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sebmojo posted:could someone describe mining to me? is it more than firing a laser at a rock? Nope thats it. Magical mining beams. Gravity_Storm fucked around with this message at 05:25 on Feb 7, 2022 |
# ? Feb 7, 2022 05:21 |
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# ? Jun 6, 2024 05:27 |
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The Titanic posted:Professional trolls. He's been paying me in Smartiecoin, with a option to buy 250% more at the price he paid me at. I have to option this between two weeks and 90 days max. Once Smartiecoin and KayakNTFcoin join, I'll take the offer.
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# ? Feb 7, 2022 05:35 |
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quote:quote: Gravity_Storm posted:No Mans Sky. Also Sea of Thieves does most of that way better but just keeps it in a fictional Sea instead of space. It also has style and gameplay loops and works. Kosumo fucked around with this message at 05:44 on Feb 7, 2022 |
# ? Feb 7, 2022 05:42 |
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Gravity_Storm posted:It totally counts Its a seamless transition from planet to ship to freighter with no loading screens. Space stations too. No contest on all of those, just the wrong kind of space legs. Now if you could fly the freighter in the solar system, and if getting into a ship had a long, unskippable animation where you strap yourself in to excuse the lack of in-fighter spacelegs, we might be on to something.
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# ? Feb 7, 2022 05:51 |
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Kavros posted:ideas are not innovation. they are the framework for projects which can become innovation This cannot be stated enough. It would be like if I told someone, "I'm going to run two ultra-marathons back-to-back in under two hours," and the only other marathon I ever attempted, which I dropped out of well before the halfway point, was over 10 years ago, and I hadn't even attempted so much as a jog ever since, and then they see me power-walking a single lap around the track at a high school and said, "Wow, can you believe that guy is running two ultra-marathons back-to-back in under two hours? Just look at him go."
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# ? Feb 7, 2022 06:00 |
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Time_pants posted:This cannot be stated enough. What is the Kickstarter for your new ultra-marathon shoes? ..... asking for a friend.
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# ? Feb 7, 2022 06:27 |
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sebmojo posted:could someone describe mining to me? is it more than firing a laser at a rock? The core mining mechanic is the same across all the different types of mining. After scanning the rock, you get a green and a red energy zone on your HUD. Your goal is to throw power into the rock and keep the energy levels within the green zone until the green zone is filled. If the red zone gets filled with energy and you don't dissipate it, then the rock will explode when cracked and you'll get a funny video of your spaceman being launched into orbit. Hand mining uses a multi-tool with a mining attachment. You pop small rocks with it and pick up the pieces and store them in your backpack. ROC (vehicle) mining lets you mine bigger land rocks. It has a collection beam that lets you suck up all the individual pieces and store them inside the vehicle. No need to pick them up anymore. Space mining introduces different types of mining lasers, modules, and, in the next patch, gadgets. Space rocks are big enough that the individual stats of the rock start to matter. How much the rock resists being filled with energy, how volatile the energy is (how much it swings back and forth, making it difficult to keep your energy levels in the green zone), and even how big the green zone can be. Some lasers aren't powerful enough to heat up some rocks, and some lasers are too unstable to be used on others. Mining modules are passive upgrades or single-use items to help crack the rocks. When mining quantanium, people usually use a single-use module that throws a huge chunk of energy into the rock, saving time. There's also another type of module that when activated, makes you more rapidly fill up an energy zone, which means you don't have to hold the energy level in the green zone for as long as you otherwise would have had to do. Next patch will add gadgets that you place on the rocks themselves. This is most likely a stepping stone for players who are renting a space mining ship as they are unable to change the mining head or equip modules. Gadgets should help them break rocks with the starter gear on a rental, which will let them save up for purchasing their own mining ship in-game. The mining in Star Citizen is definitely more interesting and involved than most other space games, but I wouldn't say it could be its own stand-alone game.
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# ? Feb 7, 2022 06:31 |
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The Titanic posted:I just hope we'll get to see sq404 so we can see what Chris' total focus on a project looks like over however many years and money it takes him to put it out. If it ever releases, it's going to be a rail shooter.
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# ? Feb 7, 2022 06:41 |
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Kosumo posted:What is the Kickstarter for your new ultra-marathon shoes? ..... asking for a friend. I'm actually on Kicks Starter.
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# ? Feb 7, 2022 06:47 |
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Time_pants posted:If it ever releases, it's going to be a rail shooter. i will happily that if sq42 ever comes out it will be widely accepted as inferior to CoD:IW. if it's even close I'll take the ban.
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# ? Feb 7, 2022 06:48 |
SQ42 will be an on rails cafeteria simulator and the only game play will be quick time events where you have to choose which sides you want. If you take too long Mark Hamil will cut in front of you in line.
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# ? Feb 7, 2022 06:55 |
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cmdrk posted:aren't there many examples of this? like.. Space Engineers for example? and it has infinity ships limited by your own creativity. Of course there are. One of the main reasons why SC even exists as a project to begin with is because CRobber was never aware of the current state of PC gaming and was convinced that what he did was spectacularly new, fiendishly clever, and outrageously difficult. All while he was surfing on the backside of a in industry wave that had passed him by where everyone was already doing This New Thing™ (except more intelligently and competently than he did). This was true back in the early '90s; it is true to this day. The other main reason that SC even exists is that the backers are the same: they also don't keep up with what the gaming industry is actually doing. Remember, SC was to “save PC gaming” at a time when PC gaming had already saved itself quite a while ago and was entering a new era of independent development, self-publishing, and was in the middle of a full-on explosion of creative and imaginative game design. The very foundation of this project rests on the assumption that we're still stuck in the brown shooter console era of the mid-aughts or possibly the hapless mobile shovelware era of the late aughts, and that the last decade and a half that obliviates the need for SC to exist never happened. And since SC is destined to deliver them from this nightmare of stale and boring gaming in just [n+2] years, there is no need to look outside the bubble to actually verify that it is as stale and boring out there as they assume…
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# ? Feb 7, 2022 06:55 |
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https://thumbs.gfycat.com/AppropriateHotChameleon-mobile.mp4
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# ? Feb 7, 2022 07:35 |
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Mirificus posted:There is NO GAME that comes close to even a PORTION of what they are accomplishing. Plenty of big stretches in this thread.
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# ? Feb 7, 2022 07:54 |
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Kosumo posted:Also Sea of Thieves does most of that way better but just keeps it in a fictional Sea instead of space. You know what SC needs? Ship wrecking yards and a game play loop of disassembling them. We should totally propose this thing that has never been done gets added to the now secret roadmap.
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# ? Feb 7, 2022 08:28 |
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snail posted:You know what SC needs? Ship wrecking yards and a game play loop of disassembling them. We should totally propose this thing that has never been done gets added to the now secret roadmap. Didn't some Citizen propose something like that? I distinctly remember some dreams.txt chat about that sort of thing, where some dude and his buddies would make a space-living scrapping ships.
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# ? Feb 7, 2022 09:07 |
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trucutru posted:Well, reddit is back to normal but spectrum is still angry (give them 2 weeks). As someone in this thread mentioned, the most vocal angry backers are probably some whales that still splurge regardless of what they publicly declare. If SC is a cult, it even has an analogue of homophobic pastors that are secretly paying for male prostitutes.
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# ? Feb 7, 2022 09:26 |
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Dwesa posted:They can be pissed, but they still buy JPGs, this whole outrage had no effect on funding. In fact, there was a significant increase in funding in the last week. That is assuming we believe those CIG figures. e: whatever that tracker says, the behavior of CIG for many years, and especially now, has been complete opposite of a company awash in funds. Why would they need external investors to start with? MedicineHut fucked around with this message at 11:32 on Feb 7, 2022 |
# ? Feb 7, 2022 11:17 |
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I'm sort of getting Games Workshop vibes, thinking about it. Getting constantly slapped in the face, yet being unable to stop is kind of the life of 40k fans. "Why do we need a new edition? You are just trying to scam us into buying new rules and codices!" *orders new rules and new codex* "Waaaah! GW are scum! They are silently deprecating our space marines just to make us buy their stupid Primaris with better stats!" *orders latest box of Primaris marines* That said, with 40k you get a functional product, and nothing GW does can prevent you from using everything you bought from them for any given purpose, so I guess there's a considerable difference. But the consumer-facing attitude seems eerily similar.
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# ? Feb 7, 2022 11:32 |
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I think that releasing actual products (of varying quality) is importantly different from releasing a mounting backlog of preorders.
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# ? Feb 7, 2022 11:45 |
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MedicineHut posted:That is assuming we believe those CIG figures. I never trusted that tracker, not from day one, it always seemed to be a tool they used to manipulate backers into donating. If I get nothing else when this loving walking corpse finally collapses, it will be proof that the tracker was always entirely fictional.
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# ? Feb 7, 2022 12:35 |
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snail posted:You know what SC needs? Ship wrecking yards and a game play loop of disassembling them. We should totally propose this thing that has never been done gets added to the now secret roadmap. Isn’t that what salvage was originally pitched as? It’s why they insist that all the ships will have realistic routing for pipes and wires and all that stuff other games don’t have because who the gently caress cares, since in the BDSSE when you go to carve up a wreck you have to be careful not to hit a live space wire and space electrocute yourself or something.
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# ? Feb 7, 2022 13:34 |
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History Comes Inside! posted:Isn’t that what salvage was originally pitched as? The ships used to have that, including components inside the walls that you couldn't see but that were rendered anyways. That was due the optimistic "we will just layer X on top". Nowadays all the pipes and other grebels are merely cosmetic. (I mean, they have always been merely cosmetic but nowadays they don't really pretend otherwise)
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# ? Feb 7, 2022 13:46 |
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That’s not very fidelitous, does Chris Roberts know about this?
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# ? Feb 7, 2022 13:50 |
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History Comes Inside! posted:That’s not very fidelitous, does Chris Roberts know about this? I'm pretty sure the developers have setup observation posts that ring the alarm if Chris is seen. Everybody! Switch to working on shoelaces!
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# ? Feb 7, 2022 13:53 |
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History Comes Inside! posted:Isn’t that what salvage was originally pitched as? trucutru posted:The ships used to have that, including components inside the walls that you couldn't see but that were rendered anyways. That was due the optimistic "we will just layer X on top". Nowadays all the pipes and other grebels are merely cosmetic. (I mean, they have always been merely cosmetic but nowadays they don't really pretend otherwise) And there was also that sneaky quote in the Jennison letter where they refused to give the artists asset budgets because “cryengine would handle that bit” — so of course the higher-ups demanded that a ton of extra polys and oversized textures be part of the package for no sane or sensible reason. And no-one could convince them that, no, the engine didn't actually handle all that and needed to be fed reasonable amounts of data to meet some reasonable performance goal…
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# ? Feb 7, 2022 13:57 |
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This random post on Hacker News talked about the poly-count thing again recently. No idea if it's legitquote:I worked on the first demo of Star Citizen a decade ago, prior to the announcement and up through the first Kickstarter. I haven't followed the development much in recent years. I feel like there's been a joke circulating for awhile about finally implementing a "roadmap to a roadmap". Here's my (very limited) insight into how the project took the direction it did.
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# ? Feb 7, 2022 14:43 |
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imagine writing code too bad for Star Citizen
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# ? Feb 7, 2022 14:51 |
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Pixelate posted:This random post on Hacker News talked about the poly-count thing again recently. No idea if it's legit It certainly paints him as being utterly incompetent at and ignorant of every detail, aspect, principle, and inner workings of computer hardware and software (and project management), and as being, not so much a visionary or a creative person, as just your average 5-year-old. But being able to convince the odd sort here and there otherwise. So it's probably legit.
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# ? Feb 7, 2022 15:00 |
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I guess 's own words are now against the 'rules' of SC sub
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# ? Feb 7, 2022 15:02 |
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Pixelate posted:This random post on Hacker News talked about the poly-count thing again recently. No idea if it's legit This is exactly why they'll never finish:
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# ? Feb 7, 2022 15:15 |
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Pixelate posted:This random post on Hacker News talked about the poly-count thing again recently. No idea if it's legit quote:Another thing I did was a surprise for CR, basically a tool to prototype solar systems as you would like them to be and then reverse out masses and gravitation to make them procedural. He wasn't into it. He said "there's no way we're designing solar systems in Flash". So.. ehh. can't believe i actually agree with Chris
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# ? Feb 7, 2022 15:19 |
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Dwesa posted:I guess 's own words are now against the 'rules' of SC sub that image layout is illegal in /r/sc. it's an unwritten law, but it's common sense now.
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# ? Feb 7, 2022 15:20 |
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sebmojo posted:i will happily that if sq42 ever comes out it will be widely accepted as inferior to CoD:IW. if it's even close I'll take the ban. I think you'll get out of this one because by the time SQ42 releases no one will remember that there was a Call of Duty space game to compare it against.
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# ? Feb 7, 2022 15:20 |
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"there's no way we're designing solar systems
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# ? Feb 7, 2022 15:21 |
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Shazback posted:"there's no way we're designing solar systems Coincidentally, the engine they chose used Scaleform to drive a lot of its graphics, which was pretty much Flash…
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# ? Feb 7, 2022 15:28 |
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marumaru posted:that image layout is illegal in /r/sc. it's an unwritten law, but it's common sense now. Out of curiosity - why is that image layout illegal? I’m unfamiliar with Reddit rules, so sorry if that’s obvious to everybody else.
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# ? Feb 7, 2022 15:41 |
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Blackstone posted:Out of curiosity - why is that image layout illegal? I’m unfamiliar with Reddit rules, so sorry if that’s obvious to everybody else. they were originally posted on /r/starcitizen_refunds, so /r/starcitizen mods will pretty much instantly delete your posts if you post one of them
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# ? Feb 7, 2022 15:50 |
marumaru posted:that image layout is illegal in /r/sc. it's an unwritten law, but it's common sense now. Well, see, the thing is...
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# ? Feb 7, 2022 16:21 |
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# ? Jun 6, 2024 05:27 |
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marumaru posted:they were originally posted on /r/starcitizen_refunds, so /r/starcitizen mods will pretty much instantly delete your posts if you post one of them Thanks - sometimes I think I'm getting to old for the internet.
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# ? Feb 7, 2022 16:54 |