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LLSix posted:Propogation VR is free on steam. It's short but good zombie shooter horror. Elite Dangerous is pretty easy to stomach (at least for me), especially in the larger ships. Not very intense as these things go, and it looks nice, the interiors of some of the ship cockpits are very cool. Gameplay isn't very deep though. I just picked it up again for a bit of space trucking, but I'm just accumulating credits that I don't have anything useful to spend them on.
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# ? Feb 2, 2022 20:41 |
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# ? Jun 1, 2024 05:24 |
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This is the future liberals want. Disgusting. Just push forward on the thumb stick ya dingus.
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# ? Feb 2, 2022 20:42 |
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Is there a good add on gun handle for the quest, or at least a version not to get? I can shoot well in real life but in vr, holy poo poo I'm bad at this. I think it's because of the way the controller fits in my hand vs a gun. Just didn't know if there was a go to, or a "just light your money on fire, it'll work better than that" option.
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# ? Feb 2, 2022 20:46 |
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I really hope re4vr is just a timed exclusive...... How far out of line am i??
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# ? Feb 2, 2022 20:57 |
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Stupid_Sexy_Flander posted:Is there a good add on gun handle for the quest, or at least a version not to get? Is this just about the angle of the grip in general or specifically for two-handed guns? If the latter, I just recently got the Magtube for my Vive to I'm really happy with it. It's frankly overpriced for what's essentially a couple tubes and holders, but it does the job well. Also feels quite immersive to actually have to wrangle around a roughly rifle-length thing in reality while you're playing. Perestroika fucked around with this message at 21:05 on Feb 2, 2022 |
# ? Feb 2, 2022 20:58 |
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beep by grandpa posted:I really hope re4vr is just a timed exclusive...... How far out of line am i?? I think native quest development is a bit more deliberate than the "timed exclusive" profit model would imply
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# ? Feb 2, 2022 21:00 |
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beep by grandpa posted:I really hope re4vr is just a timed exclusive...... How far out of line am i?? Resident Evil 7 VR was a timed exclusive for PSVR but then they never released the VR mode for anything else so I don't have a lot of hope of seeing it on other platforms on the PCVR front I've heard great things about the VR mods for the recent remakes
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# ? Feb 2, 2022 21:00 |
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Perestroika posted:Is this just about the angle of the grip in general or specifically for two-handed guns? If the latter, I just recently got the Magtube for my Vive to I'm really happy with it. It's frankly overpriced for what's essentially a couple tubes and holders, but it does the job well. Also feels quite immersive to actually have to wrangle around a roughly rifle-length thing in reality while you're playing. Angle of the grip. Apparently when I use the controller I'm pointing ever so slightly to the right and left with my respective hands. I don't do that when I'm shooting a gun. Just a weird grip shape causing it I guess.
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# ? Feb 2, 2022 22:19 |
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Perestroika posted:I really gotta give Elite VR a try one of these days. When I played it on desktop the black holes in there always gave me a weird existential twinge of horror, and I'm sure in VR that's just gonna be The black holes are indeed cool and creepy in VR. I wish it wasn't such a pain in the rear end to get out to Sag A*, as its quite a sight. If the game is good for anything its immersion in VR, if you already own it its criminal to at least not check it out in VR. https://www.youtube.com/watch?v=VVM0m1NuK6s Stupid_Sexy_Flander posted:Angle of the grip. Apparently when I use the controller I'm pointing ever so slightly to the right and left with my respective hands. I don't do that when I'm shooting a gun. Just a weird grip shape causing it I guess. If you have a 3d printer there are various attachments people have made to make it more gun like, from something basic like this: https://www.thingiverse.com/thing:4760656 to over the top full gun attachments like this: https://www.thingiverse.com/thing:4759134 Maybe you'd find something like that would help?
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# ? Feb 2, 2022 23:38 |
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Here's Zenith's bow class: The Cyber Ninjaquote:For enemies at a distance, the cyberninja can pull back a charged shot with its bow and take an enemy out before it even notices them.
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# ? Feb 3, 2022 00:02 |
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First time Meta has released a report with the Reality Labs counting as a separate unit, so let's see... $2.2B in revenue for 2021, twice as much as 2020, but spending $12B a year means they lost $10B.
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# ? Feb 3, 2022 00:05 |
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Zet posted:Here's Zenith's bow class: The Cyber Ninja Ok I’ll buy this game now.
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# ? Feb 3, 2022 00:14 |
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Turin Turambar posted:First time Meta has released a report with the Reality Labs counting as a separate unit, so let's see... Honestly not sure which of the two numbers is more impressive(/terrifying)
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# ? Feb 3, 2022 00:18 |
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Holy poo poo I suck at Arizona sunshine. Currently trapped in a mine where I get stuck in the dark while a horde attacks. Between the gunfire flashes and the lack of light is disorienting as hell.
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# ? Feb 3, 2022 00:52 |
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Stupid_Sexy_Flander posted:Holy poo poo I suck at Arizona sunshine. Currently trapped in a mine where I get stuck in the dark while a horde attacks. Between the gunfire flashes and the lack of light is disorienting as hell. There should be a spot somewhere deep enough in one of the branches that they can only come at you from one direction, I just held up in there for that part
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# ? Feb 3, 2022 00:58 |
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Turin Turambar posted:First time Meta has released a report with the Reality Labs counting as a separate unit, so let's see... I wish them a very losing $10 billion dollars for this year and next Improbable Lobster fucked around with this message at 02:01 on Feb 3, 2022 |
# ? Feb 3, 2022 00:58 |
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Zuck did confirm premium headset this year. Hopefully get some details sooner than later.
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# ? Feb 3, 2022 01:43 |
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There's been some doubt as to whether foveated rendering is achievable yet as it hasn't been alluded to in any of Sony's PSVR2 marketing, in spite of confirmation of eye tracking. Credit to some rando on reset era digging this up.quote:Evolution of headset 4K, HDR displays with a wider viewing angle and movement of the eye of the player is detected looking at certain direction then it's possible to manipulate so for rendering the high resolution for center of the view and external then lower resolution.
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# ? Feb 3, 2022 01:58 |
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Is zenith significantly better looking on pc than quest? Anyone played both? I’m probably gonna grab it but I’m wondering if either platform is better for any reason? Also I just opened the oculus app and it had a $10 gift that it applied to my account. No 20 or 30% off, no explanation, just a straight up “here’s ” so it might pay to log into your oculus app and check.
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# ? Feb 3, 2022 02:20 |
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Jim Silly-Balls posted:Is zenith significantly better looking on pc than quest? Anyone played both? I’m probably gonna grab it but I’m wondering if either platform is better for any reason? I think its cross buy
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# ? Feb 3, 2022 02:39 |
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It is cross buy. The PC version is infinity times better for me just because of the high fps and quick loading. Quest version gets quite chunky sometimes, especially if you're flying around a lot
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# ? Feb 3, 2022 02:42 |
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SCheeseman posted:There's been some doubt as to whether foveated rendering is achievable yet as it hasn't been alluded to in any of Sony's PSVR2 marketing, in spite of confirmation of eye tracking. Credit to some rando on reset era digging this up. That'd make the Deckard REAL interesting if Valve also managed to put together a standalone x86 headset with foveated rendering. I could honestly see it happen (grain of salt and all that of course), just because the Index was intended to be a kitchen-sink testbed of a platform as well in the hopes others would iterate off it. And unlike the Index, a standalone x86 headset'd be worth something iterating off of by other companies.
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# ? Feb 3, 2022 02:43 |
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This is pretty cool, using Varjo's tools to result in seeing your actual arms and hands on a VR steering wheel. The way they did it was two-part. First, the wheel is mounted to a big flat "dashboard". The flat dashboard area is marked (using a Varjo tool) as a flat plane through which to do video passthrough, so that's how you are seeing the hands and arms: the flat board is treated as a video passthrough window. But that's only half of it. The rest is done by greenscreen -- anything green is replaced by the VR view. So the result is that anything in the green board/wheel area (anything that is not green itself) is given the video passthrough treatment. The wheel is not quite 1:1, but if 1:1 mapping to physical controls is your jam then TinkerPilot is the project you want to look at (and I have a compatible HOTAS I am just waiting to try it with someday.)
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# ? Feb 3, 2022 04:46 |
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Jim Silly-Balls posted:Is zenith significantly better looking on pc than quest? Anyone played both? I’m probably gonna grab it but I’m wondering if either platform is better for any reason? Zenith plays pretty well on the Quest 2. Sound is a little different (more compressed I think), effects are different, there is no shadows, the art style is changed to be brighter, less polygons on models, draw distance is less, longer load times, etc. But it still plays and performs well, unlike A Township Tale on standalone Quest 2. I usually just play on the PC, though, as I like the better draw distance and shorter load times. Graphical comparison: https://www.youtube.com/watch?v=G9l1CZSLM5w
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# ? Feb 3, 2022 09:23 |
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Is there a good breakdown somewhere on why the Quest 2 is best available VR setup right now and how exactly everything that is good about it works? The last thing I remember reading about it is it requiring a facebook account to use, but from what I understand it actually has pretty good tracking without beacons and you can somehow use it with your PC without being physically connected to it. I have an ancient HTC Vive that is breaking down and feels pretty uncomfortable to use at this point. I would love to be able to play wirelessly in a different room than where I have my PC and Vive beacons set up and the price point seems fairly affordable in comparison to some of the competitors. How does the wireless linking work? Does the difference in internal storage options matter if I'm going to run the games through my PC? How much of a pain is the facebook/meta account requirement for using it (if that is still a thing) and if I buy one can I play the VR games I already own on Steam? Anything else to consider?
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# ? Feb 3, 2022 10:02 |
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lowwayman posted:Is there a good breakdown somewhere on why the Quest 2 is best available VR setup right now and how exactly everything that is good about it works? -It's cheap. And that doesn't mean in exchange of cheap hardware, the screen is high resolution and high refresh, and the mobile chip is top of the line (at the time of release). -It allows for wireless, standalone gaming. Important because cables suck when moving around and because most people don't have a gaming PC (and vr needs a beefy computer) -that said it's a 2 in 1 device, as it can be used as a PC gaming headset. -and if you do that, you have a wifi streaming option for wireless gaming with a small latency/quality penalty. -It doesn't need extra sensors or devices. -the tracking is pretty good, given it doesn't have help of extra devices. -good controllers, great battery on them. quote:The last thing I remember reading about it is it requiring a facebook account to use, but from what I understand it actually has pretty good tracking without beacons and you can somehow use it with your PC without being physically connected to it. I have an ancient HTC Vive that is breaking down and feels pretty uncomfortable to use at this point. I would love to be able to play wirelessly in a different room than where I have my PC and Vive beacons set up and the price point seems fairly affordable in comparison to some of the competitors. How does the wireless linking work? Does the difference in internal storage options matter if I'm going to run the games through my PC? How much of a pain is the facebook/meta account requirement for using it (if that is still a thing) and if I buy one can I play the VR games I already own on Steam? Anything else to consider? No, internal storage won't matter if you use as a pc headset. The wireless linking is pretty painless imo, if you have a decent-ish router. You have both the free, official system and a third party app, Virtual Desktop (only $15) The FB account requirement is 0 pain, in my experience. You login once on the mobile app in the initial setup... and that's it. Yes, you can play your own SteamVR games on it. What I can't comment is the difference in quality of playing native on pc vs streaming through usb vs streaming through wifi. Others will have to say. Turin Turambar fucked around with this message at 10:37 on Feb 3, 2022 |
# ? Feb 3, 2022 10:28 |
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A bit more of financial data from MetaThe Zuck posted:On the hardware front, we’re seeing real traction with Quest 2. People have spent more than $1B on Quest store content, helping virtual reality developers grow and sustain their business. and https://twitter.com/c_pruett/status/1489012183212068866
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# ? Feb 3, 2022 13:13 |
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My boss just bought me a Q2 Refurb from walmart (we do VR dev) and, like, you could never tell this was refurb if it didn't say so. Still felt new in box with all the little tear off seals and everything. Honestly I didn't even *know* it was a refurb until I saw the warranty guide was a refurb warranty guide. Quality stuff.
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# ? Feb 3, 2022 16:02 |
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Zet posted:Here's Zenith's bow class: The Cyber Ninja quote:hookshot Sold
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# ? Feb 3, 2022 16:17 |
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lowwayman posted:Is there a good breakdown somewhere on why the Quest 2 is best available VR setup right now and how exactly everything that is good about it works? -It's extremely cheap -It's got optics and screens as good or better than a lot of helmets that cost twice as much -the controllers are above average and better than most vr controllers (worse than only the truly top of the line ones) -It's stand alone and has it's own game store of games it can run without a computer. -it can also plug into a computer anyway or even stream over wifi to be cord free computer gaming. Basically it's a 299 headset that is better than every headset that costs less than 2000 dollars, but also is a stand alone thing where you can play beatsaber without any computer at all while still being able to use it to play steam games, without any wires or lighthouses or anything external.
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# ? Feb 3, 2022 16:24 |
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Hearing all the love for the quest 2, in here, I'm starting to feel that my Index was not the best purchasing decision I love the controllers, though!
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# ? Feb 3, 2022 16:54 |
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Used airlink for the first time to play Subnautica. Works well, but since I am seated I was using the stationary boundary instead of room boundary. One issue is that the blue ring never disappears, even during gameplay. Is there a way to get rid of it or should I just switch back to using the roomscale boundary even though I don't plan on moving?
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# ? Feb 3, 2022 16:57 |
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Turin Turambar posted:A bit more of financial data from Meta Does anyone know if revenues like this account for referral $$? Personally I’ve spent like $45 in real cash on the oculus store but like $120 in referral Zuck bucks
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# ? Feb 3, 2022 16:59 |
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Megasabin posted:Used airlink for the first time to play Subnautica. Works well, but since I am seated I was using the stationary boundary instead of room boundary. One issue is that the blue ring never disappears, even during gameplay. Is there a way to get rid of it or should I just switch back to using the roomscale boundary even though I don't plan on moving? blue ring is appearing because you are just at the edge of your stationary boundary. honestly the stationary boundary sucks and is a bit buggy i suggest room boundary whenever possible
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# ? Feb 3, 2022 16:59 |
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You can adjust when the controllers and headset trigger the boundary, so you may just have it set too high in the device settings.null_pointer posted:Hearing all the love for the quest 2, in here, I'm starting to feel that my Index was not the best purchasing decision If you had the money for it then the Index is a solid purchase, I wouldn't feel bad about it. It's just unfortunate that no-one else can subsidise a headset to hit a similar price to feature ratio as the Quest, so it's more that it's a great budget option rather than everything else being overpriced.
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# ? Feb 3, 2022 17:06 |
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Yeah just make a roomscale boundary but draw a bigger circle around yourself
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# ? Feb 3, 2022 17:06 |
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null_pointer posted:Hearing all the love for the quest 2, in here, I'm starting to feel that my Index was not the best purchasing decision Index came out June 28, 2019, Quest 2 came out October 13, 2020 VR is still new enough the newest thing is always likely to be the best one. Like PSVR 2 will be a cheap introductory level headset in a year that has eye tracking, where right now that is a top end feature you can barely get in a few top end headsets. You just aren't going to buy anything that stays top of the line very long
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# ? Feb 3, 2022 17:38 |
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Just TURN OFF THE GUARDIAN if you're seated. Unless you need it. And when I'm seated I like, usually, don't
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# ? Feb 3, 2022 18:25 |
I usually find out that I can move my chair back a bit while inside a seated guardian without it triggering the borders. The default position puts you centered in the scene, but your head doesn't need to be centered - it can be almost at the back edge of the guardian. That way your hands don't move too close to the boundary when you move them around. Something like this:
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# ? Feb 3, 2022 18:32 |
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# ? Jun 1, 2024 05:24 |
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I go guardian off most of the time because I always play on a mat and never leave the mat. I know as long as I am on the mat I can swing with abandon. I like Quest's beta feature that passes through potential obstacles in red, I wish it could be on but only for things that are moving. If I do "roomscale bigger than the mat" to try and keep it on, it will give me constant outlines of like my couch and speakers and other things that I know aren't going to be hit. If I make the boundary not include those things then it isn't useful for what I would want the obstacle warning for in the first place (people and pets).
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# ? Feb 3, 2022 18:40 |