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JBP posted:The way I take it is that R1 is your general go to against bosses in pve. You can R2 for reasons like accessing another type of damage, stagger or to combo, but by and large your safest play is to R1. Elden Ring makes the R2 in pve way more useful in that it builds posture damage and it also has a significantly increased base damage over R1, so players are going to be much more likely to weave R2 into their pve attacks as there is significantly improved reward for doing so (beyond looking like a badass). Yeah, ER R2s have extremely efficient motion value:stamina ratios, if anything excessively so. R2s should never be as efficient as sustained R1 combos. But now they seem to be so, and we'll have to incorporate it into the new meta.
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# ? Jan 30, 2022 14:39 |
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# ? May 27, 2024 21:57 |
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DS2 has that weird quirk where you just can't combo an R2 into an R1. Any other game you can string them back and forth just fine.
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# ? Jan 30, 2022 16:39 |
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DS2 has that weird quirk where the combat feels bad
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# ? Jan 30, 2022 16:42 |
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when you riposte something in dark souls 2 it makes a weird creaky door noise instead that big bell ring followed by a splatter, and that is why it is the worst souls game
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# ? Jan 30, 2022 16:44 |
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hatty posted:DS2 has that weird quirk where the combat feels bad ADP baffles me to this day, a literal stat governing iframes on your roll
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# ? Jan 30, 2022 16:59 |
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Technically ADP is Resistance 2, it just has the secondary effect of occasionally boosting agility.
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# ? Jan 30, 2022 17:08 |
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hatty posted:DS2 has that weird quirk where the combat feels bad Yeah I started a new playthrough a couple days ago and the first time I tried moving diagonally I wanted to die inside. Then that horrible backstab animation that you wind up locked into and missing half the time, all the half baked unfinished enemies with 0.5 sec animation startups to their attacks, the kaizo romhack bullshit in sotfs, all the enemies acting like they're roller blading on a turn table whenever you try to circle, it's just gross in every way
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# ? Jan 30, 2022 17:48 |
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You can fix the weird stick deadzones through Steam's controller configuration, at least. Doesn't improve any of the rest of it, though.
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# ? Jan 30, 2022 17:58 |
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Son of Thunderbeast posted:I think (e: I'm guessing) the music in base DS2 was trying to straddle the line between the dark medieval fantasy feel of the first game with the wandering, dreamlike character they were trying for in 2. While that makes for great atmosphere it makes them instantly forgettable. 2 and 3 end up having kind of opposite problems to me for a lot of the soundtracks. 2 got a lot of understated tracks, I'm guessing because they probably weren't designing songs for finished fights and didn't know what to do with them. 3's got a lot that feel kind of... I don't know "interchangeably overblown"? Where they all start in immediately on orchestral swells and choral wailing. Some of them deserve it, some of them feel a bit melodramatic for the fight. Demon's Souls' songs with less instrumentation all stick out way more in my mind. And then the DeS remake went and made them DS3-y and ruined a lot of them. Bloodborne and Sekiro seem saved from a lot of this, maybe because they mix up the instruments more, applying more wood and string instruments to keep them sounding different? Dabir posted:Technically ADP is Resistance 2, it just has the secondary effect of occasionally boosting agility. It boosts your dodge role i-frames and lowers your estus chug time, so it's more vital than Resistance was, but it was a very inexplicable choice to make an opaque stat indirectly govern those things.
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# ? Jan 30, 2022 18:21 |
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I got around the whole adp issue in ds2 by just dying all the time
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# ? Jan 30, 2022 18:24 |
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Gologle posted:the only music i remmeber from these games is plin plin plon from Dark Souls and *nsert hellish screaming* from Bloodborne i say it every time people start talking about their favorite music from souls games and i'll say it again, i do not know what a single music track from any souls game i've played sounds like, because of this
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# ? Jan 30, 2022 18:32 |
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Something I made long ago to combat DS2's inexplicable agility jank. Some fun facts: The formula for how it's calculated changes over a certain level of agility. And the actual agility breakpoints where you get another iframe were changed in the SotFS release. This is for SotFS, originally you needed 99 attunement and 99 adaptability to get 16 iframes. So some classes in DS2 start with less than half the iframes of the DS1 fat roll, and no amount of stripping naked improves on that. DS2 was wildly unfriendly in many ways and it's only now that I know how to overcome those terribly rough edges through bitter experience that I can enjoy the things the game did well.
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# ? Jan 30, 2022 18:35 |
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lol it's been so long since i played 2 i forgot how wretched that was
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# ? Jan 30, 2022 18:37 |
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Haven't finished DS3 yet but imo the series had good music even from DeS. The vinland astraea theme, fools idol is great, the nexus theme is good too imo. DS2 has the worst ost but it's because there are so many bosses and most of theme have generic tracks. The Majula theme is the best hub theme in the whole series though.
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# ? Jan 30, 2022 18:37 |
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I'm so excited for ADP to come back for elden ring!
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# ? Jan 30, 2022 18:39 |
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dark souls tracks I remember: firelink, majula, ornstein & smough, gwyn
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# ? Jan 30, 2022 18:39 |
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i know the giant butterfly had sort of an opera thing going
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# ? Jan 30, 2022 18:40 |
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Bananasaurus Rex posted:I got around the whole adp issue in ds2 by just dying all the time
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# ? Jan 30, 2022 18:42 |
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DS1 and DS2 had more forgettable music because the bosses were pretty easy. With Bloodborne and DS3 the From Outlook shifted from being less about "long dangerous level" to "game with difficult bosses in it" which means the player spends more time hearing the DS3 boss themes. And the abysmal screeching.
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# ? Jan 30, 2022 18:43 |
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Cowcaster posted:i say it every time people start talking about their favorite music from souls games and i'll say it again, i do not know what a single music track from any souls game i've played sounds like, because of this You complete animals need to bump the combat sounds down a level or two and bump the music up a level or two. It's not like you need all that squelching and clanging to be popping off at equal levels to know what to dodge. goblin week posted:DS1 and DS2 had more forgettable music because the bosses were pretty easy. With Bloodborne and DS3 the From Outlook shifted from being less about "long dangerous level" to "game with difficult bosses in it" which means the player spends more time hearing the DS3 boss themes. Now, now, everyone remembers the first three notes of Pinwheel's theme.
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# ? Jan 30, 2022 18:46 |
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actually i'm just experiencing the game as the sound designers intended maybe if they wanted me to hear the music they would've written a banger like rules of nature
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# ? Jan 30, 2022 18:46 |
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I just beat DS3 for the first time a couple of days ago but I think the only DS music I could actually hum on command are Gwyn's theme and Majula.
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# ? Jan 30, 2022 18:52 |
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Cowcaster posted:actually i'm just experiencing the game as the sound designers intended maybe if they wanted me to hear the music they would've written a banger like rules of nature I wouldn't mind if more of these games had some buttrock themes to visceral attack to. Perhaps we'll get some sick guitar riffs in Armored Core 6?
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# ? Jan 30, 2022 18:54 |
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Handsome Wife posted:I just beat DS3 for the first time a couple of days ago but I think the only DS music I could actually hum on command are Gwyn's theme and Majula. VORDT OF THE BOREAL VALLEY and Dancer music stand out
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# ? Jan 30, 2022 19:35 |
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Mellow_ posted:I was a moron and tried to get the item beyond the flame (fire seed) after The Rotten and then died, and then died to poison + caterpillar on the way back. Rip those boss souls I guess. Didn't even bother looking for a bonfire after I killed the boss. The number of times I've beaten a boss and said to myself "I'll just take a peek up this ladder!" and then promptly died and then manage to die trying to "quickly" get the souls back....
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# ? Jan 30, 2022 20:30 |
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Nuns with Guns posted:You complete animals need to bump the combat sounds down a level or two and bump the music up a level or two. It's not like you need all that squelching and clanging to be popping off at equal levels to know what to dodge. You could completely mute all sound effects and the splashing in Flexile Sentry's arena would still drown out the music.
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# ? Jan 30, 2022 20:49 |
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The majula theme is the best safe area music in all SoulsBorne games. Senpou temple theme is the best song in all SoulsBorne games.
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# ? Jan 30, 2022 21:20 |
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I like Sulyvahns music. And Ash Lake.. And… yes, well Majula is very good too, of course.
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# ? Jan 30, 2022 21:23 |
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Phase 2 of Pontiff was one of the biggest pop off moments in all of Souls for me and I largely credit the music for that. I think they probably wrote his theme back when he was still the final boss of DS3.
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# ? Jan 30, 2022 21:27 |
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Hm- I would've said Sulyvahn was a solid, but pretty standard example of "scary church music" that's been part of the series since Demon's, but really started taking over the soundtrack in Bloodborne.
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# ? Jan 30, 2022 21:55 |
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I don't really remember any of the music on the count of my brain generally being too busy going OH poo poo OH gently caress DODGE WAIT NO THAT'S EARLY AAAH gently caress.
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# ? Jan 30, 2022 21:56 |
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I liked Dark Souls 2 at launch but I was unlucky enough to run into the Drangelic Castle gate bug which kind of killed my momentum. If you saved and quit the game after opening the gates for the first time by killing enemies near the soul vat things, but before actually entering the castle (which seemed like a great stopping point for the night!) the gates would permanently shut and there was no way to progress, you had to just start a new game. This was back in xbox 360/ps3 days so the patch took like a month after release to come out, major bummer lol.
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# ? Jan 30, 2022 23:35 |
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The music on all the Dark Souls games is great, because it's all 'turned off while I listen to german industrial on spotify'.
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# ? Jan 31, 2022 00:10 |
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Flint_Paper posted:Is this a clown's opinion? Or were the real clowns the "why isn't this exactly the same as dark souls 1" opinion-havers we made along the way? Dark Souls was most peoples' (citation needed) first souls game so there's a lot of emotional attachment there. DS2 has bad and good stuff that only exists there. A fair chunk of the bad stuff is technical (weird rear end animations, removal of iframes, janky movement, ADP) and immediately noticeable. Most of it is probably just selective memory, though. Like I remember DS2 as the "you're not getting in that fog without slowly killing all these guys" game but there's like... three instances of that.
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# ? Jan 31, 2022 00:30 |
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I found the pace of dark souls too slow and didn't enjoy it. I didn't start playing souls games until bloodborne came out and even now I can't enjoy DS1 and have no desire to play the remaster I paid for.
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# ? Jan 31, 2022 00:38 |
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Mailer posted:Dark Souls was most peoples' (citation needed) first souls game so there's a lot of emotional attachment there. DS2 has bad and good stuff that only exists there. A fair chunk of the bad stuff is technical (weird rear end animations, removal of iframes, janky movement, ADP) and immediately noticeable. Most of it is probably just selective memory, though. Like I remember DS2 as the "you're not getting in that fog without slowly killing all these guys" game but there's like... three instances of that. DS2 does give you so, so many levels that it at least makes up for having to “waste” stat points on ADP. Like it’s incredibly easy to end the game and DLCs at level 150-200 depending on if you bother to “grind” (~20 minutes of time) Giant Lord or not. DS2 SotFS could really use just one more patch to cut down on some of the enemy spam. The run up to Executioner’s Chariot and the Royal Swordsman clown car monster closet, and Shrine of Amana are the most egregious, but the game does expect you to fight basically every enemy in the game. If it cut out ~20% of the enemies it would be much, much more pleasant. If you could somehow magically remake DS2 in DS3s engine with its faster gameplay and cut out those 20% of enemies, I think DS2 would probably just be straight up better than DS3. (I know “magical remake” is doing a LOT of heavy lifting in that sentence.)
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# ? Jan 31, 2022 02:02 |
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I forgot how lovely and tedious all the DS2 DLCs are. You go from doing respectable damage to most things to doing jack poo poo to almost everything even if they're "Weak" to whatever you've specialized in.
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# ? Jan 31, 2022 02:06 |
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Lexorin posted:I forgot how lovely and tedious all the DS2 DLCs are. You go from doing respectable damage to most things to doing jack poo poo to almost everything even if they're "Weak" to whatever you've specialized in. seemed fine to me but I just went in with a giant hammer
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# ? Jan 31, 2022 02:08 |
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AnEdgelord posted:seemed fine to me but I just went in with fists of steel
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# ? Jan 31, 2022 02:14 |
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# ? May 27, 2024 21:57 |
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The DLC enemies and bosses are a big gently caress you to casters. The lowest resistance of a DLC enemy ~50% to magic, fire, & dark and ~60% to lightning. It only goes up from there.
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# ? Jan 31, 2022 02:31 |