|
Fidelitious posted:No kidding. "Someone like Tony Zurovec". His most recent experience on Crusader (20+ years ago) makes him about as qualified for his job as any random mid-tier game developer. Maybe less. It's just some really, really badly placed idol worship. As far as SCultists are concerned, the mere fact that Tony Z works at CIG (and at a high-level position too) means that he's got to be one of the most talented developers in the
|
# ? Jan 17, 2022 15:48 |
|
|
# ? Jun 5, 2024 22:25 |
|
Sandepande posted:When it first happened, it resembled (in a perversely enjoyable way) amateurish, heavy-handed GM railroading, where stupid players refuse or don't realize they need to be taken captive. Once was fine, twice was irritating, it happening multiple times for each of the main antagonists was Just Bad Writing At least in FarCry 3 they made you walk through a door before Vaas blindsides you yet again for the next you've-been-captured plot part, in 5 you would be whisked away from literally anywhere (including inside an otherwise empty helicopter at 1000ft) after a couple of audio warnings. That is CIG level implementation
|
# ? Jan 17, 2022 16:20 |
|
NumptyScrub posted:Once was fine, twice was irritating, it happening multiple times for each of the main antagonists was Just Bad Writing The worst one was the northern area, honestly. To get free you run through a gauntlet of enemies that gets progressively longer with every capture. By the final one you're not just going through a regular looking interior, it's clearly the bunker the people you're helping are based in. When you get to the final enemy he's begging you to stop and realize what you're doing and won't attack you. Of course you have to kill him, even if you figure out what's going on. I stood there for five minutes and just waited to see if anything would happen. Nope, gotta kill the dude, can't progress otherwise. For a game series that's been known to have surprise alternatives to quests, it was quite the letdown.
|
# ? Jan 17, 2022 17:35 |
|
It was a great way to make me never buy a FarCry game again
|
# ? Jan 17, 2022 17:50 |
|
Question: Has there ever been a game released with such an outdated engine? I know the current version of cry engine is 5.6.7 isn't SC based on a version of 3?
|
# ? Jan 17, 2022 18:48 |
|
monkeytek posted:Question: Has there ever been a game released with such an outdated engine? I know the current version of cry engine is 5.6.7 isn't SC based on a version of 3? I mean, sure, there are tons of shovelware games that sit on top of some barely functional antiquated UnrealEngine or Unity is-this-even-1.0 version, but counting those is perhaps cheating. As a serious release from an actual games company, though? The closest I can think of is some of the later Postal 2 sequelisodes, still running on UE2.
|
# ? Jan 17, 2022 18:52 |
Sandweed posted:The way they implemented it was loving stupid, I was ambushed by a spec op squad, hit with a tranquilizer and taken to the bad guy base while flying a helicopter. This happened like 4 times during the story. lol tranq me once shame on me, tranq me twice shame on you, tranq me three times... wait no stop
|
|
# ? Jan 17, 2022 18:55 |
|
monkeytek posted:Question: Has there ever been a game released with such an outdated engine? I know the current version of cry engine is 5.6.7 isn't SC based on a version of 3? Star Citizen is built on top of CryEngine 3.7.
|
# ? Jan 17, 2022 19:23 |
|
monkeytek posted:Question: Has there ever been a game released with such an outdated engine? I know the current version of cry engine is 5.6.7 isn't SC based on a version of 3? Not a $400,000,000 dollar-ten year in development AAAA life simulator, no.
|
# ? Jan 17, 2022 19:25 |
It's not CryEngine it's Star Engine!
|
|
# ? Jan 17, 2022 19:33 |
|
Yeah but CI stole most of the Crytek wizards, so the current engine is way superior. In fact, my reddit friends told me CI will eventually sell their magic tech and makes tons of money. This is the evidence for that:
|
# ? Jan 17, 2022 19:41 |
|
JugbandDude posted:Yeah but CI stole most of the Crytek wizards, so the current engine is way superior. Hi OP, it seems your message got cut off. Not sure what happened
|
# ? Jan 17, 2022 19:50 |
|
I attacked someone, but was able to give them a criminal stat when he killed me? posted:Hello, quote:sounds about right. The crime stat mechanic is broken. Its like a game of "I'm not touching you". quote:"Aggravated criminal damage" has been removed in 3.16 and replace with aggressor timers.
|
# ? Jan 17, 2022 20:06 |
|
dass dat booty!! ngl I actually think the correct stair walking is kind of cool. laughable in the overall sense in terms of where the game is at, but still cool
|
# ? Jan 17, 2022 20:48 |
|
TheDarkFlame posted:There is nothing more annoying in an open-world game than having something in the game require you to talk to Some Dude, who is not in Some Dude's spot in town on the second left turn, or in Some Dude's shop, so you've got to go find them. It doesn't add more to the game if you have to go and figure out where they are instead, wandering around the town, tending to virtual business, living their virtual life doing virtual things, whatever. Having to do extra faff and busywork is not gameplay. The limited iteration of a similar system in Majora's Mask is probably 90% of the ill will I have for that game. Simply slides MM right off the list of good Zelda games. Creativity points for trying something unique but it was a swing and a miss.
|
# ? Jan 17, 2022 22:04 |
|
Play posted:dass dat booty!! *somewhat correct it's literally just IK
|
# ? Jan 17, 2022 22:17 |
|
Play literally any game that lets you see your feet regularly in the last 20 years. IK is not special. https://www.youtube.com/watch?v=RyCXM87r8MY&t=270s Nobody brings up feet positions because its useless from a gameplay perspective, and you'd have to be a terrible pedant to refuse to play a game because you don't like the position of the feet. Star Citizen and its followers bring it up because, surprise, nobody makes a big deal out of it. They slap a new name on it, call it a porsche, and then wait for donations so they can continue their operations for another year. Meanwhile, you have games like GTA 4 back in 2008 doing some slightly innovative stuff with ragdolls and collision, and even that isn't the first instance of that in gaming afaik.
|
# ? Jan 17, 2022 22:35 |
|
quote:
|
# ? Jan 17, 2022 22:57 |
|
source: my butt lmao
|
# ? Jan 17, 2022 23:05 |
|
Popete posted:Wikipedia says 40% but also I have to disagree about the racism angle. Racism is about a race of people. Boycotting is about corporations and governments and their behavior. This is the exact same red herring that Israel uses against boycott, divest and sanction calls to action. Or any opposition to the Israeli apartheid state. They claim it is all antisemitism which isn't remotely true or legitimate dieselfruit posted:source: my butt lmao your butt is a way more trustworthy source than wherever he's pulling that nonsense from
|
# ? Jan 17, 2022 23:22 |
|
Mirificus posted:They are going to do what they always do, they make tools that do the basic grunt work and only the high level stuff is left for actual people. The same way they make tools to create space stations from modular units, one developer can make dozens of them, rather than dozens of level designers creating one space station. It's CIG, it's what they do.That's the whole point, they are not using traditional methods, they will make the background AI generate dialogue that is personality aware, location aware, events aware - the plan is to have the computers (AI) simulate a person to such a degree that you can't tell it isn't another person, that's what Chris means when he says he wants it so players can't tell the difference between other players and NPC's. He's not talking about whether an NPC bunny-hops everywhere, he's more talking about an AI that can approximate passing a Turing Test. "It's what they do!" after describing something they have not done Christ this poor bastard seriously thinks CIG will make NPC AI that can pass the Turing test for their janky space MMO. Imagine the server load required if they actually did...!
|
# ? Jan 17, 2022 23:33 |
|
is there a TLDR on the last couple of years somewhere? alternately: drat it bootcha
|
# ? Jan 17, 2022 23:52 |
|
precision posted:is there a TLDR on the last couple of years somewhere? Citizens are looking forward to salvage, refuelling and server meshing. This time for sure About the only new thing is that Chris paid himself a dividend and the investors extracted some cash. The dreams business is doing well e: also they have space whale statues now
|
# ? Jan 18, 2022 00:11 |
|
Littrbx sccsfl! https://i.imgur.com/anNIm5P.mp4
|
# ? Jan 18, 2022 00:44 |
|
why do citizens write dissertations on why star ciitizen is good
|
# ? Jan 18, 2022 01:45 |
|
nawledgelambo posted:why do citizens write dissertations on why star ciitizen is good Due to having no game to play they have lots of free time
|
# ? Jan 18, 2022 01:53 |
|
Khanstant posted:lol tranq me once shame on me, tranq me twice shame on you, tranq me three times... wait no stop you don't get trang'd again
|
# ? Jan 18, 2022 01:57 |
|
star citizen could learn a lot from the now-defunct obscure MMO "Face of Mankind" FoM had a cult playerbase and was heavy on the RP side of player interactions. I probably played it for a month but didn't form the close connections with strangers I think you'd need to fully enjoy the game for longer than that. The game had a lot of novel systems. Effectively the entire economy was player driven, ala EVE. There were different colonies that could be taken over & controlled by player controlled factions. Manufacturing equipment was mostly a time-gated and resource-gated affair, where you needed to go through a big tech tree of refining junk and purchasing more obscure elements/textiles etc, so there was lots of down time for merchant/producer oriented players. The game was more or less "PVP anywhere", but you could be taken to jail pretty quickly if you stepped out of line. Jail was literally a jail where you'd have to spend a week or more just hanging out and doing hard labor, killing time with other prisoners until your time was up. FoM had a lot of similarities to Garry's Mod RP servers now that I think about it, but had a much larger playerbase. There was 3rd person action combat stuff, and super janky/laggy netcode so it felt impossible to actually be good at the game. The character controller logic was sort of tanky and miserable as well. Despite all this it had pretty good environments for it's time and for a free to play MMO. However it suffered from a miserable onboarding experience where you were just lost and confused unless someone showed you the ropes or you got pulled into RP intrigue or OOC vengeance pettiness by folding into the community more. Something I always thought was cool about FoM was it's job system. On paper it's some stupid pie-in-the-sky poo poo that shouldn't work, but it totally did. Basically you would make a character, join one of the major player factions, and that'd decide your starting colony and give you access to the faction chat & the faction job board. Jobs were player-defined and fell into different categories (produce items, do patrols, go on invasion/attack missions etc). Players at a certain rank in the faction could define the jobs, which had to have a starting rally point and a time/date. You'd sign up for a job, go to the time & place, and if you were signed up for the job and at the place, you & everyone else there for the same reason would get put into a party for the mission. You'd all vote on the mission leader, then try to fulfill the written description of the mission to the best of everyone's abilities. The game then kept a log of the mission participants activities throughout the mission, zone-warps gone through, what was said, actions taken (things picked up/put down etc), weapons fired/damage dealt & done etc. You'd complete the job and had the option to write up a post-mission report, but only the captain had to actually full one out and mark the mission a success/failure. Here's the magic part: Once a day, any player could get some decent cash by reviewing 5 mission logs from your faction. You could see missions that were done recently and decide if it looked like it was done appropriately or not. Once the mission log got consensus from random players, you'd get an extra payout for a job well done once a week. There was a fun feeling of logging in and getting a big rear end "paycheck" since you spent the week doing stupid RP poo poo like walking around on "patrols", inevitably RPing like a dork. Anyways, FoM was in every way more "alive" than Star Citizen appears to be, as a result of clever designs that encourage player participation in the spirit of the universe. The huge walls of text from SCers in this thread about how they're imagining AI will behave and live real lives is incredibly stupid when SC's goal should be to engage real players to act more like citizens in a living/breathing community. edit: thank god for MMOHuts https://www.youtube.com/watch?v=47RtN_cF6xQ&t=213s FoM also beat SC to the "insurance" approach to dying. a cyberpunk goose fucked around with this message at 02:45 on Jan 18, 2022 |
# ? Jan 18, 2022 02:42 |
|
Does anyone remember that name of that PvP MMO that had permadeath and player owned islands and castles and poo poo that pubbies were getting all ginned up for but in the end it turned out to be a pile of horseshit? I thought it was called like 'Daggerfall' but I can't for the life of me find it.
|
# ? Jan 18, 2022 02:54 |
|
Crowfall?
|
# ? Jan 18, 2022 02:55 |
|
Azubah posted:Crowfall? Nah it was much older than that. It was from like 8 years ago or something.
|
# ? Jan 18, 2022 03:33 |
|
Colostomy Bag posted:It's great that you have this dumpster fire to learn from as you go through your studies on what not to do. You pick any part of SC and it is a treasure trove of incompetence. That is not news to any of us here. It is when you start to learn the finer nuances of project management one begins to really appreciate the sheer level of ineptitude involved at every conceivable level. Star citizen is the result of greed and a lack of some oversight committee that's dedicated to actually having a product be produced within a reasonable pint of time for a reasonable amount of money. It's effectively answering that age old question of "what if they just didn't cancel that project and gave it infinite time and money?" The result is pretty much an ironclad reason for why publishers need to exist over video games studios.
|
# ? Jan 18, 2022 03:39 |
|
Gynovore posted:Like I mentioned earlier, this whole ''living breathing universe " thing was probably poo poo out by some intern in five minutes, then forgotten. There's no code. I think that marketing phrase (living, breathing universe) is a great indicator to realize your game company is run by manchildren and the end product is going to be way off base from the promises and videos you see, possibly right up until release when a million screaming fans shout in unison and boards everywhere light up about how it turns out the video game is just another video game and it's not actually going to replace your life. I'm pretty sure every new game developer who decides their first game is going to be better than GTA right off the bat just knows their Ai will work like real people because they have all these ideas.
|
# ? Jan 18, 2022 03:50 |
|
And ultimately what "living breathing universe" ends up being is another one of those terrible survival games where you have a constantly depleting hunger and thirst meter and to fill it half way you have to eat 200 cans of noodles and drink 42 bottles of water. And no, these life problems only affect the player, not any of the NPCs who can stand in place forever and watch you die of starvation as you get -1 hp taken off you every second after one of your life meters hits 0. Soooo awesome.
|
# ? Jan 18, 2022 03:54 |
|
Anybody thinking they gonna get innovative gameplay out of Chris Roberts, movie director, is kidding themselves. Expect cutscene after cutscene where actors tell you about their life. That's what you'll get for your living breathing universe. Not gameplay... video segments. Pretty much like what they've been doing for the past 10 years. This is not new info... it's not sudden. It's literally all the smoke and mirrors to make the game look like a universe. Go watch some good star citizen YouTube's and enjoy the ai tech at work.
|
# ? Jan 18, 2022 04:02 |
|
nawledgelambo posted:why do citizens write dissertations on why star ciitizen is good Because the alternative is having to ask cig why they are screwing everything up, why the roadmap does not represent reality in any way, what they are actually working on, and how long its really going to take. All these answers would be soul crushing to the strident supporter. So instead you just make poo poo up to defend a multinational corporation with hundreds of employees because they are clearly too incompetent to do something simple like make a roadmap of what their plan is because they are too busy inventing a new computer system that's not based on simple on-off circuitry because star citizen demands more from reality than reality can deliver. Chris will never let you down, you can only let down the Chris.
|
# ? Jan 18, 2022 04:13 |
|
Rotten Red Rod posted:"It's what they do!" after describing something they have not done You have to say this. As otherwise what are you going to be able to say? Chris, who has only been able to work in movies and whatever for years, who was fired from his last actual video game job space game from Microsoft, with a track record of making on-rails space shooters with story pieces between each mission, and his mastermind accomplice who made a 2D shooter game in the 1990's... is going to reinvent technology as we know it today because of their amazing experience in ??? field of ??? Because of their amazing work in AI for making mission objectives be able to pass or fail that triggers a different story section when you end the mission??? Because Tony really knew how to make a character in an isometric game???? Basically You need to append everything you say about star citizen with "I sure hope they can" and end it with "because they have more dumb loving luck than experience doing that." Let's try it out: I sure hope they can reinvent MMO technology to allow thousands of player to play together because they have more dumb loving luck than experience doing that. I sure hope they can make NPCs that are literally indistinguishable from human players because they have more dumb loving luck than experience doing that. I sure hope they can make a ramp and stairs in a level that don't kill players because they have more dumb loving luck than experience doing that. Seems like it works ok!
|
# ? Jan 18, 2022 04:23 |
|
Counter point to The Titanic - Mae Demming, Tickle Porn star.
|
# ? Jan 18, 2022 04:27 |
|
a cyberpunk goose posted:star citizen could learn a lot from the now-defunct obscure MMO "Face of Mankind" Hell yeah. FoM was an absolutely jank mess but at least the devs really did seem to try and keep it alive. It just had an unsustainable game loop. Played a lot with EC pals and hyper-capitalisting it up by Still a better game than starcitizen ever will be.
|
# ? Jan 18, 2022 04:30 |
|
|
# ? Jun 5, 2024 22:25 |
|
The Rabbi T. White posted:Does anyone remember that name of that PvP MMO that had permadeath and player owned islands and castles and poo poo that pubbies were getting all ginned up for but in the end it turned out to be a pile of horseshit? I thought it was called like 'Daggerfall' but I can't for the life of me find it. Darkfall ?
|
# ? Jan 18, 2022 05:42 |