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Subversive Cult as the descriptor for your civilization is a good time, yeah. There needs to be a way to dramatically increase Crime in the base game though. Maybe a Crimelords dlc like they just did for Aquatics, the whole system needs some love imo.
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# ? Jan 7, 2022 04:01 |
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# ? May 25, 2024 11:30 |
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ilkhan posted:I don't think I've ever played as megacorp and really not sure what the benefits are. The main gimmick is being able to build branch offices on planets belonging to other empires, which is like a mini colony that scales according to how well developed the planet is. In theory you could expand to cover the galaxy in branch offices, but tracking down which planets don't have an office already (including rival megacorp offices) is a massive pain in the rear end and really needs its own overlay view. The other sticking point is that you're at the mercy of the AI for the survival of your branch offices, so if the crisis happens and planets start getting eaten you might be looking at a slow death spiral as you get starved of income. At least the AI fixes in the latest patch means you probably won't end up with braindead AI, like the last game I played as megacorp where my first office was my neighbors capital and they literally never upgraded it by the time the game ended.
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# ? Jan 7, 2022 04:56 |
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isndl posted:The main gimmick is being able to build branch offices on planets belonging to other empires, which is like a mini colony that scales according to how well developed the planet is. In theory you could expand to cover the galaxy in branch offices, but tracking down which planets don't have an office already (including rival megacorp offices) is a massive pain in the rear end and really needs its own overlay view. Yeah the MegaCorp basically is dependent on other friendly empires doing well and also choosing to produce lots of trade. Realistically this is probably not going to happen to any great extent, so that's one anchor around their neck. Secondly, MegaCorps use some new themed jobs instead of the standard ones, and are supposed to be better at producing trade - except they really aren't that great and didn't get much love in the recent trade bump, so that's a second anchor. Basically anything you can do with a MegaCorp, you can do better with another empire. I've often used them to test out strategies and stuff for that reason. The one decent / exploitative strategy you can do with them is start as a MegaCorps, spin off a friendly subsidiary in some minor system, and then switch to being a Merchant Guild. The vassal MegaCorp will buff all your planets and help you build a Trade League, and you can play a normal empire. Kaal fucked around with this message at 05:24 on Jan 7, 2022 |
# ? Jan 7, 2022 05:01 |
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Unironically the best thing about Megacorps is the shared burdens civic, though that one should really require that your starting race be Avian imo.
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# ? Jan 7, 2022 05:30 |
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There was the empire build put earlier - the one with merchant guilds and uhhh master crafters I think? that went really hard on trade and wound up being as good if not better than a megacorp at being what a megacorp should be.
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# ? Jan 7, 2022 06:33 |
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Relevant Tangent posted:though that one should really require that your starting race be Avian imo. Why?
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# ? Jan 7, 2022 10:01 |
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I think the joke is shared bird'n
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# ? Jan 7, 2022 10:36 |
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Horace Kinch posted:I like to play Criminal Megacorp in my friend's multi-player games just to troll them into war-deccing me. Playing friendly megacorp to an allied player and building bonus offices on their worlds is pretty cool too. But yeah outside of that i hate playing megacorps, especially if there's a couple others in the galaxy, who immediately get offices on every planet.
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# ? Jan 7, 2022 15:41 |
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Megacorps needed an expansive, dedicated set of gameplay mechanics to make them anything more than the average empire with an extra building option. The criminal ones are a real pain in the rear end because as far as I remember there's no way to get rid of their branches without a full-scale galactic war as opposed to, like, three nerds in a space cubicle filing paperwork
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# ? Jan 7, 2022 16:13 |
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DaysBefore posted:Megacorps needed an expansive, dedicated set of gameplay mechanics to make them anything more than the average empire with an extra building option. The criminal ones are a real pain in the rear end because as far as I remember there's no way to get rid of their branches without a full-scale galactic war as opposed to, like, three nerds in a space cubicle filing paperwork There's an event that can trigger on worlds with low crime that will remove the branch. Initially it happened really often (meaning there was no point to building the branches at all), but the devs extended the cooldown to 10 years. If you provide the Enforcers, the criminal branches will eventually be removed. The Trade, Crime, Piracy, and Cohesion systems could use a collective pass, in my opinion.
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# ? Jan 7, 2022 16:34 |
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isndl posted:tracking down which planets don't have an office already (including rival megacorp offices) is a massive pain in the rear end and really needs its own overlay view. Agreed. I learned recently that if you select a planet you have a branch office on, tab will cycle through the other empires planets, including ones you haven't built on yet. Before that I looked around in space for systems with planets in them, which was a total pain.
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# ? Jan 7, 2022 18:24 |
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Relevant Tangent posted:strictly roleplaying always the best way to play Stellaris after my last aquatic run ended with me winning so hard it got kind of boring, I restarted again with a really peaceful, open-minded space vampire species openly inviting all aliens into their waiting arms even without being allowed to start as a xenophile, I'm having a blast, my empire is such a good place to live not even conquering some primitives made anyone bat an eye stalk, after the shooting stopped their lives even actually improved a lot now the first migration treaties are rolling in because we're so nice, and I can't stop laughing
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# ? Jan 7, 2022 18:53 |
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Anglers is a civic, yeah, so you can’t take it as a Megacorp? Because business fish might persuade me to buy the Aquatics pack.
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# ? Jan 7, 2022 19:14 |
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LonsomeSon posted:Anglers is a civic, yeah, so you can’t take it as a Megacorp? You can have anglers as a megacorp. They've done a good job lately of making megacorp versions of new civics.
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# ? Jan 7, 2022 19:21 |
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LonsomeSon posted:Anglers is a civic, yeah, so you can’t take it as a Megacorp? Like several DLC civics (memorialist, catalytic processing) there are variants for non-standard empires.
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# ? Jan 7, 2022 19:21 |
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!!!!!!!!! Both Angler and Catalytic?! Fishmech GmbH is imminent
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# ? Jan 7, 2022 19:34 |
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Anglers is trade focused, so it makes perfect sense that you can combo it with a Megacorp.
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# ? Jan 7, 2022 20:40 |
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So does Becoming the Crisis not actually prevent a regular Crisis, or only prevent it if you hit level 5? I got to level 4 and then backed off because the local Ancient Empire was giving me sass and I didn't want them attacking me before I was ready for it. So naturally, when I was just finishing up crushing them under my heel and was bombarding their capital system, but had lost three fleets and everyone else was badly mauled, the game decided to spring the Unbidden on me. The Crisis that doesn't give you a warning first, and it hit in 2405. I think the AI is a bit angry with me.
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# ? Jan 8, 2022 01:50 |
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Anticheese posted:I think the joke is shared bird'n
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# ? Jan 8, 2022 03:56 |
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CapnAndy posted:So does Becoming the Crisis not actually prevent a regular Crisis It does not, unless of course you manage to win the game before the crisis fires. Also the unbidden totally has a warning.
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# ? Jan 8, 2022 09:34 |
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My one time as the crisis the Unbidden showed up and were rampaging through a different part of the galaxy from my home space so naturally, I ignored them. When they cleared out a neighboring empire I cleared them from the now neutral space and proceeded on my journey, detonating the galaxy when they were at about a quarter conquered. I think the other two had just arrived? “We come to feeeeeeed” “Lol nope pushes big red button”
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# ? Jan 8, 2022 18:11 |
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I had the unbidden pop up. Right next to a gateway. They took 1 extra system before I turned up with 250k's worth of fleets. Shortly followed by an awakened empire with a further 500k's worth of fleets. The terrifying crisis turned into a speed bump.
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# ? Jan 8, 2022 18:54 |
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There's no way to have the game auto-pause on a new slave becoming available on the market, is there?
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# ? Jan 8, 2022 19:07 |
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Not normally I think. Believe me I wish it did when I was playing my mega church rock people and I was filling up my ringworlds with “new employees.” Then again, I’d probably work for the guy who bought me and placed me on a utopian space structure, it might even make being a bureaucrat tolerable. My solution was I slowed the game down and spammed the place where the button to buy them appeared.
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# ? Jan 8, 2022 19:55 |
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I killed the Unbidden and the fallen empire and took both their technologies. Then I declared myself a Stage 5 Crisis and ate the race that declared war on me in response. (I also blew up a few of their stars.) The map now looks like this. I'm a Devouring Swarm. They're Determined Exterminators. This was a bad galaxy to have free will in.
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# ? Jan 8, 2022 21:45 |
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The biggest game of Necrons v. Tyranids ever lol
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# ? Jan 8, 2022 22:10 |
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A FESTIVE SKELETON posted:Not normally I think. Believe me I wish it did when I was playing my mega church rock people and I was filling up my ringworlds with “new employees.” Please tell me your empire was some kind of parody of Solid Rock Church.
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# ? Jan 8, 2022 23:07 |
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A FESTIVE SKELETON posted:Not normally I think. Believe me I wish it did when I was playing my mega church rock people and I was filling up my ringworlds with “new employees.” Then again, I’d probably work for the guy who bought me and placed me on a utopian space structure, it might even make being a bureaucrat tolerable. Like there's an entire Space UN with a clunky process for minor rule changes, but somehow right as soon as the market forms every single empire agrees to perpetual price controls forever.
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# ? Jan 9, 2022 00:29 |
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Anyone else get tired of blitzing Admiral and instead play Grand Admiral while command consoling their tits off? This way, even with tech at 1.5x and habitable planets at 0.25x, the AI can cheat all they want to stand a chance against the Gray Tempest and me mid to late game.
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# ? Jan 9, 2022 02:27 |
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Eh, I prefer Commodore, it's more relaxing. Also, since I'm now using a mod to keep the AI from loving themselves over, I can stop caring about the Grey Tempest.
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# ? Jan 9, 2022 12:42 |
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I know it's a very open ended question but man it's getting frustrating. What exactly am I doing wrong when with the StarTech mod on Captain, and as soon as the gloves come off in 2050 I'm rushed with like 20k worth of fleet strength when my own maxed out cruiser army is like 8k tops? If I'm on par with the enemy tech-wise, I just don't see how with the best ships and best tech, each individual ships is still almost 3x as powerful as mine and my fleet and starbase get wiped in a matter of seconds.
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# ? Jan 9, 2022 16:35 |
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Startech is designed to murder you.
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# ? Jan 9, 2022 18:34 |
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Fhqwhgads posted:I know it's a very open ended question but man it's getting frustrating. What exactly am I doing wrong when with the StarTech mod on Captain, and as soon as the gloves come off in 2050 I'm rushed with like 20k worth of fleet strength when my own maxed out cruiser army is like 8k tops? If I'm on par with the enemy tech-wise, I just don't see how with the best ships and best tech, each individual ships is still almost 3x as powerful as mine and my fleet and starbase get wiped in a matter of seconds. Do you actually have ship for ship strength comparisons? If so post your designs. But if I had to guess it's that you should be pushing more of your economy into alloy production to build more ships.
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# ? Jan 9, 2022 19:10 |
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Horace Kinch posted:Startech is designed to murder you. That's Starnet. Startech is designed to murder you but has antirush protection.
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# ? Jan 9, 2022 19:11 |
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So an AI empire decided to become the crisis in my current game, and after destroying them, they're left with one colony that I can't do anything about since another AI empire is occupying it. Is there a way to end the war besides going to war with the other AI to wipe out that colony? I also managed to unleash the Grey Tempest while fighting the Become the Crisis empire
divx fucked around with this message at 22:58 on Jan 9, 2022 |
# ? Jan 9, 2022 22:46 |
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I haven't played in a couple years and wanted to watch a recent let's play to get back in the groove, remind me of stuff, and see stuff that's changed. Any recommendations?
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# ? Jan 10, 2022 03:28 |
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PittTheElder posted:Do you actually have ship for ship strength comparisons? If so post your designs. I would also hazard a guess that the AI is likely using battleships at that point. Captain adds on an extra roughly 27% more resources produced by the AI (in addition to lower upkeep, ship prices, and higher naval cap), so with the way the AI is set up to tech up ASAP, it's very likely that they're out-teching the player, and that the fight definitely isn't on tech parity.
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# ? Jan 10, 2022 05:39 |
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Fhqwhgads posted:I know it's a very open ended question but man it's getting frustrating. What exactly am I doing wrong when with the StarTech mod on Captain, and as soon as the gloves come off in 2050 I'm rushed with like 20k worth of fleet strength when my own maxed out cruiser army is like 8k tops? If I'm on par with the enemy tech-wise, I just don't see how with the best ships and best tech, each individual ships is still almost 3x as powerful as mine and my fleet and starbase get wiped in a matter of seconds. Bring the console down and tag switch over to the enemy. See what they've done.
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# ? Jan 10, 2022 14:33 |
Some pretty extensive changes. I’m glad they’re going to do an open beta for balancing feedback. https://twitter.com/StellarisGame/status/1481597128422182920
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# ? Jan 13, 2022 14:31 |
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# ? May 25, 2024 11:30 |
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I'm glad they're doing a beta as well. They must be playing a completely different game than me if "underpowered tall empires" are the biggest problem right now. There is already hardly any reason to leave your core systems.
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# ? Jan 13, 2022 14:40 |