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credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.

Morpheus posted:

I try to minimize collateral in Hitman

Once.

Then once I have the 'Silent Assassin' objective for the level, all bets are off as I try to get other objectives. The level will be a bloodbath as long as I can still drop a chandelier on the target or whatever for those sweet mastery points.

I play Hitman and just sort of quietly finish all the side story beats, quietly and efficiently. But then there comes a point where it's like, oh all my stories are done and there are two targets left. No need to be subtle now!

Edit: gently caress!

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Sally
Jan 9, 2007


Don't post Small Dash!
Witcher 3. Geralt wears his swords slung across his back in the witcher fashion. Thus to draw the swords, he reaches over his shoulders to grab the hilt. When done a fight he sheathes them as quickly and naturally as he unsheathes them. It's an awkward angle, of course, because gravity would pull the scabbard back down making it slightly more difficult to put the swords away...

little thing? the animations account for this. Whenever you sheathe a sword, Geralt will reach back with his lefthand to tip the scabbards so that the swords slide in properly. 70 hours into the game and i just realized this was happening rather then the blades just clipping through.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Here's a backhanded compliment, I was browsing around on PSNow yesterday, saw Sonic Team Racing, and decided I felt like some kart action. The team aspect of it is actually pretty neat, you can backdraft and boost off of each other and gift items you don't need, and doing so charges up your team boost/invincibility move.

(The backhanded part is that all that exists in a game that's so short and bland that I completely forgot I played and beat it in an evening back whenever it came out, it's such a disappointment that something interesting got tacked onto a game that's basically a pale shadow of the Sega All-Stars racers)

Crowetron
Apr 29, 2009

Sally posted:

Witcher 3. Geralt wears his swords slung across his back in the witcher fashion. Thus to draw the swords, he reaches over his shoulders to grab the hilt. When done a fight he sheathes them as quickly and naturally as he unsheathes them. It's an awkward angle, of course, because gravity would pull the scabbard back down making it slightly more difficult to put the swords away...

little thing? the animations account for this. Whenever you sheathe a sword, Geralt will reach back with his lefthand to tip the scabbards so that the swords slide in properly. 70 hours into the game and i just realized this was happening rather then the blades just clipping through.

It's obviously less realistic but I appreciate that Final Fantasy 7 Remake includes a tiny magnetic clink sound when Cloud puts his sword in his back to vaguely explain how it stays there

plainswalker75
Feb 22, 2003

Pigs are smarter than Bears, but they can't ride motorcycles
Hair Elf

Sandwich Anarchist posted:

My favorite moment in Alpha Protocol was talking to some informant in a bar and an action prompt came up, with no context. Pressing it makes me just slam the guy's head into the bar lol

That reminds me of one my favorite moments from Wolf Within, where people unfamiliar with the term "glass him" thought they were going to buy the guy a nice cup of beer or something :roflolmao:

https://www.youtube.com/watch?v=8os2LBgSCAs

OutOfPrint
Apr 9, 2009

Fun Shoe
The modern Hitman games feel incredibly mechanical and gamey to me: all of the systems are front and center, there is nothing that feels diegetic to the game world at large, but that's what makes them fun. They're a bunch of systems and tools to interrupt those systems, and they revel in that.

My favorite Silent Assassin kill in the series, though, was in Hitman 2: Silent Assassin, specifically the opera house level. Here's how to beat it in under 2:30:

Grab the quietest sniper rifle and the quietest ammo available this early into the game. When the level loads, run up to the third floor and find an empty balcony. Assemble the rifle, shoot the rehearsing target on stage, pack up the rifle, run to the exit.

I couldn't believe I pulled that off the first time I did it.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

OutOfPrint posted:

The modern Hitman games feel incredibly mechanical and gamey to me: all of the systems are front and center, there is nothing that feels diegetic to the game world at large, but that's what makes them fun. They're a bunch of systems and tools to interrupt those systems, and they revel in that.

My favorite Silent Assassin kill in the series, though, was in Hitman 2: Silent Assassin, specifically the opera house level. Here's how to beat it in under 2:30:

Grab the quietest sniper rifle and the quietest ammo available this early into the game. When the level loads, run up to the third floor and find an empty balcony. Assemble the rifle, shoot the rehearsing target on stage, pack up the rifle, run to the exit.

I couldn't believe I pulled that off the first time I did it.

Ed: I was thinking of Blood Money, which might still be the best hitman game.

Best one I've seen is from a New Life

Goals: Kill Mob informant and retrieve necklace with microfilm from his wife
Exploiting a bit of AI behavior, run in to the front door in your regular suit. The agents will yell at you, but not open fire right away. Run into the TV room where the target will realize something is up, and start to chase you away. Run to the indoor pool where the wife is swimming. Run into the pool and exit the other end. Vinnie will follow. Throw a coin at the glass ceiling, which will break it, causing shards of glass to rain down on both husband and wife. It's considered an "accident". Grab the necklace off the wife's body. Leave.

There was a youtube vid of the above, but I can't find it again.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Hitman's at its very best when your assassinations are indistinguishable from someone just being a dumb rear end in a top hat

moonmazed
Dec 27, 2021

by VideoGames

credburn posted:

Ioh all my stories are done and there are two targets left.

47 sighs as he drags himself away from the telenovela playing on his victim's screen

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

plainswalker75 posted:

That reminds me of one my favorite moments from Wolf Within, where people unfamiliar with the term "glass him" thought they were going to buy the guy a nice cup of beer or something :roflolmao:

https://www.youtube.com/watch?v=8os2LBgSCAs

I guess some people never saw the movie Trainspotting.

RareAcumen
Dec 28, 2012




Mierenneuker posted:

I guess some people never saw the movie Trainspotting.

Yeah my school was too underfunded for a 'mandatory movie watching' class.

madeintaipei
Jul 13, 2012

RBA Starblade posted:

Hitman's at its very best when your assassinations are indistinguishable from someone just being a dumb rear end in a top hat

I loved the riverboat casino level in Blood Money for this. IIRC, you have seven or eight targets on a paddlewheeler making it's way down a river. The first time through is bound to be a shitshow, but learn how the level is set up and each target, or group of targets, is almost a mini-level unto itself.

Old ships can be dangerous! No one blinks at all three engine room guards getting eaten by exposed engine parts. Drunken folks fall off the side pretty often, too.
Even the captain dying from food poisoning can be explained away.

Blood Money gave you the most tools to do the job and didn't lock you into using them any kind of way.

The opera level mentioned above is probably the most streamlined example of that. Grab a real replacement of a prop weapon at the beginning? Plant it for an actor to use, grab the actor's costume and use it yourself, or even lay in wait and shoot him with the real gun when the poor actor uses the replica in a mock execution. All three have the same outcome and are total accidents, baffling to everyone around. This in an area that is supremely easy to move through quickly and quietly. Not a difficult level by any means, but it showcases what is possible because of npc's stupidity or lack of awareness.

A little thing in Blood Money that I only learned of through introducing my then-roommate to the game:

47 starts with a limited amount of magic knockout syringes which incapacitate any enemy almost immediately. This kind of keeps you from running around stuffing every guard in a closet, furnace, or trash compactor. But 47 can also hold up any enemy with a pistol to their head, allowing him to move them around and knock them out with a smack to the head. Risky, but totally OP. Doesn't feel like cheating either. A pro hitman uses all techniques available.

Morpheus
Apr 18, 2008

My favourite little monsters

madeintaipei posted:

I loved the riverboat casino level in Blood Money for this. IIRC, you have seven or eight targets on a paddlewheeler making it's way down a river. The first time through is bound to be a shitshow, but learn how the level is set up and each target, or group of targets, is almost a mini-level unto itself.

Old ships can be dangerous! No one blinks at all three engine room guards getting eaten by exposed engine parts. Drunken folks fall off the side pretty often, too.
Even the captain dying from food poisoning can be explained away.

Blood Money gave you the most tools to do the job and didn't lock you into using them any kind of way.

The opera level mentioned above is probably the most streamlined example of that. Grab a real replacement of a prop weapon at the beginning? Plant it for an actor to use, grab the actor's costume and use it yourself, or even lay in wait and shoot him with the real gun when the poor actor uses the replica in a mock execution. All three have the same outcome and are total accidents, baffling to everyone around. This in an area that is supremely easy to move through quickly and quietly. Not a difficult level by any means, but it showcases what is possible because of npc's stupidity or lack of awareness.

A little thing in Blood Money that I only learned of through introducing my then-roommate to the game:

47 starts with a limited amount of magic knockout syringes which incapacitate any enemy almost immediately. This kind of keeps you from running around stuffing every guard in a closet, furnace, or trash compactor. But 47 can also hold up any enemy with a pistol to their head, allowing him to move them around and knock them out with a smack to the head. Risky, but totally OP. Doesn't feel like cheating either. A pro hitman uses all techniques available.

Blood Money was where they really clicked onto what a Hitman game should be. Avoiding long boring get-from-a-to-b levels, it's just sandboxes where you can do a lot of different approaches. Also the Mardi Gras level always blew me away, having a hundred people on the screen at once (with little to no AI, sure, but still). That was impressive as hell for the PS2.

Plus a badass finale.

Lobok
Jul 13, 2006

Say Watt?

Not playing Alpha Protocol back in the day is a big regret. It sounds like it could have been one of my all-time faves.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Lobok posted:

Not playing Alpha Protocol back in the day is a big regret. It sounds like it could have been one of my all-time faves.

It was one of those games that was kind of broken but brilliant. The actual combat gameplay had tons of issues, with character builds that made the game trivially easy and other builds that were almost impossible to play as. They were more willing than any other game I've played to wall off content depending on certain story choices made by the player, so it was possible to miss entire missions based on choices you'd made hours earlier. Many people who only played it once were angry about the storylines that weren't tied up because they missed the opportunity to do something without realizing it, but if you were willing to dig in, it was amazing.

Opopanax
Aug 8, 2007

I HEX YE!!!


I love Blood Money but for all the "freedom" they give you they really push a single "right way" in every level, it felt like. I feel like the new games let you be a lot more creative and love the challenges for actually forcing you to try them out

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

gohuskies posted:

It was one of those games that was kind of broken but brilliant. The actual combat gameplay had tons of issues, with character builds that made the game trivially easy and other builds that were almost impossible to play as. They were more willing than any other game I've played to wall off content depending on certain story choices made by the player, so it was possible to miss entire missions based on choices you'd made hours earlier. Many people who only played it once were angry about the storylines that weren't tied up because they missed the opportunity to do something without realizing it, but if you were willing to dig in, it was amazing.

Yeah, there's a reason you never hear people praising AP for the actual gameplay aspect of it.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

christmas boots posted:

Yeah, there's a reason you never hear people praising AP for the actual gameplay aspect of it.

Almost the best way would be if someone did a youtube play along/CYOA thing. You click on the dialogue selections, someone else plays the drat missions until the next dialogue scene.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

gohuskies posted:

It was one of those games that was kind of broken but brilliant. The actual combat gameplay had tons of issues, with character builds that made the game trivially easy and other builds that were almost impossible to play as. They were more willing than any other game I've played to wall off content depending on certain story choices made by the player, so it was possible to miss entire missions based on choices you'd made hours earlier. Many people who only played it once were angry about the storylines that weren't tied up because they missed the opportunity to do something without realizing it, but if you were willing to dig in, it was amazing.

When I played it, my friends were all waiting for me to encounter a specific character (SIE with extra text to make the spoiler longer). You meet that character if an NPC you're trying to shake down for intel decides to give you a false lead -- basically they say "go here and get out of my hair." But I managed to get a good enough read on that NPC's personality (or else, I got lucky) that I made friends with them instead. So they gave me actual intel, and therefore I skipped that mission, and never met the character that my friends were gleefully awaiting the introduction of.

bawk
Mar 31, 2013

CzarChasm posted:

Almost the best way would be if someone did a youtube play along/CYOA thing. You click on the dialogue selections, someone else plays the drat missions until the next dialogue scene.

Geop has a lets play of it done in a Goofus and Gallant style which was pretty good at the time. It's been years since then though

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Lobok posted:

Not playing Alpha Protocol back in the day is a big regret. It sounds like it could have been one of my all-time faves.

No one's stopping you finding a copy and making your own mind up.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Something actually is stopping you -- the licensed music rights expired and the game's been off Steam for years haha.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

exquisite tea posted:

Something actually is stopping you -- the licensed music rights expired and the game's been off Steam for years haha.

Oh, that sucks. That's a shame. There are still physical console copies though.

CJacobs
Apr 17, 2011

Reach for the moon!
Pirate the hell out of Alpha Protocol if you can't find a key from a reputable reseller, it's that uniquely presented that it deserves to be experienced. The developers wouldn't have seen money from your purchase of a game that old anyway.

CJacobs has a new favorite as of 23:18 on Feb 9, 2022

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

CJacobs posted:

Pirate the hell out of Alpha Protocol if you can't find a key from a reseller that ISN'T some grey market nonsense, it's that uniquely presented that it deserves to be experienced. The developers wouldn't have seen money from your purchase of a game that old anyway.

If I ever feel like getting it i'll just get a physical copy of amazon or something.
I'm currently getting around to The Force Unleashed, which is fun. Currently on the second level, the scrapyard area.

Hector Delgado
Sep 23, 2007

Time for shore leave!!
Turn up the Radio being played during the Brayko bossfight in Alpha Protocol made it magical.

orcane
Jun 13, 2012

Fun Shoe
Pretty sure that's also the reason why it got pulled from digital distribution :rubby:

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Hector Delgado posted:

Turn up the Radio being played during the Brayko bossfight in Alpha Protocol made it magical.

Great example of Alpha Protocol being Alpha Protocol is that with the right choices, that's not really the Russia bossfight.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


The real reason why Alpha Protocol was discontinued is that someone bought the 13th and final CD key in 2018 and there were no more after that.

Randalor
Sep 4, 2011



exquisite tea posted:

The real reason why Alpha Protocol was discontinued is that someone bought the 13th and final CD key in 2018 and there were no more after that.

I said I was sorry, okay? How was I supposed to know that was it?

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
I love all the Hitman games, but I really have a soft spot for Absolution because it's one of the only ones where you can go into missions thinking, "I'm going to erase everybody" and not feel bad about doing it.

Morpheus
Apr 18, 2008

My favourite little monsters

Randalor posted:

I said I was sorry, okay? How was I supposed to know that was it?

Dude we put out a memo and everything. We were gonna save it for when we really needed it

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



orcane posted:

Pretty sure that's also the reason why it got pulled from digital distribution :rubby:

Now I wonder how MGSV's gonna fare between its Greatest 80s Hits collection and Konami's strategy being just kind of turning into a trash fire.

Philippe
Aug 9, 2013

(she/her)
MGSV has microtransactions in it, it won't go away

Shiroc
May 16, 2009

Sorry I'm late
I found Alpha Protocol 360 copies on clearance and bought 10 copies to give to whoever would take it, as long as they promised to finish the first main mission and everything opened up. Only one person actually did and loved it like I did. The rest whined about glitches.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Shiroc posted:

I found Alpha Protocol 360 copies on clearance and bought 10 copies to give to whoever would take it, as long as they promised to finish the first main mission and everything opened up. Only one person actually did and loved it like I did. The rest whined about glitches.

They're not wrong, the PS3 version's actually the one to go for as it's the least-buggiest.

Beartaco
Apr 10, 2007

by sebmojo
Did the PC port ever get updated/modded to fix the aiming and stuff?

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.

Beartaco posted:

Did the PC port ever get updated/modded to fix the aiming and stuff?

It sure loving hadn't when I played it three years ago.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Was watching a stream of FEAR - and I really love how good the assassins are in that game. There's no Foley jumpscare or musical sting when they attack you. They're just THERE.

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Shai-Hulud
Jul 10, 2008

But it feels so right!
Lipstick Apathy
The new Elusive Target Arcade in Hitman is pretty fun. As with all Elusive Targets you can not save or load during the mission. The target is not marked in your detective vision so you have to actually find it yourself. You can also not restart the mission after scratching off one objective. The Arcade part adds that you have to take out several Elusive Targets in a row and if you fail one you are locked out of that Trial for 12 hours.
They also add complications as you go along so in the end you are three missions deep and you have to take out the target with a headshot, are nor allowed to kill anyone else, cant switch disguise more than once and need to delete the security tapes and its the tensest loving poo poo. I have panic thrown so many cans of Spaghetti sauce!

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