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Yeah Doom 2 rules
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# ? Jan 16, 2022 08:15 |
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# ? May 31, 2024 21:12 |
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Ghost Leviathan posted:I've seen that one, where you literally have to throw the pie in a yeti's face to make it fall off the mountain See also: If you don't throw the boot at the cat chasing the mouse in the street in what amounts to a QTE an hour into the game, the mouse won't be there to bail your rear end out several hours down the line. Restart and try again, dipshit. QuarkJets posted:I've been playing Battletech and I really have to wonder why this isn't available on mobile platforms Isn't that game really unoptimized? Possibly infected with Unity stank?
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# ? Jan 16, 2022 08:21 |
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One of my favorite dead man walking states is in Hugo 3: Jungle of Doom. At the very start of the game if you don't walk to the left and ignore the games directions to rescue your friend by going to the right you won't be able to return to that screen and it has several items required to beat the game.
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# ? Jan 16, 2022 08:51 |
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Barudak posted:One of my favorite dead man walking states is in Hugo 3: Jungle of Doom. At the very start of the game if you don't walk to the left and ignore the games directions to rescue your friend by going to the right you won't be able to return to that screen and it has several items required to beat the game. How about the one in Hugo 2 where if you got your matches wet it was unfinishable.
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# ? Jan 16, 2022 08:59 |
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Vic posted:How about the one in Hugo 2 where if you got your matches wet it was unfinishable. You know, maybe all the Hugo games were assholes
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# ? Jan 16, 2022 09:00 |
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Dead Space<<<<<<<<<<<<<<<<Dead Space 2
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# ? Jan 16, 2022 09:13 |
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veni veni veni posted:Dead Space<<<<<<<<<<<<<<<<Dead Space 2 Is that an unpopular opinion? I thought people loved the first two games and only hated 3.
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# ? Jan 16, 2022 10:54 |
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John Murdoch posted:Isn't that game really unoptimized? Possibly infected with Unity stank? Yeah, that game will run on a phone exactly loving never, ever. On my 7 year old computer that game could probably do a max of about 25FPS in medium settings. MrQwerty fucked around with this message at 11:02 on Jan 16, 2022 |
# ? Jan 16, 2022 11:00 |
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veni veni veni posted:Dead Space<<<<<<<<<<<<<<<<Dead Space 2 Both are good but yeah, 2 is a great example of refining what works from before IMO 3, on the other hand, might be one of the most blunt examples of EA jank. Microtransactions and cut scenes for days
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# ? Jan 16, 2022 11:14 |
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How did point and click games get the name “Adventure” anyway? As terribly broad and vague as most game genre names can be they at least usually bear some relation. Adventure though, like most games are about an “adventure” yet are not adventure games. And like half of adventure games don’t actually have an adventure in them.
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# ? Jan 16, 2022 12:25 |
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yeah man and every game is a role playing game if you think about it
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# ? Jan 16, 2022 12:27 |
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There are violence games, vehicle games, puzzle games and misc.
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# ? Jan 16, 2022 12:30 |
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galagazombie posted:How did point and click games get the name “Adventure” anyway? As terribly broad and vague as most game genre names can be they at least usually bear some relation. Adventure though, like most games are about an “adventure” yet are not adventure games. And like half of adventure games don’t actually have an adventure in them. "point and click adventure games" got their name from "adventure games", aka text adventure games. adventure games got their name from Colossal Cave Adventure, one of the earliest examples of the genre. It was a text-only game written in 1977. It ran on mainframe computers so you could only play it if you went to a university with a PDP-10. PDP-10 programs could only have 8 character filenames, so on the computer its name was "ADVENT", short for Adventure so in the end "adventure games" is a name in the same line as "doom clones" RPATDO_LAMD fucked around with this message at 12:40 on Jan 16, 2022 |
# ? Jan 16, 2022 12:38 |
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Pretty much all video game genres are arbitrary as hell. The same could be said of all genres. Ya gotta categorise things somehow with language more than one person can understand.
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# ? Jan 16, 2022 12:48 |
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Suikoden II is the best metroidvania I've ever played
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# ? Jan 16, 2022 13:12 |
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Ghost Leviathan posted:Pretty much all video game genres are arbitrary as hell. The same could be said of all genres. Ya gotta categorise things somehow with language more than one person can understand. Someone itt said like a hundred posts ago we should just call everything an “x clone” and honestly that’s a pretty good idea. Doom clone GTA III clone OoT clone Mario clone Mario 64 clone Resident Evil clone Street Fighter clone Dynasty Warriors clone
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# ? Jan 16, 2022 13:16 |
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the worst video game genre people tried to name is "masocore"
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# ? Jan 16, 2022 13:20 |
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galagazombie posted:Someone itt said like a hundred posts ago we should just call everything an “x clone” and honestly that’s a pretty good idea. Which is still a pretty useful term becaue the best way that game development can be understood is what they're imitating and building off. After all, it's very hard, both creatively and technically, to make something entirely new.
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# ? Jan 16, 2022 13:58 |
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Caesar Saladin posted:the worst video game genre people tried to name is "masocore" I debate between that and pathfinders as the term for metroidvanias. Like come on, at least search action at least implies something about the actual gameplay. Hell "keyring platformer" as stupid as it sounds is better.
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# ? Jan 16, 2022 14:30 |
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I just call point and click adventures "comedy puzzle adventures" seeing as almost all of them have just some combination of gag writing, puzzles and a storyline as their core characteristics anyway. I guess if I had to I'd just switch out comedy with horror or whatever else, but the other two would probably remain the same.
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# ? Jan 16, 2022 15:05 |
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real time strategy games are actually real time tactics and IT MAKES ME SO MAD
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# ? Jan 16, 2022 15:24 |
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Dead Space 2 was an action horror, but Dead Space 1 is way creepier and environmental. Dead space 2 is just a better game, though.
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# ? Jan 16, 2022 15:54 |
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I loved Dead Space but I think the creepiness was kinda lost on me because I was slowly torturing monstrosities to death with power tools and that made me feel way too badass to be scared much
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# ? Jan 16, 2022 16:30 |
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William Henry Hairytaint posted:I loved Dead Space but I think the creepiness was kinda lost on me because I was slowly torturing monstrosities to death with power tools and that made me feel way too badass to be scared much I remember when that came out, I was playing it on my friends xbox and he was like, "aren't you scared as poo poo of this game?" while I was sawing off limbs and said, "not really, are you?" He ended up walking out of the room when we watched Event Horizon one time lol.
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# ? Jan 16, 2022 16:34 |
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A lot of problems with blockbuster AAA 'horror' games is they end up being just especially gribbly action games, especially since what makes good horror is pretty much antithetical to executive enforced corporate mandates.
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# ? Jan 16, 2022 16:34 |
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William Henry Hairytaint posted:real time strategy games are actually real time tactics and IT MAKES ME SO MAD I prefer real time logistics games
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# ? Jan 16, 2022 16:41 |
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I never played any of those famous immersive sim games back in the day, took me until like last year. Wasn't terribly impressed with Deus Ex, aside from all the Hong Kong stuff. Like it was cool I guess, but eh. (System Shock 2 on the other hand largely impressed the crap out of me) I think Deus Ex being so stage based made it ultimately just feel like an FPS with really complex systems and RPG elements. What made SS2 and the Hong Kong part feel so much better I guess was the sense of scope and exploration of one large interconnected location, ON TOP of the FPS with complex systems and RPG elements aspect Grape fucked around with this message at 16:47 on Jan 16, 2022 |
# ? Jan 16, 2022 16:41 |
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Grape posted:I never played any of those famous immersive sim games back in the day, took me until like last year. Deus Ex was never an immersive sim?
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# ? Jan 16, 2022 16:51 |
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MrQwerty posted:Deus Ex was never an immersive sim? I love this post because this joke is deep
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# ? Jan 16, 2022 17:03 |
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Thief 2 is better than Deus Ex
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# ? Jan 16, 2022 17:24 |
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Rutibex posted:I prefer real time logistics games like factorio?
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# ? Jan 16, 2022 17:33 |
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Grape posted:I never played any of those famous immersive sim games back in the day, took me until like last year. Mmmm.... System Shock 2 is like
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# ? Jan 16, 2022 17:55 |
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Smik posted:Mmmm.... System Shock 2 is like Well until the Rickenbacker (sp) anyway, where it got super linear and way less interesting. But up until then yes, chefs kiss. As someone who grew up on the Metroid Prime games it also felt pretty clear that Retro was a big fan of the game. And quite silly in retrospect that when the first Prime was being developed that folks were like "but but but, an exploratory first person game that has FPS elements??? it will never work!!!". But I guess most console people (like myself) didn't have a clue about most PC stuff.
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# ? Jan 16, 2022 17:59 |
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Grape posted:Well until the Rickenbacker (sp) anyway, where it got super linear and way less interesting. But up until then yes, chefs kiss. Better than the Body of the Many. Or the weapon degradation rate. Or the weapon balance. But nothing's perfect.
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# ? Jan 16, 2022 18:02 |
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For whatever reason I'm ok with weapon degredation, mostly. Didn't bother me that much in Breath of the Wild either. The Body of the Many sucked though yeah.
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# ? Jan 16, 2022 18:07 |
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Fur20 posted:the discworld games weren't written by terry pratchett anyway and it shows almost immediately I like Discworld, but if you try to emulate that tone and gently caress it up even slightly, you end up with the most punchable, Oxford University Comedy Society, Radio 4 nerd poo poo imaginable, like Douglas Adams.
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# ? Jan 16, 2022 18:18 |
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Even the worst of Adams was funnier than any of the Pratchett stuff I’ve read.
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# ? Jan 16, 2022 18:26 |
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chglcu posted:Even the worst of Adams was funnier than any of the Pratchett stuff I’ve read. Disco Pope posted:I like Discworld, but if you try to emulate that tone and gently caress it up even slightly, you end up with the most punchable, Oxford University Comedy Society, Radio 4 nerd poo poo imaginable, like Douglas Adams. They're both good. I've never read Pratchett but I've seen enough clips to know it's pretty good. Adam's last book was pretty bad though, but in his defence he didn't like it either and had written it while extremely depressed.
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# ? Jan 16, 2022 19:23 |
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Smik posted:They're both good. I've never read Pratchett but I've seen enough clips to know it's pretty good. Adam's last book was pretty bad though, but in his defence he didn't like it either and had written it while extremely depressed. I think its probably because I discovered Pratchett when I was 11 but Adams when I was about 27 and that whole "something mundane and bearucratic but look, a penguin runs the office because of a clerical error" style of Engineering lecturer humour got on my tits.
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# ? Jan 16, 2022 20:28 |
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# ? May 31, 2024 21:12 |
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Grape posted:I never played any of those famous immersive sim games back in the day, took me until like last year. One of the things I've always thought about Deus Ex being good is that it is built out of discrete stages where you have room to poke around. They aren't so big that you need a quest log to keep track of what's going on, and the content isn't diluted just to fill space. There's little wasted time driving/running/horseriding from point A to B. As far as gameplay goes it's got as much depth to it as it needs. You aren't picking up loot and running back and forth on a large map to trade items or perform fetch quests, which is basically padding, and you can focus on different tools to support different ways of completing objectives. Since the levels are limited in size, most objectives will have detailed alternatives for you to try out that make replaying the game more than once actually worth doing. There are long conversations, plot events and entire stages that you might either miss or only see one version of. I don't see any way the stage based approach is a problem for the game. If you make it bigger or one big continuous map, you just end up with more empty space or rubbish that might as well be procedural. The game is ancient now so I'm not saying the gameplay itself is actually fun, but it's a shame that the mid-size hub has been mostly abandoned in big budget games. It's either on rails or a gigantic map, which are both extremes that have their own drawbacks.
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# ? Jan 16, 2022 20:38 |