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Sometimes I hit the face buttons with the index finger of my other hand if my thumb is occupied with the analog stick I don't know if I can ever go back to playing games with a bulky controller, split joycons are the dream
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# ? Jan 7, 2022 23:28 |
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# ? Jun 5, 2024 07:44 |
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Mr. Nice! posted:None of y'all just sit your thumb between all four buttons and rock it around as necessary? I have no problem pressing any combination of the buttons with just my thumb. Depends on the controller how well it works. Pretty easy on the joycons, the pro is bigger and harder to do it for, and the A button is still a little awkward to roll onto for me anyway I also have long thin spider fingers so my thumb doesn't get a lot of space coverage
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# ? Jan 8, 2022 03:42 |
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I think I horribly messed up. I did the sequence break to get Gravity Suit early on my hard mode file, and now I'm stuck fighting Experiment Z-57 without Spin Jump or Storm Missiles and can't avoid half of his attacks
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# ? Jan 8, 2022 09:16 |
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Zulily Zoetrope posted:Sometimes I hit the face buttons with the index finger of my other hand if my thumb is occupied with the analog stick Timothée Chalamet account spotted
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# ? Jan 8, 2022 09:23 |
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Darth Nat posted:I think I horribly messed up. I did the sequence break to get Gravity Suit early on my hard mode file, and now I'm stuck fighting Experiment Z-57 without Spin Jump or Storm Missiles and can't avoid half of his attacks https://www.youtube.com/watch?v=cPRIP91NMzo https://www.youtube.com/watch?v=NbqsVKrAzdw
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# ? Jan 8, 2022 10:09 |
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Yeah after banging my head against the boss for an hour I deleted my file and am going to be more selective in my sequence breaking this time.
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# ? Jan 8, 2022 10:23 |
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Yea early grav suit is nice, but fighting Z-57 with just the spin jump is not. I ended up pulling it off with the shinespark kill, but it took a bunch of tries.
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# ? Jan 8, 2022 14:02 |
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Darth Nat posted:I think I horribly messed up. I did the sequence break to get Gravity Suit early on my hard mode file, and now I'm stuck fighting Experiment Z-57 without Spin Jump or Storm Missiles and can't avoid half of his attacks Do you mean Space Jump, or did you sequence break and skip Spin Boost as well?
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# ? Jan 8, 2022 14:12 |
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lol that a consequence of sequence breaking the game was breaking the game, dont hear about that as often as youd think.
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# ? Jan 8, 2022 14:18 |
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TaurusOxford posted:Do you mean Space Jump, or did you sequence break and skip Spin Boost as well? I skipped Spin Boost as well, which meant that it is basically impossible to avoid Experiment's double swipe and some of the patterns during the fan section.
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# ? Jan 8, 2022 18:54 |
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Can you wall jump to get the height to dodge the double swipe?
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# ? Jan 8, 2022 18:57 |
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I think you probably can with extremely precise timing, but it's extremely difficult to position yourself correctly and also avoid his head.
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# ? Jan 8, 2022 19:03 |
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WHY BONER NOW posted:Can you wall jump to get the height to dodge the double swipe? You can, but it's pretty tight timing and positioning as you also need to time a flash shift to get yourself to the middle of the screen. (Jump to 2:56) https://www.youtube.com/watch?v=P6xg36pLU08 The situation IS doable, but for a more casual player it's gonna be immensely frustrating. TaurusOxford fucked around with this message at 21:14 on Jan 8, 2022 |
# ? Jan 8, 2022 21:11 |
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Alternate solution: Just learn the no major glitches speedrun route and skip Z-57 entirely.
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# ? Jan 8, 2022 21:26 |
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TaurusOxford posted:You can, but it's pretty tight timing and positioning as you also need to time a flash shift to get yourself to the middle of the screen. (Jump to 2:56) Just watching this vid I have no idea how people slept on flash step as a combat dodge, it's absolutely indispensible in the late-game
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# ? Jan 8, 2022 21:41 |
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I literally do not understand how people survived the robot Chozo fights without the flash step.
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# ? Jan 8, 2022 22:06 |
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Darth Nat posted:I literally do not understand how people survived the robot Chozo fights without the flash step. Flash Shift becomes far less vital for those once you get Screw Attack early and can just bonk them to death.
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# ? Jan 8, 2022 22:20 |
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Darth Nat posted:I literally do not understand how people survived the robot Chozo fights without the flash step. Jumping over them and baiting the parry move
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# ? Jan 9, 2022 18:11 |
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Darth Nat posted:I think I horribly messed up. I did the sequence break to get Gravity Suit early on my hard mode file, and now I'm stuck fighting Experiment Z-57 without Spin Jump or Storm Missiles and can't avoid half of his attacks Oh drat, that exact thing happened to me on my hard mode run. Suuuuuucked.
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# ? Jan 11, 2022 05:43 |
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Darth Nat posted:I think I horribly messed up. I did the sequence break to get Gravity Suit early on my hard mode file, and now I'm stuck fighting Experiment Z-57 without Spin Jump or Storm Missiles and can't avoid half of his attacks You can walljump to avoid most of the rest I think.
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# ? Jan 11, 2022 05:51 |
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The Sequence Breaker's Hubris...
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# ? Jan 11, 2022 11:16 |
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I ultimately just decided that I just could not take beating my face against the boss any longer, deleted my file, and did the same thing but got Spin Boost this time. A much wiser decision. It is interesting how much sequence breaking changes the game, though, since there were multiple times where I had no idea where I needed to go with the items I shouldn't have yet.
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# ? Jan 11, 2022 20:35 |
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I managed to brute force it, but I basically had to both have perfect movement in the wind segment and then get lucky by him not jumping into the double swipe right after.
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# ? Jan 11, 2022 20:58 |
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why are these speedbooster puzzles so insanely hard? i've been trying to do the horizontal one in ghavoran for 30 minutes and it's just impossible. and youtube says it's one of the easier ones?
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# ? Jan 12, 2022 00:17 |
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While speedboosting you don't have to input away from a wall to wall jump, which makes all puzzles involving walljumps much much easier.
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# ? Jan 12, 2022 01:17 |
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Relin posted:why are these speedbooster puzzles so insanely hard? i've been trying to do the horizontal one in ghavoran for 30 minutes and it's just impossible. and youtube says it's one of the easier ones? You mean this one? https://www.youtube.com/watch?v=wN9bTfMH6po
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# ? Jan 12, 2022 01:17 |
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DoctorWhat posted:While speedboosting you don't have to input away from a wall to wall jump, which makes all puzzles involving walljumps much much easier. Pretty sure Dread made it so you don't need to input away from a wall to do the wall jump with or without the speedboost.
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# ? Jan 12, 2022 18:04 |
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Walljumping really got done in Dread by being made a basic part of the moveset with a fixed movement away from the wall rather than a semi-secret move you could exploit for infinite vertical movement
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# ? Jan 12, 2022 18:16 |
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that last boss took me like a dozen tries, but once I got through the flying phase it only took like two. I liked this game.
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# ? Jan 12, 2022 18:17 |
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Relin posted:why are these speedbooster puzzles so insanely hard? i've been trying to do the horizontal one in ghavoran for 30 minutes and it's just impossible. and youtube says it's one of the easier ones? You don't have to do a mid-air shinespark or anything like a lot of videos show. You have enough time to stand on the lower level and do a diagonal shinespark (up-left) to the blocks without having to do any fancy maneuvers before it. It's what I did anyway Re: wall jumping chat I found the wall jump shinespark puzzles impossible but would it have been better to do them before getting the space jump? Though I guess the cold area in Dairon you would already have space jump to be in there without taking damage unless you are sequence breaking. pissinthewind posted:that last boss took me like a dozen tries, but once I got through the flying phase it only took like two. I liked this game. Same here about the third phase, which was good though I sure was mad the first time i lost in the third phase after finally getting through the 2nd one. I finished the game yesterday and started up Super Metroid. Item Getter fucked around with this message at 19:52 on Jan 12, 2022 |
# ? Jan 12, 2022 19:36 |
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I think the single biggest tip for people struggling with shine spark puzzles (once you know how they work) is that more often than not, you’re messing yourself up by pressing the control stick too much. A lot of the tricks, especially wall jumping, are more about jump timing than precision stick inputs. (Also, find your favorite of like the four different ways there are to get out of spin jump and trigger a midair spark.) Item Getter posted:would it have been better to do them before getting the space jump? girl dick energy fucked around with this message at 22:29 on Jan 12, 2022 |
# ? Jan 12, 2022 22:26 |
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girl dick energy posted:I think the single biggest tip for people struggling with shine spark puzzles (once you know how they work) is that more often than not, you’re messing yourself up by pressing the control stick too much. A lot of the tricks, especially wall jumping, are more about jump timing than precision stick inputs. Not talking about spin jumping, I mean being able to jump anywhere mid-air means I am probably space jumping next to the wall or something instead of properly wall jumping and losing the speed boost. Hard to tell what is going on really plus with the screw attack glow making it hard to tell if speed boost is still active. Was able to do wall jumps before getting all those upgrades but they kind of muddle everything for the purposes of the shinespark puzzles only. Weirdly having more luck with the Super Metroid wall jump Item Getter fucked around with this message at 07:23 on Jan 13, 2022 |
# ? Jan 13, 2022 07:03 |
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If you're doing a series of walljumps, even if there are space jumps between, try just completely letting go of the stick one you start. When I could no longer give direction inputs,those puzzles quickly became easier and more consistent.
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# ? Jan 13, 2022 14:30 |
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girl dick energy posted:(Also, find your favorite of like the four different ways there are to get out of spin jump and trigger a midair spark.) I'm sure there are puzzles that become easier if you can do this reliably, but there is not a single one that requires you to do this.
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# ? Jan 13, 2022 14:57 |
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I absolutely love the Metroid games. The boss battles, the exploration, discovery, etc. I’ve had people tell me that if I love Metroid, I should love Hollow Knight. But I just can’t. I’ve tried 3 times over the last two years to get into Hollow Knight and while I love the atmosphere, the music, the presentation, etc, I find it way too stressful. Yes the enemies themselves are much harder than your average enemy in a Metroid game, but it’s the exploration. I feel like in a Metroid game I am rewarded for exploration, but in HK I can spent over an hour carefully navigating a really difficult area. Precision timing my jumps, my encounters with enemies perfectly, then die to a scrub enemy, lose my shade, all my geo, and find myself on a bench with no easy way to retrieve my shade or try again and I’m totally demoralized. A feeling I never get in a Metroid game. So, am I just a fan of Metroid but not necessarily “Metroidvanias”? Is Metroid considered “easy” for the genre or is HK known for just being really difficult?
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# ? Jan 16, 2022 21:49 |
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I love Metroid games, too, and i found HK to just be kinda bad. I kept pressuring on and on due to hype, waiting for the moment the game finally gets good, and like 20 hours in and a lot of battling sunk cost fallacy later, i finally just dropped it and never looked back. I made it through Sekiro just fine, so i'm not exactly awful at games, and it didn't really seem like so much of a difficulty problem to me, more that it's just tedium and dumb design decisions stacked on each other that made it a tiresome experience. Don't feel too bad about not liking Hollow Knight as a Metroid fan, no matter what others say.
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# ? Jan 16, 2022 21:54 |
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I like Hollow Knight but my replays always fizzle out due to the sheer, pointless scale of the game. It was impressive on my first run through when it hit my exploration feels hard but there's just so many rooms to pad out the game's scale that repeated visits to areas or dying in the middle of nowhere can just be tedious. I don't even think it's a matter of difficulty, if they'd cut out the cruft in the level design dying to difficult encounters wouldn't feel anywhere near so bad without the long runbacks and repeated platforming
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# ? Jan 16, 2022 22:12 |
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I played through HK twice and love it, but I remain chilly towards castlevania despite having played a bunch of them (and Bloodstained). I think I’m put off by the heavy RPG/random drop component they always have. Or maybe the corny Halloween vibe just isn’t my jam.
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# ? Jan 16, 2022 22:28 |
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Hollow Knight's world is just too big and traversing it is neither easy or fun even when you're fully powered up. And I swear the fast travel points were positioned to be as inconvenient as possible. I beat it and enjoyed it enough, but I've never felt like revisiting it because traveling around the map could be such a slog.
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# ? Jan 16, 2022 22:48 |
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# ? Jun 5, 2024 07:44 |
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Put me in the column of loving Metroid, loving Igavanias, and bouncing off of Hollow Knight hard several times. Latest try, I got 12 hours into the game and just was not enjoying myself. I bounce off a lot of Metroidvanias, actually. Latest non-Metroid non-Igavania ones I actually finished were a couple Shantae ones and Axiom Verge 2. I think a lot of it is that I like my Metroidvanias to last like 10 hours max on a casual first playthrough.
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# ? Jan 17, 2022 01:49 |