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Consider the first ten years a "planning decade".
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# ? Jan 24, 2022 16:08 |
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# ? Jun 6, 2024 23:25 |
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Every day SC inches closer to SS13
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# ? Jan 24, 2022 16:44 |
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TheDarkFlame posted:I remember joining a goon SS13 server ages ago where a lot of the old guard would talk about Poo, which was a substance that was removed from the game at some point. Even with normal substances, you give the kind of reprobates who play SS13 a new thing they and will put it into every system they can find, they will paint the station with it, they will put it in all the food... and apparently some people got incredibly weird about poo. I don't know the details, just that "bring back poo" as a thing you'd see here and there when someone was trying to be weird. Janitor is one of my favourite jobs in SS13 so I really can't wait to trade the funny 2D sprite game with the vampire clowns and nukes for the very fidelitous Star Citizen where I spend eighteen hours cleaning a poo poo-streaked toilet in VR in return for moldy space bread and permission to empty my poopometre
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# ? Jan 24, 2022 16:52 |
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just a forest of bad poser models standing proud atop their airport waiting room seats, making GBS threads constantly, as far as the eye can see
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# ? Jan 24, 2022 16:56 |
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quote:Is this becoming a hate subreddit? (self.starcitizen_refunds)
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# ? Jan 24, 2022 17:23 |
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https://i.imgur.com/YepP49U.mp4
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# ? Jan 24, 2022 17:28 |
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Too much on the nose
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# ? Jan 24, 2022 20:00 |
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NumptyScrub posted:When you bought in, were you aware that after starting development in 2012, they were still in a pre-alpha, not-feature-complete state? I was aware it started way back in 1999 with a dream and is still going, yes. I first heard about it before kickstarter happened and, while being grateful to crobear for Freelancer, disliked the initial 2014-2015 completion date. "2 years!" I cried, a lot could change! (It did, but then it didn't). Surprisingly, there's enough stable and working features for me, much like interesting mechanics. I didn't know mining can be interesting! Hell, there's more meaningful stuff to do than in a "complete, released game" that is stuck in 1984 game design with 400 billion empty star systems. (elite: In 10 days I had more emergent gameplay happen than in 1k hours of e:d. I have a workstation Ivy Bridge 2013 cpu and slow ECC ram, this impacts the performance a lot but have only ~30% less performance than youtubers and streamers thanks to 3060ti. Major problems are small stutters and inability to play 100% smoothly. Cities 28-40fps, space combat 30-60fps. (max settings) I don't have any cpu/ram heavy games so it's uncomparable for me. I've been in the same boat of "lmao jpeg sellers" ever since they never delivered back in 2016 but looking for some skillbased space pvp I stumbled upon fellow goon videos. https://www.youtube.com/watch?v=j2tDWkC8bjM one of these https://www.youtube.com/watch?v=lZa5WX8SFqo also, endless salt mines And after playing for several days, after seeing how meticulously they did most of the things, how thought through most of the stuff is and then seeing what they actually are trying to accomplish I started to believe. Not in crobear, to believe that this tech they are trying to deliver for so long is worth the wait. I'd throw some more $ at them if I had some. If they accomplish the scale of interaction they are trying to do, this will help move gaming industry years forward. But it's not profitable for big companies to invent the tech because pubbies will still happily go and buy fifa/bf/cod "this year, even more better!" for $60 far more religiously than redditors praise crobear. Erulisse fucked around with this message at 22:22 on Jan 24, 2022 |
# ? Jan 24, 2022 22:18 |
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Erulisse posted:I was aware it started way back in 1999 with a dream and is still going, yes. I first heard about it before kickstarter happened and, while being grateful to crobear for Freelancer, disliked the initial 2014-2015 completion date. "2 years!" I cried, a lot could change! (It did, but then it didn't). I want to believe this post is made in earnest *so badly*
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# ? Jan 24, 2022 22:25 |
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As always, even earnest praise of CIG needs to include a lot of "if"s and "trying to"s.
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# ? Jan 24, 2022 22:55 |
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the first thing i check when purchasing online recreational software is whether or not my avatar can relieve it's bowels into a toilet and need to monitor it so i don't leave a loaf in my spacesuit and squish it into my cheeks as i sit into my $1000 dollar collection of art assets
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# ? Jan 24, 2022 23:06 |
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Rotten Red Rod posted:As always, even earnest praise of CIG needs to include a lot of "if"s and "trying to"s. I could have used "when" just to trigger half of the thread but decided to be me - a stupid loving child that realised that even with all the money in the world all we'll be able to see actual space stuff only in games and not in real world. So yeah, it's all honest hopes because there are shortcomings and failures and its all known.
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# ? Jan 24, 2022 23:32 |
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Erulisse posted:I'm a new backer (10 days in). I think you may have clicked on the wrong pack friend, its traditional to pledge for the Idris pack.
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# ? Jan 24, 2022 23:46 |
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Gravity_Storm posted:I think you may have clicked on the wrong pack friend, its traditional to pledge for the Idris pack. Can I have your paypal to invoice you for the amount I need to upgrade to idris please?
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# ? Jan 24, 2022 23:47 |
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Erulisse posted:I was aware it started way back in 1999 with a dream and is still going, yes. I first heard about it before kickstarter happened and, while being grateful to crobear for Freelancer, disliked the initial 2014-2015 completion date. "2 years!" I cried, a lot could change! (It did, but then it didn't). Tell me more! The good news for you is over time people are slowly able to reel in the impossible promises Chris made to sell the game without giving backers who backed for those reasons a refund so over time the game will be totally possible. The biggest problem I had with it was that it was never going to be the mmo Chris promised. With that major hurdle just erased fairly recently the only real part of contention now is I guess watching a complex game be made by 700 full sail grads. Just by sheer numbers and time and money, eventually they get it right. At that point though, the real questions need to be asked that nobody on cig considers yet because free money: 1: Is the mmo fun? 2: is the single player thing fun?
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# ? Jan 24, 2022 23:57 |
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Daztek posted:post videos of you playing the game, tia https://www.youtube.com/watch?v=5XjwrlrmO4Y this was my last attempt to get to a spaceship and fly in space
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# ? Jan 25, 2022 00:12 |
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Erulisse posted:If they accomplish the scale of interaction they are trying to do, this will help move gaming industry years forward. Can you elaborate on this point? I feel Star Citizen has promised much, but so far hasn't moved the needle much with regards to delivering on these promises. I'm not a developer / computer toucher though so perhaps I'm mistaken in this respect. My perception is that conceptualizing is the easy part and should be given less weight than what they have actually implemented. Tony Z. (and some citizens) have talked at length about the incredible 'quanta' system which will deliver AI that is both computationally efficient, persistent, capable of passing a Turing test in an open-ended video game, and many other notions I'm omitting for clarity. For years though, the game's AI has been lackluster - NPCs barely do anything and have a very limited range of interactions and there's no risk of mistaking one for a player. CIG employees and citizens are quick to point out that the 'quanta' AI is not available / working as intended / only in the secret dev build on an airgapped server because some other feature is missing (e.g., server meshing, persistence, etc.) or because it's so great they want it to be a key launch feature for the game that nobody can see before. It's difficult for me to reconcile Star Citizen's track record and the notion that they are on the cusp of redefining the industry.
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# ? Jan 25, 2022 00:18 |
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Erulisse posted:I could have used "when" just to trigger half of the thread but decided to be me - a stupid loving child that realised that even with all the money in the world all we'll be able to see actual space stuff only in games and not in real world.
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# ? Jan 25, 2022 00:30 |
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I'm about to break too triggered to live, too invested in space jpgs to die
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# ? Jan 25, 2022 00:34 |
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Shazback posted:Can you elaborate on this point? Nah. Everything they've done and everything they've promised is bog-standard stuff that has been around forever. They're just good at hyping it up with obscurantist technobabble and they're also in large part talking to an audience that hasn't paid attention to games since the early aughties — a lot of them still believe that PC gaming is somehow in a slump and under siege from the nasty ebil consoles rather than more thriving and innovative than it has ever been (possibly with 1993 as the only exception). The problem is that the CI¬G devs themselves — or at least the top management that gets to go on camera and make themselves look stupid — are just as out of touch and haven't been in the business since forever, so they can deliver this hype with a fair amount of conviction. They have no idea that their never-done-before super-tech has been done before and become standard components of a whole bunch of current game engines. They believe the nonsense they're peddling, and the audience has slowly been trimmed and conditioned to suffer from the same blind spots and delusions. The “quanta” is a particularly fun example since it's the same kind of agent-based crowd-behaviour background sim stuff that has been a mainstay of management sims for the better part of this century. Check out traffic (and consequences) in Cities Skylines for an actual working implementation that is years beyond, yet also years older than anything Tony has waffled on about.
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# ? Jan 25, 2022 00:44 |
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Erulisse posted:I could have used "when" just to trigger half of the thread but decided to be me - a stupid loving child that realised that even with all the money in the world all we'll be able to see actual space stuff only in games and not in real world.
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# ? Jan 25, 2022 00:48 |
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Rotten Red Rod posted:I can't parse this. Not trying to be rude or dunk or anything I just legitimately have no idea what you are saying The little child in me is happy to play these spaceships and share the experience and opinions because somewhere in the back of the mind there's looming "the best stuff about space you will get in this lifetime is shows, gaming and maybe they will launch a ship to mars" Tippis posted:Nah. Love how you put your own words as someone else's
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# ? Jan 25, 2022 00:51 |
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Please post videos. I've honestly tried to have fun in sc for several hours and have not succeeded in any way except a few mordant chuckles, I'd like to see what it looks like.
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# ? Jan 25, 2022 00:54 |
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Emergent gameplay in Star Citizen lmao loving what hahahaha
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# ? Jan 25, 2022 00:55 |
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Erulisse posted:The little child in me is happy to play these spaceships and share the experience and opinions because somewhere in the back of the mind there's looming "the best stuff about space you will get in this lifetime is shows, gaming and maybe they will launch a ship to mars" I mean you do you but there's a drat good reason everyone laughs at the idea of CIG actually finishing anything. It's been 10 years and it's still all years away. Not gonna knock spending $80 on it if you managed to get enjoyment out of it, but I will never understand the desire to spend thousands on this by anyone for any reason.
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# ? Jan 25, 2022 00:57 |
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Erulisse posted:to believe that this tech they are trying to deliver for so long is worth the wait. I'd throw some more $ at them if I had some. If they accomplish the scale of interaction they are trying to do, this will help move gaming industry years forward. Server Meshing is coming this very year. You have arrived just in time! It is going to suck, but do not fear. It is also coming next year too!
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# ? Jan 25, 2022 00:58 |
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Erulisse posted:The little child in me is happy to play these spaceships and share the experience and opinions because somewhere in the back of the mind there's looming "the best stuff about space you will get in this lifetime is shows, gaming and maybe they will launch a ship to mars" You do you man, if you are having fun that's awesome
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# ? Jan 25, 2022 00:59 |
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Shazback posted:Can you elaborate on this point? The server meshing itself. As far as I know there's no such tech that enables desired interactions between so many entities on a meaningful level in a timely manner right now. I'm not that computer literate myself so there's that basic explanation to not copypaste thousands of words of how stuff works vs how it should that some computer literate goon was so generous to explain to me. sebmojo posted:Please post videos. I've honestly tried to have fun in sc for several hours and have not succeeded in any way except a few mordant chuckles, I'd like to see what it looks like. There are pvp videos posted above, I have some goofy stuff like Grand Theft Spaceship but all I have is mostly "poo poo I should record that" in the middle of the thing.
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# ? Jan 25, 2022 01:06 |
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Erulisse posted:Love how you put your own words as someone else's I really didn't. Those are my words as my words in response to his words. Erulisse posted:The server meshing itself. As far as I know there's no such tech that enables desired interactions between so many entities on a meaningful level in a timely manner right now. Correct. There's a very simple reason why it doesn't exist: because the problem they're describing and proposing to solve cannot be solved the way it is being described. In order for their server meshing concept to work, the game universe needs to be cut up and sectioned in such a way that everything works in parallel and only a minimal amount of information is shared between the servers, but the whole point of the exercise is to try to remove the need to cut up and section the game universe in exactly that way. All those interactions between those entities requires all the information to be shared, but for server meshing to work, it must not be. Meshing servers together to get one set of entities to fully interact with another set just means that the meshing overloads all the connected servers rather than just one. They're trying to apply a parallelisation solution to a serial problem. They're just adding extra communication overhead and lag to the proceedings. Tippis fucked around with this message at 02:17 on Jan 25, 2022 |
# ? Jan 25, 2022 01:07 |
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Buy Land Claims ..... then the real fun begins.
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# ? Jan 25, 2022 01:13 |
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Erulisse posted:The server meshing itself. As far as I know there's no such tech that enables desired interactions between so many entities on a meaningful level in a timely manner right now. Do yourself a favour friend and don’t expect any of that poo poo. They’ve been talking it up for over half a decade and they still haven’t got a clue how to actually do it. What they’re adding this year will amaze you with how remarkably average it is. And that’s if it isn’t broken or delayed Just enjoy the jankbox if it’s doing it for you. But don’t buy their honeyed words of infinite cream
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# ? Jan 25, 2022 01:21 |
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Erulisse posted:The server meshing itself. As far as I know there's no such tech that enables desired interactions between so many entities on a meaningful level in a timely manner right now. Sorry, but this is literally the least likely working and useful part of the whole thing for reasons that Tippis beat me to. Enjoy your jank, it will not revolutionize computer gaming.
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# ? Jan 25, 2022 01:21 |
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What if, like, just had one big server, then all the little servers would be already meshed *hits bong*
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# ? Jan 25, 2022 01:27 |
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Pixelate posted:Do yourself a favour friend and don’t expect any of that poo poo. They’ve been talking it up for over half a decade and they still haven’t got a clue how to actually do it. What they’re adding this year will amaze you with how remarkably average it is. And that’s if it isn’t broken or delayed I don't expect but I do hope. And yeah, it works for me, I'm having fun and emergent gameplay in space with space ships, guns and people in all possible and imaginable combinations in an immersive environment! (Also relatively bug-free but I was not expecting that)
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# ? Jan 25, 2022 01:30 |
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Erulisse posted:I don't expect but I do hope. I mean, don't hope for server meshing either. As was mentioned, it's not functional as a concept. Whatever "computer literate goon" explained it to you was not as computer literate as they think they are.
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# ? Jan 25, 2022 01:34 |
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At the end of the day, what you do with your limited time on earth is your choice and I see no harm in time spent with joy. I'd rather Croberts no get any more money but then there's no ethical consumption under capitalism so who cares. This will in no way stop me from laughing at the game and it's deadly ramps and impossible promises. To me the best possible outcome for SC is that it gets broken into pieces and put together by people who know better. Give up on the "no shortcuts, no faking" poo poo because that has hamstrung the whole project from the beginning. Well. That and Cryengine. The game Chris Roberts pitched will only ever superficially resemble whatever it ends up becoming. And that's a good thing, because what Chris Roberts "envisioned" was an impossibly complex mmo built on purpose to work poorly. You can make a complex game if you make it smart and with lots of tricks the player might never notice - and i predict if they ever ship anything at all, it will be because newer devs made smarter choices.
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# ? Jan 25, 2022 01:58 |
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Rotten Red Rod posted:What if, like, just had one big server, then all the little servers would be already meshed That's honestly how I understand server meshing.
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# ? Jan 25, 2022 02:26 |
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Pretty sure server meshing has been walked back to just regular run of the mill type arena game sharding where some set area is controlled by some server/cluster and you just move to that server/cluster when you go to that zone. Even this isn't functional yet though. You won't be shooting shots through ten servers and hitting a space man through a hole in the side of his space car. Anything less than this is not what cig sold to people, though. It's just dumbass promises being walked back or conveniently forgotten that people paid for but were impossible to achieve. There should be refunds if you bought in because of some promise that was made. I'm sure the "PvP slider" owes a good handful of people some refunds, too.
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# ? Jan 25, 2022 02:31 |
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The Titanic posted:Pretty sure server meshing has been walked back to just regular run of the mill type arena game sharding where some set area is controlled by some server/cluster and you just move to that server/cluster when you go to that zone. I don't think they have deviated outside of base Cryengine - Crysis server / client toolset. What I do want to believe is that they tried, burned a lot of money doing things "their way" and ending up understanding why MMO's are designed the way they are. They will continue to push the boundaries of their nested local grids (whatever its called), and end up doing the teleport player to out of map (into instanced ship map) and show streaming skybox of said object in main map projected into the instance to give the illusion that they're "there" - basic stuff (and what everyone and their dog is doing in games right now). As long as they remain in this space -pun intended- the game will promise the universe but deliver a FFA doom3 looking shooter.
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# ? Jan 25, 2022 02:52 |
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# ? Jun 6, 2024 23:25 |
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Erulisse posted:I don't expect but I do hope. Welcome, friend. I do enjoy having opposite perspectives in the thread and I’m glad you can have fun spending 80 bucks. Myself, I was a skeptic since the kickstarter announcement and just like reading about this game and poking fun at it. I also honestly hope they can release a good space game, because we sure need more of those. Looking forward your future reports!
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# ? Jan 25, 2022 02:56 |