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IIRC stability is Gun Recoil. It's a stat I only tend to care about if the gun already has some recoil problems to start with.
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# ? Jan 29, 2022 09:42 |
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# ? May 28, 2024 15:59 |
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BrianRx posted:What is stability? Does it affect accuracy or critical chance? From the wiki Accuracy: Hidden value, determines how much projectiles will spread, making it difficult to hit distant targets. Higher accuracy decreases spread. Stability: Hidden value, determines how much the weapon's aim moves when fired. Higher stability decreases recoil.
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# ? Jan 29, 2022 10:23 |
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BrianRx posted:What is stability? Does it affect accuracy or critical chance? There's a couple of inscriptions on sniper weapons that provide the highlight sight without explicitly stating they do. It isn't on many and sometimes all it does is indicate the bonus related to the inscription has activated. As for the struggles on Nightmare, I feel you. It's by far the hardest difficulty alongside R7 and R8. How much of the talent tree have you unlocked? How many runs did it take you to beat Elite? If you really only barely squeaked by in Elite and don't have much or only half-ish of the talent tree filled, def go back and get more comfortable in Elite while you get some essence as there are a number of talents that are really, really helpful for getting ahead of the curve. Nightmare really tests both your gameplay as well as your game knowledge while still requiring a healthy dose of luck if you're playing solo.
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# ? Jan 29, 2022 15:28 |
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Arzaac posted:IIRC stability is Gun Recoil. It's a stat I only tend to care about if the gun already has some recoil problems to start with. Turin Turambar posted:From the wiki Cool cool, thanks. So it's indirectly related to accuracy, mediated by the player's ability to compensate for it. Evil Kit posted:There's a couple of inscriptions on sniper weapons that provide the highlight sight without explicitly stating they do. It isn't on many and sometimes all it does is indicate the bonus related to the inscription has activated. Oh, I've had the tree filled out for some time. I've got like 3 or 4k essence banked, just waiting to spend in R1. I've gone back to Epic and tried to clear it with other characters, but so far only the one full run, and that ended with the first "final" boss. I can get to that point fairly consistently (though not as much as I would like) but keep ending up with the Serpent fight instead of the ship. I get the idea of the Serpent fight and have beaten it plenty on lower difficulties, but when the "sliding" attacks start coming in quick succession, I can't always see the red outline on the ground and get out of the way in time. It hurts on normal but is fatal on higher difficulties. I'm going to keep at it for a bit, trying new builds for the characters I already know. At least short runs are embarrassing instead of frustrating when close range explosive enemies get by you.
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# ? Jan 29, 2022 22:31 |
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BrianRx posted:Cool cool, thanks. So it's indirectly related to accuracy, mediated by the player's ability to compensate for it. Basically, once the first set of lunges has gone off, move into the space they took up. That's where the second set won't be hitting. That said, if you're not getting hit before then, you can take 1 or two hits from it without dying due to the talents for "take reduced overflow damage to HP" and "endure at 1 HP when hit at high HP"
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# ? Jan 29, 2022 23:00 |
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reincarnation 8 down on everyone looking back through the player information tab, I can see that it took me: 4 tries to clear it as dog 1 try to clear it as prince 2 tries to clear it as bird 3 tries to clear it as thunder cat 1 try to clear it as bnuuy 3 tries to clear it as turtle I played them in that order, so it might have taken me less tries on dog if I didn't R8 with him first. btw can I just say it's so stupid that lightless shield/phantom skin stacks get eaten when you block damage with the turtle's apis
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# ? Jan 30, 2022 09:12 |
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IronicDongz posted:Since that pattern always works the same, you can dodge it consistently without actually seeing the markers of the second set of attacks. Yup, that helped a lot, thanks. Cleared the final final boss with Poison Cat and Sword Bunny on Epic. Their debuffs help a lot. Time to take another crack at Nightmare.
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# ? Jan 30, 2022 10:18 |
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Did a Lei Luo R8 run yesterday, starting with the Thunder & Glory Spiritual Blessing. Oh my god how have I never used this before? Add some Fulminous Zap and some Thunder Nemesis and stuff just explodes even with a barely upgraded gun. https://i.imgur.com/2IyaKF9.mp4 https://i.imgur.com/5Yvmj34.mp4
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# ? Feb 2, 2022 11:35 |
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Finally made it past nightmare then hit R2 in a couple runs. Everyone who said that Reincarnation is easier/better than Nightmare was right. Nightmare is almost like a gate to the "real" game with the blessings and enhanced weapons. I blew through R1 with Dog and the mortar I picked up out of the first crate. Does the combination of Flesh and Bones and Airbag make you invincible? I took a few hits from the last boss and my health didn't drop at all. I had the scroll that absorbs five hits at full charge, but I'm pretty sure I exceeded that between the leap attack and the bullet hell orbs since I didn't have many mobility buffs and Dog with a mortar is really slow.
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# ? Feb 5, 2022 10:21 |
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BrianRx posted:Finally made it past nightmare then hit R2 in a couple runs. Everyone who said that Reincarnation is easier/better than Nightmare was right. Nightmare is almost like a gate to the "real" game with the blessings and enhanced weapons. Flesh and Bones is just super good on dog, since it synergizes well with his stuff. Between fire enthusiast and some +%hp after kill ascensions he can get real beefy
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# ? Feb 5, 2022 10:28 |
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That's probably the character to take it on, but I don't like taking flesh and bone in general unless I have a great reason since the unlockable perk for reduced overflow damage from shields to hp- -is really, really drat good for reducing the damage you take, and you lose this benefit entirely with flesh and bone.
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# ? Feb 5, 2022 10:56 |
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Finally I still have a few metaprogression things to unlock, I guess I will get them first before spending essence on Reincarnation
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# ? Feb 6, 2022 17:41 |
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Got an early Enhanced Vetern with Paranormality on my last R8 run. Enhanced Triple Comeback too, just in case? Skippy McPants fucked around with this message at 04:12 on Feb 19, 2022 |
# ? Feb 18, 2022 22:58 |
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Mobile prereg is out https://www.taptap.io/app/231392
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# ? Feb 20, 2022 04:08 |
Harminoff posted:Mobile prereg is out wtf is Taptap?
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# ? Feb 20, 2022 05:37 |
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also I don't think I would ever play Gunfire on mobile, and I will never understand people who actually play any FPS on one.
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# ? Feb 20, 2022 06:09 |
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cage-free egghead posted:wtf is Taptap? I think a Chinese app store. Torchlight had there beta on it as well. Only reason I have it and saw this pop up on there. Evil Kit posted:also I don't think I would ever play Gunfire on mobile, and I will never understand people who actually play any FPS on one. Same, but cod works surprisingly well on mobile. Not sure how good this will be on mobile though or how it'll handle IAP.
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# ? Feb 20, 2022 06:17 |
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Allow me to comment again about Roboquest, as it's on Game pass now. Ok. So Roboquest is better now than when I played it time ago (on 0.5?). In fact for the price on sale (it’s right now on sale, on Steam) is a very decent buy. Still, it’s inferior to Gunfire Reborn, and still for a decent amount, and I don’t see ever reaching the same level. They seem very tied to some bad core design decisions (like all enemies are bland, expressionless robots with a generic design), and things like that won't change when they are surely on the last push (0.8.6 is the current version) of development. Some of the things I like: I like the increased speed and mobility [in comparison with Gunfire]. I like there are no regenerating shields (although you can obtain a non-regenerating one), and that you are pushed toward using an aggressive playstyle as you need to get close to get the energy orbs for xp and for recovering a bit of health (it’s a bit like Dead Cells where you can recover some of the most immediate damage received). I also like you can have a third weapon slot with a perk. There isn’t a lot to grind to get access to everything. The weapon variety is pretty good, with 50 different weapons. They have four difficulties to choose from. Although imo they gap between the second an third, is too big. And finally, while I complain of the enemies (samey in aspect, not very satisfying to kill), gameplay wise they have a decent variety. There are ones that slow you down, another that puts traps on the ground, one that fires a broad horizontal plasma line you have to avoid, another that uses a moving beam, or that throws energy grenades… Still, in most areas Gunfire wins: -Number of player classes, class differentiation and how fun they are in their special mechanics. -Player build variety. By a substantial amount. I can't even compare. In fact in reality Roboquest is pretty light in the whole roguelike aspect. -Sounds. Seriously, Gunfire surprised me in how crisp, punchy and overall satisfying everything sounds, as usually indie games are somewhat lacking in this area. -Performance, as seen above. -Weapons. Same number, but Gunfire wins as each tends to have more unique features, and while Roboquest weapons are pretty decent in feel (7.5.-8.5/10), Gunfire’s are still better (8.5-9.0). -Another aspect that doesn’t convince me in Roboquest is the fact there is no ammo, balance-wise it makes all the weapons very close and interchangeable, while in Gunfire with the three types of ammo (with different size limits) it makes possible to have a powerful rocket launcher but with not a lot of ammo. -Finally, weapons have more stats to be varied by inscriptions. -More and better enemies, with fun designs, and with four different sets for the four different stages, instead of only one. And the affix system for the enemies, too. -More engaging stage progression. I mean npcs like blacksmiths, shoppers; special chests that offer different tradeoffs, minibosses, traps, cursed chests, special challenges for the sub-stage, etc. Just the fact you get money and ammo while you play, unlike in Roboquest, and there are breakables, makes the game better. -4 player coop instead of 2 player coop, if you are into mp. And more difficulties, too. -More depth in combat, with things like the elemental damage system (+combos, +shield/armor effect, etc)
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# ? Feb 23, 2022 14:21 |
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Yes, Gunfire is good, still good.
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# ? Feb 24, 2022 12:44 |
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To my surprise, Roboquest doesn't allow to save & quit the current session. That's... not ideal.
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# ? Feb 24, 2022 12:52 |
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New update dropped! Added a bunch of new Enhanced occult scrolls, tweaked some old ones and general bugfixes + optimizations. Got me back into playing to try and get the last two frames I need, went for the dog one and man. Having to hold down M1 and M2 for almost 6 solid minutes is not fun. At least I had a silly build going that I didn't mind it so much, and I learned a few things like you can now switch weapons off the ground while dual wielding without ending the ability early! Or that area transitions/shopping/recycling don't stop it either!
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# ? Mar 26, 2022 00:00 |
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[Frenzied Shark] Changed it to automatic firing Increased RoF: 156->220 Increased Projectile Speed: 25-> 35 Optimized its flying and bouncing projectile Reduced Base DMG: 325->235 Damnit, when I saw the RoF buff I thought they finally intended to buff it, then I saw the reduced damage. Still, I guess it's now marginally better?
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# ? Mar 26, 2022 00:19 |
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Probably same DPS, easier to hit and one less semi-auto weapon in the game. Honestly seems like a good change, I don't think they could have left it with its previous damage without being kinda too strong. I'll probably go explosion dog to try it out sometime, seems pretty fun.
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# ? Mar 26, 2022 00:45 |
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It also got a new exclusive inscription that makes the grenades explode when an enemy is in range, so it could be good, or at least fun.
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# ? Mar 26, 2022 00:52 |
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that's the other reason I want to play it lol, if the grenades persist till an enemy triggers them suddenly they're even better.
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# ? Mar 26, 2022 01:05 |
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The extra explosive damage scroll no longer being limited to non-elemental weapons is such a great buff for explosiondog. Did a double Tiger Cannon build yesterday and was a lot of fun.
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# ? Mar 26, 2022 12:45 |
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well I did it, I got all the unlockable character frames. gently caress doing Cat's, that was a load of bullshit. Not only do you need a specific set of ascensions (level 3 + I recommend an elite you can safely run around with easy to dodge ranged attacks so you can let its orb resistance reset if you gently caress it up. Seriously unfun to try and pull off. At least I had a chance to run my fave cat build, smogbound melee Cat.
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# ? Mar 27, 2022 17:17 |
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quote:Our first DLC is currently under development, the content will include the long-awaited new hero, new weapons and so on. We are planning to release DLC in the third quarter of this year, and we’ll also keep on optimizing all the existing content. New update!
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# ? Apr 28, 2022 16:48 |
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Optimized DLC with optimized optimizations!
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# ? Apr 29, 2022 00:34 |
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New update!quote:New Exclusive Inscriptions:
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# ? Jun 1, 2022 08:54 |
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Turin Turambar posted:New update! Cool! I always love having to redownload the ENTIRE game for an update.
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# ? Jun 1, 2022 19:34 |
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Im_Special posted:Cool! I always love having to redownload the ENTIRE game for an update. So, like, a full 75 -80 seconds of wait?
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# ? Jun 1, 2022 21:49 |
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Turin Turambar posted:So, like, a full 75 -80 seconds of wait? A Ha ha ha aaa, I'm Canadian!
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# ? Jun 1, 2022 22:03 |
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I picked this up after a bit and decided to actually get into reincarnation mode now that I have the skill tree mostly maxed out. Shits really fun, actually! Won my first R1 game with Bird and the Blessing that buffs leap. My damage kinda sucked but it didn't matter because I was almost completely invincible: leap had a short cooldown, made me invulnerable for 2 seconds on use, had a 50% chance to immediately refresh when I used it, and cleave would reduce its cool down by 50%. I failed the Pole Monarch dps check and it just straight up didn't matter because he really didn't hit me in phase 3. Probably gonna keep scaling the reincarnation levels and swapping characters to check out all the cool new poo poo they get.
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# ? Jun 9, 2022 22:45 |
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reincarnation is when the game really opens up and starts blasting the fun out, you can do some silly poo poo with spiritual blessings that you sometimes wouldn't even expect. Have fun! Fair warning, anything above Reincarnation 5 starts to become actually challenging and a measure of whether you understand how to dodge enemies and target priority, as well as how to make optimal dps stuff happen.
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# ? Jun 12, 2022 15:05 |
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R8 is mostly a gently caress you on the first level. I fuckin hate those crossbow guys, shooting through enemies in narrow areas filled with traps and explosion effects from the half dozen grenadiers. Still the most fun difficulty though, some of the blessing builds can get ridiculous.
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# ? Jun 12, 2022 15:15 |
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The game is having very good support. Another new update today, making the builds even more varied: https://store.steampowered.com/news/app/1217060/view/3350130288797718560 "In this Update, 5 new Exclusive Spiritual Blessing, 10 new Occult Scroll and some enemy Affixes are added. We also adjusted the quality and effect of some scrolls. About the upcoming DLC, which will be released in the third quarter this year, we are now preparing new heroes, new weapons and new game mode for you so please stay tuned. The timetable and our plan of upcoming DLCs and free updates will be released Next Week. Thank you all for your patience and support!" Also the game is on sale.
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# ? Jun 24, 2022 07:27 |
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New roadmap I expected the dlc to come in Fall, instead of Summer, so that's early.
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# ? Jul 1, 2022 21:02 |
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Turin Turambar posted:New roadmap What do they mean by 3 new modes?
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# ? Jul 2, 2022 00:29 |
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# ? May 28, 2024 15:59 |
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Probably means we'll just get some generic type stuff that have already been done to death in similar games from this genre, an "Endless Mode", a "Boss Rush", etc. Here's hoping they'll do a "Randomization" of some kind, so I don't always have to start out on Act 1. Mix that poo poo up!
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# ? Jul 2, 2022 08:23 |