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That goblin is an extremely sweet draft card.
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# ? Jan 28, 2022 21:49 |
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# ? Jun 5, 2024 20:07 |
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Rahu posted:I thought it was 36 packs a box and still seemed questionable. Big lol at paying $200 for 24 packs of worse art. Captain Invictus posted:yeah if they'd gone for the monster movie poster style like that secret lair, even one per pack, I would have even remotely considered it. but they're not even trying. Seriously, "put a b&w filter on the art" is such an insanely low-effort gimmick and it looks like complete rear end. lol that it's more than twice the pack price. Double Feature pack: - costs more - 2 rares - 4 uncommons - 8 commons - 1 foil - lovely art One pack each of Crimson Vow and Midnight Hunt: - costs less - 2 rares - 6 uncommons - 20 commons - art that doesn't look like poo poo Like, maybe if that foil slot was a guaranteed rare or had an alternate art treatment like the movie posters or something, maaaaaaybe it would be worth it. Mostly I just can't get over how completely poo poo the black & white filter treatment looks, what a laughably terrible gimmick for a product. GonSmithe posted:https://twitter.com/marshall_lr/status/1487154454683996160?s=21 Twinshot Sniper seems like a crazy good value card for limited at least.
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# ? Jan 28, 2022 21:51 |
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I like the pseudo-exalted thing Samurai have going on, it's good flavor.
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# ? Jan 28, 2022 21:52 |
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Tom Clancy is Dead posted:
It makes for some interesting all in attacks. I feel like effects that give trample or flying is going to be pretty sweet.
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# ? Jan 28, 2022 21:59 |
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Iron Heart posted:I think the "deathtouch counter doesn't actually give deathtouch" thing is more about how if you ninjutsu in Kappa Tech-Wrecker and burn the counter on the ability, you're left with a vanilla 1/3 on the field after, which is something that's easy to forget when you think "oh, it has a deathtouch counter, AND removal" when your reading comprehension is low. You know what I bet is going to feel great when it lines up? Ninjaing in one of the "remove the counter for an effect" cards, getting the effect, and then bouncing it back to put in another ninja after damage for a better body in play and another go-around later. Not making any claims as to whether that'll be good in whatever the limited format ends up looking like, but it sure sounds satisfying.
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# ? Jan 28, 2022 22:06 |
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Perry Mason Jar posted:What purpose does a deathtouch counter that doesn't give deathtouch serve? Or any counter that doesn't grant what it says, you know what I mean. So if you had walked away from the game and skipped Ikoria it would be reasonable to assume the ability is not granted by the counter. Take, for example, Sensei Golden-Tail from the original Kamigawa. He puts "Training Counters" on a creature, gives it Bushido 1, and makes it part Samurai. But the counters themselves don't do anything. They're only reminders to let people know this creature has had that ability activated X times, and removing or adding more of them also won't alter the creature. Now flash forward, if that card was printed today we'd have a host of people asking "So does this give the creature Training? Does training stack?" because WOTC made [Ability] Counters a thing and Training was an Ability in the last set. (Before anyones asks: No it doesn't give Training, and yes training stacks)
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# ? Jan 28, 2022 22:15 |
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# ? Jan 28, 2022 22:30 |
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You have a metal as gently caress Sword Volcano eruption and NOT have it be a badass board wipe? Oooook Like you could have made it be asymmetrical and your red creatures don't get killed but get buffed by lava swords until your next end step when the swords kill your creatures.
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# ? Jan 28, 2022 22:44 |
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This art really tricks you into thinking this card is more ownage than it is lol
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# ? Jan 28, 2022 22:46 |
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The bad Mizzit's Mastery.
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# ? Jan 28, 2022 22:47 |
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mcmagic posted:The bad Mizzit's Mastery. mizzix's mastery is real good as it turned out and they're not gonna put a similar or better version in standard
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# ? Jan 28, 2022 22:49 |
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I always screw up this rule when it comes up: Invoke Calamity does not allow you to cast Sorceries at Instant speed correct? edit: or does it? I think it's good if it does! AngryBooch fucked around with this message at 22:58 on Jan 28, 2022 |
# ? Jan 28, 2022 22:51 |
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AngryBooch posted:I always screw up this rule when it comes up: You choose the spells and cast them as part of Invoke Calamity's resolution, so neither spell is really obeying any sorcery or priority timing rules, they're just chosen and put on the stack.
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# ? Jan 28, 2022 22:58 |
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Doesn't target the cards to be cast, which is a little upside. (I guess because you can't target cards in your hand)
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# ? Jan 28, 2022 23:00 |
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Twinshot Sniper is really good imo. I really like channel as a mechanic especially for limited. It just feels better than cycle because of how open ended it is. I also really dig the samurai mechanic for similar reasons.
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# ? Jan 28, 2022 23:13 |
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It may not be good, but I am very eager to cast Casualties of War on an opponent's end step. A turn early!
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# ? Jan 28, 2022 23:14 |
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StrugglingHoneybun posted:You choose the spells and cast them as part of Invoke Calamity's resolution, so neither spell is really obeying any sorcery or priority timing rules, they're just chosen and put on the stack. i thought you have to still follow instant/sorcery rules for this unless the card says something like you can treat the cards like they had flash?
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# ? Jan 28, 2022 23:18 |
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AngryBooch posted:I always screw up this rule when it comes up: This should get around normal sorcery speed timing restrictions, for the simple fact that the rules don't allow you to cast a spell during another spells resolution, so once that's out the window, it's a free for all. Strong Sauce posted:i thought you have to still follow instant/sorcery rules for this unless the card says something like you can treat the cards like they had flash? The key difference is whether the spell makes you cast it as part of resolution, or enables you to cast the spell for a certain duration. "You may cast cards exiled this way until the end of your next turn" let's you basically pretend the cards are in your hand; you still are subject to the normal restrictions. Abhorrence fucked around with this message at 23:24 on Jan 28, 2022 |
# ? Jan 28, 2022 23:20 |
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So, this poo poo always trips me up too but my understanding is if the card gives a timeframe (Snapcaster) then you have to abide by timing restrictions. If it doesn't (Finale of whatever) then you resolve the spells as part of the resolution of the spell, which means you can technically cast sorceries at instant speed.
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# ? Jan 28, 2022 23:24 |
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I wonder if there'd be a reason to use Invoke Calamity in modern with the suspend spells, restore balance living end and ancestral visions. Removes the deckbuilding reqs from cascade.
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# ? Jan 28, 2022 23:25 |
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Strong Sauce posted:i thought you have to still follow instant/sorcery rules for this unless the card says something like you can treat the cards like they had flash? I think that case is for when the cards are madr available to be cast at a later time. From a cursory Scryfall search it looks like Permanents get "as though it had flash" as a bonus, and activated abilities can get "any time you could cast an instant"
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# ? Jan 28, 2022 23:25 |
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TheLawinator posted:I wonder if there'd be a reason to use Invoke Calamity in modern with the suspend spells, restore balance living end and ancestral visions. Removes the deckbuilding reqs from cascade. Imo there’s way more percentage in playing a deck that has to build around cascade than there is in playing a deck that can make that much red mana and requires a stocked yard.
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# ? Jan 28, 2022 23:27 |
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fadam posted:Imo there’s way more percentage in playing a deck that has to build around cascade than there is in playing a deck that can make that much red mana and requires a stocked yard. It works from hand too, but you are right about the mana cost. It's a really bad Past in Flames for Storm.
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# ? Jan 28, 2022 23:30 |
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DangerDongs posted:It works from hand too, but you are right about the mana cost. Oh fair enough, casting from hand is kind of neat.
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# ? Jan 28, 2022 23:32 |
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StrugglingHoneybun posted:I think that case is for when the cards are madr available to be cast at a later time. https://scryfall.com/search?q=o%3A%22cast+up+to%22
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# ? Jan 28, 2022 23:37 |
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I'm going to invoke calamity into invoke calamity and faithless looting and none of you will stop me. It's a ritual, not a pif/mastery
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# ? Jan 28, 2022 23:56 |
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TheLawinator posted:I wonder if there'd be a reason to use Invoke Calamity in modern with the suspend spells, restore balance living end and ancestral visions. Removes the deckbuilding reqs from cascade. Yuppers. This is another card for my dumb As Foretold deck.
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# ? Jan 29, 2022 00:41 |
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Reconfigure, channel, sagas, transform, vehicles, Legendary Enchantment Creature - Shrine, Phyrexian mana. Is this the most complex set MTG has ever made? Maybe even more than Time Spiral block?
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# ? Jan 29, 2022 03:21 |
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The Human Crouton posted:Reconfigure, channel, sagas, transform, vehicles, Legendary Enchantment Creature - Shrine, Phyrexian mana. it depends on if you want to include mechanics that people are familiar with and don't consider that complex anymore, like sagas and vehicles
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# ? Jan 29, 2022 03:26 |
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Vehicles are normal now, dfcs have been in every set for over a year now. But moreover, if I'm counting right Future sight alone had 24 mechanics. A couple were new keywords for existing things, many were complete one/two-offs and are the only cards in the game to have had and still to have them.
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# ? Jan 29, 2022 03:33 |
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The Human Crouton posted:Reconfigure, channel, sagas, transform, vehicles, Legendary Enchantment Creature - Shrine, Phyrexian mana. kaldheim was also pretty stuffed mechanics wise
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# ? Jan 29, 2022 03:41 |
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Shrines are a theme, not a mechanic
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# ? Jan 29, 2022 03:47 |
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Keywording has this weird effect where it makes things feel more complicated sometimes, especially for newer players or when first learning a set, because each keyword feels like an extra thing you have to remember at all times, but if you just encountered all the cards individually you could parse them individually in the moment and they wouldn’t seem complicated. Having a few keywords is good because it helps you shortcut things — “oh, I know what this does, it’s the same mechanic as that other card” — but if you keyword too many things in the same set it feels overwhelming because you’re trying to remember too many short-cuts at once.
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# ? Jan 29, 2022 03:57 |
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I judge complexity by the experience of new people playing the game, not by us virile veterans. Reconfigure is definitely complex. We have creatures that are artifacts becoming non-creatures when that attach to creatures, and then become artifacts and creatures again when they are unattached. Channel isn't a spell. It can't be countered. It's just something that a card does in your hand; but a new player that has countered a spell will expect to be able to counter it. Imagine teaching a new player. Is this the set you'd choose to teach them on? I'm not saying complexity is bad. I like it. I'm just saying that this set is very complex. We can't judge complexity by the fact that we can understand it. We understand all of it intrinsically at this point. But just because we get it, doesn't mean it's not the most complex set yet.
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# ? Jan 29, 2022 04:15 |
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'channel is like cycling, an activated ability of a card in your hand that doesn't count as casting it' also never call me a virile veteran again
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# ? Jan 29, 2022 04:18 |
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The virgin flatluigi vs the virile Human Crouton chad.
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# ? Jan 29, 2022 04:20 |
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Kaldheim, Strixhaven, and Kamigawa Neon are definitely more complex (for new players at least) than anything else we've gotten in standard for the past 10+ years. It's an interesting trend. Not sure if it's a positive one but I personally enjoy it a lot except in limited.
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# ? Jan 29, 2022 04:21 |
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The Human Crouton posted:Reconfigure, channel, sagas, transform, vehicles, Legendary Enchantment Creature - Shrine, Phyrexian mana. this is fewer mechanics than Crimson Vow Training, Cleave, Blood, Daybound/Nightbound, Transform (other), Disturb, Exploit, Vehicle.
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# ? Jan 29, 2022 04:22 |
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It's not just the number of mechanics that make something complex though. It's the complexity of the mechanics. I think that Crimson Vow was fairly complex. I just think that Neon Dynasty is more complex. I'd rather teach a new person to play on Crimson Vow than Neon Dynasty.
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# ? Jan 29, 2022 04:26 |
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# ? Jun 5, 2024 20:07 |
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HootTheOwl posted:Shrines are a theme, not a mechanic Still adds complexity to a set (albeit not as much as a full mechanic). One of my first magic sets was Planeshift and I kept thinking Lairs had some kind of special rules baggage attached to them like Walls or Legends.
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# ? Jan 29, 2022 04:28 |