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one thing you can do to help "seams" like that: you can have two sets of "uv coordinates" that are rotated or otherwise offset from each other and blend between them as needed
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# ? Jan 18, 2022 02:57 |
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# ? May 25, 2024 06:24 |
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I watched the visual effects featurette for The Green Knight (2021) and it turns out several of the effects were made in blender. also that movie has far more digital effects shots than I assumed
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# ? Jan 18, 2022 06:41 |
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attn. echi https://www.youtube.com/watch?v=Ic68q2wWPC8&t=354s timestamp
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# ? Jan 19, 2022 20:50 |
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I bought a Wacom tablet (no screen, just an input) and am learning how to texture finally! It's not as hard as I thought it'd be, UV Unwrap is magic.
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# ? Jan 20, 2022 03:03 |
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classic subject matter
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# ? Jan 20, 2022 03:32 |
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Jenny Agutter posted:attn. echi imma have to wait till i’m on pc in a few days but
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# ? Jan 20, 2022 10:26 |
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I’m in rigging hell. Pray for me, brothers edit: OK so I made a bit of a breakthrough even though it doesn't look like much: https://i.imgur.com/hizSbsP.mp4 I'm trying to get a stop-motion workflow going, and recently purchased FreeIK. FreeIK offers a pretty amazing set of keyable constraints so you can pose the model without building any rigging beyond the deformation bone chain. It's hard to explain but it's the closest thing I've been able to find to Raf Anzovin's "ephemeral rigging" setup--changing the bone hierarchy any time you want, forward/backward/inverse kinematics on any bone at any time. If I can get the base armature a bit better, it allows for almost perfect stop-motion style animation by just directly grabbing the model. Neon Noodle fucked around with this message at 15:59 on Jan 20, 2022 |
# ? Jan 20, 2022 14:05 |
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that looks great! nice little wind up, drag, and follow through. kind of ironic you had to pay for something called freeik
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# ? Jan 20, 2022 16:15 |
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Thanks! FreeIK costs $30 but worth every penny IMO, in fact I'm kind of biased toward paid add-ons because the developers are usually more serious about support and development, that seems to be the case here. The dev is working on the next version which will have visually settable angle constraints. Also I'm Old and grew up in the days of very expensive software, so to me buying a seriously powerful plug-in for ONLY $30 feels like I'm getting away with something. TVPaint cost like $800 when I bought a license, now the equivalent 2D app for the iPad is $50. edit: OK starting to get the hang of this. https://i.imgur.com/wCyLeZX.mp4 Neon Noodle fucked around with this message at 21:51 on Jan 20, 2022 |
# ? Jan 20, 2022 16:24 |
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I showed my wife Worthikid's Captain Yajima without telling her it was made in Blender and she genuinely thought it was claymation, which isn't unfair because so did I until i got my goddamn mind blown https://www.youtube.com/watch?v=l-TJm7HkzkQ The nice thing about psuedo claymation is that mistakes don't stand out nearly as much and actually add to the charm. You've made an excellent start
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# ? Jan 21, 2022 14:40 |
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https://i.imgur.com/YzgrpNb.mp4 Some more 3D/2D hybrid stuff
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# ? Jan 23, 2022 15:49 |
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Neon Noodle posted:Thanks! FreeIK costs $30 but worth every penny IMO, in fact I'm kind of biased toward paid add-ons because the developers are usually more serious about support and development, that seems to be the case here. The dev is working on the next version which will have visually settable angle constraints. How are you doing the stop motion effect? Are you doing something with the interpolation, or are you setting up individual frames? EDIT: This is a common enough thing that we should have an interpolation type for it. Like, it snaps the curve to every frame, or ever other frame, or every three frames. Bluemillion fucked around with this message at 17:03 on Jan 23, 2022 |
# ? Jan 23, 2022 16:50 |
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Just keying manually. FYI you can set an f-curve modifier to a discrete stepped value.
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# ? Jan 23, 2022 17:56 |
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Neon Noodle posted:Just keying manually. FYI you can set an f-curve modifier to a discrete stepped value. Oh well I'll be damned that was exactly what I was looking for and works perfectly.
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# ? Jan 23, 2022 20:57 |
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https://giant.gfycat.com/HeartyDemandingDiscus.mp4 happy with how this came out. was kind of an accident. obv need some extreme synth to it. and a logo. but nothign Ive tried looks any good. for now it'll sit around until I find a good sound to add to it and on tiktok it'll go to get extremely ignored
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# ? Jan 24, 2022 10:26 |
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nice job brother
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# ? Jan 24, 2022 16:49 |
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echinopsis posted:https://giant.gfycat.com/HeartyDemandingDiscus.mp4 Would probably be less ignored if you post it in June.
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# ? Jan 25, 2022 00:22 |
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huh
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# ? Jan 25, 2022 00:40 |
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june is pride month so people will be retweeting rainbow anything.
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# ? Jan 25, 2022 01:13 |
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oh lol. yeah i’ve heard of someone wearing one of my rainbow t-shirts and someone being “nice pride shirt” I thought the pride rainbow was a specific logo. m rainbow design was based upon colours i got from an old video game box from the 80s
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# ? Jan 25, 2022 02:08 |
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a rainbow is a real-world phenomenon that is literally just the entire visible spectrum ordered by wavelength. full-spectrum light from the sun hits a droplet of water and each wavelength is refracted ever so slightly differently - so when you're looking at distant raindrops, the ones refracting red light directly at you are in a different spot to the ones refracting orange light, and a little further along are the ones refracting yellow, etc. (actually it goes further than just the visible spectrum, but for obvious reasons you can't see the bits outside of that) every rainbow has the same colours in the same order
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# ? Jan 25, 2022 02:21 |
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ok.. then my “rainbow” t-shirt and other things aren’t really a rainbow. just coloured stripes that follow one direction around the colour wheel my earlier work never had purples for example
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# ? Jan 25, 2022 02:30 |
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tried out the grease pencil tool for the first time. seems pretty fun. gotta try to figure out how to connect my ipad up so i can use it as a drawing tablet i guess https://i.imgur.com/O3oyWdK.mp4
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# ? Jan 25, 2022 03:12 |
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I was gonna make a quick spaceship but instead I spent all my time making its turrets mechanically workable
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# ? Jan 25, 2022 10:37 |
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I like the mechanic for scale. Looks neat. Given the relatively small bore I assume it's some sort of particle beam thingy?
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# ? Jan 25, 2022 11:26 |
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Jabor posted:I like the mechanic for scale. Looks neat.
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# ? Jan 25, 2022 11:46 |
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Elukka posted:I was gonna make a quick spaceship but instead I spent all my time making its turrets mechanically workable Making the supports a bit taller would allow that back part to swing underneath and allow it to aim up.
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# ? Jan 25, 2022 16:20 |
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Bluemillion posted:Making the supports a bit taller would allow that back part to swing underneath and allow it to aim up.
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# ? Jan 25, 2022 17:39 |
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https://i.imgur.com/Rb0ZCYt.mp4 Getting a little more control here. What I want to do is combine both pose-to-pose animation and the very rough realtime motion capture that Blender lets you do with mouse input/Autokey. For this one first I used the mouse to get rough timing for a bouncy walk, and then keyed to that up/down motion.
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# ? Jan 25, 2022 20:41 |
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Elukka posted:It's got a lil tub for that. Not only can it aim up, it can flip all the way around so that it doesn't lock up at 90 degrees. Excuse the rough geometry. I stand corrected.
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# ? Jan 25, 2022 23:46 |
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Neon Noodle posted:https://i.imgur.com/Rb0ZCYt.mp4 looks really good! looking forward to seeing where you’re going with this
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# ? Jan 26, 2022 00:45 |
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Neon Noodle posted:https://i.imgur.com/Rb0ZCYt.mp4 The lines on this look great. Is that a custom freestyle line set?
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# ? Jan 26, 2022 04:31 |
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tyvm, not freestyle — now there is Line Art for Grease Pencil and it whips edit: oh my god, 3.1 has a Shrink Wrap modifier for GP objects, thank you Jesus Neon Noodle fucked around with this message at 14:40 on Jan 26, 2022 |
# ? Jan 26, 2022 04:54 |
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I'm making a 40k ship now for some reason and it's a huge trap and I will be stuck doing detail forever
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# ? Jan 29, 2022 09:10 |
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that looks really cool! can you 'cheat' with geometry nodes?
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# ? Jan 29, 2022 18:12 |
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Maybe! I'm working on the bigger detail now that I gotta do by hand but there's gotta be a lot of repeating stuff and scattered stuff and whatnot in addition. I don't really know what geo nodes can do yet though.
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# ? Jan 29, 2022 18:17 |
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ian hubert did a thing on adding moss that could probably be copied to add greebles to ships: https://www.youtube.com/watch?v=5XpNU8GhHq4 i really liked watching the tutorial but my old computer's copy of blender crashed every time i tried to follow the tutorial lol
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# ? Jan 29, 2022 19:08 |
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Elukka posted:Maybe! I'm working on the bigger detail now that I gotta do by hand but there's gotta be a lot of repeating stuff and scattered stuff and whatnot in addition. I don't really know what geo nodes can do yet though. there's also a built-in addon called discombobulator that is specifically for making spaceship greebles
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# ? Jan 29, 2022 22:11 |
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But I need artisanal greeble Actually that might be very useful, some extra detail to encrust on top of the handmade stuff. I never noticed that one existed. When I was doing those sensor spires I found there were no good references for them so I made my own concept art by slapping a sensor mast off a naval ship onto a cathedral spire.
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# ? Jan 29, 2022 22:42 |
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# ? May 25, 2024 06:24 |
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lol
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# ? Jan 29, 2022 22:43 |