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CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
FFXI: a nice touch that should never be repeated in a game again

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Sintor
Jul 23, 2007
Make sure to use Windower, really makes the game much more bearable. There's also some graphics mods you can do to make it look really good for an early-era mmo. A friend and I recently put about 100 hours in during covid, got through all the story and made it to middle end-game. There is something super solid and zen about the combat in it that really hooks me, despite being an action-combat fan.

Another QOL thing is replacing the map image files with the fully annotated/revealed ones, makes life a lot easier.

Bregor
May 31, 2013

People are idiots, Leslie.

CodfishCartographer posted:

FFXI: a nice touch that should never be repeated in a game again

New thread title please

Badger of Basra
Jul 26, 2007

FFXIV Porn posted:

other notes:

- why is giving items to npcs done through the trading interface. bizarre.
- the mog wardrobe is cool but all the guides online just say "yeah put it in the mog wardrobe" without telling you where it is or how to access it. the fact that it's in view house is baffling.
- that's the case with a lot of the stuff online about this game. the writers of all the guides and wikis just seem to assume you've been playing the game for ages. "oh the nation quests? yeah those start from any gate guard." wtf is a gate guard. there are a lot of guards and a lot of gates. why not just say where they are!!!
- having to target doors and open them instead of just walking through. minor thing but it hosed me up for a bit before i realized that's how they worked.
- i started as a monk and combat is a ton of autoattacking and sometimes using weaponskills. i don't mind this necessarily, the slow pace kind of works for it. i'm sure it gets a little more involved as you get deeper in.
- they tell me about synthesis early on (my "here's some items to try it!" tutorial failed lmao) but then are like ... gently caress it, try whatever, throw poo poo in crystals and see what happens. Ok.
- very early they show you the cutscene for rhapsodies of vanadiel and give you no indication of how to access and start those.
- that's a common thread. not much indication of where to go for anything. i get that you're intended to infer stuff through dialogue, but it goes kind of extreme.
- speaking of dialogue, why do the tarutaru talk like that. i don't ever in my life want to read "peace-weace" or "sistaru" ever again.

this is all correct but i do like how the tarutaru talk funny, ESPECIALLY when they do it in very serious situations

FrostyPox
Feb 8, 2012

I haven't logged into this in a while, I should play it more. Still got 30 Bard and then for some reason a second character that's a 15 Black Mage and I still have no idea what I'm doing but having fun doing it. RoE are pretty cool for getting gear though

keep it down up there!
Jun 22, 2006

How's it goin' eh?

FrostyPox posted:

I haven't logged into this in a while, I should play it more. Still got 30 Bard and then for some reason a second character that's a 15 Black Mage and I still have no idea what I'm doing but having fun doing it. RoE are pretty cool for getting gear though

It's free login right now. Good time to get re-addicted.

FrostyPox
Feb 8, 2012

keep it down up there! posted:

It's free login right now. Good time to get re-addicted.

Oh I've been subbed since... whenever I last posted in this thread, I just haven't logged in lmao

But perhaps this weekend

Schir
Jan 23, 2012


Reporting back in after playing a few more days of this deeply bizarre and strange video game.
  • for some reason unlocking the dancer class required me to start one of the expansions and then sneak past a bunch of level 70 mobs after time traveling to the past to get a rock. I'm a level 30 monk, why do I need to go through this whole song and dance ( :v: ) to unlock a class
  • for some reason, the fifth windurst quest needed me to kill 30 monsters in an area three maps away and then wait a minimum of 23 but no longer than 24 in-game hours (about one hour real time) to talk to an npc to finish the quest
  • lmao that you need to wait for boats to transport you in real time.
  • lmao that ff11's version of the novice network kicks you out after like 24 hours, while you're still just barely coming to grips with the game
Everything about this game is extremely 2000s-core, from the last time in the tech cycle where everyone in tech was distilling and huffing their own farts while jacking themselves off about how people were going to move into the virtual world. It's neat taking a look at that sort of experience with 20 years of hindsight and directly contrasting it against just how cynically metaverse poo poo is being pushed right now. I'm having a great time with it.

ghostinmyshell
Sep 17, 2004



I am very particular about biscuits, I'll have you know.

Schir posted:

Reporting back in after playing a few more days of this deeply bizarre and strange video game.
  • for some reason unlocking the dancer class required me to start one of the expansions and then sneak past a bunch of level 70 mobs after time traveling to the past to get a rock. I'm a level 30 monk, why do I need to go through this whole song and dance ( :v: ) to unlock a class
  • for some reason, the fifth windurst quest needed me to kill 30 monsters in an area three maps away and then wait a minimum of 23 but no longer than 24 in-game hours (about one hour real time) to talk to an npc to finish the quest
  • lmao that you need to wait for boats to transport you in real time.
  • lmao that ff11's version of the novice network kicks you out after like 24 hours, while you're still just barely coming to grips with the game
Everything about this game is extremely 2000s-core, from the last time in the tech cycle where everyone in tech was distilling and huffing their own farts while jacking themselves off about how people were going to move into the virtual world. It's neat taking a look at that sort of experience with 20 years of hindsight and directly contrasting it against just how cynically metaverse poo poo is being pushed right now. I'm having a great time with it.

Ah the memories of herding a party of 10-15 people around areas with monsters 30-40 levels higher with sneak/invis pots being rare, with the spell versions lasting not long at all and finding safety spots for the whm/rdm to reapply the spell to you.

Also consider back in the day if FFXI was alt-tabbed/lost-focus it crashed/, we didn't have cell phones or second monitors so sitting there waiting for boats was definitely a more social experience for players. (we talked to each other lol)

pretty soft girl
Oct 1, 2004

my dead grandfather fights better than you
Yeah I think there's some lost context that almost every game design decision in FFXI is oriented around socializing

I kind of bounced off of ffxiv because you're never not pushing buttons, ffxi's combat (at least in the early days) is paced so you can continue having a conversation with your party members and I miss that so much

Schir
Jan 23, 2012


pretty soft girl posted:

Yeah I think there's some lost context that almost every game design decision in FFXI is oriented around socializing
I don't think that context is lost as much as you'd expect for a 20-year-old MMO that hasn't had any expansions in four years. It's really apparent that there's a lot of times in the game where you're just auto-running from point A to B for sometimes upwards of an hour at a time or just autobattling enemies or waiting around for things to happen and alt-tabbing out of the game doesn't break things as often so I'll just have FF11 open in the background and alt-tab over into the ff11 discord and chat with the goons who hang out in there, to kind of try and keep some part of that social aspect that the game's trying to encourage.

Schir fucked around with this message at 21:54 on Dec 23, 2021

brand engager
Mar 23, 2011

pretty soft girl posted:

Yeah I think there's some lost context that almost every game design decision in FFXI is oriented around socializing

I kind of bounced off of ffxiv because you're never not pushing buttons, ffxi's combat (at least in the early days) is paced so you can continue having a conversation with your party members and I miss that so much

Seems like a physical job thing, all my blm leveling was me cycling through my strongest spells that weren't on cooldown.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

brand engager posted:

Seems like a physical job thing, all my blm leveling was me cycling through my strongest spells that weren't on cooldown.

The problem with that, back in the day, was MP - even with a brd or a rdm, your mp refresh wouldn't be enough to support that kind of casting unless you're willing to rest for literally 5+ minutes waiting for it to refill.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
BLM's job while leveling way back when was as a magic burst finisher. Staff swap to whatever elemental staff you were using to finish with, swap back to the mp regen one and kneel to get mp back. Repeat ad nauseum.

Their burst was absolutely bonkers, at least.

pretty soft girl
Oct 1, 2004

my dead grandfather fights better than you

brand engager posted:

Seems like a physical job thing, all my blm leveling was me cycling through my strongest spells that weren't on cooldown.

Around when was this? Even the most active jobs (rdm, I'd argue, which was my first job) circa 2004-2005 still usually left plenty of bandwidth and downtime mid-combat unless things were hitting the fan

brand engager
Mar 23, 2011

pretty soft girl posted:

Around when was this? Even the most active jobs (rdm, I'd argue, which was my first job) circa 2004-2005 still usually left plenty of bandwidth and downtime mid-combat unless things were hitting the fan

2008 or 2009

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
The most active job I can think of was, maybe, summoner? RDM had a bunch of spells but was still mostly keeping up En-* spells and magic bursting. Although they were generally good for helping with skill chains as well. Still very slow and plenty of time, especially compared to any modern mmo.

Rynoto fucked around with this message at 02:53 on Dec 24, 2021

brand engager
Mar 23, 2011

The below 60 parties I joined never coordinated skillchains or anything so I had no experience doing bursts. Once I got to 60 I found out the preferred party exp mob had reflect, so past that point I was supposed to solo level off of goblin pets in WOTG areas. It was extremely frustrating so I never got past 62 back then.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
No idea how much it changed in later years but during the first few expansions you had to do coordinated skill chains and bursts to have any truly consistent leveling experience post, like, lv30. They also weren't that terribly hard with macros being a thing and that one plugin that showed everyone's gauge.

Kortel
Jan 7, 2008

Nothing to see here.
You can do 1 to 99 solo without ever doing Skill Chains or Spell Bursts.
Sam and Dancer can self chain and some trusts can spell burst.

Ort
Jul 3, 2005

Proud graduate of the Andy Reid coaching clinic.
At endgame you are using a weapon skill about every 2-5 seconds, it is very fun to self skillchain.

The time when I finally finished my Twashtar on dancer, after all of the insane work and gil it cost, then finally went out to test it and was just doing 90k skillchains with trusts and chunking NMs down more than twice as fast as I used to, was one of my favorite MMO moments of all time and it was less than two years ago.

It’s such a great RPG thing to have an insane grind actually payout with a meaningful power increase you will keep forever. Very few MMOs can achieve that these days.

Ort fucked around with this message at 16:01 on Dec 24, 2021

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
Yeah especially with dancer + twashtar, being able to drop two 99k WSs into a 99k SC fuckin owns hard. If you're quick enough you can get a third WS off into a second SC. Being able to drop nearly 500k in a few seconds, when you started plinking away for like 12 damage, is amazing.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Still sad about getting big grind weapons in OTHER mmos and having them outdated. I love my Yagrush. Some days I wanna come back and work on my Twash and Terps because DNC is amazing in this game.

ghostinmyshell
Sep 17, 2004



I am very particular about biscuits, I'll have you know.
The FFXI anniversary site is still getting updated, and there are some interesting nuggets in there once in a while...

https://we-are-vanadiel.finalfantasyxi.com/history/?year=before

Doctor Discomfort
Jan 4, 2015

ghostinmyshell posted:

The FFXI anniversary site is still getting updated, and there are some interesting nuggets in there once in a while...

https://we-are-vanadiel.finalfantasyxi.com/history/?year=before

Apparently I had the site set to japanese which was then being auto-translated to english.

So I can finally pronounce the name Eald'narche now.




Also I just remembered I saw the japanese name for Voracious Resurgence was something completely different. So I checked and its translation is Eclipse Embryo. What the heck.

Doctor Discomfort fucked around with this message at 05:09 on Jan 3, 2022

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture
Is it worth fuckin’ with these slimes?

Robo Reagan
Feb 12, 2012

by Fluffdaddy
just make sure you have protection and it should be fine

knox
Oct 28, 2004

Was watching someone with 160 viewers play FFXI last night; I wasn't aware Yoshi P was put in charge of basically all Square-Enix online division and therefore FFXI as well, and essentially saved the game from being scrapped + server's closed like eventually all MMOs. I do remember how the game did fall off with no news coming from it whatsoever for awhile, and I guess it was 2015? they put out a statement saying they weren't going to ever release anything new for it. But Yoshi, as someone who respects FFXI a lot (I mean the game was as big/bigger and more hardcore in Japan than it was un US, where it was huge ofc) and knows it can still make money, it's clearly had a resurgence with more new stuff coming.

I like PvP MMOs with open RvR as my ideal experience, and I never reached past probably level 60 in FFXI, but I do love the game and look back fondly on it even with all the pain involved and the grind. I see that there is a private server for I guess the game as it was before level increase. I'd be curious to know what the population is on that server. In the stream at like 11PM EST last night there was 800 people on the guy's retail server and he said Asura is even more populated, and with what 20+ servers FFXI retail definitely has a healthy population in my opinion.

I reset my password through Square last night just to see if I could get into my account, I guess it was the final day for free login though. I might actually log in some day though and see how much I want to play it.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

knox posted:

I do remember how the game did fall off with no news coming from it whatsoever for awhile, and I guess it was 2015? they put out a statement saying they weren't going to ever release anything new for it.

2015 was when Rhapsodies started, which was only like.. 32 months after Adoulin? So I don't think Yoshida had anything to do with it. Matsui's been in the Producer seat since 2012 and doing a good job with the little (no) money he has.

knox
Oct 28, 2004

kirbysuperstar posted:

2015 was when Rhapsodies started, which was only like.. 32 months after Adoulin? So I don't think Yoshida had anything to do with it. Matsui's been in the Producer seat since 2012 and doing a good job with the little (no) money he has.

I know nothing about it, just going off what this streamer was saying regarding it.

This interview does suggest Yoshi has had some influence regarding keeping FFXI alive / not allowing SE to shut it down.

https://www.dualshockers.com/final-fantasy-xiv-interview-yoshida-soken/

quote:

G: I’m guessing that Final Fantasy XI is drawing closer to the end of its life cycle. Are you thinking, when the time to close Final Fantasy XI comes, of ways to draw its remaining players into Final Fantasy XIV?

Naoki Yoshida: Being in charge of Business Division 5, XI is still part of my group. I can tell you right now that it’s still going strong, and there are no plans to end it any time soon.

This year we have a lot of patches and a lot of plans. We’re going to talk about it in the coming months, even if it’s not a new expansion.

Yet, the team and the Producers want to liven up the project, so you’re gonna see the results in the next few months of work within the team as well as the PR teams. You’ll feel that the game is still going strong.

If and when, maybe even ten years in the future, Final Fantasy XI finally ends, then yes, we’d be completely open to doing some kind of promotion for those players. Maybe if they move to XIV we could give them a free year of subscription or something like that.

With that being said, we don’t want to force those players to move on to XIV. They’re completely different games, so it has to be their decision.

The memories players have of Vana’diel are memories of Vana’diel. And it’s because it’s Vana’diel that those memories are so strong. We’ll do everything in our power to keep the servers open for the players. It’s important for us.

I said come in!
Jun 22, 2004

The interviewer makes a pretty big assumption with thinking FFXI is going to shut down soon. There are servers that are still pretty crowded. This MMO is very much still very alive.

jokes
Dec 20, 2012

Uh... Kupo?

Alive, refuses to die, who’s to say

In any event it’s an excellent way to spend some time, a memory trip down a fun/accessible version of an unfun and legendarily inaccessible video game. It’s also, honestly, pretty dang fun. But only if you understand what the gently caress was going on back then. Trying to convince, like, a zoomer to check it out after playing FF14 or WoW or, gently caress, any video game would be an awful idea.

knox
Oct 28, 2004

I said come in! posted:

The interviewer makes a pretty big assumption with thinking FFXI is going to shut down soon. There are servers that are still pretty crowded. This MMO is very much still very alive.

Facts but part of the reason I used that interview is due to Matsui FFXI director saying in 2015 it was basically going into maintenance mode/they weren't going to be creating any new content for the game anymore, at which point the community got pissed about it and clearly they did not go through with that plan, which is why I mentioned Yoshi P probably had a lot to do with 'saving' it (and of course the players themselves).

Eight-Six
Oct 26, 2007

Retail FFXI is a living anthropological experience that provides you exponential levels of advancement over how things were,

but if you engage the systems as they are,

summon a few trusts and pull of a skill chain into a magic burst,

you can start to see FFXI As She Was Designed.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

I started playing FFXI again for the first time since it came out and now I'm out killing leeches for hours trying to get a carbuncle's ruby how's everyone else's day

DACK FAYDEN
Feb 25, 2013

Bear Witness

Glagha posted:

I started playing FFXI again for the first time since it came out and now I'm out killing leeches for hours trying to get a carbuncle's ruby how's everyone else's day
the drop rate on ruby is still poo poo, but if you've got a job that you can level off the Bloodsuckers in Bostanieux Oubliette you can pull double duty because they're a pretty ok exp spot

this probably doesn't help but I mean, if it does, yay

Eight-Six
Oct 26, 2007

please make sure you are killing the correct leeches

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

Wiki said it was. I'm gonna change farming zones next time though and see how it works out

Bregor
May 31, 2013

People are idiots, Leslie.
Final Fantasy XI: please make sure you are killing the correct leeches

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CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
https://twitter.com/AshenbubsHD/status/1488163232145625090?t=b5um9pyUKRN0vS1w8KmFwA&s=19

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