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Covermeinsunshine
Sep 15, 2021

How many minis do you need to play average game of AT anyway?

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Virtual Russian
Sep 15, 2008

The AT Reaver was the first GW product I'd bought in over a decade. It really was a pleasure to put together, they really stepped up their game in that decade.

Randalor
Sep 4, 2011



IshmaelZarkov posted:

The other thing to take into consideration with AT is that the models are expensive, but with one notable exception (hey there, Reaver titan legs) they are by far the most satisfying models I've ever had the pleasure of assembling. Building a Warlord is an absolute joy from top to bottom.

I'm slowly working on building my collection of AT minis. The Lancers were kind of a pain just because I wanted to magnetize the arms, the warhounds were fun, the reavers... oh lord the reavers. One is almost assembled, the other is waiting for me to gather the courage to tackle the legs on it. Please tell me that the Reaver is the only one that's this much of a pain to assemble.

berzerkmonkey
Jul 23, 2003

Covermeinsunshine posted:

How many minis do you need to play average game of AT anyway?

You could probably get away with a Warlord and mix and match two Reavers and Two Warhounds, or one Reaver and four Warhounds. If you picked up the starter, a Warlord, and another box of Warhounds, you'd probably be all set for most games.

Here's a good breakdown on Goonhammer: https://www.goonhammer.com/warlord-wednesdays-maniples-and-you/. The Axiom is a pretty basic battleline formation.

berzerkmonkey fucked around with this message at 13:59 on Feb 3, 2022

TheDiceMustRoll
Jul 23, 2018

GreenMarine posted:

Do try out Dropzone commander, if you haven't.

Sell me on DZC since I know someone who plays it.

My favorite wargames are Blood Bowl and Battletech.

Battleteach:
- Cheap
- "cinematic" but slow battles where I slowly get my poo poo peeled off and by the end my mechs are barely alive and just fought a brutal battle.
- Crits can completely gently caress you, sure hope you weren't expecting that ATLAS to not have an ammo explosion :))))

Blood Bowl:
- amazing models
- great sense of humour, all warhammer should play and be like Blood Bowl, especially 40k
- absolutely no balance, some teams are almost tailor-made to gently caress other teams brutally
- campaign system that is simple and good


berzerkmonkey posted:

Honestly, the new AT starter is pretty well priced for entry, even more so if you can get it at a discount. I've seen it go for around $110, and you get the rulebook, all the tokens, two Reavers, two Warhounds, and a couple of knights. Grab a Warlord off ebay for like $70 and you're in for under $200. Is it as cheap as Battletech? No, but it's a better game IMO (admittedly I haven't tried Alpha Strike, but goddamn, I hate filling in bubbles on mech sheets.)

Nids aren't indicative of a normal Epic army, so just be aware of that. Are you using the Epic: Armageddon rules?
idk but I refuse to touch 40k poo poo unless I can be nids. Waiting on Kill Team with baited breath.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Covermeinsunshine posted:

How many minis do you need to play average game of AT anyway?

Unless you go crazy for Knights, 3-5.

NC Wyeth Death Cult
Dec 30, 2005

He lost his life in Chadds Ford, he was dancing with a train.

TheDiceMustRoll posted:


idk but I refuse to touch 40k poo poo unless I can be nids. Waiting on Kill Team with baited breath.

Tyranids in Epic (doesn't matter what edition) are fun as hell to play. When in doubt, drop a mycetic swarm on them.

ZachAttack
Mar 17, 2009

Malevolent Hatform
Nap Ghost

TheDiceMustRoll posted:

Sell me on DZC since I know someone who plays it.

I'll take a shot since I like DZC a lot. Apologies for the offtopic effort post. For context my favorite GW game right now is probably Titanicus.

-10mm scale, typically played on a 4ft x 4ft board, 6x4 for really big games. Alternate activations by battlegroup decided during list building: Do I want larger more powerful battle groups or smaller nimbler ones so I get more activations? Heavy focus on urban combat environments. Has really excellent cardboard cityscape terrain boxes that are also great for Titanicus.


-The battles you play out are usually hotspots in a larger conflict and always revolve around objectives. Objectives are often in buildings which require you to send in infantry squads to capture and extract. Also has cinematic variants where you fight to capture anti-orbital laser emplacements or escort a monorail through the warzone, etc.

-Ground force movement, especially infantry, tends to be very slow. You generally want your forces to start in dropships that fly on turn one from your board edge. The game tends to revolve around infantry rushing to capture objectives (which often need to be exfiltrated off your board edge) > other units trying to shoot down the dropships > heavier units screening the dropshops.

-Like movement, weapon ranges tend to be short. The fluff is that there are basically dueling clouds of drones and nanomaches released by both sides into the conflict, and they track shots and intercept them. Only really fast moving ordinance, like railguns, have long range or optical weapons like lasers which have infinite range. Missiles and rockets are very powerful, but have a really short range and tend to be fired in volleys to overwhelm the active countermeasures.

-TT/Hawk care more about balance than GW, though I cant speak to any rules changes in the last 3 years, since that was the last time I played. At the time they did a pretty good job of keeping up to date with points tweaks and revised versions to keep everything competitive.

-Aesthetics are subjective, but I really love the look of the factions. A pasiticic host race called the Scourge (think Borg assimilation with Tyranid biotech) conquers the majority of human occupied space. Many years later, the remaining cologies of humankind (The UCM) launch a massive counter attack to reclaim Earth. There are also hyper advanced "Post Humans" who splintered off into their own faction lead by a mysterious white sphere (The PHR), scrappy bands of rebels who have lived underground on scourge occupied worlds for years (The Resistance.) And hyper advanced protoss-esque aliens who also want to stop the Scourge, but have no love for humanity (The Shaltari.)

-Starter sets are plastic, but most of the units are in resin. The resin is a dream to work with compared to anything GW or FW has ever done, it is astounding how much better quality it is.

Here are my PHR:


And a couple of my UCM gunships:


There is a thread if you want more info: https://forums.somethingawful.com/showthread.php?threadid=3699835

IshmaelZarkov
Jun 20, 2013

Covermeinsunshine posted:

How many minis do you need to play average game of AT anyway?

It very much depends on what sort of force you're after, but as a general rule, 3-5 titans and a handful of knights.

AT forces are built around Maniples of titans, which comprise 3 mandatory picks, with two optional titans. Each maniple grants a bonus to your titans that fairly drastically changes how the game is played.

At 1500 points - fairly standard - you're looking at being able to take a 3 strong heavy maniple of Warlords, a 5 strong light maniple of warhounds with some knight backup, or a more balanced maniple such as the Axiom with a Warlord, a couple of reavers, and a couple of warhounds.

The starter set and a warlord titan will get you a playable force up to about 1750 points that is actually pretty powerful.

Moola
Aug 16, 2006
is AT still being supported? are there new weapon kits and stuff planned?

berzerkmonkey
Jul 23, 2003

Moola posted:

is AT still being supported? are there new weapon kits and stuff planned?

AT is a slow drip game, and that's actually great for the type of game it is. And being as there are so many maniple options and titan builds possible, if they stopped making stuff for the game right now, it wouldn't stop anyone from having a long and enjoyable experience with AT. There are five campaign books, most of which are still available (all available in digital format) and two faction books.

Personally, I think the AT as we know it is reaching the end of active support - there's really not much left that GW can do, with the exception of coming out with weird titan weapons and variants, like the FW Direwolf. IMO, this is a good thing, and I would hate to see the game driven into the ground, as GW has a tendency to do.

I don't know if there is going to be any future expansion - the game is set in the Heresy, and to me, it makes sense to keep it there and follow the old Epic model of "we only have to make one army, just paint it differently" because it keeps costs way down for GW and still allows for a full game experience. I don't see them doing xenos titans, either, as cool as it might be. Maybe chaos variants for late war, but I think the really hardcore titan mutations happened after everyone split to the Eye of Terror, which, again, would break out of the Heresy setting.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
Fingers ceossed that then oft-rumoured AT/AI compatible Epic remake is real

Moola
Aug 16, 2006

berzerkmonkey posted:

AT is a slow drip game, and that's actually great for the type of game it is. And being as there are so many maniple options and titan builds possible, if they stopped making stuff for the game right now, it wouldn't stop anyone from having a long and enjoyable experience with AT. There are five campaign books, most of which are still available (all available in digital format) and two faction books.

Personally, I think the AT as we know it is reaching the end of active support - there's really not much left that GW can do, with the exception of coming out with weird titan weapons and variants, like the FW Direwolf. IMO, this is a good thing, and I would hate to see the game driven into the ground, as GW has a tendency to do.

I don't know if there is going to be any future expansion - the game is set in the Heresy, and to me, it makes sense to keep it there and follow the old Epic model of "we only have to make one army, just paint it differently" because it keeps costs way down for GW and still allows for a full game experience. I don't see them doing xenos titans, either, as cool as it might be. Maybe chaos variants for late war, but I think the really hardcore titan mutations happened after everyone split to the Eye of Terror, which, again, would break out of the Heresy setting.

are there any Xenos races other than Orks and Eldar that even have titans? I guess nids have bio-titans, but I feel like it would be really difficult to get people interested in Big Bug, slightly different Big Bug, Smaller Big Bug that still kind of looks like the Big Bug

Crackbone
May 23, 2003

Vlaada is my co-pilot.

Moola posted:

are there any Xenos races other than Orks and Eldar that even have titans? I guess nids have bio-titans, but I feel like it would be really difficult to get people interested in Big Bug, slightly different Big Bug, Smaller Big Bug that still kind of looks like the Big Bug

I imagine they could make plenty of cool distinctive designs for nids.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
The nid biotitans were p good though.

Tau have big dumb robits with the sunroof, they could have titans as well. Client races gives lots of options.

The Deleter
May 22, 2010
Tau prefer railguns and airships to titan-scale stuff. They do have the loving awful robots with the open tops but they'd basically be knight scale.

It'd be pretty funny to have them basically play Aeronautica Imperialis against other stuff in AT tho.

Virtual Russian
Sep 15, 2008

Improbable Lobster posted:

Fingers ceossed that then oft-rumoured AT/AI compatible Epic remake is real

I think there are too many good Epic proxies to allow GW to redo epic. They would need to redo the entire range.

Moola
Aug 16, 2006

The Deleter posted:

Tau prefer railguns and airships to titan-scale stuff. They do have the loving awful robots with the open tops but they'd basically be knight scale.

It'd be pretty funny to have them basically play Aeronautica Imperialis against other stuff in AT tho.

Tau preferring not to use big walkers/ not having titans is basically old retcon'd lore at this point, which on one hand I think is a shame because having them rely on actual spaceships and big bombers was unique...

but on the other hand I'm gay for big stompy Tau battlesuits and would love some BIIIIIG Tau Titans too!

MCPeePants
Feb 25, 2013

Moola posted:

are there any Xenos races other than Orks and Eldar that even have titans? I guess nids have bio-titans, but I feel like it would be really difficult to get people interested in Big Bug, slightly different Big Bug, Smaller Big Bug that still kind of looks like the Big Bug

this is an offensive erasure of cool big bugs, and also laughable in the face of big stompy robot, slightly different big robot, smaller robot that looks like big robot

Moola
Aug 16, 2006
also I saw this cute little guy on IMGUR and had to share him



https://imgur.com/a/LWU0gVU

TheDiceMustRoll
Jul 23, 2018

Improbable Lobster posted:

Fingers ceossed that then oft-rumoured AT/AI compatible Epic remake is real

Well, I got my second probate for asking James Hewitt if it was, and the answer we got was "the door has been left open intentionally, idk tho".




That's one of the few times there's an excuse for no BVR combat I've seen.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Virtual Russian posted:

I think there are too many good Epic proxies to allow GW to redo epic. They would need to redo the entire range.

I cannot really imagine that mattering at all

Isn't AT at a bigger scale than old Epic anyway?

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Improbable Lobster posted:

I cannot really imagine that mattering at all

Isn't AT at a bigger scale than old Epic anyway?

AT is 7mm supposedly so slightly bigger. One of the FW guys, Will Hayes, posted on facebook about AT scaling and apparently they just take whatever the size of the 40K vehicle model is and divide it by 4 to get the AT one

Giant Ethicist
Jun 9, 2013

Looks like she got on a loaf of bread instead of a bus again...
I think there’s a couple of directions they could go with AT, and either would be equally exciting: create a new game system with the existing models and expand into infantry and tanks for Epic, or stick with the AT system and add, say, Orks with an Ullanor starter set. I expect adding xenos to AT would be easier for them, as you wouldn’t need a whole new rules system (you really would if you wanted to go the Epic route) and you could more easily start with just a very limited model range - gargant, great gargant, weapon choices, stompas I guess, boom. Just marines, rhinos, and land raiders worked fine for Space Marine back in 1989 but I think people would want much more very quickly today.

The Deleter
May 22, 2010
If they left the Horus Heresy, Orks and Craftworld Eldar would be absolute shoe-ins since they have titans already. Other factions would be trickier. Tyranids have different bio-titans and they can easily invent more for any factions but those two would come first.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
They need more massive dinosaurs imo.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

TheDiceMustRoll posted:

Well, I got my second probate for asking James Hewitt if it was

Lmao that wasn't why you were probed.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

goatface posted:

They need more massive dinosaurs imo.

Exodite Titans

Randalor
Sep 4, 2011



The Deleter posted:

If they left the Horus Heresy, Orks and Craftworld Eldar would be absolute shoe-ins since they have titans already. Other factions would be trickier. Tyranids have different bio-titans and they can easily invent more for any factions but those two would come first.

T'au could probably be done if you bring in their knight-sized units and have them focus on Knight maniples, or use them to bring the Demiurge some more love.

Floppychop
Mar 30, 2012

Has the Tau'nar been mentioned yet? That thing is roughly Warhound sized.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
I still find it odd that there's no chaos force for AI

The Deleter
May 22, 2010

Floppychop posted:

Has the Tau'nar been mentioned yet? That thing is roughly Warhound sized.

That's a good shout, but I wonder what they'd come up with to handle Reaver and Warlord scale stuff. I hate every Tau robot that's bigger than the Ghostkeel, and I kinda think it'd be cool if AT Tau played with these small guys plus air support or something, but GW would not pass up an opportunity to sell us a very dumb looking super battlesuit that I'd also hate.

Randalor posted:

T'au could probably be done if you bring in their knight-sized units and have them focus on Knight maniples, or use them to bring the Demiurge some more love.

This is the direction I want more. Bring in some weird Auxiliary race that has access to giant robots for some reason. These worm aliens create colonies that happen to form into giant robots. The Kroot got a lot of budget one time. I don't know, anything other than another badly-designed super suit.

Virtual Russian
Sep 15, 2008

Anarcho-Commissar posted:

I still find it odd that there's no chaos force for AI

Extrapolating from Epic they probably just aren't popular. The latest army I've been building for EA is Black Legion. No one is my area has experience with them, online very few people seem to play them, way less resources than other armies.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
Farsight and his super friends combine into a T'au'tron.

M'acr'oss pattern transforming aircraft.

Ethereals singing love greater good songs.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




TheDiceMustRoll posted:

idk but I refuse to touch 40k poo poo unless I can be nids. Waiting on Kill Team with baited breath.

Kill Team already has a Nid Team in the Compendium with Warrior, 'Stealer, and 'gaunt options. There are now two Genestealer Cult teams, one Compendium team, and one in the new White Dwarf with ridiculous and probably OP special rules.

But, speaking of 'Nids and Epic Armageddon,

https://www.youtube.com/watch?v=WfpmHhhK1bI

This channel does similar videos for each faction, plus batreps from what look to be solitaire games of EA.

TheDiceMustRoll
Jul 23, 2018

mllaneza posted:

Kill Team already has a Nid Team in the Compendium with Warrior, 'Stealer, and 'gaunt options. There are now two Genestealer Cult teams, one Compendium team, and one in the new White Dwarf with ridiculous and probably OP special rules.

But, speaking of 'Nids and Epic Armageddon,

https://www.youtube.com/watch?v=WfpmHhhK1bI

This channel does similar videos for each faction, plus batreps from what look to be solitaire games of EA.

For one, imagine a big fat box like Oct or Chal with Nid terrain and new sculpts :))

Also there's a rumor that nids are getting new sculpts in march

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
I hope Nids get either a WD team or new scuplts along the lines of the Veteran Guard/Kommandos. I want some bug aliens but I don't want to commit to an army.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

The Deleter posted:

That's a good shout, but I wonder what they'd come up with to handle Reaver and Warlord scale stuff. I hate every Tau robot that's bigger than the Ghostkeel, and I kinda think it'd be cool if AT Tau played with these small guys plus air support or something, but GW would not pass up an opportunity to sell us a very dumb looking super battlesuit that I'd also hate.

This is the direction I want more. Bring in some weird Auxiliary race that has access to giant robots for some reason. These worm aliens create colonies that happen to form into giant robots. The Kroot got a lot of budget one time. I don't know, anything other than another badly-designed super suit.

Bring back the squat Demiurge land train, just a giant caterpillar of guns.

Gambrinus
Mar 1, 2005
I've been out of Warhammer for about 20 years. I don't understand and am scared of this Age of Sigmar stuff. I'm never going to play the games again but wouldn't mind getting back into the modelling.

Are there any places that I can get models that look a bit like old Warhammer dwarves, but aren't Games Workshop products? Also, prices seems to be extraordinarily steep on eBay for old models. Is this normal or am I just unlucky?

Thanks

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Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer

Gambrinus posted:

I've been out of Warhammer for about 20 years. I don't understand and am scared of this Age of Sigmar stuff. I'm never going to play the games again but wouldn't mind getting back into the modelling.

Are there any places that I can get models that look a bit like old Warhammer dwarves, but aren't Games Workshop products? Also, prices seems to be extraordinarily steep on eBay for old models. Is this normal or am I just unlucky?

Thanks
Mantic has some pretty old school dwarves, that go with their Warhammer Fantasy-esque game, Kings of War.

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