|
RPATDO_LAMD posted:i don't want to play a game that will get better in the future Different strokes. I get a hankerin' for old games once in a while (particularly multiplayer games) and it's almost always a nice pleasant surprise to see an old favorite now has the equivalent of 2-3 paid expansions added to it for free again: I vet my purchases so that I am paying for what I am getting: completed games. I don't buy on promises or hype. Worst case scenario, I play a game that is already good, enjoy the experience, finish it, watch the credit scroll, and then stop playing it forever edit: okay worst case is I play a game, love it, then patches dump it so now I can't enjoy it in the future Evilreaver has a new favorite as of 10:19 on Jan 9, 2022 |
# ? Jan 9, 2022 10:15 |
|
|
# ? May 29, 2024 20:18 |
|
Halo Infinite: Not every open area needs 3-5 snipers in it. Also, repeating the trope of "open world game that nags you for not following the main story".
|
# ? Jan 9, 2022 19:40 |
|
RPATDO_LAMD posted:i don't want to play a game that will get better in the future This is definitely the thing dragging down so many early access games for me. What's even worse is having a game in your wishlist for years, buying it when it reaches "1.0", then realising that at some point in the games "development journey" it became a horse designed by committee. A lot of games that made it through early access to full release, you can just feel the feature creep running through it like a disease. Listening to your audience is one thing, catering to their every whim to create a disjointed mess is another. At some point in the development process there must have been a sweet spot, where the game was both the original vision and tweaked by the player base to the extent that it was a happy medium. You will miss it. There is a lot to be said for purity of vision when it comes to any creative endeavor. Early access and open development turns that vision into audience pandering, and it ruins good game concepts. Fight me. RGX has a new favorite as of 04:35 on Jan 10, 2022 |
# ? Jan 10, 2022 04:28 |
|
Ghost Recon: Wildlands: "Chase this enemy" missions generally aren't great. They're worse in a game with bad driving. They're even worse in a mostly stealth game when you're suddenly placed in an ambush with no vehicle and need to escape it to chase the guy. They're unforgivable when the mission auto-fails when your target gets a certain distance away. And all of this is made way worse in Ghost mode (one down per combat max or your savefile is deleted).
|
# ? Jan 10, 2022 04:53 |
|
I don't know if it froze or what but when I died in the arena level in Fallen Order it seemed to be taking forever to respawn me. After about 10 minutes I just turned off the ps4, hopefully that didn't corrupt my save.
|
# ? Jan 10, 2022 06:31 |
|
CJacobs posted:Crimson Court is so fascinating to me because it is so utterly stubborn in its design sensibilities. The developers have the way they want their game to be played and drat it you are gonna play it that way. They put in a check every three or four missions to make sure you still are. XCOM 2 is the only other game I can think of with that stubborn-mule-like sense of "screw you if you don't want to play it at our pace". I'd be really curious to hear what this means, tbh.
|
# ? Jan 10, 2022 06:45 |
|
FF7 Remake: It's not necessary to have so many sections that require me to either duck and slowly crouch walk under something or turn sideways and slowly shimmy through a narrow passage. The level design consists mostly of straight corridors and you're not fooling me into thinking otherwise by adding in these bits of debris.
|
# ? Jan 10, 2022 09:56 |
|
I think those usually mask loading times these days. Whether the FF7 remake merits environments complex enough to require so many loading times and the masking thereof is another question.
|
# ? Jan 10, 2022 10:05 |
|
NoEyedSquareGuy posted:FF7 Remake: Those bits are there to let the game load up the next area.
|
# ? Jan 10, 2022 10:22 |
|
I'm starting to wonder how often that's actually true these days. I'm sure at least some of the time it's done in an attempt to give the game a more atmospheric and physical feel, and other times it's just cargo culting because "games all have this sort of thing".
|
# ? Jan 10, 2022 10:36 |
|
Triarii posted:I'm starting to wonder how often that's actually true these days. since games featuring these things are usually aaa multiplatform games designed for a variety of console hw, I guess it's as true as it has been half a decade ago or longer. FF7 Remake was even PS4 exclusive for a time, so pretty old l hardware.
|
# ? Jan 10, 2022 10:54 |
|
Necrothatcher posted:Those bits are there to let the game load up the next area. To some extent, but then they'll throw together several instances of forced slowness one after the other without anything much to load in between and it feels like they just really wanted people to know that they put in several animations for movement. If it's purely to mask load times then the way this game streams assets in is really weird.
|
# ? Jan 10, 2022 11:05 |
|
NoEyedSquareGuy posted:To some extent, but then they'll throw together several instances of forced slowness one after the other without anything much to load in between and it feels like they just really wanted people to know that they put in several animations for movement. If it's purely to mask load times then the way this game streams assets in is really weird. Given the weird texture lod and streaming memory issues I suspect the devs weren't very familiar with UE4.
|
# ? Jan 10, 2022 11:13 |
|
The Bee posted:I'd be really curious to hear what this means, tbh. I dunno about Darkest Dungeon, but in xcom2 they added time limits to most of the missions. The way both 1 and 2 worked is that enemies roamed the map in "pods" of around 2-5 aliens. When a pod became alerted to your squad's presence, they got a free move which they'd typically use to go into cover. So a huge part of the strategy is when to activate pods. Activating one on your first half-move of a turn is hugely advantageous, while activating one on your last move of a turn can be a disaster. So in xcom 1 the optimal strategy became to have your squad creep up as slowly as possible and only activate pods at the beginning of your turn, or let them patrol into your squad with overwatch up. I guess the developers thought this was a really tedious and boring way to play the game (I agree) so in the sequel they added a stealth mechanic that made it much easier to locate pods before activating them, and time limits to prevent you from using a super slow playstyle. I think it was a good solution to the pod problem, but the real answer is probably that they need to get rid of the whole pod system. "Gamers Hate Time Limits" should probably be one of the central tenets of game design up there with "No Water Levels" and "No Escort Missions", so it's not surprising a lot of people hated it.
|
# ? Jan 10, 2022 12:14 |
|
Triarii posted:I'm starting to wonder how often that's actually true these days. I'm sure at least some of the time it's done in an attempt to give the game a more atmospheric and physical feel, and other times it's just cargo culting because "games all have this sort of thing". A lot of games still have the "slowly moving through a narrow corridor to mask a load screen," which you can often see for yourself on PC with an OSD, but I do agree that even without the need for them, developers would still use it for aesthetic reasons. Sometimes squeezing through a small cave and happening upon some majestic vista just looks cool, even when you don't need to worry about loading from an HDD.
|
# ? Jan 10, 2022 12:21 |
|
I've played a lot of Dynasty Warriors franchise games but Persona 5 Strikers has the most aggressive enemies I've ever seen in one of them, now, I'm very familiar with both P5 and P5 Royal so I know how to handle enemy resistances and what works on what but what I am having issues with is not having eyes in the back of my head. Fights can get pretty hectic and it's not uncommon to have a group of 14 Persona all coming at you swinging and firing spells off everywhere, you can perfect dodge and counter in response but you will eventually get hit and stunlocked to death. I'm on the final Jail and things are beyond hectic as all the highest levels of physical and magic attacks are popping off constantly which makes every fight a nightmare.
|
# ? Jan 10, 2022 13:18 |
|
I’m finally playing The Great Ace Attorney and while I appreciate how the series kinda narratively writes reasons why your Case 1 PC Is kind of bad at lawyering (often a new PC amnesia, etc), it’s still kinda tedious that there isn’t an option for the game to not spoon feed me gameplay mechanics to slow down what’s kind of a legitimately interesting first case. It’s only a little thing because this game especially seems like a good entry to the series so I can’t be too mad.
|
# ? Jan 10, 2022 13:37 |
|
Last Celebration posted:I’m finally playing The Great Ace Attorney and while I appreciate how the series kinda narratively writes reasons why your Case 1 PC Is kind of bad at lawyering (often a new PC amnesia, etc), it’s still kinda tedious that there isn’t an option for the game to not spoon feed me gameplay mechanics to slow down what’s kind of a legitimately interesting first case. It’s only a little thing because this game especially seems like a good entry to the series so I can’t be too mad. I really hated the first case because of how useless it makes the main character appear, and how simple it is. I think it has the highest whiplash between awful first case to incredible second case in the series, but you really have to slog through a tutorial for the very basics of every Ace Attorney's game mechanics while the game points at you and says "you loving spineless wimp, you're terrible" and the protagonist agrees Then Herlock Sholmes shows up in Case 2 and it becomes GOTY
|
# ? Jan 10, 2022 19:58 |
|
Judge Tesla posted:I've played a lot of Dynasty Warriors franchise games but Persona 5 Strikers has the most aggressive enemies I've ever seen in one of them, now, I'm very familiar with both P5 and P5 Royal so I know how to handle enemy resistances and what works on what but what I am having issues with is not having eyes in the back of my head. Are you playing on Hard? I remember playing on Normal and didn't have that experience, the only fights that ever really gave me trouble were when someone's weaknesses were getting exploited or the secret bosses.
|
# ? Jan 10, 2022 21:47 |
|
serefin99 posted:Are you playing on Hard? I remember playing on Normal and didn't have that experience, the only fights that ever really gave me trouble were when someone's weaknesses were getting exploited or the secret bosses. I think it's mostly down to my own playstyle, I can dodge most things fine but it was mostly a lucky big melee attack that would set up me being stunlocked for a bit. I've actually since beaten the final boss who was actually pretty easy all things considered.
|
# ? Jan 10, 2022 23:07 |
|
This is mainly an Ubisoft open world game problem but I sure would like an option to turn off animal attacks/remove needing to kill animals to upgrade items.
|
# ? Jan 10, 2022 23:44 |
|
muscles like this! posted:This is mainly an Ubisoft open world game problem but I sure would like an option to turn off animal attacks/remove needing to kill animals to upgrade items. Wolves and bats in video games are absolute maniacs that will attack anything and everything on sight and I have no idea why.
|
# ? Jan 10, 2022 23:47 |
|
Crowetron posted:Wolves and bats in video games are absolute maniacs that will attack anything and everything on sight and I have no idea why. Also birds of various flavors. Especially raptors like eagles and hawks.
|
# ? Jan 10, 2022 23:48 |
|
muscles like this! posted:This is mainly an Ubisoft open world game problem but I sure would like an option to turn off animal attacks/remove needing to kill animals to upgrade items. As I get older I find it harder and harder to kill animals in games I know it doesn't make a lot of sense in the context of a game involving hundreds of murders but I guess killing an animal in-game feels like simulating killing an animal while killing people in-game doesn't. To me at least I'd probably have the same reaction to playing a game involving hacking up an aggressive toddler but I dont think anyone has put that in a game so I can't test it yet
|
# ? Jan 10, 2022 23:54 |
|
I usually feel a bit bad about killing animals at first, but the games generally wear me down pretty quickly. Like, I felt bad at first about killing the big guard dogs in Ghost of Tsushima, but after the fifth time one grabbed Jin in an annoying animation I didn't really care any more.
|
# ? Jan 11, 2022 00:34 |
|
Once I accepted TLoU2 wanted me to feel guilty about killing dogs, Elle became Pet Assassin
|
# ? Jan 11, 2022 00:56 |
|
Manager Hoyden posted:I'd probably have the same reaction to playing a game involving hacking up an aggressive toddler but I dont think anyone has put that in a game so I can't test it yet Dead Space 2 has you covered!
|
# ? Jan 11, 2022 00:58 |
|
Dewgy posted:Dead Space 2 has you covered! Silent Hill 1 too
|
# ? Jan 11, 2022 01:03 |
|
The first game I remember being uncomfortable with having to hurt animals was Resident Evil 5. There are zombie dogs that whine like a regular-rear end dog in pain when you shoot them. Half of them split their heads open to become writhing tentacle monsters or whatever and those ones are cool but the other half of them are basically just regular dogs trying to bite you.
|
# ? Jan 11, 2022 01:10 |
|
I remember how pissed my wife was when she walked in on me killing an orca in Black Flag
|
# ? Jan 11, 2022 01:17 |
|
Fuckers don’t want to die they should stop picking fights imo. Start poo poo get hit, Fido.
|
# ? Jan 11, 2022 01:56 |
|
christmas boots posted:Fuckers don’t want to die they should stop picking fights imo. Start poo poo get hit, Fido. Yeah, its this for me. The people who just randomly kill neutral animals in games are psychopaths, but those loving dogs in Call of Duty have it coming.
|
# ? Jan 11, 2022 02:13 |
The Bee posted:I'd be really curious to hear what this means, tbh. Crimson Court is a DLC themed around vampire mosquitos and it introduces a new mechanic, The Crimson Curse, that makes your characters crave blood. Once a character contracts it there's only like three ways to remove it; beating one of the (very difficult) bosses of the crimson court, beating a new wandering event boss that you might never see if you're unlucky, or beating the crimson court in its entirety and unlocking a permanent means to cure it in your hub town like other diseases. What the disease does, exactly, is decrease your status resistances, speed, and death blow resistances; meaning any character inflicted is more likely to get hit by attacks, more likely to suffer from the two DoT status effects Bleed and Blight and more likely to die when they get hit at low HP. On top of that the disease gets worse in stages, so as you progress through a map your characters pass from Passive to Craving to Wasting where the penalties get worse and worse and they start doing random poo poo like passing turns, refusing healing, hurting themselves or inflicting massive stress damage to the whole party. The only way to stop this is to give them Blood, an item you can only obtain in the crimson court. If you don't, they'll die if they spend too much time in the Wasting state. When you feed them blood they change to the Bloodlust state which gives them more damage, speed and status resists for a period of time but makes them do even more random poo poo like randomly change their position and attack their team mates. Then they go back to Passive and the whole thing repeats forever until you cure it or they die. And that sucks. Seems pretty dire and annoying, right? Well, almost every enemy in the crimson court can inflict this on your guys. Almost every item you interact with in the crimson court can give it to your guys, and once you start the crimson court, crimson court enemies start infecting other areas of the game so it becomes unavoidable. Oh, and in order to even do the crimson court you have to use a special key item that can only be gotten by fighting metal slime style enemies that appear in other areas; you have like one or two turns to kill them before they run away while other crimson court enemies attack you to inflict this disease onto your guys. So it's very much possible to be in a situation where you just can't get an item to get in to clear your way to a boss to cure your disease. On top of that the crimson court maps are completely unlike anything else in the game, they're huge maze-like stages with persistent maps designed to be cleared over multiple ventures. The Crimson Court sucks and it's best ignored because it just makes your whole game suck. All of the DLC for darkest dungeon kind of sucks tbh.
|
|
# ? Jan 11, 2022 02:26 |
|
1stGear posted:Yeah, its this for me. The people who just randomly kill neutral animals in games are psychopaths, but those loving dogs in Call of Duty have it coming. Sometimes there's hunting in the game (Red Dead Redemption 2 rings a bell here) where they make a point about how you should use every part of the animal and only hunt what you need. And then there's a bunch of items / upgrades that need a bunch of pelts despite not having much room to store meat. I have left so many skinless animal bodies across the landscape.
|
# ? Jan 11, 2022 02:53 |
|
RPATDO_LAMD posted:The first game I remember being uncomfortable with having to hurt animals was Resident Evil 5. This was The Forest for me. Don't get me wrong, the forest is a poo poo game and I should have known better. But we were looking for something to play after raft and landed on The forest. After killing my first turtle, where you very viscerally take an axe and slam it over and over into the turtle's shell while it just sort of sits there and dies, I thought that was pretty bad. I was a bit over it at that point. But the turtle didn't make any noises, and so even though it took more whacks than I think it should have, I kept going. Until we got to the deer on the mountain. I'm not sure if they meant to use a rabbit scream for the deer on accident, or they just really got their rocks off slicing pieces from the player's soul, but it was supremely hosed up. You just smashed this tiny deer over and over while it spasmed and screamed with every hit and then peeled off its skin in one smooth motion. I noped out at that point.
|
# ? Jan 11, 2022 03:28 |
|
Nuebot posted:The Crimson Court sucks and it's best ignored because it just makes your whole game suck. All of the DLC for darkest dungeon kind of sucks tbh. as someone who mostly hated darkest dungeon's gameplay but thought the game's presentation was so strong that it's still a good game overall, this DLC was too much for me to put up with. it gives you even less choice and control over what happens in a game that already leaves way too much to the RNG, and it destroys the game's variety by replacing enemies in every vanilla biome with the same DLC enemies. the crimson court maps being static gargantuan mazes also encourages you to just look up the map online to get through it as fast as possible, the same issue the original game's darkest dungeon itself already has. Crimson court just doubled down on everything bad about the base game and I didn't have the patience to finish it.
|
# ? Jan 11, 2022 03:44 |
|
stylistically the crimson court is outstanding gameplay-wise, euuuuugh
|
# ? Jan 11, 2022 04:12 |
|
It's so loving cool they went with a mosquito theme instead of bats for the Crimson Court enemies. Shame about the gameplay.
|
# ? Jan 11, 2022 04:22 |
|
Len posted:Silent Hill 1 too And Dante’s Inferno!
|
# ? Jan 11, 2022 04:43 |
|
|
# ? May 29, 2024 20:18 |
|
Nuebot posted:Crimson Court is a DLC themed around vampire mosquitos and it introduces a new mechanic, The Crimson Curse, that makes your characters crave blood. Once a character contracts it there's only like three ways to remove it; beating one of the (very difficult) bosses of the crimson court, beating a new wandering event boss that you might never see if you're unlucky, or beating the crimson court in its entirety and unlocking a permanent means to cure it in your hub town like other diseases. What the disease does, exactly, is decrease your status resistances, speed, and death blow resistances; meaning any character inflicted is more likely to get hit by attacks, more likely to suffer from the two DoT status effects Bleed and Blight and more likely to die when they get hit at low HP. On top of that the disease gets worse in stages, so as you progress through a map your characters pass from Passive to Craving to Wasting where the penalties get worse and worse and they start doing random poo poo like passing turns, refusing healing, hurting themselves or inflicting massive stress damage to the whole party. The only way to stop this is to give them Blood, an item you can only obtain in the crimson court. If you don't, they'll die if they spend too much time in the Wasting state. When you feed them blood they change to the Bloodlust state which gives them more damage, speed and status resists for a period of time but makes them do even more random poo poo like randomly change their position and attack their team mates. Then they go back to Passive and the whole thing repeats forever until you cure it or they die. That sounds legitimately awful. Why would they do this?
|
# ? Jan 11, 2022 04:57 |