|
Levantine posted:How is the map design? My biggest problem with games like that is that the maps are often just flat and featureless and get super boring after a while. I have now completed two levels in Mercenaries Rebirth. In both, the fights took place outdoor on a rugged hill, with the second one being much steeper. The tactics ogre style means that each square has an elevation, and it sometimes may be necessary to rotate the map to see enemies and treasure that might otherwise be hidden. Elevation is significant, since you get a buff for attacking from higher up and elevation also lets you prevent yourself from being as easily flanked or backstabbed. Both maps had sparkly spots where you can spend an action to search for treasure. I also found a treasure chest on the first map. Stopping for loot can be a minor tactical tradeoff, since it uses the action you could have spent attacking or healing your friends. From what I have seen, town maps will be flatter, but I have not actually played one yet. I saw an intriguing screenshot of a map where you need to battle your way down a spiral ramp while some kinda fire is burning. The second battle was against monsters, and I was actually pleasantly surprised by the diversity. Spiders with poison and slow debuffs, wolves with decent tankiness, flowers with a water gun ranged attack, and a big boar boss who spend two rounds buffing themselves before charging in. Nice sprites, though not quite as impressive as the monsters in Sacred Stones or Shadows of Valentia. In early game, Normal difficulty, 3 of your 4 characters have a healing skill. You definitely need to use them, the big fighter seems like he'd go down in 4-6 attacks from a regular enemy and you heal around 1 attack's worth of HP with your better magic healing. However, if you do use healing aggressively, the difficulty seems pretty low at the start of the game. The one thing that really stood out to me is that you can use your action at the beginning or the end of your turn. Combined with the fact that this is Fire Emblem style team initiative, and the aggro you gain from damage/healing is a measurable number, you might be able to do some major kiting against melee enemies. Let's see if I can nab some screenshots from Mercenaries 6 online: EDIT: Shyfted One posted:In Nobody Saves the World am I expected to buy Infinite Quest: Kill Baddies or is that just there as an easy mode option since you'd get more levels earlier? I bought the infinite quest early. Three notes: 1. The requirements for infinite quests get higher each time you complete the last one. 2. Enemies seem to scale to your level, so you'll get more advantage from buying stat boosters if you want to pull ahead. 3. That said, I ran into an area where the enemies were locked to level 20, so progressing is still important for dealing with difficulty floors in the future. avoraciopoctules fucked around with this message at 21:51 on Jan 25, 2022 |
# ? Jan 25, 2022 21:48 |
|
|
# ? Jun 9, 2024 03:33 |
|
Morpheus posted:Are there Isekais where the protagonist isn't some flavour of nerd https://www.youtube.com/watch?v=An3t39SGSUE ZearothK fucked around with this message at 22:17 on Jan 25, 2022 |
# ? Jan 25, 2022 22:06 |
i am simply excited to learn that the lufenians independently reinvented linkin park
|
|
# ? Jan 25, 2022 22:44 |
|
Morpheus posted:Are there Isekais where the protagonist isn't some flavour of nerd
|
# ? Jan 25, 2022 23:13 |
|
Incidentally, G.I. Samurai is an incredible movie.
|
# ? Jan 25, 2022 23:21 |
|
Oh snap, I must have missed it but the Monark demo is out on PSN right now: https://store.playstation.com/en-us/product/UP1063-CUSA31193_00-MONARKDEMOP4SIEA (it's on the PS5 also). Downloading now to see if it's actually fun to play. No idea what to make of the trailers so far.
|
# ? Jan 25, 2022 23:37 |
|
Jazerus posted:i am simply excited to learn that the lufenians independently reinvented linkin park Lufen' Park.
|
# ? Jan 26, 2022 00:10 |
|
Levantine posted:Downloading now to see if it's actually fun to play. No idea what to make of the trailers so far. I'd been getting worrying Calligula Effect vibes from it, but I really have no idea what it'll actually play like.
|
# ? Jan 26, 2022 00:32 |
|
It's by the Lost Dimension guys and from what I've seen there's a lot in common with that: free move tactical RPG with the ability to sacrifice your turns to give other people them via Deferring
|
# ? Jan 26, 2022 00:40 |
|
A bit late to the SRPG discussion but Vestaria Saga is a pretty good FE clone made by one of the original creators of the series I believe. Its a criminally underrated game that no seems to have played, somehow it has a better map design than any FE game ive played
|
# ? Jan 26, 2022 00:46 |
|
babypolis posted:A bit late to the SRPG discussion but Vestaria Saga is a pretty good FE clone made by one of the original creators of the series I believe. Its a criminally underrated game that no seems to have played, somehow it has a better map design than any FE game ive played i'm gonna powerbomb shouzou kaga into a trash can
|
# ? Jan 26, 2022 00:51 |
|
that game was made in srpg studio i own srpg studio therefore, i always have the potential of creating a game better than vestaria saga there is so much untapped power within me...
|
# ? Jan 26, 2022 00:55 |
|
Levantine posted:Oh snap, I must have missed it but the Monark demo is out on PSN right now: https://store.playstation.com/en-us/product/UP1063-CUSA31193_00-MONARKDEMOP4SIEA (it's on the PS5 also). How is it?
|
# ? Jan 26, 2022 01:01 |
|
Alright, I just finished a new level of Mercenaries Rebirth: Call of the Wild Lynx, and the combat is getting real. I have done no grinding, but I allocated some SP to unlock skills before starting the next stage and I gave my non-healing greatsword guy a +Attack ring. The plot is that we've gotten a little mercenary company started, and the evil queen is apparently trying to rebuild ancient battle robots to replace the human soldiers she suspects of disloyalty. We see a government lab offering generous pay for mercs to help with an experiment... and we take the job, the appeal of shiny coins outweighing the risk that the queen already knows her rival for rule is in this Wild Lynx company. There's a little political stuff going on in the background, and the queen's vizier gets real salty when the project manager for the ancient magitech buzzsaw robots re-raises the fact that this is ethically iffy stuff they have opposed from the start. We show up, there's no funny business with the A plot, but the robots are a complete surprise to all 4 of our heroes. The princess had heard nothing about killbots before she fled the new queen's assassins. Ominous, but at least nobody recognizes her. The project manager apparently was one of sword guy's merc buddies back in the day, and he requested us specifically because of that. They put me into a 4v4 match against robots who hit about twice as hard as my lvl3 healing spell. The robots can also heal each other, do attacks that proc an honestly pretty weak poison status effect, and do a big cleave attack that strikes 3 squares in front of them. This was a real nail-biter of a fight, actually! The testing chamber is mostly flat, but we start on a bridge in the center and there's a flying buzzsaw bot in each corner. I tried rushing the two corners with chests in order to keep from getting swarmed and end up frantically dancing around for position and trying to manage aggro and healing. Sloppy play could easily have wiped me out, but eventually I manage to turn the tide. It turns out that focus-firing down one of the enemies at a time is less valuable than just making sure I have enough breathing room. I do a lot of attacks at secondary/tertiary bots just to improve the odds that they'll back off and spend a turn healing, which means I can shuffle injured characters to a position where the others are shielding them. I barely survive, our old acquaintance decides to quit his job to rejoin us, and I immediately dump all the money I saved into upgrading most of my equipment on the greatsworder and paladin to bronze tier. I cannot quite afford bronze boots for a full bronze set bonus... and for the first time, I begin to think about whether I might want to do a re-fight or two against the forest monsters. At this point, I am legit hyped to keep playing.
|
# ? Jan 26, 2022 01:14 |
|
having not played the original DS version, strange journey redux's decision to place a new dungeon in the middle of the 2nd dungeon was uhh a bit confusing
|
# ? Jan 26, 2022 01:20 |
|
babypolis posted:A bit late to the SRPG discussion but Vestaria Saga is a pretty good FE clone made by one of the original creators of the series I believe. Its a criminally underrated game that no seems to have played, somehow it has a better map design than any FE game ive played it is made by, the creator, of fire emblem. weird guy
|
# ? Jan 26, 2022 01:23 |
|
babypolis posted:A bit late to the SRPG discussion but Vestaria Saga is a pretty good FE clone made by one of the original creators of the series I believe. Its a criminally underrated game that no seems to have played, somehow it has a better map design than any FE game ive played
|
# ? Jan 26, 2022 01:37 |
|
I can respect a giant puzzlebox map. Not sure, but that might be fun to play if your team is reasonably tough/mobile.
|
# ? Jan 26, 2022 01:42 |
|
The best retro-style FE I've played is the FE6 hack Project Ember, which feels like it combines the best parts of the GBA and DS eras, with a sprinkling of Thracia thrown in for good measure
|
# ? Jan 26, 2022 01:44 |
|
I'm the purple mushroom off in the distance
|
# ? Jan 26, 2022 01:51 |
|
CAPTAIN CAPSLOCK posted:How is it? Not sure, I downloaded it and then went to yoga! I'm about to fire it up so I'll let you know shortly. On another topic, does anyone know where I can find some resources for Demon Gaze 2? There's a Japanese wiki but I'm having trouble parsing some things and I'd like to understand stuff like alignment and how it affects the game long term. EDIT: So Monark - not sure what to make of it even after playing. Combat definitely feels like Lost Dimension where you can free move in a radius. You can attack using abilities that raise your "MAD" meter which makes you go berserk if you max it in battle and become uncontrollable. This also factors into exploration of the school. If you're in a "mist" area, your MAD gauge will constantly increase. If it maxes during exploration you get sent back to the infirmary. It remains to be seen how annoying this will be long term since the Act 1 stuff is so short you'll never have to worry about it. You get a customizable skellington as a combatant (that kind of sounds like DC Douglas when he attacks, not entirely sure). You can change its look and equip Vessels to further change its looks and stats. You get these from killing enemies, beating stages and even stealing if you have the skill unlocked. Beyond that, you have a bunch of stats corresponding to your Ego that I don't totally understand. You get your base stats when you do your quiz at the start of the game and periodically NPCs will quiz you for other stat boosts. I think these play into what you can equip or unlock or something, not sure yet. NPC's definitely feel kind of like Caligula Effect in that they have names, locations and sometimes phone numbers you can call. Lots of stuff to find around the school too. The demo is absolutely worth playing as it's just the beginning of the game and you can take your save and continue into the full game if you want. I am going to hold off for a bit on this one. It seems interesting in some ways and janky in others. The english VA is not real good and you can't switch ingame. Character art is nice, but character models look pretty ugly. The soundtrack didn't do much for me either. It may improve as the game progresses but overall the demo didn't suck me in. Levantine fucked around with this message at 03:26 on Jan 26, 2022 |
# ? Jan 26, 2022 02:24 |
|
let us discuss kaga's Saga series
|
# ? Jan 26, 2022 03:41 |
|
Light Monark annoyance: The resource you use to upgrade characters is also what you use to buy consumable healing items with. But otherwise this looks really solid, all things considered.
|
# ? Jan 26, 2022 03:44 |
|
Endorph posted:let us discuss kaga's Saga series why would you write a character like this
|
# ? Jan 26, 2022 03:53 |
|
MechaX posted:why would you write a character like this He was taking a break from incest
|
# ? Jan 26, 2022 03:57 |
|
kirbysuperstar posted:He was taking a break from incest don't forget the mind controlled preteens
|
# ? Jan 26, 2022 03:59 |
|
finding out that on top of all the other insane stuff about it tearring saga was a ps1 srpg that came out in, 2001, after even stuff like summon night, is hurting my head the most
|
# ? Jan 26, 2022 04:01 |
|
Endorph posted:let us discuss kaga's Saga series Okay what the gently caress is this game? EDIT: Wait is that Fire Emblem-like SRPG that had you get a character deliberately kidnapped to recruit them as a dancer later? I think I might've heard of this.
|
# ? Jan 26, 2022 04:04 |
|
it's what happens when kaga releases himself from the binds of fire emblem and makes poverty playstation srpgs with lower budgets than the lowest budget srpgs known to man
|
# ? Jan 26, 2022 04:06 |
|
Araxxor posted:
Yes. Also she's 15 and if you have her brother rescue from slavery he falls in love with her and tells her he needs to leave forever in the ending.
|
# ? Jan 26, 2022 04:08 |
|
The part that perplexes me the most is that a room appears to be purely filled with chests. Anyways if that's the last map and it builds up to that it could be fun.
|
# ? Jan 26, 2022 04:13 |
|
My favorite thing about tearring saga is not just that kaga originally called it emblem saga its that he openly talked about xane from fire emblem 1 showing up in it. Like he just thought he could do that for some reason
|
# ? Jan 26, 2022 04:15 |
|
also he wanted to name it Emblem Saga and have it star Marth and the court case about that was one of the important precedents in japanese video game IP law
|
# ? Jan 26, 2022 04:16 |
|
I was too slow
|
# ? Jan 26, 2022 04:17 |
|
Imagine if sakaguchi quit square to make last fantasy and said garland from ff1 was gonna be in it. Like not implied or a nudgenudge reference literally just saying he would be in the game
|
# ? Jan 26, 2022 04:17 |
|
I imagine there might be some Chaos
|
# ? Jan 26, 2022 04:20 |
|
The Colonel posted:finding out that on top of all the other insane stuff about it tearring saga was a ps1 srpg that came out in, 2001, after even stuff like summon night, is hurting my head the most
|
# ? Jan 26, 2022 04:20 |
|
I'm still more offended and annoyed by Camilla in Fates than anything Kaga ever did.
|
# ? Jan 26, 2022 04:25 |
|
Junpei posted:I'm still more offended and annoyed by Camilla in Fates than anything Kaga ever did.
|
# ? Jan 26, 2022 04:26 |
|
|
# ? Jun 9, 2024 03:33 |
|
Junpei posted:I'm still more offended and annoyed by Camilla in Fates than anything Kaga ever did. yeah i wish she were real too
|
# ? Jan 26, 2022 04:30 |