imagine this is no different.
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# ? Feb 26, 2022 07:19 |
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GodspeedSphere posted:So where do I go for some DD2 tips? Or what's the current meta? I'm getting worn out super fast, dealing no damage, and dealing with poor relationships super quick and I'm not sure what I can do to adjust. Is it just a case of improving my hope level and finishing the shrines of reflection because I'm still in that 5-10 range. Yeah. I hate saying this because I've got like 400 hours in DD, but I think the problem is that DD2 isn't... good?
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# ? Mar 2, 2022 00:27 |
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Next question, is there a way to speed it up? Everything is so slow.
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# ? Mar 2, 2022 23:18 |
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So, how is the game nowadays? I got it like day 3 because it was an absolute steal with the EGS coupon, but didn't put much time into it. Also, is progress going to be reset when it leaves EA or...?
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# ? Mar 16, 2022 17:33 |
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The Hero Path thing seems like kind of a simplification to very obvious roles you could make yourself in DD1. For instance, Plague doctors are either Surgeon or Alchemist, one is more physical and gets bleed bonuses, the other more ranged/buffs and better Blight stuff. In DD1 I could just do this myself by picking 4 of the 8 skills and then bolstering the ones I liked to make my skills adhere more to bleed/blight. Not much of a downgrade or upgrade from previous game, more like a sidestep since you can't upgrade skills in the same ways anymore / it's more restricted and each skill only really gets one big upgrade with your few points. The combo system is nice and I get what they're trying to do with the relationships/no heals outside of battles/limiting how often some skills can activate but aside from that it just feel merely "okay." A lot of things have been more streamlined and more often than not I've felt that it took away from the gradual advancement from the first game. Besides the hero flashback stuff there's really nothing you're constantly building, it's just a singular run with your dudes and that's it, taking out a lot of the previous game's micromanagement of town upgrades or your individual characters. And again I get that the devs wanted to deviate from DD1 and not just have an incremental upgrade from the first game / wanted both to feel like they could stand on their own and not make the first game obsolete. I will say though, if I had played the concept of DD2 first I probably wouldn't be as into the series as a whole. Still many months to go for things to change though so I'm still gonna play every few weeks or so. I will say that the art direction/graphical animation is fantastic. They found a way to do 3D models in a way that just looks awesome, leaves the previous game in the dust.
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# ? Mar 28, 2022 22:57 |
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DLC Inc posted:The Hero Path thing seems like kind of a simplification to very obvious roles you could make yourself in DD1. For instance, Plague doctors are either Surgeon or Alchemist, one is more physical and gets bleed bonuses, the other more ranged/buffs and better Blight stuff. In DD1 I could just do this myself by picking 4 of the 8 skills and then bolstering the ones I liked to make my skills adhere more to bleed/blight. Not much of a downgrade or upgrade from previous game, more like a sidestep since you can't upgrade skills in the same ways anymore / it's more restricted and each skill only really gets one big upgrade with your few points. But the downside as you mentioned is that stuff I would have liked expanded was instead stripped down and made less granular. By having a skill only have a base/mastered version it's harder to balance in a way that both makes it good to upgrade without the base version feeling worthless up to that point. Specialization was borne out of the limitation of 2 trinket slots and the fact they used to be tradeoffs/sidegrades. There was enjoyment in building up a hero from a narrative sense but the grim reality of 'don't yet too attached' since death was always around the corner. I see where they were going with it though I kind of wish they went in the direction Diablo 3 did - You have base skills and instead of just getting linearly stronger they get alternate variants. This could have been built into the metaprogression they established.
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# ? Mar 29, 2022 14:49 |
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the roguelike format hurts it most imo, it's a lot harder to care about what happens to your group when you don't have to deal with them back in town, and your crusader really needs some one-on-one time with God but of loving course the caretaker chose this week to become a devout catholic without that aspect it's just guy dead oh well *reset*
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# ? Mar 30, 2022 00:42 |
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Yeah. Basically everything Red Hook has done with Darkest Dungeon subsequent to retail release of the first game indicates to me that they fundamentally do not understand what made it so compelling.
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# ? Mar 30, 2022 02:40 |
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Time_pants posted:Yeah. Basically everything Red Hook has done with Darkest Dungeon subsequent to retail release of the first game indicates to me that they fundamentally do not understand what made it so compelling. "The game Red Hook wants to make" and "The game everyone enjoys playing" have been directly at odds for a while yeah. There's always been a weird dichotomy there, even looking through this thread after almost every update there's always a few "uh does Red Hook actually play their own game at all" points. DD2 is just all of that coming to a head. No longer shackled by the chains of a good game, they're finally free to fully express themselves. e: TBF They'll probably get a decent game out of it in the year of Early Access, but I think it's too inherently flawed to hit it's predecessor's all-time-great status.
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# ? Mar 31, 2022 14:23 |
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Need someone from Red Hook to hop on now and yell at everyone for being amateurs who do not understand game design, followed by a haughty sniffing sound.
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# ? Mar 31, 2022 14:27 |
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SlyFrog posted:Need someone from Red Hook to hop on now and yell at everyone for being amateurs who do not understand game design, followed by a haughty sniffing sound. The weird Daikatana PR in this thread also doesn't help yes, though the graphics team at least has something to be super-proud of. Game's real pretty.
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# ? Mar 31, 2022 14:36 |
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I'm more optimistic than pessimistic tbh due to how well the DD1 early access was i.e. when the playerbase said something sucked rear end it was almost always addressed and fixed/changed, to the point where even something people were torn on (corpses being left behind) got a toggle switch in the options. Case in point: Everyone collectively saying "these fuckers never shut the gently caress up" in the first two weeks of early access and Red Hook almost immediately tinkered with the relationship/dialogue frequencies. Yinlock posted:There's always been a weird dichotomy there, even looking through this thread after almost every update there's always a few "uh does Red Hook actually play their own game at all" points. Yeah this happened a lot with DD1 where things would be flung at the wall a lot to see what stuck, there were SO many changes between the first year and the official released version. Sometimes it was messy but I appreciated how quickly the mad scientist devs reacted to what they poured into the game and the speed at which they remedy things.
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# ? Mar 31, 2022 14:48 |
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I think I can still say that my favourite parts about the game were things goons worked on. The character interactions and art was great. The gameplay was not.
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# ? Mar 31, 2022 18:14 |
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SlyFrog posted:Need someone from Red Hook to hop on now and yell at everyone for being amateurs who do not understand game design, followed by a haughty sniffing sound. I know this is aimed at me. Click the ? under my name and tell me where this ever happened. I had gently caress all to do with the gameplay, if y’all like the graphics I’m a happy camper.
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# ? Apr 1, 2022 00:57 |
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# ? May 13, 2024 04:16 |
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Going back to DD1, I've been sleeping on the December release of another giant mod. Darkest Dungeon Vermintide https://steamcommunity.com/sharedfiles/filedetails/?id=2683922974 It brings the Skaven from Warhammer into Darkest Dungeon, in an expansion rivalling Crimson Court in size. I've tried it for a little bit now, and it's crazy good. They captured the spirit of the Skaven perfectly with the various enemy types and mechanics. And while it has a Crimson Curse-esque mechanic with warpstone addiction, it's more forgiving and basically ditched the truly annoying parts of dealing with the curse.
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# ? Apr 23, 2022 17:03 |